2013-05-28, 08:38 PM
Running the skill tables through Google Translate says that Reincarnation will also revive you if you attack a boss 20 times before the duration ends.
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KMST 1.2.478 - Warrior and Mage Skill Changes
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2013-05-28, 08:38 PM
Running the skill tables through Google Translate says that Reincarnation will also revive you if you attack a boss 20 times before the duration ends.
2013-05-28, 08:38 PM
Dark Knights skills are pineappleing stupid. Reincarnation is useless at bosses (unless the above post is true), we still have the pointless minimum crit hyper, and the "bossing' attack is only good if you give up beholder's buff, revenge, and healing, and even then we can only spam it 1/4 of the time. But at least we kept the most useful of our skills, IRON WILL AND BEHOLDER'S REVENGE! They even made revenge a 30 point skill so that we can better appreciate it's power!
2013-05-28, 08:38 PM
Just noticed weapon mastery got 'changed' a little:
Changed - accuracy (120 --> 240) (12*level --> 24*level) Can someone tell Nexon that accuracy doesn't actually do anything anymore, I don't think they realise...
2013-05-28, 08:40 PM
Mazz Wrote:Just noticed weapon mastery got 'changed' a little: Judging by that fact that my bowmaster and WA cards give %accuracy, I would agree.
2013-05-28, 08:42 PM
Death Wrote: Would it really hurt to throw in some bw animations? (Like they did with axes for heroes) I was going to say Dark Knights have this same problem, but the animation for Dark Impale and the new attack skills we got has a weapon that looks like some spear/polearm hybird.
2013-05-28, 08:49 PM
We need to die to spam gungnir, but we need over 30% hp to have 30% (plus reinforce) damage...
...uhhh, someone mind telling me if we have a suicide skill? I think we lost our drain this patch, but kept beholder healing and its improved now, hrrrrmmmmm, cant wait for translations
2013-05-28, 08:50 PM
MiracleTrail Wrote:Dark Knights skills are pineappleing stupid. Reincarnation is useless at bosses (unless the above post is true), we still have the pointless minimum crit hyper, and the "bossing' attack is only good if you give up beholder's buff, revenge, and healing, and even then we can only spam it 1/4 of the time. But at least we kept the most useful of our skills, IRON WILL AND BEHOLDER'S REVENGE! They even made revenge a 30 point skill so that we can better appreciate it's power! Because certainly, dark knights were better off before. ShinkuDragon Wrote:We need to die to spam gungnir, but we need over 30% hp to have 30% (plus reinforce) damage... We still have our drain. :f6: Reincarnation is better at bosses like Arkarium and RA, who deal %HP damage and auto kills.
2013-05-28, 08:50 PM
Did they make Heaven's Hammer a normal ultimate and also nerf it (even though it's just a novelty skill)? Jimmies.Are.Rustled.
Overall changes look good though...i think.... I really miss Threaten's old animation it was my favourite skill animation since the game started
2013-05-28, 08:51 PM
Bribery Wrote:Running the skill tables through Google Translate says that Reincarnation will also revive you if you attack a boss 20 times before the duration ends.Really? holy crap i totally called it.
2013-05-28, 08:56 PM
Nexon doesn't seem to realize that Sanc is still freaking useless as always, because Blast and ACB do its job, but a helluva lot better.
2013-05-28, 08:59 PM
Paladins are finally what they should be: bizarre bishop-warrior hybrids with elemental attacks.
2013-05-28, 08:59 PM
Zerard Wrote:I guess if flames are lasers. A giant horizontally wide hit box that covers half the screen is a laser in a mechanical sense. The animation itself is irrelevant.
2013-05-28, 09:01 PM
Mazz Wrote:Just noticed weapon mastery got 'changed' a little: They simply don't. All you need to look at is AB's 1st job skill that is focused solely on raising Accuracy...
2013-05-28, 09:01 PM
Razmos Wrote:Really? holy crap i totally called it. Yep. Here's what it says with Google Translate: HP goes to zero HP and MP fully restored, 25 seconds invincibility, Cooldown ignored gunggeunil descent. Kill 20 enemies with 25 seconds, or 20 times when hitting bosses at the end of the duration of the resurrection. Standby time 600 seconds recurrence East. Passive Effect: HP is more than 1% of the damage +% movement speed + critical chance% increase, minimum critical damage% increase] So I assume the skill works as follows: If you die, you revive with 100% HP and MP for 25 seconds of invincibility. During this time you can spam Gungnir. If you don't kill 20 monsters or attack a boss 20 times before the end of the duration, you die. Pretty cool skill imo. I really like the new Dark Knights. I would consider making one now.
2013-05-28, 09:03 PM
Tash Wrote:Paladins are finally what they should be: bizarre bishop-warrior hybrids with elemental attacks. I still would have preferred a "Red Mage" type of deal
2013-05-28, 09:04 PM
Bribery Wrote:Yep. Here's what it says with Google Translate:
2013-05-28, 09:05 PM
[MENTION=7678]ShinkuDragon[/MENTION];
seems like there's no more Dark Force/Reincarnation - Reinforce Beholder's healing seems unreliable to me, it's every 24 seconds. I'd rather have a smaller amount healed more frequently. Better than nothing, but we still have our drain anyway. We can spam Gungnir when Sacrifice is up as well.
2013-05-28, 09:35 PM
Kashimiya Wrote:[MENTION=7678]ShinkuDragon[/MENTION]; After reading max's blog, it seems our biggest trouble is... We swing in every direction spamming gungnir can be 30 seconds out of 130 (giving holder time to cast the 30 attk buff), having the zerk bonus, we cant use beholder during this, so no revenge or domination If we want to spam gungnir, we'd have toget to zero hp, free beholder (no healing) and then stand on the boss so that when our invulnerability runs out, we take touch and re-die, using hexheal once every 100 secs is probably possible, but due to judgement's heal we can't do this, if we were to somehow not add a single point to judgement, we'd lose the crit chance and damage it provides, theres the crossover chsin skill thinguie too... So i guess the revive skill is just for true ohko attacks, and 1/1, after which we'd suicide and manually use a potion. That last part i actually like, depending of how good of an increase gungir is over the next best attack spam at full health, it'd mean the damage charts would be deceptive
2013-05-28, 09:42 PM
The stuff Orange Mushroom has posted on his blog is making me feel a little better about this update now.
I got the Status Resistance I wanted. I got the DoT damage increases I wanted (Elemental Amplification affecting DoT is HUGE). I'm content for the most part. *still waiting for him to post 4th job* |
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