Posting Freak
Posts: 12,084
Threads: 135
Joined: 2011-02
Gender: Male
Sexual Orientation: Straight
Country Flag: panama
IGN: ShinkuDragon
HoukaPhoenix
BoshokuRaven
Server: Scania
Level: 152
Job: Batman
Guild: IDissOrtis
Takebacker Wrote:Except bosses can't be rushed now...why should they succumb to being attracted to one spot to abuse them further?
why not? it would give BM's a pretty interesting party mechanic in holding aggro AWAY from the party, considering they don't add much else besides SE, it sounds like a nice thing (that is, if it works, no clue if it does on empress and minions)
besides, archers are squishy enough already, having half the monster attacks go the other direction means more time being able to focus on DPSing
Posting Freak
Posts: 5,098
Threads: 62
Joined: 2009-07
Not to mention that WH still got Wild Trap, unless I missed it being taken out during the latest revamp.
Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
These patch notes are a fucking book.
Posting Freak
Posts: 1,985
Threads: 11
Joined: 2010-07
JoeTang Wrote:These patch notes are a fucking book.
Completely changed mechanics for classes or something?
Member
Posts: 220
Threads: 1
Joined: 2013-03
Gender: Male
Sexual Orientation: Straight
Country Flag: canada
IGN: Frostilyte
Server: EOA
Level: 21
Job: I code stuff
Demonic Wrote:Looks like Paladin changes are pretty great. Sanctuary as useless as always, sadly.
Damn, I wish they would make Adventurer Mage teleport quicker... Still pales in comparison to Luminous/Kanna teleport.
Blast was returned to it's former glory!  (Or so it seems)
Posting Freak
Posts: 12,084
Threads: 135
Joined: 2011-02
Gender: Male
Sexual Orientation: Straight
Country Flag: panama
IGN: ShinkuDragon
HoukaPhoenix
BoshokuRaven
Server: Scania
Level: 152
Job: Batman
Guild: IDissOrtis
a message to marksmen and women:
GIMME BACK MY DRAGON ROAR (seriously, it looks like dragon roar but sideways)
Member
Posts: 89
Threads: 1
Joined: 2013-01
Gender: Male
Server: El Nido
Level: 170
Job: Demon Slayer
JoeTang Wrote:These patch notes are a fucking book. The only means the more the merrier!
Senior Member
Posts: 452
Threads: 5
Joined: 2013-04
ShinkuDragon Wrote:a message to marksmen and women:
GIMME BACK MY DRAGON ROAR (seriously, it looks like dragon roar but sideways)
Oh, how could you even compare the two of them together?! Dragon Roar most definitely doesn't look like that sideways (and that is ignoring the artistic design of the circle and head). They might both seem like 'auras' (as you put it), but the apostrophe-ess in the Sniper skill sets them completely apart!
Posting Freak
Posts: 1,327
Threads: 76
Joined: 2010-08
Gender: Male
Sexual Orientation: Straight
Country Flag: north korea
IGN: ° ͜ʖ °
Server: DEGZA
Level: T_T
Job: This is FParta!
Guild: I like toast
Guild Alliance: @__________________@
Posting Freak
Posts: 1,985
Threads: 11
Joined: 2010-07
I do actually enjoy the fact that you can choose between passive draining through your arrow change or just dealing poison DoT instead. Just gotta watch the arrow counter sadly. Also seems that the 3rd job Hurricane only goes up to 160%? damage with an extra 100% something or other?
Posting Freak
Posts: 12,084
Threads: 135
Joined: 2011-02
Gender: Male
Sexual Orientation: Straight
Country Flag: panama
IGN: ShinkuDragon
HoukaPhoenix
BoshokuRaven
Server: Scania
Level: 152
Job: Batman
Guild: IDissOrtis
iVege Wrote:Oh, how could you even compare the two of them together?! Dragon Roar most definitely doesn't look like that sideways (and that is ignoring the artistic design of the circle and head). They might both seem like 'auras' (as you put it), but the apostrophe-ess in the Sniper skill sets them completely apart!
i meant if we brought roar to current animation standards, it features the dragon and the two pair of horns that roar has.
not to mention the skill is roaring
Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
Senior Member
Posts: 452
Threads: 5
Joined: 2013-04
IImaplers Wrote:relevant: http://leafre.net/korean-maplestory-tesp...ges-27274/
We could probably do a better job ourselves interpreting crude translations.
Edit: and the proper translations come right afterwards...
ShinkuDragon Wrote:i meant if we brought roar to current animation standards, it features the dragon and the two pair of horns that roar has.
not to mention the skill is roaring
Dragon Roar has surprisingly good animation and aesthetic quality for its age, unlike all the other Dragon Knight skills. Dragon's Breath has always had two pairs of horns. And you silly, it doesn't feature the dragon Dragon Roar has!!
It's exhaling* in the form of an arrow!
Posting Freak
Posts: 4,163
Threads: 357
Joined: 2009-11
Gender: Male
Sexual Orientation: Straight
Country Flag: finland
IGN: Helsinki
Server: MYBCKN
Level: 220
Job: Aran
Guild: Friends
Guild Alliance: Unbreakable
I'm starting to get almost sure of this now. They haven't touched hypers yet because they'll make hypers 5th job skills.
Hypers always kind of had a tag saying, "Take this, cause we got lazy working on 5th job" or "Take this while you wait for us to finish 5th job" anyway.
Posting Freak
Posts: 3,450
Threads: 36
Joined: 2011-05
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: thewatch3r
Server: Khaini
Level: 204
Job: Lolmaster
Guild: Contagious
Bizarre. Illusion Step now ignoes damage like puppet currently does, Archer mastery now has soul arrow's effect as a passive, but you can finally use attack arrows.
I don't understand our special skill at all and I feel they are missing some information.
Concentrate gives status resistance now D:
Member
Posts: 159
Threads: 16
Joined: 2009-07
Xenon continues to be nerfed
Posting Freak
Posts: 12,084
Threads: 135
Joined: 2011-02
Gender: Male
Sexual Orientation: Straight
Country Flag: panama
IGN: ShinkuDragon
HoukaPhoenix
BoshokuRaven
Server: Scania
Level: 152
Job: Batman
Guild: IDissOrtis
hory pomegranate those DrK changes, switching the PDR to gungnir, increasing it's speed and cutting beholder's CD in half is a MASSIVE boost, even more so if you can extend the duration of it
[MENTION=535]JoeTang[/MENTION]; in this part:
Quote:Gungnir Descent: The cooldown time has been drastically reduced, and attack speed has been improved. Dark Impale's defense ignore has been moved to this skill instead, and Final Attack will not correctly activate with it.
do you mean "now" or is it saying that there's issues with DI/gungnir triggering FA?
reincarnation ignoring reflect (it didn't already?) is great news then, means we can get our 20 hits in no problem. and if we can actually IGNORE reflect (kaiser style, none of that 1's business) even better., actually worth suiciding to it!
edit: oh, and about the ? on iron wall, that stupid bonus defense doesn't stack with iron will, at least in GMS.
editedit: [MENTION=12385]iVege[/MENTION]; it seems i need rest then! i'm starting to make pomegranate up, and that's not good in my book D:
editeditedit: WHY THE pineapple ARE HEROES GETTING EVEN MORE BUFFED? I UNDERSTAND THE ENRAGE TOGGLE-THINGUIE, BUT EXTRA RAGING BLOW DMG WHILE ENRAGED? AND NEW EFFECTS TOO? SERIOUSLY?
not even mad about incising tho.
Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
CrazyForDex Wrote:Bizarre. Illusion Step now ignoes damage like puppet currently does, Archer mastery now has soul arrow's effect as a passive, but you can finally use attack arrows.
I don't understand our special skill at all and I feel they are missing some information.
Concentrate gives status resistance now D:
The Bow Master Specialized Skill "Quiver Cartridge", from what I understand, is Outlaw/Valkyrie's "Hollow-Point Bullets" skill. You cast it, and it will create x number of arrows, choosing at random either Draining, Poison, or Magic Arrows. Presumably, Magic Arrows deal more damage. The patch notes indicate you cannot generate more arrows until you run out of your current ones, and you need to manually spend them to get the next set.
From what I can tell, Concentration only provides status resistance.
ShinkuDragon Wrote:hory pomegranate those DrK changes, switching the PDR to gungnir, increasing it's speed and cutting beholder's CD in half is a MASSIVE boost, even more so if you can extend the duration of it
[MENTION=535]JoeTang[/MENTION]; in this part:
do you mean "now" or is it saying that there's issues with DI/gungnir triggering FA?
reincarnation ignoring reflect (it didn't already?) is great news then, means we can get our 20 hits in no problem. and if we can actually IGNORE reflect (kaiser style, none of that 1's business) even better., actually worth suiciding to it!
edit: oh, and about the ? on iron wall, that stupid bonus defense doesn't stack with iron will, at least in GMS.
That should read now, rather than not. I'm not 100% sure if Iron Body is referring to its defense bonus, or there's another new or different effect being talked about.
The change with Reincarnation is that the Dark Knight would die to damage reflect, and then revive. They would then have x seconds of invulnerability to revive themselves, and then die immediately (or close to it) to damage reflect again.
Instead of being stuck in the middle of the 7th page, I'm going to just create a new thread for the patch notes.
Quite frankly, I'm tired of having to redirect questions back a page or two because people missed them by being somewhere not obvious.
Posting Freak
Posts: 1,985
Threads: 11
Joined: 2010-07
4th Job - Bow Master:
Arrow Blaster: Hold down the skill key to fire high-angle arrows at a rapid rate. Movement is available while attacking. Use the up and down keys to aim the arrows.
This skill sounds entirely tedious to use in a bossing sense. Literally forcing you to more than likely stand in touch damage range of a boss. I think this skill will probably start at the lowest possible range at every cast, forgetting where your last angling of the skill was.
Hound Shot (?): A new skill that decreases the amount of HP an enemy heals. Useful against monsters that heal large amounts of HP often.
This sounds incredibly useful, sounds great for parties but thinking of a boss that heals I'm struggling to think of them, they're probably obvious but the few I can think of are Ranmaru or Empress.
Uncountable Arrow: Focus your mind to unleash a swarm of arrows at once. New skill.
I guess this is the replacement for Ultimate Inferno, doesn't seem like they changed much there.
Illusion Step: Elite Puppet's damage reduction added here.
At least we have it still on a skill we can just recast that actually lasts for longer than a minute.
Advanced Quiver: Upon using this skill, temporarily consume no arrows from Quiver Cartridge. Also improves the effect of Quiver Cartridge.
I don't really have much feedback about this mainly because I haven't really seen how the skills function clearly yet.
Armor Pierce: A new skill that allows you to cut past part of an enemy's defense when attacking, dealing more damage to enemies with stronger defenses. The chance of this effect occuring increases until it activates, and then it resets.
I guess this is a lot like Defense Break, hope the amount of defense ignored is a flat decrease like threaten.
Marksmanship: Moved to 3rd job.
Good change.
Advanced Flame Shot: Due to the addition of Uncountable Arrow, this skill has been deleted.
At least Inferno/Flameshot hits twice now.
Spirit Link: Phoenix: Total damage has been moved to Marksmanship, Defense bonus has been moved to Phoneix, Max HP has been moved to Climbing Hooks, Status Effect has been replaced with Concentration's effect. As such, this skill has been deleted.
At least they applied the effects else where, especially in 3rd job where they really made a lot more sense.
Elite Puppet: Damage reduction has been moved to Illusion Step, and this skill along with Puppet have been deleted.
Good bye old friend ;~;
Extreme Archery: Bow: Decrease your physical and magical defense to improve your attack. ON/OFF Skill.
I guess since defense is less important this skill makes sense but I was hoping for an accuracy->attack conversion skill, not a defense->attack skill, then again Adv. Archers are pretty psuedo-tanky.
Concentration: When you successfully hit an enemy, increase your status effect resistance. When you successfully resist a fatal status effect, this skill will enter a cooldown. For non-fatal status effects, the increased status effect resistance will reset instead without entering a cooldown. Use rapid fire skills to increase your resistance quickly.
Oh Glorious status resistance, I imagine fatal status effect would refer to things like Hard Hilla's cage or are there going to be new status effects?
Posting Freak
Posts: 12,084
Threads: 135
Joined: 2011-02
Gender: Male
Sexual Orientation: Straight
Country Flag: panama
IGN: ShinkuDragon
HoukaPhoenix
BoshokuRaven
Server: Scania
Level: 152
Job: Batman
Guild: IDissOrtis
JoeTang Wrote:The Bow Master Specialized Skill "Quiver Cartridge", from what I understand, is Outlaw/Valkyrie's "Hollow-Point Bullets" skill. You cast it, and it will create x number of arrows, choosing at random either Draining, Poison, or Magic Arrows. Presumably, Magic Arrows deal more damage. The patch notes indicate you cannot generate more arrows until you run out of your current ones, and you need to manually spend them to get the next set.
From what I can tell, Concentration only provides status resistance.
That should read now, rather than not. I'm not 100% sure if Iron Body is referring to its defense bonus, or there's another new or different effect being talked about.
The change with Reincarnation is that the Dark Knight would die to damage reflect, and then revive. They would then have x seconds of invulnerability to revive themselves, and then die immediately (or close to it) to damage reflect again.
Instead of being stuck in the middle of the 7th page, I'm going to just create a new thread for the patch notes.
Quite frankly, I'm tired of having to redirect questions back a page or two because people missed them by being somewhere not obvious.
ah, i see, that makes a lot of sense for damage reflect, hopefully it's marked somewhere for how long we can ignore DR (or we deal 1's making it useless to attack, either works), good to know FA works on skills now (including lamancha, it might still suck, but at least it sucks less now, and gains some awesomeness)
|