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GMS Unleashed - bugs and problems
Don't know if this was supposed to be happening or not, but when I was doing Normal Mode Von Bon, when he summons his clone in the alternate time schism thing, it was spawning the chaos mode clone (And so couldn't prevent the instant kill Frown)
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The quest for re-obtaining the White Essence has a mistake on the quest UI. Killing 100 Slimys show up as having killed 100 Mr. Anchors and vice versa. Just a text error.

Hadriel
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when using alien socket it freeze your computer and everything is disable and you cant do anything until you reboot maplestory and after that when u log on nothing has happen as if socket doesn't work at all

Confirm that Carver Cube ( Additional Bonus Potential) doesn't work and it cant be use on any item as if this item is totally useless
good job nexon having that in cashshop on sales but no one can use it... what the point
this better be fixed b4 my carver cube expire
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Item locks/seals are no longer available for mesos in the cash shop. They're reverted back to costing NX. I REALLY hate doing this, but [MENTION=10355]Girasol[/MENTION]; I think this one's pretty significant. :x
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Adding on to this:

8) Chaos and normal RA bosses are bugged to hell. They do 1 damage and the normal ones do the chaos version attacks. Pierre's room looks super glitched out missed background. The bosses can be Rushed and they give absurd amounts of EXP.

They can be bound with Kanna/Luminous/Demon Slayer/probably Paladin's Bind skills too, and the Chaos versions do not drop equipment. Von Bon drops the Chaos runes, and Vellum didn't drop anything at all.
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Going off #27, I hear RLH gives 1 exp for level 200+ when you clear a room. Pretty sure that isn't a glitch but lol
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Justin Wrote:Item locks/seals are no longer available for mesos in the cash shop. They're reverted back to costing NX. I REALLY hate doing this, but [MENTION=10355]Girasol[/MENTION]; I think this one's pretty significant. :x

I just checked on two characters, and all but the longest period one are still available for mesos.
Some sort of glitch , or else they fixed it already.
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For everyone thinking our PDR hasn't changed:

Courtesy of [MENTION=9110]DavyJonesx[/MENTION];

[Image: JPutUed.jpg]

15+10=23?
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tecul1 Wrote:For everyone thinking our PDR hasn't changed:

Courtesy of [MENTION=9110]DavyJonesx[/MENTION];

[Image: JPutUed.jpg]
.
15+10=23?
What are you talking about?
That doesn't prove anything
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tecul1 Wrote:For everyone thinking our PDR hasn't changed:

15+10=23?

8% ambition or Pirate Set?
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The very right # below the req stats is the def ignore. It's 23%. Of course, you knew that.

There's a 15% PDR line and the bow has 10% innate PDR (what he said.)

If we kept the additive system, the total PDR would be 25%, but, alas, it's less than that.

[MENTION=4764]Bomber[/MENTION]; Am I missing anything?

I stole the image from the revealed pot thread, post 3020.
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How confident are you guys that the EXP stacking changed just because they're on separate lines now? (My card EXP + HS have been on the same Bonus EXP line, though)

Getting 255640 + 664664 EXP with 3x Card and Demon Cry (1.2x), (255640+664664)/255640 is 3.6x, when you add in HS, it becomes 255640 + 1124816, which is 5.4x. 5.4x is 1.5 times 3.6x

 No HS

 HS
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The image doesn't prove anything, but anyone who tests damage will see that the images are correct and that we're using KMS's multiplicative system.
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tecul1 Wrote:The very right # below the req stats is the def ignore. It's 23%. Of course, you knew that.

There's a 15% PDR line and the bow has 10% innate PDR (what he said.)

If we kept the additive system, the total PDR would be 25%, but, alas, it's less than that.

[MENTION=4764]Bomber[/MENTION]; Am I missing anything?

I stole the image from the revealed pot thread, post 3020.

The PDR stacking together or even multiplying together is not present in KMS. PDR in KMS are all seperate but have multiplicative properties when attacking a monster. 50% of 180 would be 90, then 50 more pdr from something else would be 45. This is entirely different. Whatever is happening to that bow has nothing to do with KMS' pdr system
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Bomber Wrote:Whatever is happening to that bow has nothing to do with KMS' pdr system

1-(1-.1)(1-.15) = .235 -> 23% ignore
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I never said we got the KMS PDR system doh :[ I just said that the system changed.

It may just be a display error or something. It's just something to be wary of.
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I guess we really did get the KMS system then :x
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So EXP is still multiplicative but shows on seperate lines, but PDR has changed? Also it seems boss damage works on the golems
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Asen Wrote:So EXP is still multiplicative but shows on seperate lines, but PDR has changed? Also it seems boss damage works on the golems

Party bonus is still calculated off the base EXP, though. So far I can only conclusively say that 3x Card + HS stacks, didn't ss any of my training on 2x last night, but perhaps all cards stack with HS. Oh, and Demon Cry, also stacks with both HS and card.

Also, as someone mentioned somewhere earlier, when they cast their attack buff, your damage on them increases, for some reason.
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iAmFear Wrote:Also, as someone mentioned somewhere earlier, when they cast their attack buff, your damage on them increases, for some reason.

Maybe it reduces defense for more attack? Idk.
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