KMST 1.2.480 Adventurer Revamp and Skill Changes
#41
Eyon Wrote:[Image: 1371584803.3120019.keydown.gif]
LOOK AT IT, JUST LOOK AT THAT *sniffs*

If that has dot and is in 5th job, I will die happily.
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#42
My last hope for this patch was buccaneers after seeing the rest but damn… I mean I guess they seem better than before but… I was expecting more.
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#43
ShinkuDragon Wrote:edit: holy crap that flaming hurricane, i wonder how those who were "don't change it" feel about this.

It looks amazing. It's still hurricane, but with flames! Heart
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#44
Death Wrote:You like it? Hehe xD
I feel bad I keep laughing about it aswell it's like laughing at your own joke.

Anyway! Those custom job flash jump skills for all warriors are amazing!
Regular for Hero, Dark version for DarkKnights and a flash of light for Paladins?

Me likey.

same, except for one little detail.

[Image: 1371584803.1311012.effect.gif]

that weapon ain't mine! oh well, at least it's purple.

but i'm still in awe at the gungnir boost, and i have ZERO clue what that "hero nerf" looking phrase meant looking at this.
how's the numbers looking on your side? don't know enough about pallies to make an assessment of buff/nerf
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#45
ChronosXIII Wrote:-They finally fixed Dark Sight for Adventurers!
-Savage Blow kept the same animation (with ricochet slashes), but now it mobs...what. What's the point of Steal now?
-Assassinate got even more electric-like. Why...
-Looks like Carnival Edge got a slight nerf with the passive from Boomerang Step being removed.
-What the pomegranate, Coin Flip gives 10,000,000 cap increase for each stack?

Looks like Shadowers will remain as the only class that doesn't get any critical rate boosting skill before Hypers.

It looks like our specialized skill deals with stacking a debuff that reduces defence rates?

Gonna wait for Max to update his blog but for now, I'm kind of disappointed. It's like Justice all over again...


Their class skill is a passive called Critical Growth that increases critical rate as you do things. Not sure, the skill looks incomplete as hell because there are values not listed all over the place.
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#46
MANNN NEW ENERGY CHARGE FOR BUCAANNERS *0****** i didn't see all but yayyy
for marksman if it's true the 8820% dmg it's ok but i just hope that they change the skill that decrase 20% damage it really sucks loosing 20%dmg they can do +30% absorve so its 50% not 60% but i don't wanna lose 20%dmg, 60%absorve is good but man i can feel a litte how i/L was or maybe will still. Also the Snipe need incrase it's range by a litte at least, they want we to be rangers but we(marksmans) don't have rangers skills at all f3.
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#47
Blunt weapon animations...
ALL OF MY LOVE <3
Really like the one for blast Heart

Also, loving the changes to void and CO as far as how they affect the other charges. Makes all of them way more viable for use!
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#48
Ivangold Wrote:MANNN NEW ENERGY CHARGE FOR BUCAANNERS *0****** i didn't see all but yayyy
for marksman if it's true the 8820% dmg it's ok but i just hope that they change the skill that decrase 20% damage it really sucks loosing 20%dmg they can do +30% absorve so its 50% not 60% but i don't wanna lose 20%dmg, 60%absorve is good but man i can feel a litte how i/L was or maybe will still. Also the Snipe need incrase it's range by a litte at least, they want we to be rangers but we(marksmans) don't have rangers skills at all f3.
i mean 50% in total (iLLusion give 20%+30% from the skill)
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#49
CrazyForDex Wrote:If that has dot and is in 5th job, I will die happily.

It's a 4th job upgrade according to this translation.

276% damage isn't quite the upgrade I was hoping for though, but hot damn that animation is amazing.
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#50
Stacking Channel Karma, for Bandits. Better late than never, I suppose. Still gotta wait for DBs though.
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#51
[Image: 1371584803.3120019.prepare.gif]
Glitter I'm so happy about this.
I thought hurricane was going to be replaced by that Arrow Platter skill for main attacking skill in 4th job.

Edit: So I guess adventurers are getting emblems too? :f6: [Image: 01190302.png]
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#52
VerrKol Wrote:It's a 4th job upgrade according to this translation.

276% damage isn't quite the upgrade I was hoping for though, but hot damn that animation is amazing.

So, this makes Arrow Blaster automatically useless?
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#53
Arrol Wrote:Would the +1hit Hyper make Additional Bolt work for Snipe?
[Image: 20130619_cb71e2d98b5d5220c693c80037329a78.jpg]
I guess it does. So snipe hits 13230% now.
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#54
Buccs still look disappointing.

Atleast they have FJ now ._.
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#55
Buccaneers: You know Buccaneers were shafted when you find out their useless skills like tornado upper and shockwave are still there and that they gave it MORE LAZORS, EVEN ON TOP OF THEIR OTHER LAZORS. They even made fist enrage look worse.

Corsairs are fine for the most part. The summons are still as bad as always, but everything else seems to match very well and the bouncing cannonballs from the new ship are pretty cool. Now they just need to figure out how to balance it out with fusillade.

Shadowers are still the same as far as I can tell. Savage blow or whatever that 2nd job skill is doesn't look any better than Savage blow back in the old days. And that new skill in 4th job doesn't make sense. For a job that's supposed to be sneaky and shadowy, a freaking thunder slash which ends in a big explosion on the ground doesn't fit at all. And no return of assaulter = fail.

I've yet to see Night Lords but they seem to have got it as bad as Shadowers. That huge kunai and all those scrolls look horrible for the job and it sucks that's the only thing they freaking got.

PD: Whats the freaking big deal with fire hurricane? Its only hurricane painted in red and witha small flame effect. Nexon should feel bad for being so cheap with it and you should feel bad for praising it like that.
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#56
Did they do angel ray hitting only one mob with the hyper?man... i hope that 5 job come soon after this f3
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#57
byakugan Wrote:PD: Whats the freaking big deal with fire hurricane? Its only hurricane painted in red and witha small flame effect. Nexon should feel bad for being so cheap with it and you should feel bad for praising it like that.

They wanted a more red Bowmaster, and are satisfied with fire Hurricane.
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#58
flaming hurricane and the birds doing tornadoes?
me gustaHeart Heart
[Image: NPhantomN.png] [Image: mercedesn.png][Image: 21.jpg]
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#59
So....uhh any major changes with Bucc or do I need a Microscope to see it?Rolleyes,anyway congrats to Blunt weapon users for pallies you can finally say:
[Image: 504401_4921779_lz.jpg]
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#60
byakugan Wrote:Buccaneers: You know Buccaneers were shafted when you find out their useless skills like tornado upper and shockwave are still there and that they gave it MORE LAZORS, EVEN ON TOP OF THEIR OTHER LAZORS. They even made fist enrage look worse.

Corsairs are fine for the most part. The summons are still as bad as always, but everything else seems to match very well and the bouncing cannonballs from the new ship are pretty cool. Now they just need to figure out how to balance it out with fusillade.

Shadowers are still the same as far as I can tell. Savage blow or whatever that 2nd job skill is doesn't look any better than Savage blow back in the old days. And that new skill in 4th job doesn't make sense. For a job that's supposed to be sneaky and shadowy, a freaking thunder slash which ends in a big explosion on the ground doesn't fit at all. And no return of assaulter = fail.

I've yet to see Night Lords but they seem to have got it as bad as Shadowers. That huge kunai and all those scrolls look horrible for the job and it sucks that's the only thing they freaking got.

PD: Whats the freaking big deal with fire hurricane? Its only hurricane painted in red and witha small flame effect. Nexon should feel bad for being so cheap with it and you should feel bad for praising it like that.

Buccaneers always get the short end of the stick. I'm pretty sure most of us just wanted mobility. I'm perfectly fine with this update having only been an added flash jump.
Heart[Image: Femmebucc.png]:love:
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