2013-06-18, 05:32 PM
I have to leave in ~20 minutes. I have nowhere near enough time to translate Thief and Pirate skills, so I haven't even bothered to read them yet. I did have the time to go through the few changes to the other 3 jobs though.
Summary:
Paladins can have 20k Defense from a passive(?) effect on Elemental Charge.
Advanced Charge no longer provides a duration bonus for Elemental Charge, or they accidentally removed it from the readout and description, because the time variable still exists.
Void Elemental provides a total damage bonus when it's active.
Thunder Bolt's description was changed to imply it became a summon; it will last for some time, dealing damage to anything in the area, with a set cooldown; however, they only changed the description, and didn't change the actual functionality of the skill, so it will not actually do any of this.
Freezing Effect and Frost Effect were changed from Critical Hit Rate to Maximum Critical Damage.
Vengeance of Angel no longer provides a damage buff for Angel Ray; instead it gives it 4 extra hits instead of 1, improves its healing ability, and makes it hit only 1 target.
From what I can tell, Quiver Cartridge + Advanced Quiver lets you carry 40 arrows now, though it doesn't explicitly state anywhere in the descriptions, this is what the z variable is I believe.
The most significant change here is Arrow Blaster was changed. Now, when you're using it, you can hit the space bar (Whatever you have Harvest/NPC Chat set to?) to set up a turret. It will deal reduced damage, but fire for 20 seconds. Its attack rate has presumably been reduced from 270ms to 80ms as well. While you're using Hurricane while this turret is firing, the turret will deal more damage (from 153% to 276%). It's possible that the attack rate is different in turret mode than in regular mode.
Teleport Mastery has a 4 sec duration dot that does damage every 2 seconds (i.e. twice). Mist Eruption has 100% CD reduction. Its strength is in its damage when DoTs are stacked, and I think that takes longer than its 50% cooldown to begin with. We'll see.
Glacial Chain hypers are still for Glacial Chain.
For now, yes, with the hyper skill, Snipe will be 4410% x2.
Additional Bolt only works for skills that hit more than once. I doubt it considers Hyper skills for this, but we should see some videos of it soon.
They added a Total Damage bonus for Raging Blow when in Enrage, it's possible they scrapped the flaming Brave Slash idea.
Summary:
Paladins can have 20k Defense from a passive(?) effect on Elemental Charge.
Advanced Charge no longer provides a duration bonus for Elemental Charge, or they accidentally removed it from the readout and description, because the time variable still exists.
Void Elemental provides a total damage bonus when it's active.
Thunder Bolt's description was changed to imply it became a summon; it will last for some time, dealing damage to anything in the area, with a set cooldown; however, they only changed the description, and didn't change the actual functionality of the skill, so it will not actually do any of this.
Freezing Effect and Frost Effect were changed from Critical Hit Rate to Maximum Critical Damage.
Vengeance of Angel no longer provides a damage buff for Angel Ray; instead it gives it 4 extra hits instead of 1, improves its healing ability, and makes it hit only 1 target.
From what I can tell, Quiver Cartridge + Advanced Quiver lets you carry 40 arrows now, though it doesn't explicitly state anywhere in the descriptions, this is what the z variable is I believe.
The most significant change here is Arrow Blaster was changed. Now, when you're using it, you can hit the space bar (Whatever you have Harvest/NPC Chat set to?) to set up a turret. It will deal reduced damage, but fire for 20 seconds. Its attack rate has presumably been reduced from 270ms to 80ms as well. While you're using Hurricane while this turret is firing, the turret will deal more damage (from 153% to 276%). It's possible that the attack rate is different in turret mode than in regular mode.
Kalemora Wrote:F/P's Teleport Mastery has DoT now..?
Also am I reading something wrong or did the Mist Eruption hyper get changed to have a 100% CD removal?
Hm...looks like GC hypers got changed to Frozen Orb hypers.
One for +20% damage, one for hitting two more mobs, and one for increased critical chance?
Teleport Mastery has a 4 sec duration dot that does damage every 2 seconds (i.e. twice). Mist Eruption has 100% CD reduction. Its strength is in its damage when DoTs are stacked, and I think that takes longer than its 50% cooldown to begin with. We'll see.
Glacial Chain hypers are still for Glacial Chain.
zebroid Wrote:Wow nexon managed to make bucc skills look worse.
And would +1hit snipe hyperskill make it 4410% x2?
For now, yes, with the hyper skill, Snipe will be 4410% x2.
Arrol Wrote:Would the +1hit Hyper make Additional Bolt work for Snipe?
Additional Bolt only works for skills that hit more than once. I doubt it considers Hyper skills for this, but we should see some videos of it soon.
ShinkuDragon Wrote:same, except for one little detail.
that weapon ain't mine! oh well, at least it's purple.
but i'm still in awe at the gungnir boost, and i have ZERO clue what that "hero nerf" looking phrase meant looking at this.
how's the numbers looking on your side? don't know enough about pallies to make an assessment of buff/nerf
They added a Total Damage bonus for Raging Blow when in Enrage, it's possible they scrapped the flaming Brave Slash idea.


![[Image: 1371584803.1311012.effect.gif]](http://static.southperry.net/patch/skill/1371584803.1311012.effect.gif)



