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SwordStaker Wrote:What does it mean for EXP though? Like I don't really understand.
EXP doesn't stack as high, all multipliers are based on your base EXP rather than your base EXP and each other. It's probably better to just do a bunch of examples
Base EXP: 100%
Mercedes Link (Level 2): 15% * 100% = 15%
EXP Pot: 10% * 100% = 10%
Pendant of Spirit: 30% * 100% = 30%
145% EXP
with a 2x Event, before it'd be
Base EXP: 100% * 2 (Event) = 200%
Mercedes Link (Level 2) = 15% * ( 200%) = 30%
EXP Pot = 10% * ( 200%) = 20%
Pendant of Spirit = 30% * ( 200%) = 60%
310% EXP total
now it'd be like
Base EXP: 100%
Event 2x EXP: 100%
Mercedes Link (Level 2) = 15% * ( 100%) = 15%
EXP Pot = 10% * ( 100%) = 10%
Pendant of Spirit = 30% * ( 100%) = 30%
which is 255%
And using a card would be +100% based on your base EXP, so 2x Card + Event would probably be 300% (100% Base + 100% Event + 100% Card) (3x) EXP instead of 4x (100% Base * 2 (Event) * 2 (Card)) EXP, but I'm not sure, haven't tested it.
Also, HS, forgot about that, would be on a seperate line as well (so for example, the 10% EXP Pot would just give you +10% of the 100% base, rather than +10% of the 150% EXP you'd be getting base, because of HS, or +15% EXP), so none of the others would include HS in their values.
Party Play EXP is the same, so this makes Party Play (Stronghold, Future Perion, Monster Park), suffer pretty hard during 2x events, in that the increase would be much smaller compared to what it used to be. Just doing a basic example, because I'm pretty sure these values are a bit off, you get like 100% + 250% + whatever the normal party bonus is, I keep forgetting, which we'll just say is 350% total (I think it's actually like 380%?), before 2x, would give you like 700% EXP, now it'd be 100% + 100% + 250%, or 450% EXP
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Let's say you're training on mobs that give 10 exp. There's a 2x event, so you decided to bring along HS and buy a 2x card. You also have Elven Blessing Level 1.
Prior to this update, all of the multipliers would multiply together, so the exp would be:
10 * 2 * 2 * 1.5 * 1.1= 66
and will be displayed as:
exp from mob blah blah blah (+60)
exp from elven blessing blah blah blah (+6)
Now, the multipliers are applied SEPARATELY to the base, making it function as if it was additive. The exp:
10 + 10 (from server 2x) + 10 (from 2x card) + 5 (from HS) + 1 (from Elven Blessing) = 36.
and will each be displayed on a separate line.
Those who use one multiplier or (gasp) no multipliers aren't really affected -raises hand-; however, this mechanic severely diminished stacking exp multipliers. Having a 2x card during a 2x event is now 3x instead of 4x, which means Nexon is losing revenue. HS is barely beneficial to a party. But hey, there's nothing we can do.
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Remember when they said they were trying to make a better version of Unlimited? From the looks of it, they more or less made it no different than KMS Unlimited.
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Arrol Wrote:Remember when they said they were trying to make a better version of Unlimited? From the looks of it, they more or less made it no different than KMS Unlimited.
Is worse than Unlimited since we don't get any aditional options
It would be saved if 2nd Nebulite slot and D class nebs were released.... but it didn't happened.
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Unleashed WAS better, and it just went downhill from there.
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Arrol Wrote:Remember when they said they were trying to make a better version of Unlimited? From the looks of it, they more or less made it no different than KMS Unlimited.
Except we didn't get Additional Options, which is kinda great for bossers who sell gear, since you can't flame things that drop after Unlimited so, if you got terrible additional options on your drops, it'd probably create an entire tier of higher leveled gear that would probably cost a lot less than the best stuff, which would probably make it more accessible for players with less funding.
Not to mention all the free gear you could find with like +30 main stat (or gear with tons of HP on it already, that would've probably been good for Demon Avenger), the overalls, gloves and shoes that came with attack on them, and the other stuff, like free % boss damage, % total damage, % all stats. Items that varied in level, which could give you alternatives to using Empress weapons, like a level 140 dragon weapon, though it's not that comparable, like 10 attack less, usually, or even completely tradeable, though class specific, decent skill equips.
It's great that there was such a huge community backlash against them, though. We really dodged a bullet there.
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If Nexon would for example give us D Class and C class Nebulites (or "Basic" boxes containing one of that nebs) as normal drops and a little higher drop rate on Singapore, Malasya, Masteria and Zipangu it would be a greater patch....
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2013-06-20, 09:10 PM
(This post was last modified: 2013-06-20, 09:14 PM by Elven Emily.)
EDIT: Nevermind. I really need to buy a better sarcasm detector.
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iAmFear Wrote:Except we didn't get Additional Options, which is kinda great for bossers who sell gear, since you can't flame things that drop after Unlimited so, if you got terrible additional options on your drops, it'd probably create an entire tier of higher leveled gear that would probably cost a lot less than the best stuff, which would probably make it more accessible for players with less funding.
Not to mention all the free gear you could find with like +30 main stat (or gear with tons of HP on it already, that would've probably been good for Demon Avenger), the overalls, gloves and shoes that came with attack on them, and the other stuff, like free % boss damage, % total damage, % all stats. Items that varied in level, which could give you alternatives to using Empress weapons, like a level 140 dragon weapon, though it's not that comparable, like 10 attack less, usually, or even completely tradeable, though class specific, decent skill equips.
It's great that there was such a huge community backlash against them, though. We really dodged a bullet there.
The amount of sarcasm from this post has overheated my sarcasm detector. Please buy me a replacement one =3
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Elven Emily Wrote:EDIT: Nevermind
Edit: I should really refresh before I post...
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SwordStaker Wrote:What does it mean for EXP though? Like I don't really understand.
Old = Base X ExpCard X Exp Event X HS X Stuff X (1+PartyBonus+OtherStuff)
New = Base X (1+PartyBonus+ExpCard+ExpEvent+HS+Stuff+OtherStuff)
Remember how useless stuff like Merc Link and Exp Pendant are in party zones? Basically every exp booster is as useless as that now.
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iAmFear Wrote:Except we didn't get Additional Options, which is kinda great for bossers who sell gear, since you can't flame things that drop after Unlimited so, if you got terrible additional options on your drops, it'd probably create an entire tier of higher leveled gear that would probably cost a lot less than the best stuff, which would probably make it more accessible for players with less funding.
Not to mention all the free gear you could find with like +30 main stat (or gear with tons of HP on it already, that would've probably been good for Demon Avenger), the overalls, gloves and shoes that came with attack on them, and the other stuff, like free % boss damage, % total damage, % all stats. Items that varied in level, which could give you alternatives to using Empress weapons, like a level 140 dragon weapon, though it's not that comparable, like 10 attack less, usually, or even completely tradeable, though class specific, decent skill equips.
It's great that there was such a huge community backlash against them, though. We really dodged a bullet there.
Me: Vegeta, what does the scouter say about his sacasm level?
Vegueta:
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Maybe Additional Options is coming in part 2? With two classes still set to release, there's gonna be at least three parts to Unleashed. *shrug*
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Nebulite system revamp should easily make the bonus we would have gotten from additional options paltry in comparison.
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ZeekFox Wrote:Maybe Additional Options is coming in part 2? With two classes still set to release, there's gonna be at least three parts to Unleashed. *shrug*
Girasol said we will never be getting AO.
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I can't log into the game right now. Seems like a pretty big bug.
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HeroDDC Wrote:Copying from the other thread
RA bosses don't start certain attacks at hp thresholds anymore ex. Chaos Pierre doesn't summon clocks at 100% but does the tornado thing at 100%
Went on cannoneer and put my se gloves in storage and now i cant get into storage at all
Also Some 150 root abyss gear have the new bonuses and some don't.
Examples below.
Also happens to my top, bottom, and hat. Hat has no pdr, top has pdr, bottom has pdr 
This is happening to me too, my fafnir knuckle only has 9% pdr...
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iAmFear Wrote:It's great that there was such a huge community backlash against them, though. We really dodged a bullet there.
I wasn't really following this all that closely. Isn't additional options what made everybody so ridiculously strong in unlimited that it made things like chaos root abyss possible? How are GMS players supposed to do KMS content if we don't get the same amount of power creep?
Edit: I'm not quoting iAmFear to question his sarcasm, I'm quoting him to provide context towards my question. I don't understand why the community would be against something that makes players stronger, or why Nexon America would intentionally leave out a huge part of the game essential to it following KMS.
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