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2013-05-31, 04:50 PM
(This post was last modified: 2013-06-05, 03:08 AM by JoeTang.)
Deprecated. See this post.
Heal is detrimental to Bishop DPS. It's used anyways because +20% damage for everyone else should be worth it unless you're in a party of 5 Paladins. Primary attack is Big Bang. Each cast is assumed to refresh the duration of its debuff. Angel Ray is trash now. Big Bang provides a very high amount of defense ignore, only beaten by Threaten and its hyperskill, and matched by Legendary Spear and its hyperskill.
Forgot to add Cleric Ensemble, it's included now, with the default of 0, and max of 5 (i.e. +25% Total Damage from 4th job bonus).
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I kinda figured bishops would have a bit higher of a hits per second considering Genesis removes the requirement of charging big bang.
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fodjgngf Wrote:I kinda figured bishops would have a bit higher of a hits per second considering Genesis removes the requirement of charging big bang.
They lowered Big Bang's hits by 1. Angel Ray + Vengeance of Angel had the same hits per second as spammed Genesis before this patch.
Did a check using level 1 Genesis, you gain about ~50%/s and ~0.20h/s
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Ice-Lightning Archmage:
I simulated Freeze Effect's count duration to match the last freeze effect you did. i.e. if you Cold Beam 4 times, and then use Blizzard, the time before your 5x Freeze Effect wears off is the time before Blizzard's duration wears off. The only sources of freeze are Blizzard, its FA, and Chilling Step, so this should be fair, but it's also possible each individual effect keeps its own duration (though it would appear each time you cast, you place a new effect, i.e. five Cold Beams results in 5 different freezes, not one freeze that has its duration refreshed). It shouldn't be a significant difference, except in processing time.
I've also assumed Frozen Break's defense ignore is per freeze effect, as 5% seems really low to be useful in any regard. Hopefully, they'll clarify the description next patch.
I've assumed FA activates on everything except Teleport and Blizzard (DURR) thus far, including Lightning Sphere. Didn't use Freezing Breath as that's 20s of 0%/s. i.e. current DPS would drop by 1/3rd.
Frozen Orb is detrimental, it's only used for when there's more targets than Chain Lightning can hit.
I just realised non-Teleport numbers will be a bit off for 2+ targets because Final Attack is assumed to only be able to hit one target, thus only freezing one target. Not sure what I can do about this.
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2013-06-02, 11:27 PM
(This post was last modified: 2013-06-03, 02:22 AM by Chilly.)
"A nerf? What a joke."
Also, to prevent even more table flipping than what might already be happening, Frozen Orb does in fact contribute to (the) Freeze Effect, which is the only way that skill can even be useful. It charges the counter up relatively quickly.
I've not ever used the YouTube URL at a specific time, so if it doesn't work, I'm talking about 16:13.
[video=youtube;c0PeuUycd-M]http://www.youtube.com/watch?v=c0PeuUycd-M&feature=player_embedded#t=981s[/video]
Edit: Nope, I guess it doesn't work for videos in a thread.
Edit 2: Sorry, I need some reading comprehension I thought that you said there were only three sources of freeze, but you actually said that you only used those three in your calculations.
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JoeTang Wrote:Bishop:
Heal is detrimental to Bishop DPS. It's used anyways because +20% damage for everyone else should be worth it unless you're in a party of 5 Paladins. Primary attack is Big Bang. Each cast is assumed to refresh the duration of its debuff. Angel Ray is trash now. Big Bang provides a very high amount of defense ignore, only beaten by Threaten and its hyperskill, and matched by Legendary Spear and its hyperskill.
Forgot to add Cleric Ensemble, it's included now, with the default of 0, and max of 5 (i.e. +25% Total Damage from 4th job bonus).
I don't mean to be a bother but, could you make a different tab for No-heal since it's detrimenal for DPS? It would be greatly appreciated.
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Bishop:
There was a bug when processing the Bishop tables. Heal is not actually detrimental.
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Question about how you think Elemental Drain and Fervent Drain work for F/Ps. By the skill description, I figure ele drain works kind of like arcane aim but improves only dot damage by 15% when stacked 5 times. As for Fervent Drain, it seems to either improve each 3% improvement to 5%, totaling 25% after everything is stacked; or adds 5% to the end result of ele drain, for a total of 20%. Which would it be? Or am I completely not understanding the skill?
And about Infinity being able to increase DoT. How would that work?
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For Big Bang DPS, did you do the calculations with level 1 or max Genesis, since level 1 Genesis theoretically gives you more time to spam no-charge Big Bang, or is the cooldown for Genesis constant now?
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Bishop:
Big Bang spamming is still better DPS I think...
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Unlimited Battle Mage for reference. OP will now have the KMS 1.2.195 version, which should be identical to above.
Battle Mage:
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KMST 1.2.480
Fire-Poison Archmage:
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Ice-Lightning Archmage:
A bit lower because critical rate is lower in favour of critical damage.
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Hmmm... dem bishop numbers with the new enrage avenging angel.
So we have almost neck to neck 1v1 DPS with I/L AMs in a full party and both have hypers... 
I wouldn't mind if they gave I/Ls a buff where CL gets increased damage if it only hits one target.
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Well it looks like those whiny Bishops finally got what they wanted...
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Those Bishop numbers...
The extra damage is always welcome, but I'd take more support with mediocre DPS every time.
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