2013-06-19, 07:14 PM
How comparable do you think Demonslayers and Battle mages fully buffed ranges are?
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Summarized %/s List
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2013-06-19, 07:14 PM
How comparable do you think Demonslayers and Battle mages fully buffed ranges are?
2013-06-19, 07:30 PM
BaM should have higher ranges than DS. More magic attack and +50% magic attack from ADA + Body Boost beats the DS weapon multiplier.
2013-06-19, 09:22 PM
i thought it was 60% :O
i guess that does make sense it just for some reason in my head seems like DS always have higher ranges
2013-06-19, 11:12 PM
@JoeTang
Well what do you mean "They're there"? What % crit are you using per class? What multipliers are you using? Are they specific to each job or is there a standardized one across all classes? What I meant about assumptions was that everyone uses a standard range, no weapon multipliers, 0% defense, etc. Are the critical figures included in that standard list?
2013-06-19, 11:15 PM
mouse1093 Wrote:@JoeTang They're at whatever values those classes have.
2013-06-19, 11:19 PM
I apologize for so many questions but does that imply that the values are from only each classes skills? Are link skills or decent skills allowed? Inner abilities or character cards? For example, with the RED hyper skills, a bowmaster has a 70% chance with 1.35 and 1.8 mulipliers. However with link skills, that rate is easily inflatable to 100%.
2013-06-19, 11:43 PM
JoeTang Wrote:No, it does not include weapon multipliers. Dudewitbow Wrote:the table % is there generally to allow the user to multiply the % damage to their damage range to find out their in game range. since the weapon multiplier is part of the damage range and not the skill range, its kept out on the skill % chart. In that case, no offence, but don't you think it would be more logical to remove buffs that increase range? Doesn't make sense to me to include some things that change range, but not others. EDIT: @mouse1093, yea it's just based on their skills, not link skills, hence the "no outside bonuses."
2013-06-19, 11:46 PM
GeistesblitZ Wrote:In that case, no offence, but don't you think it would be more logical to remove buffs that increase range? Doesn't make sense to me to include some things that change range, but not others. I would think you only want to use your unbuffed range in game. the % chart(I would think) covers skill buffs. its the amount of damage gained from solely using skills in a patern where maximum damage output made.
2013-06-19, 11:51 PM
gah such a hard decision now to choose between demon slayer and Battle mage!
if only mages had flash jump too
2013-06-19, 11:53 PM
Dudewitbow Wrote:I would think you only want to use your unbuffed range in game. the % chart(I would think) covers skill buffs. its the amount of damage gained from solely using skills in a patern where maximum damage output made. that would be fine, but since +atk and +stat buffs aren't included, you still need to use SOME buffs to use the chart, which isn't very consistent. but oh well, i'm not gonna complain (any more) until i spend the time to make my own dps chart EDIT: oh speaking of weapon multipliers, does anyone know where i can find all the weapon multipliers, including the newer weapons like luminous rod and the angelic burster gun?
2013-06-20, 12:40 AM
GeistesblitZ Wrote:that would be fine, but since +atk and +stat buffs aren't included, you still need to use SOME buffs to use the chart, which isn't very consistent. but oh well, i'm not gonna complain (any more) until i spend the time to make my own dps chart because for some classes, the chart doesn't really work if you don't count in some of their buffs, mainly referring to classes with %total damage buffs, the 100% boss charts would be skewed.
2013-06-21, 03:42 PM
did your newest update take into account merc's 20% damage buff from lightning edge and the boss damage and max crit from defense break?
2013-06-21, 04:10 PM
I think he's waiting for all the RED changes to finish before finalizing the table.
2013-06-22, 02:56 AM
http://www.insoya.com/bbs/zboard.php?id=...&no=675960
valid? somebody translate it plox. looks like f/p is at the top of the chart. and viper at no 11?! dark knight at number 20? :O
2013-06-26, 03:39 AM
(This post was last modified: 2013-06-28, 12:25 AM by eragonmagnus.)
From BasilMarket:
1 Bulldog (Farrell + Forbes + Hayes + yireop + catfish + Come + methane) 6455617.75% F/P Mage 2 Shrine (nokul sand, maximum) 3479129.07% Marksman 3 Sseonkol 3023870.73% I/L Mage 4 Bulldog (Farrell + catfish + Aura) 2796022.52% F/P Mage 5 Hero (hands) 2641308.06% Hero (2 handed) 6 Evan (Illusion + lettering + Spa King) 2604812.99% Evan 7 Hero (hand) 2576501.13% Hero 8 Me 2329634.49% Nightlord 9 Saskatoon (byeokryeok annihilated + + Typhoon) 2125648.63% Striker 10 Winbeu (cheonno + worms, Executive NOR Guard abandoned) 2036092.99% Wind Archer 11 Viper 1893435.98% Viper 12 Bomber (one platter, max) 1851785.15% Bowmaster 13 Xenon 1846014.29% Xenon 14 Soul Master (Duson, True Sight) 1822402.56% Dawn Warrior 15 MER (maximum) 1697097.25% Mercedes 16 Be fired (Finney Ventura seeker + + + Lower Trinity, max) 1695974.85% Angelic Buster 17 A Shadow 1642744.54% Shadower 18 Dyubeul (paenbeul + Asura + + hibeul pakeot) 1634043.32% Dual Blade 19 Lumiere (La ripple + apo + aepkil, another two months CREE) 1621842.31% Luminous 20 Dakna (General Lee car + sekeuri +) 1619554.14% Dark Knight 21 Saskatoon (annihilated + Typhoon) 1545198.87% Buccaneer 22 Waheon 1343158.58% Wild Hunter 23 Kaiser (GB + Wings + A wilso bit, max.) 1291100.50% Kaiser 24 Baeme (pibeul + Battle kingba) 1277412.64% Battle Mage 25 Paladin (Charge, hands, up) 1256179.44% Paladin 26 Mikhail 1234564.10% Mihile 27 Bishop 1231206.10% Bishop 28 Paladin (charge one hand, max) 1227203.79% Paladin 29 Captain 1167658.75% Captain 30 Phantom (eoldeu + system Okanagan, minutes + body + wave, automatic) 1165072.31% Phantom 31 Paladin (blast, hands) 1163075.33% Paladin 32 Benjyeo to (X Execution + shield + armor + Final Attack) 1162850.02% Demon Avenger 33 Paladin (blast, one-handed) 1127881.63% Paladin 34 Bomber (platters, no maximum) 1123758.40% Bowmaster 35 Deseul (Impact + Cry + Meta + Cerberus) 1116475.08% Demon Slayer 36 Phantom (eoldeu, minutes + body + wave, automatic) 1077000.45% Phantom 37 Mecca 1061114.71% Mechanic 38 Shrine (piercing + seuna + Final Attack, max) 1049845.25% Marksman 39 Kaiserslautern (Morpher GB + A wilso) 1022526.70% Kaiser 40 Cashew 991198.80% Cannoneer 41 Phantom (Rapid, automatic) 966356.84% Phantom 42 Aran (Pawel + Bjorn more) 926759.26% Aran 43 Baeme (pibeul) 845050.05% Battle Mage 44 Aran (Pawel) 844472.58% Aran 45 Be fired (Lower Trinity + + + crash Ventura Finney) 798713.32% Angelic Buster 46 Kaiser (GB + A wilso) 790060.88% Kaiser 47 Bishop (Big Bang) 547581.53% Bishop
2013-06-26, 03:56 AM
ChronosXIII Wrote:Did someone run that through Google Translate...? Came from Insoya's DPM list. http://www.insoya.com/bbs/zboard.php?id=...&no=675960.
2013-06-26, 03:58 AM
Forget that, the list is a giant mess.
The one thing I don't like about those lists from Insoya is there's no mathematics behind it to show the conclusions they came to.
2013-06-26, 04:03 AM
It was google-translated but the correct job names are on the right side. Some of the skill names can also be interpreted, for example, GB for Kaiser will probably refer to Gigaslash, & Wings might refer to Wingbeat.
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