Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
Lazershock Wrote:I almost forgot about that; Yeah paladin's should trounce any other warrior in an elemental situation, I BELIEVE void elemental only resets elemental resistances, not physical resistance (don't quote me on that though since im not entirely sure)
Ignoring elemental resistance is the same as ignoring physical resistance. They are both ignored by the same skill effect.
Junior Member
Posts: 6
Threads: 0
Joined: 2013-06
Gender: Male
Can I ask question regarding kaiser m/s?
assuming you hit cap everytime
I wonder what is the best combination of skill for m/s between spam giga or using giga plus cast wingbeat every 2sec like you mention, because i think that wingbeat have a long cast delay and whether or not it worth the time to cast wingbeat instead of spamming giga. Also, do you need to cast Infernal Breath,sword strike, Petrified,or other skill.
Another question, how does your chart calculate hits/s?
Is it the average hit/s of like 60sec or 30sec? because some class can have a very high burst but some good at sustain.
Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
playboiiz Wrote:Can I ask question regarding kaiser m/s?
assuming you hit cap everytime
I wonder what is the best combination of skill for m/s between spam giga or using giga plus cast wingbeat every 2sec like you mention, because i think that wingbeat have a long cast delay and whether or not it worth the time to cast wingbeat instead of spamming giga. Also, do you need to cast Infernal Breath,sword strike, Petrified,or other skill.
Another question, how does your chart calculate hits/s?
Is it the average hit/s of like 60sec or 30sec? because some class can have a very high burst but some good at sustain.
One cast of Wing Beat does 40m damage if you hit cap with it. I don't know how anyone can think it has a long cast delay because it's just as fast as Giga Slasher. Petrified should always be worthwhile. Infernal Breath depends if the monster will stand in the flames, it's not really that significant of a gain or loss but provides a ton of gauge.
The average hits per second is over a long period of time.
I also want to note I updated the Paladin table I posted earlier for a better attack pattern.
Junior Member
Posts: 6
Threads: 0
Joined: 2013-06
Gender: Male
Thanks!
How much hit A wingbeat can do on a Single monster? I guess it not 40 right..
What skill set is the best if it is 1v1?
Member
Posts: 155
Threads: 2
Joined: 2012-01
Meh, I'm satisfied with Paladins as they are, I guess. I don't like how they pretty much made Blast useless as a single target spam attack, but hey. We're a fortress on legs, other than BS boss attacks, and we got a damage increase. I'm satisfied.
Posting Freak
Posts: 2,714
Threads: 59
Joined: 2009-09
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: Bomber123
Server: StranInSCA
Level: 202
Job: Terrorist
Guild: Noctivagant
Guild Alliance: I dont remember
Farm: ExpiredMobs
Bladester Wrote:Meh, I'm satisfied with Paladins as they are, I guess. I don't like how they pretty much made Blast useless as a single target spam attack, but hey. We're a fortress on legs, other than BS boss attacks, and we got a damage increase. I'm satisfied. They're still weaker than they are currently.
Posting Freak
Posts: 1,432
Threads: 30
Joined: 2010-07
Gender: Male
Sexual Orientation: Straight
IGN: Dailom
Server: Windia
Level: 188
Job: Wild Hunter
Guild: Caelia
Guild Alliance: HighOrder
Bomber Wrote:They're still weaker than they are currently.
I personally think the gameplay looks more interesting, and that alone would be enough for me to start training my paladin again. High numbers can go to hell! I'll take a fun and weak class over a boring but OP class any day.
Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
playboiiz Wrote:Thanks!
How much hit A wingbeat can do on a Single monster? I guess it not 40 right..
What skill set is the best if it is 1v1? 3 Wing Beats whenever they run out and spam Giga Slasher.
Bomber Wrote:They're still weaker than they are currently.
And they're over 1.75x stronger on more than one target.
Posting Freak
Posts: 2,714
Threads: 59
Joined: 2009-09
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: Bomber123
Server: StranInSCA
Level: 202
Job: Terrorist
Guild: Noctivagant
Guild Alliance: I dont remember
Farm: ExpiredMobs
JoeTang Wrote:3 Wing Beats whenever they run out and spam Giga Slasher.
And they're over 1.75x stronger on more than one target.
Yeah. With two less targets.
Sorien Wrote:I personally think the gameplay looks more interesting, and that alone would be enough for me to start training my paladin again. High numbers can go to hell! I'll take a fun and weak class over a boring but OP class any day. I'm on the opposite end then. I don't like this new paladin at all.
I've stated my reasons in the warrior/mage patch thread, and even if we're stronger in a way now, my thoughts have not changed a single bit.
Member
Posts: 165
Threads: 9
Joined: 2010-07
Bomber Wrote:Yeah. With two less targets.
Plus Blast has been made completely useless as an attacking skill. Its so stupid and makes no sense at all.
Posting Freak
Posts: 987
Threads: 17
Joined: 2013-06
Gender: Male
Country Flag: australia
IGN: PoetryisFail
Server: Mardia
Level: 200
Job: Paladin
Guild: FlyinTurtlez
I have this feeling that I should be more butthurt about my Paladin's damage compared to Heroes but for some reason I'm just not feelin it :T
The changes to the charges really sucked though IMO, alternating attacks doesnt make gameplay anymore interesting and makes it just tedious.
Junior Member
Posts: 6
Threads: 0
Joined: 2013-06
Gender: Male
How many time A wingbeat can hit on 1 monster? And how long is the cast delay of A wingbeat?
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
playboiiz Wrote:How many time A wingbeat can hit on 1 monster? And how long is the cast delay of A wingbeat?
JoeT Wrote:One cast of Wing Beat does 40m damage if you hit cap with it.
JoeT Wrote:I don't know how anyone can think it has a long cast delay because it's just as fast as Giga Slasher.
You really need to stop posting and read.
Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
Technically, Wing Beat can only hit a single target 30 times before it disappears due to its speed. The Duration hyper skill is needed to hit more.
Junior Member
Posts: 6
Threads: 0
Joined: 2013-06
Gender: Male
That means, if10sec can atk 30 times then with hyperskill, A wingbeat can hit 45 times right because extra 5 second and increase max count to 48.
Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
2013-06-14, 07:08 AM
(This post was last modified: 2013-06-14, 08:13 AM by JoeTang.)
playboiiz Wrote:That means, if10sec can atk 30 times then with hyperskill, A wingbeat can hit 45 times right because extra 5 second and increase max count to 48.
Yes, exactly. Remember that hitting two monsters counts as two hits, so without hypers, the tornado would disappear after 6.6 seconds. They attack at 330ms.
"Returns" Aran, i.e. pre-1.2.195. OP will have 1.2.195 Aran now. I see that the %/s for the Swing table drops when going to Hyper; that's due to the increased frequency of using Combo Recharge, and Combo Unlimited causing a higher loss than Hero's Oath. Fixing this is super low priority. I would also like to note that previously, Swift Attack was stated to give a Final Blow bonus; as far as I know, this never actually worked, and the effect was removed from the description in a bug-fix patch.
Aran:
Posting Freak
Posts: 12,083
Threads: 135
Joined: 2011-02
Gender: Male
Sexual Orientation: Straight
Country Flag: panama
IGN: ShinkuDragon
HoukaPhoenix
BoshokuRaven
Server: Scania
Level: 152
Job: Batman
Guild: IDissOrtis
still looking quite bleak for them, don't think it's quite a good tradeoff with being able to hit 10 monsters.
Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
ShinkuDragon Wrote:still looking quite bleak for them, don't think it's quite a good tradeoff with being able to hit 10 monsters.
hm. All these attacks only hit 8. I left the 10 in for the case if I wanted to turn on Judgement or Tempest, which I didn't.
Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
Posting Freak
Posts: 12,083
Threads: 135
Joined: 2011-02
Gender: Male
Sexual Orientation: Straight
Country Flag: panama
IGN: ShinkuDragon
HoukaPhoenix
BoshokuRaven
Server: Scania
Level: 152
Job: Batman
Guild: IDissOrtis
holy shnazz. can't wait to see how the paladins and dark knights compare.
amazing how overkill it's compared to KMS' kaiser, sweet mercy.
|