2013-06-18, 07:31 PM
No Magnus changes? Bleh.
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Unleashed coming to GMS starting June 19th!
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2013-06-18, 07:33 PM
Mazz Wrote:No Magnus changes? Bleh.The ones he mentioned were only examples. there still might be changes.
2013-06-18, 07:34 PM
Razmos Wrote:The ones he mentioned were only examples. there still might be changes. Oh I didn't see they were examples, oops :X
2013-06-18, 07:39 PM
Green4Ever Wrote:Cygnus' Summons, but not Cygnus? Hmm... I guess I'll have to wait for the patch notes. as long as we don't have psychotic OHKO spam, i'm fine with cygnus as-is, not sure if i want her attacking when she summons all the knights or not (keeping tabs on 2 DR ain't cool)
2013-06-18, 07:44 PM
ShinkuDragon Wrote:as long as we don't have psychotic OHKO spam, i'm fine with cygnus as-is, not sure if i want her attacking when she summons all the knights or not (keeping tabs on 2 DR ain't cool)Agreed. I like the current mechanics of empress, but I would like some buffs to her HP so the price of empress gear won't drop too much. Oh it would also be nice if we don't have to wait 50 minutes to finish ..
2013-06-18, 07:49 PM
Cygnus summons? I assume it will be both Cygnus and Evolution summons. x-x I guess I will wait to see if I can kill the evolution summons.
2013-06-18, 07:52 PM
Why buff root abyss hp? The way they make it sound seems like theyre implying that since we can bring a large amount of people they should be buffed, when KMS allows the same amount of people into root abyss as we do. (6)
2013-06-18, 07:54 PM
ShinkuDragon Wrote:as long as we don't have psychotic OHKO spam, i'm fine with cygnus as-is, not sure if i want her attacking when she summons all the knights or not (keeping tabs on 2 DR ain't cool) Yeah, I'm happy with the mechanics too, but I'd like to see an increase in her HP (maybe even get rid of the whole healing mechanic so you can more accurately tell when she's about to die) as well as either having the map become instanced, or having the time reduced down to 30-40 minutes.
2013-06-18, 08:08 PM
Green4Ever Wrote:Yeah, I'm happy with the mechanics too, but I'd like to see an increase in her HP (maybe even get rid of the whole healing mechanic so you can more accurately tell when she's about to die) as well as either having the map become instanced, or having the time reduced down to 30-40 minutes.oh yea, that's the bigger change i want, empress on any channel/instanced. (preferably on any channel, so that GM's can check still)
2013-06-18, 08:42 PM
Really hope this is some sick joke and we don't have their hp increased a completely unreasonable amount.
2013-06-18, 08:51 PM
inb4 Chaos RA becomes impossible due to us not getting any kind of damage boost with this patch.
2013-06-18, 10:41 PM
It will be interesting to see how this patch affects the dojo leaderboard.
2013-06-19, 03:05 AM
ShinkuDragon Wrote:fix in what way? Senseless drop requirements. I mean, really, if a party of 4 kills HT in under 30 minutes they must be hacking? Also, 30-person list is still in place for CHT. Combine that with it requiring a dozen people per run to drop anything, and you get a limit of two runs with loot per maintenance, for the entire server.
2013-06-19, 07:24 PM
"When the boss changes go live, we'll make a feedback thread asking for your input regarding your experiences with the affected bosses, to share with the developers."
That gives me hope.
2013-06-19, 09:25 PM
It also gives me despair. I feel like there's gonna be a lot of super funded people complaining that the bosses are "too weak" and need to be buffed even further.
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