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CakesXD Wrote:AB back on top for KMS, aw yee.
Improved Soul Seeker and Trinity buff looks amazing, can't wait for it to come to GMS. Technically KMS' Angelic Buster never arrived in GMS but rather CMS' Nerfed Angelic Burster did.
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Imaginal Wrote:Technically KMS' Angelic Buster never arrived in GMS but rather CMS' Nerfed Angelic Burster did.
It was a mix, We had some parts of CMS and some parts of the original KMS buster. ATM, GMS is at Post-nerf KMS levels, but the revamp that just happened allows AB's to be back to near-Pre KMS-nerf levels.
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We have the crappiest AB of all versions since it currently has CMS and KMS nerfs. The Hyper Evolution patch nerfed Soul Seeker and some other skills. However, it didn't buff Trinity, Celestial Roar, and Soul Resonance (among other skills) up to what KMS had, so those skills are still from the CMS nerfed version.
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Imaginal Wrote:Technically KMS' Angelic Buster never arrived in GMS but rather CMS' Nerfed Angelic Burster did.
I'm still hopeful. -crosses fingers-
Bribery Wrote:We have the crappiest AB of all versions since it currently has CMS and KMS nerfs. The Hyper Evolution patch nerfed Soul Seeker and some other skills. However, it didn't buff Trinity, Celestial Roar, and Soul Resonance (among other skills) up to what KMS had, so those skills are still from the CMS nerfed version.
I remember seeing somewhere that MSEA's Angelic Buster is even worse than GMS Angelic Buster.
10% status resistance and only 300% damage on Soul Seeker (2 orbs). I think the recharge rates on Trinity and Celestial Roar are reversed.
Anyone from MSEA care to verify this information?
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CakesXD Wrote:I'm still hopeful. -crosses fingers-
I remember seeing somewhere that MSEA's Angelic Buster is even worse than GMS Angelic Buster.
10% status resistance and only 300% damage on Soul Seeker (2 orbs). I think the recharge rates on Trinity and Celestial Roar are reversed.
Anyone from MSEA care to verify this information?
Its like that in EMS. I just wish they could cut the crap and make kaiser/lumi/ab to KMS version already, like exactly how they are in KMS not some shitty 180 cooldown skill to switch mode on lumi.
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CakesXD Wrote:I'm still hopeful. -crosses fingers-
I remember seeing somewhere that MSEA's Angelic Buster is even worse than GMS Angelic Buster.
10% status resistance and only 300% damage on Soul Seeker (2 orbs). I think the recharge rates on Trinity and Celestial Roar are reversed.
Anyone from MSEA care to verify this information?
:f6: We have the pre-nerfed KMS AB, actually.
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Curtiss Wrote::f6: We have the pre-nerfed KMS AB, actually.
[MENTION=5959]Even[/MENTION] corrected me, apparently that is EMS's AB.
So MSEA has the ridiculously OP version, with 4 Soul Seeker orbs?
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CakesXD Wrote:[MENTION=5959]Even[/MENTION] corrected me, apparently that is EMS's AB.
So MSEA has the ridiculously OP version, with 4 Soul Seeker orbs?
Indeed, all the new classes we have are the pre-nerfed KMS versions. The only one we weren't sure of at first was Luminous until a mod confirmed that we could choose our own path.
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Curtiss Wrote:Indeed, all the new classes we have are the pre-nerfed KMS versions. The only one we weren't sure of at first was Luminous until a mod confirmed that we could choose our own path.
I'm pretty sure our kaiser is EMS/GMS version... :f6: I saw wingbeat transfiguration inside skill.wz..
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Well, based on the specifics laid out in the OP, if I'm right, then that means Heroes are currently #1 and F/P Archmages are #4 overall, if we assume nothing has changed (this is an untrue assumption, but let's roll with it).
I'm not going to say all is right with the world, but even though I don't use these two classes, I can still say I'm alright with this. Oh, also I/L rose a teeny bit and so did Bishop. As did DK, come to think of it, by a lot.
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Bladester Wrote:Well, based on the specifics laid out in the OP, if I'm right, then that means Heroes are currently #1 and F/P Archmages are #4 overall, if we assume nothing has changed (this is an untrue assumption, but let's roll with it).
I'm not going to say all is right with the world, but even though I don't use these two classes, I can still say I'm alright with this. Oh, also I/L rose a teeny bit and so did Bishop. As did DK, come to think of it, by a lot.
You should probably wait until the other 500 classes are inevitably revamped immediately after Adventurers have their 5 minutes of fame.
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Waiting for the day when Luminous becomes uber mage stronk.
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Sorry I haven't read 14 pages of comments to see if this has been answered but can someone point me in the direction of how the critical system is involved? I saw on a fleeting comment from the author of the table that there was no crit range being used or something of the sort which leads me to believe that the crit multipliers are added into the assumption list of max damage range etc, etc?
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mouse1093 Wrote:Sorry I haven't read 14 pages of comments to see if this has been answered but can someone point me in the direction of how the critical system is involved? They're there.
mouse1093 Wrote:I saw on a fleeting comment from the author of the table that there was no crit range being used or something of the sort which leads me to believe that the crit multipliers are added into the assumption list of max damage range etc, etc? I'm confused.
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Hi, So i just have a quick clarification question about "adjusted mastery"
at first i figured you just changed mastery fro every class to be 90%, since most are
Now i think i understand, you used their mastery (i.e) bams at 70% total and did max dps% * 1.85?
cuz before i was thinking "oh crap bams would be even worse cuz they are really only 70% mastery"
just wanna make sure before i start funding the crap out of my Battle mage xD
*wow long winded question*
EDIT: @JoeTang can you add the new calculations for the new revamps?!(if its not too much trouble Dx)
be really appreciated!
http://orangemushroom.wordpress.com/2013...na-strait/
EDIT2: question, %/s is based off range, so would that mean classes like BaM who's range is actually increased by ADA *1.6 would have even bigger range gap, than say, a DB whose 60% dmg boost doesnt show in range? or is this accounted for, meaning BaM would need 60% higher range to keep up?
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DaringWaffle Wrote:%/s is based off range
%/s has nothing to do with range unless you're calculating DPS.
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ADA BB are included in %/s
Quote:There is one concern I would like to point out; ATK% are currently accounted for in the %/s since they linearly affect damage, unlike other stats. There is, however, a flat cap of 2m~2m on a damage range, so at that point, ATK% would not make you any stronger unlike Total Damage% or Boss Damage%. The classes affected by this are Battle Mages and Wild Hunters.
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okay i'm so confused. do these skill tables include weapon multipliers? because i manually calculated the dps of battlemages and night lord, and for battlemages i got approximately the same as the table, but for night lords, i got about 1.75x as high as what it says in this table. and this is before the kmst thief revamp, so it's not because of that.
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GeistesblitZ Wrote:okay i'm so confused. do these skill tables include weapon multipliers? because i manually calculated the dps of battlemages and night lord, and for battlemages i got approximately the same as the table, but for night lords, i got about 1.75x as high as what it says in this table. and this is before the kmst thief revamp, so it's not because of that.
No, it does not include weapon multipliers.
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GeistesblitZ Wrote:okay i'm so confused. do these skill tables include weapon multipliers? because i manually calculated the dps of battlemages and night lord, and for battlemages i got approximately the same as the table, but for night lords, i got about 1.75x as high as what it says in this table. and this is before the kmst thief revamp, so it's not because of that.
the table % is there generally to allow the user to multiply the % damage to their damage range to find out their in game range. since the weapon multiplier is part of the damage range and not the skill range, its kept out on the skill % chart.
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