Chen is too good in pubs. 10 minute Mek -> 12 minute Arcanes -> unstoppable bulldozing of all enemy T1s/T2s in at least half of my games. I wish people played him more, he's really fun and it sucks that he's the least popular hero.
Chen is too good in pubs. 10 minute Mek -> 12 minute Arcanes -> unstoppable bulldozing of all enemy T1s/T2s in at least half of my games. I wish people played him more, he's really fun and it sucks that he's the least popular hero.
Not everyone can micro and jungle effectively. I can do the former rather ok but micro is too stressful and it's just hard to actually make it work... at least for me.
Also, no one likes to play support yet everyone likes to win
Words Wrote:Not everyone can micro and jungle effectively. I can do the former rather ok but micro is too stressful and it's just hard to actually make it work... at least for me.
Also, no one likes to play support yet everyone likes to win
But Visage, Meepo, Enchantress, and even Brood are more popular and they're all harder to play imo
Quote:GAMEPLAY
- CM Time Penalty change from 20/50/90 to 30/70/110.
- Fixed it being possible to find out where enemy player cameras were looking.
- Prepared Dota 2 for VAC support.
UI
- Added support for forming and managing Guilds. You can invite, kick, promote, and demote members. They have a guild message that can be edited, a logo, and a chat channel. We'll be continuing with development of additional Guild functionality!
- Added the ability to open a party to a guild, which allows members of a specified guild to freely join the party. Players can browse open guild parties that are available to them.
- NOTE: Guilds will remain disabled on the main client this week. They should be fully live next week.
- Quick Cast moved to separate keybindings, instead of sharing autocast's bindings.
- Quick Cast can now be used on the minimap.
- Private lobbies can now specify the Dota TV delay between 10 seconds and two minutes. Six minute delay is available for league lobbies.
- The list of matchmaking regions is now sorted by distance from the user. Closer regions will be at the top of the list.
- The matchmaking system will now notify players if a region they wish to play in has gone offline for maintenance.
- Removed spectator item popups for wards, couriers, and dust.
- Fixed Aegis reclaim message popping up erroneously.
AUDIO
- Updates and minor revisions to some Zeus, Alch, and Pugna ability SFX.
- Added -nomicsettings launch option for users of external voice chat software.
PERFORMANCE
- Fixed a crash that could occur on multi-core CPUs.
- Fixed a crash when returning from alt-tab.
- Fixed an audio problem that could occur when disabling the active audio device.
COMPENDIUM
- Added 7 pages of Main Event predictions.
- Added Team Cup results page.
WORKSHOP
- Fixed limited hero selection in Workshop In-Game test.
- Added particle import step to some weapon importers that have gameplay-required particles attached to them (in-game particle preview not finished yet).
2013-06-20, 03:57 AM (This post was last modified: 2013-06-20, 12:46 PM by Malthe.)
IllegallySane Wrote:-snip-
I hope we can join more than one guild. Southperry/Pony/Homestuck DoTA 2 guilds gogo!
4 guilds per person apparently.
Nexon being cool, is it possible? Find out:
Spoiler
Quote:Hello Injun, thank you for taking time out to answer some questions for the joinDOTA community. We would like to start with who you are and what your postition as 'Head of DOTA 2' included.
It is nice to meet you, Toby, and thanks for having me. My name is Injun Kim and Im currently responsible for bringing Dota 2 to the Korean market. I oversee the overall progress of shipping the title across localization, web, ops, and marketing.
It was recently announced at E3 that Nexon would not only be bringing DOTA 2 to Korea but also will invest 1.7million USD budget for a year out from the full release of the game starting with the 'Nexon Starter league'. With such a huge prize pool announced what are you hoping the reaction of the Korea player base will be?
We were hoping they would like it, but in fact, we didnt expect to draw any specific reaction. We wanted to show how were going to try to contribute to the competitive scenes. Were trying to host lots of leagues on various levels, so the monetary size is just a necessary condition.
The investment of 1.7million USD took everyone in the scene by surprise, what made you decide on such a large pool?
We arrived at such pool solely because we think thats whats going to cost us. Like I said earlier, we would like to host and support as many leagues as possible. 1.7 million dollars would easily run out if you think what Im thinking. Let me ask you this. How many leagues do you think you can or would like to host with the same amount of money?
With Korean teams still very much new to the DOTA 2 scene are you concerned with their ability to play at the level of the other teams in the world?
It may take some time for Korean teams to be on par with worlds top teams, but we will continue to explore what we can do to help them grow and succeed. Taking the winner team from NSL out to the International scene could be an example of how much we care about increasing the prospects of our Korean teams.
Are there plans to allow non Korean teams to compete now or in the future, including the option of them moving to Korea to play?
We are open to any possibilities. As long as Dota 2 is getting the right amount of traction in the Korean market and quality matches are guaranteed, we can definitely host non-Korean teams for event matches.
The Korea e-Sports Association is always the first thing that comes to mind when thinking of competitive computer games in Korea, how does Nexon work with or without KeSPA?
We maintain a good relationship with KeSPA. For Dota 2, since its still not in service, we havent been directly involved with them yet.
Korea has always been a huge hub for Starcraft and also recently League of Legends. Do you see this as a problem for the development of DOTA 2 in Korea?
I personally dont see it as a problem but an opportunity. Competitive gaming in Korea has reached new heights for the past few years with its growing popularity and user base. A lot of gamers are now familiar with this genre, which is a good thing for us as a second/third mover advantage. We will focus on what we could do best. We run diversified leagues and work on community care and support. Last but not least, Dota 2 is a great competitive game and it has so much to offer. We have an indication of Dota 2 being the most hyped game as non-published game.
Is it a priority to provide coverage beyond Korean broadcasts / news for the Nexon Starter League?
It will be a good added feature for the Korean players. Recently, I noticed many western fans like the way our Korean casters stream live matches. We hope our western audience finds a way to watch NSL broadcast in their own languages.
Are there plans for something more than the starter league?
It is a bit too early to say. Once we see how NSL turns out and we get a better understanding of where we are and how we can improve for the benefit of the community, I would feel more comfortable to talk about our next move. We have a lot of good ideas and always welcome yours. Its just about how quickly we evolve with those ideas and plans. We will see after NSL. Outside of big leagues, however, we will never stop supporting community-led events.
Thank you for your time, is there a message you would like to give to the DOTA 2 community at joinDOTA?
Its a great pleasure to become part of this amazing community. I hope to see you all in our future leagues. We will also aim to provide you with quality matches and events.
Haven't played much this week... I think I played/watched too much during last days of school and my first week or so of vacations and a small break was needed.
I wanna play but not alone. Maybe we could all have some games together sometime tomorrow?
Watching EG vs Na'vi: what the actual pineapple? Blink dagger on QoP... wtp?
Quote:Matthew Bailey @Cyborgmatt
Dota 2 is not playable without a key or starter pack, only the tutorial & Dota TV are available. The news sites saying otherwise are wrong.
Almost every site seems to be.
I read about that yesterday too in a different site, except the comment section was a bit more rational saying "it's probably just the spectator client".
Quote:What does it mean for Nexon to be able to release a game like Dota 2 in Korea?
Dota 2 is the result of Valves endeavors to take years of community dedication to the next level. Were greatly excited about the opportunity to be able to bring such a quality game to Korea. We believe Dota 2 will be a worthy addition to the Korean competitive gaming scene.
What's it like to work with Valve?
Our working relationship with Valve started from the development project on Counter Strike Online. Valve is one of the longest and most trusted partners we have ever had, and we enjoy working with them a lot. They dont have much time for words, but they make up for it with a focus on action and creativity beyond our imagination. They provide us with great inspiration both in and out of the game, and we hope to return the favor with our expertise in servicing it.
Will there be a standalone Korean client for Dota 2?
In Korea we will have a localized Dota 2 client, where Korean users will be able to play globally, not just on Korean servers. There wont be much difference across the board except some minor changes to the UI layout. Players in Korea can join matches in another region, and can also be joined by international players via lobbies.
Will players be able to watch tournaments via Dota TV and the league pass system?
Absolutely! Being able to watch live matches via Dota TV is something we cant miss out on! The same is true for the league pass system. Our first official league, the NSL will be available there soon.
Will the client use Valve's matchmaking rankings on the backend or will you be independent of that?
Theres no reason for us to go with a separate rating system. Were a big proponent of the global play aspect of the game, and we believe its the right thing for our Korean players to be included with the rest of the world..
Is Nexon itself providing all of the prize money?
Yes, by ourselves. We will continue to sponsor the Dota 2 competitive scene. It will be our ongoing effort.
Are only Korean players/teams allowed to play, or also those outside of Korea?
No restrictions on nationality, but participants must show up for the tournament matches.
Will there be any teams directly invited, and will there be Western qualifiers?
No, but there may be for the future leagues. There are no current specific plans for a Western qualifier.
Who will handle the broadcast/production of the event?
GomTV will handle the production and broadcast in Korean.
Why have you chosen GSL to run the production, as opposed to someone like OnGameNet?
""I have to admit that its always tough to get people to play your game for the first time. We dont have a magic formula.""
Weve been in contact with every production studio we know of in Korea, and in the end our needs and requirements were met by GomTVs proposal, in terms of broadcasting schedule and quality production setup. We are always open to working with other studios for future events, but it was simply not feasible to work with OGN this time due to their schedule constraints/conflicts.
Will there be an English broadcast for the broadcast partner, or an English-speaking broadcaster partner brought in?
Were actually in talk with some of the western broadcasting studios. We would like to let as many languages casts as possible. Were in touch with western studios for an English broadcast, possibly for other language casts too. GomTV will host Korean live from their Gangnam studio. We will be announcing our English partners shortly.
Will Nexon be working with KeSPA or the eSports Federation to get South Korean teams formed on current large eSport teams?
Were open to any possibilities.
Do you believe Dota 2 will be a success at PC Bangs? Is this an important area for Nexon?
Its hard to predict success or failure by any measure at this point, but we are going to do the best we can to be successful. PC Bangs are definitely an important area we want to take care of, and as a result, were looking into providing incentives for both the PC Bang business owners and their players.
Are there plans to expand outside of Korea?
Yes. Our hope is to see many Korean teams both professionals and amateurs alike, grow and succeed in quality matches. Hosting international tournaments will broaden the horizons for the Korean players. We will then determine the right timing where it all makes sense. We thank the western community for their attention and support. Wish us luck for the success of Dota 2 in Korea. We expect the western teams to compete and have fun in our future leagues.
With Korea only now getting Dota 2, what is the plan to get people playing the game?
I have to admit that its always tough to get people to play your game for the first time. We dont have a magic formula. Rather, we are trying to be approachable to the community and reaching out to community leaders and casters of note. This will allow us to not only build connections, but also to gather greater insights into what needs to be done. Everyone starts loving Dota 2 after certain amount of exposure. We just need to figure out how to keep them interested until they reach that point where they love the game.
Secondly, were planning to run as many and various leagues as possible, in hopes that we can send out a consistent message that we take competitive gameplay seriously. From this point on we will work hard to deliver the best possible experience to both participants and spectators. Our goal is to help the community build more teams and pave the way for Korean teams excel in global competitive scenes.
With how big of a marketshare League of Legends has in Korea, are you worried that it'll be tough to get players in?
League of Legends has an unprecedented second-to-none marketshare thats been rightfully earned through hard work. We can learn a lot from Riot Games track record. It will only be an agonizing uphill battle if our only concern was about the competition.
So instead, our approach is to start with a humble beginning and focus on slowly increasing the size of the overall pie, rather than just our portion. Its great that we have quality games like League of Legends and Dota 2. I hope everyone enjoy and have fun with the game they choose to play.
Edit: ALSO JESUS CHRIST THIS PUDGE PLAY BY DENDI, DEM HOOKS, DEM DENIES.
> ally randoms pl
> I random am
> Allies pick furion & storm
> My friend said pineapple it and went for meepo
Dont know why Im still get grouped against people who cant handle 5 carry lineups, especially when one of them is meepo and they have gyro/puck/lich. But the game was funny as hell
How does Riki ultimate work? I need to attack something or use an item before it goes invisible? Does it work with an item like treads? Like switching between stats? Otherwise it seems terribly awful if defending base.
@above: I've read a lot about that game and how awesome it was... can't find VOD to watch it. -.-
Words Wrote:How does Riki ultimate work? I need to attack something or use an item before it goes invisible? Does it work with an item like treads? Like switching between stats? Otherwise it seems terribly awful if defending base.
@above: I've read a lot about that game and how awesome it was... can't find VOD to watch it. -.-
It's supposed to automatically make you invisible after [fade time] if you don't use any attacks/items/skills. I think it's bugged so you have to do one of those things to get it to start working though.
Words Wrote:How does Riki ultimate work? I need to attack something or use an item before it goes invisible? Does it work with an item like treads? Like switching between stats? Otherwise it seems terribly awful if defending base.
@above: I've read a lot about that game and how awesome it was... can't find VOD to watch it. -.-
The game really wasn't awesome, or rather it had a lot of awesome moments but also a lot of moments with nothing happening for extended periods of time, this video is better than the game itself IMO(But well, i already watched the game so i'm probably biased):
Malthe Wrote:The game really wasn't awesome, or rather it had a lot of awesome moments but also a lot of moments with nothing happening for extended periods of time, this video is better than the game itself IMO(But well, i already watched the game so i'm probably biased):
Also Rikimaru's ultimate is meant to be quite automatic but sometimes it bugs out in dota2 for some reason.
Shouldn't have complained about no VOD before checking first. I've checked almost every day and they upload it the day I don't -.- But, thank you for letting me know it's uo.
Also yeah, I randomed him last game and I wasn't sure if it was always like that. Really annoying bug... ganking was impossible and I felt so useless that game, fed so much too.