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JoeTang Wrote:Nexon used the wrong variable for the readout. Instead of z, it should be w. There's a separate skill called " Battleship Bomber (10th Shell)" that has the correct values.
Ah, that makes more sense. Thank you.
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Why does 2 different Class have the same hypers? (Yes, I am talking about Dice for pirates...)
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hfok Wrote:Why does 2 different Class have the same hypers? (Yes, I am talking about Dice for pirates...)
Because they have the same skill.
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Sephie Wrote:Hmm...
![[Image: 3j5yP.png]](http://puu.sh/3j5yP.png)
The Drk Side is so tempting...
[MENTION=7678]ShinkuDragon[/MENTION]; Damn your dark purple skills...
Hmm... it's all about the purple! (the machlear is such a gorgeous weapon)
JoeTang Wrote:The only changes to Warriors from last patch were
Raging Blow got +10% Damage while Enraged
Elemental Charge no longer has a duration (Advanced Charge's duration bonus was removed too), and lets Paladins break the defense cap to 20k
Void Elemental provides some Total Damage as a buff
Everything else is just numbers, or in the case of Reincarnation, punctuation I believe.
so in the end, no hero nerf.
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Locked Wrote:Some cool images I found of the JobFree system and something called Meister that has Accessory, Equipment and Alchemy animations. Probably from professions.
![[Image: MesiterEff.Equipment.1.gif]](http://static.southperry.net/patch/general/MesiterEff.Equipment.1.gif)
Uh, do want?
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JoeTang Wrote:Nexon used the wrong variable for the readout. Instead of z, it should be w. There's a separate skill called " Battleship Bomber (10th Shell)" that has the correct values.
if you learn rapid fire, you can use battle ship bomber
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Locked Wrote:![[Image: MesiterEff.Accessory.0.gif]](http://static.southperry.net/patch/general/MesiterEff.Accessory.0.gif)
i need this in my life.
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ShinkuDragon Wrote:it's all about the purple! (the machlear is such a gorgeous weapon)
so in the end, no hero nerf. nope. theres a nerf. before update, 335% 5 times while enrage. after,
278% 5 times while enrage
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When it comes to the cash shop sharing part of DB and CS, I think people are forgetting Nexon NA's love for restrictions.
They could have taken away the whole system like JMS did aeons ago, but choose not to. The new GMS cash shop layout makes it easy to keep the restrictions without too much fuzz, since the class based design of the window was taken out.
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xenom Wrote:nope. theres a nerf. before update, 335% 5 times while enrage. after,
278% 5 times while enrage
that's the thing, where does it say that?
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ShinkuDragon Wrote:that's the thing, where does it say that?
in kms fan site, there's comparison before update and after. if you want compare something, tell me
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ShinkuDragon Wrote:that's the thing, where does it say that?
MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격하고 #c마지막 공격은 크리티컬 판정#\n#c 인레이지 상태#일 경우 #x% 데미지로 #attackCount번 공격하고 #c마지막 두 번의 공격은 크티리컬 판정 --> MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격하고 #c마지막 공격은 크리티컬 판정#\n#c인레이지 상태#일 경우 데미지 #damR% 증가, #c마지막 두 번의 공격은 크티리컬 판정#
I see it now. Bold part was removed.
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Yes, but wouldn't it be better if it's on something so it makes the class more unique.
I mean, look at everyone else, they have a unique passive that buff their own skills. This is pretty much giving the bowman class a hyper passive that's base off SE.
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hfok Wrote:This is pretty much giving the bowman class a hyper passive that's base off SE.
They already did that.
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JoeTang Wrote:MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격하고 #c마지막 공격은 크리티컬 판정#\n#c인레이지 상태#일 경우 #x% 데미지로 #attackCount번 공격하고 #c마지막 두 번의 공격은 크티리컬 판정 --> MP #n 소비 ,최대 #mobCount명의 적을 #damage% 데미지로 #attaoun번 공격하고 #c마지막 공격은 크리티컬 판정#\n#c인레이지 상 태#일 경우 데미지 #damR% 증가, #c마지막 두 번의 공격은 크티리컬 판정#
I see it now. Bold part was removed. by using 40 mana, hit 8 enemy 268% 5 times, last attack is critical. while enrage, hit 8 enemy 335% 5 times, last two attack is critical.after update, 335% is decreased to 278.+ 10% mean 268% is increase to 278% while enrage
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Anyone knows the buff duration increase % from Empathy?
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xenom Wrote:by using 40 mana, hit 8 enemy 268% 5 times, last attack is critical. while enrage, hit 8 enemy 335% 5 times, last two attack is critical.after update, 335% is decreased to 278.+ 10% mean 268% is increase to 278% while enrage
Do I have to put you on ultra ignore?
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Eyon Wrote:Anyone knows the buff duration increase % from Empathy?
what skill?
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xenom Wrote:what skill?
It is not a skill, they said that the quest EXP bonus from Empathy is removed and replaced with a buff duration.
And I want to know how much it gives
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JoeTang Wrote:Do I have to put you on ultra ignore?
what's mean of that?
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