Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
KMST Dark Knight
#41
ShinkuDragon Wrote:true i guess, the damage it deals is pretty blergh though, not even FA nexon? -_-

Well it isn't the damage that is the highlight. 250ms is the fastest base delay of any adventurer warrior attack so you'll be able to save time in those situations where you don't want to commit to an attack that will waste time.
Reply
#42
Takebacker Wrote:Well it isn't the damage that is the highlight. 250ms is the fastest base delay of any adventurer warrior attack so you'll be able to save time in those situations where you don't want to commit to an attack that will waste time.

a single impale is much stronger than it though, not to mention even against bosses like vellum, you get to know after a while their delay in popping up, i can hit vellum while he's jumpingOHKO with dark synthesis/impale already. and since it has such a massive starting delay...

can you even jump with it?
Reply
#43
Should someone asked for a buffed Lamancha at 4th job to take Impale's place?
Reply
#44
ShinkuDragon Wrote:can you even jump with it?

No.
Reply
#45
ShinkuDragon Wrote:a single impale is much stronger than it though, not to mention even against bosses like vellum, you get to know after a while their delay in popping up, i can hit vellum while he's jumpingOHKO with dark synthesis/impale already. and since it has such a massive starting delay...

can you even jump with it?

The finishing hit isn't so weak is it? If you just time that hit to come out after the mob does you might save time.

I missed the most obvious example: dojo. Kind of hard for a drk to rank high on that compared to other classes right?
Reply
#46
Takebacker Wrote:The finishing hit isn't so weak is it? If you just time that hit to come out after the mob does you might save time.

I missed the most obvious example: dojo. Kind of hard for a drk to rank high on that compared to other classes right?

casting just the spear:
delay: 720 (540 with fastest 2)
dmg: 740, 1 hit.

impale, with hypers and whatnot.
delay: 840 (normal speed, 630 with fastest two)
dmg:255*6= 1530, 40% chance of FA.

the difference is massive ._. impale also has better range since i don't have to stand on the monster to hit with the swirl.
Reply
#47
Eh...drks need more love...
Reply
#48
Takebacker Wrote:Eh...drks need more love...

well, 100% total damage from a third job skill is quite lulzy, for some reason i believe phantoms will like it even more than DrK's though Rolleyes
we have to see how GMS' formula for PDR ends too, if it's what we have now it's not that bad at all, poor KMS'ers though.

wauiting to see the hero charts.
Reply
#49
Takebacker Wrote:Eh...drks need more love...

I quite firmly believe that people will complain about anything that involves change, DrK or any class. I think these changes made DrK better -- I'm not sure if I'm the only one here who thinks so. I've played the original Spearman back in 2006 and had a Dragon Knight longer than anyone in this entire forum. Making that character made me a whee bit nostalgic but the changes aren't bad.
Reply
#50
Locked Wrote:I quite firmly believe that people will complain about anything that involves change, DrK or any class. I think these changes made DrK better -- I'm not sure if I'm the only one here who thinks so. I've played the original Spearman back in 2006 and had a Dragon Knight longer than anyone in this entire forum. Making that character made me a whee bit nostalgic but the changes aren't bad.

No i agree. These changes are great although halfbaked as the announcement of further changes prove. People are just too attached to the skills they've had since release and that makes everyone impossible to please because they need to be removed for the class to improve. It happened with the battle mage revamp and it will happen in the rest of the adventurer revamps as well.
Reply
#51
Locked Wrote:I quite firmly believe that people will complain about anything that involves change, DrK or any class. I think these changes made DrK better -- I'm not sure if I'm the only one here who thinks so. I've played the original Spearman back in 2006 and had a Dragon Knight longer than anyone in this entire forum. Making that character made me a whee bit nostalgic but the changes aren't bad.

well, my DK is fairly recent (spearman was around that very time though) but i gotta agree, i'll miss the dragons, they were the reason i made the class, but overall i don't mind the new turn they took, and of course the patch won't cater to everyone, and there's some stuff i'd like to see changed (goddammit iron will, retire already would you?)

but overall, i'm enjoying this (and the boom in DrK attention too) and can't wait to see what they change next kmst. (with some fear though)
Reply
#52
Sorry to tell this but I see that DrK's attacks are too.. limited... only spamming one or two attacks at the difference to some other classes (Arans, Hero, Kaiser) until 4th job...
If they add an extra animation of that 2nd job pierce skill when hits 3rd job....

PS: Kill me if you want. Anyways as an DrK user I feel somewhat... not dissapointed, because in 4th job Drk's gets the atention, and that Lamacha Spear looks epic, but in 2nd job I feel that is somewhat void in terms of attacking
Reply
#53
Dark Zero Wrote:Sorry to tell this but I see that DrK's attacks are too.. limited... only spamming one or two attacks at the difference to some other classes (Arans, Hero, Kaiser) until 4th job...
If they add an extra animation of that 2nd job pierce skill when hits 3rd job....

PS: Kill me if you want. Anyways as an DrK user I feel somewhat... not dissapointed, because in 4th job Drk's gets the atention, and that Lamacha Spear looks epic, but in 2nd job I feel that is somewhat void in terms of attacking

you get two attacking skills in second job, pulling and pierce, and on third you have lamancha for throwing and spinning, and beholder "roar" (i want the old range back though), i'd say we're varied enough
Reply
#54
Dark Zero Wrote:Sorry to tell this but I see that DrK's attacks are too.. limited... only spamming one or two attacks at the difference to some other classes (Arans, Hero, Kaiser) until 4th job...
If they add an extra animation of that 2nd job pierce skill when hits 3rd job....

PS: Kill me if you want. Anyways as an DrK user I feel somewhat... not dissapointed, because in 4th job Drk's gets the atention, and that Lamacha Spear looks epic, but in 2nd job I feel that is somewhat void in terms of attacking

2nd job is a lot better, I don't know what to tell you. Spearmen were awful.
Reply
#55
[COLOR="#008080"]Being a spearman during the pre-ground smash time, seeing them with these new skills is kinda a huge leap when it comes for people who want to be a drk in the future. I've seen ppl quit because it was too boring (then again, isn't 2nd job usually boring?). :x

My observation on all of this is kinda mixed. This is only kmst so changes might happen for the better or worse. There might not be any change at all. If there is no change, then I like how they are improving the skills in 2nd and 3rd job so it's more easier for them to level w/o getting too bored. End-game wise....that's the reason why I feel mixed about the class. It's not the usual buff and attack thing I'm used to doing (gotta know when to use sac), which is great but at the same time, I kinda think the changes don't seem to be putting them to be at least on par with pally or moving that much. *shrugs* I like the fact that we're getting that adv mastery I wanted and the reincarnation is nice. Gives you the chance to revive but at a cost at least. :3

Edit: Forgot to say.....having stance as passive: Freggin sweeet.[/COLOR]
Reply
#56
It's all fine and dandy that Spearmen are a lot better and that 3rd job gets a cool new attack, but they don't effect Dark Knights who are already...Dark Knights. It's cool they made Impale stronger, but it should hit more mobs and have a better range. It's cool they gave us a bossing attack for 4th job now and a skill to compliment it, but it's not strong enough that we should only be able to use it 1/4th of the time; especially with it's lack of any built in PDR. Reincarnation is a cool skill with a nice idea, but a 10 minute cooldown is ridiculous, especially when spamming Gungnir with it means it doesn't get the 30% ignore defense granted by sacrifice, leaving us with ZERO defense ignore.

I LOVE the thoughts and ideas presented to the DrK branch, but DrKs didn't need to be better, they needed to be A LOT better. Same with NLs, Bowmasters, and the other classes with horrible DPS. I'm full aware it's still in Tespia so anything can change drastically, but I'm hoping people give proper feedback based on the effectiveness and usefulness of the new skills, not just how cool they think they look.
Reply
#57
MiracleTrail Wrote:It's all fine and dandy that Spearmen are a lot better and that 3rd job gets a cool new attack, but they don't effect Dark Knights who are already...Dark Knights. It's cool they made Impale stronger, but it should hit more mobs and have a better range. It's cool they gave us a bossing attack for 4th job now and a skill to compliment it, but it's not strong enough that we should only be able to use it 1/4th of the time; especially with it's lack of any built in PDR. Reincarnation is a cool skill with a nice idea, but a 10 minute cooldown is ridiculous, especially when spamming Gungnir with it means it doesn't get the 30% ignore defense granted by sacrifice, leaving us with ZERO defense ignore.

I LOVE the thoughts and ideas presented to the DrK branch, but DrKs didn't need to be better, they needed to be A LOT better. Same with NLs, Bowmasters, and the other classes with horrible DPS. I'm full aware it's still in Tespia so anything can change drastically, but I'm hoping people give proper feedback based on the effectiveness and usefulness of the new skills, not just how cool they think they look.

crossover chains from third job helps in 4th job, lamancha has it's weird uses in 4th job (not many indeed though), spear pulling... i'm honestly EXCITED about this skill, the range is so massive i see myself using it already. skillwise my only complaints are:

lamancha needs some kind of buffing/changing, so that it has more uses
we no longer have a 100% PDR ignore skill
the job isn't as centered on reincarnation as what they made it out to be.

everything else i want is just stuff i'd "prefer" to have, like crossover being a 2x multiplier to dmg rather than +100% total damage, gungnir having some %ignore on it's own (and we don't know what formula we'll get on GMS) etc etc.
Reply
#58
Locked Wrote:I think these changes made DrK better -- I'm not sure if I'm the only one here who thinks so.

No, you're not.


Locked Wrote:had a Dragon Knight longer than anyone in this entire forum

Locked Wrote:I've played the original Spearman back in 2006

No.
Reply
#59
MetaSeraphim Wrote:No.

Yes.

Everyone I know knows this.

Edit: Should be noted I meant a Spearman back in 2005.
Reply
#60
Until they get rid of the either;

A) The crappy animation of dark impale
B) Just get rid of it all together

This class will continue to be dead to me Rolleyes
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)