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[KMS]Inkwell Diary # 72 - Night Walker skill preview
SoR0XaS Wrote:Expecting a change for hypers. I really liked post Justice Captains (Corsairs for you guys), but thier hypers don't really match the gun theme.
Also,

true, i just hope from my bucc, as TB can summon a whale, i want to summon A)the kraken B) Cthulu C)Some other mystical water creature
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KillerZero Wrote:true, i just hope from my bucc, as TB can summon a whale, i want to summon A)the kraken B) Cthulu C)Some other mystical water creature

TBH, Vipers don't need a summon, they need a FJ. Oh, and a remake of viper beam. Sure, it's cool, but that made vipers join the lazer beam classes club (Mechs, cannoneer, mihile to name a few)
Oh, and a new mount for them too.
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SoR0XaS Wrote:TBH, Vipers don't need a summon, they need a FJ. Oh, and a remake of viper beam. Sure, it's cool, but that made vipers join the lazer beam classes club (Mechs, cannoneer, mihile to name a few)
Oh, and a new mount for them too.

by summon i was refering as ultimate Attack. AND screw lazers, enough with lazers, go back to old bucc mechanics, do what nexon did with tbs, now apply it to the original class that had that, and we will be good. Yes to flash jump, buccs deserve it for the love of god ._. And new mount, i can live without it? but i guess if people want something new its fine
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KillerZero Wrote:by summon i was refering as ultimate Attack.

By ultimate attack, are you referring to hypers?
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SoR0XaS Wrote:By ultimate attack, are you referring to hypers?

yes, i forgots that tbs whale is a hyper Confused but i want to summon cthulu atlas too much to dream q.q
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Plot twist: captains can summon vipers
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SoR0XaS Wrote:Plot twist: captains can summon vipers

it would be more trippy, if you had a captain and a bucc on the same account, the captain has a chance to summon its own bucc onto to the field and attack ._.
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KillerZero Wrote:it would be more trippy, if you had a captain and a bucc on the same account, the captain has a chance to summon its own bucc onto to the field and attack ._.

Not to mention that bad AI.
Bad idea.
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KillerZero Wrote:by summon i was refering as ultimate Attack. AND screw lazers, enough with lazers, go back to old bucc mechanics, do what nexon did with tbs, now apply it to the original class that had that, and we will be good. Yes to flash jump, buccs deserve it for the love of god ._. And new mount, i can live without it? but i guess if people want something new its fine

Don't get me wrong. I love the range on the laser, and it is a far better skill than the current Dragon Strike is. Only problem it is, like you said, too boring. I would much prefer a revamped dragon strike in which you shoot dragons out as semi-ranged projectiles for a mob attack (or any dragon strike revamp beyond changing the animation actually). The current dragon strike cannot be jump cast and is far too slow and unwieldy, even so more than bucc laser.
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Moonlapse Wrote:Don't get me wrong. I love the range on the laser, and it is a far better skill than the current Dragon Strike is. Only problem it is, like you said, too boring. I would much prefer a revamped dragon strike in which you shoot dragons out as semi-ranged projectiles for a mob attack (or any dragon strike revamp beyond changing the animation actually). The current dragon strike cannot be jump cast and is far too slow and unwieldy, even so more than bucc laser.

[URL="http://dragonball.wikia.com/wiki/Dragon_Fist"]Dragon Fist: Dash towards and penetrate through (8,10, w/e) mobs while engulfing your fist in your fighting spirit. Ignores (x% defense) and hits x times for x damage each hit. Can be using horizontally or vertically (allowing you to dash up or down through enemies and platforms). Does bonus damage to bosses (30%?), and +10%? critical
[/URL]
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Yawn~

Looks like thieves and pirates will be the last, again.
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Killmeplsok Wrote:Yawn~

Looks like thieves and pirates will be the last, again.

Well warrior, mage, and bowmen job IDs do come first.
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While i think it is unfair to thieves/pirates, i still think doing warrior/mage/archer first is easier because those classes have always been relatively clear cut. The biggest hole RED has to fill is the s'hit fest the held with the last thief/pirate revamp and i am massively hopeful for the work they do on that based on what they have done and continue to do.
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New one's up. This time, for NL.
i.imgur.com/BgoEViE.gif
" Night Lord , RISE !"
Your thoughts on this?
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looks like a new animation for that one skill that increases drop rates for them ._.
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Can't wait!
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SoR0XaS Wrote:New one's up. This time, for NL.
i.imgur.com/BgoEViE.gif
" Night Lord , RISE !"
Your thoughts on this?

My toughts?.. One more month til pirates..
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sweetpapaya Wrote:My toughts?.. One more month til pirates..

Rolleyes No! I hope the pirate revamps are in the same patch as thieves...
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NLs get bind? Ok...
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It looks rather awkward to me but that might just be a non-boosted version of the skill. And yeah, isn't that similar to the Showdown skill?
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