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Can't Watch the KMS Summer surprise Livestream? Watch it here!
I CANNOT WAIT BECAUSE YOU GUYS KEEP SAYING ALL THESE THINGSSS
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Here is what I think about some of these changes

 Spoiler

Now since its most likely that this is not everything that's being prepared for the update and other changes will be added from here to the months until winter, heres a small list of some changes I wish they'd add:

 Spoiler

Edit: wtp is up with that Hero using Brandish in that clip ? Rolleyes
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It looks like the F/P is using a revamped Ifrit made purely of flames instead of lava rocks. And something seems off with the paladin's attack. It looks like charged blow, but it seems really slow to cast and has an extra animation at the start, unless that's a buff or something. And did it use flash jump at the end? I wonder if that was a mistake or they're giving us more mobility.
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Now that I think about it. If that V thing really is supposed to mean that we're getting fifth job, then I REALLY hope they finally take out the mastery book system. At the very least they could make mystery mastery books allow us to pick from a list of books that our jobs can use like the Special MMBs.
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I think the biggest problem with our current profession system is the recipes, 90% of the 'good' recipes are literally impossible to get, it's like they put them there to tease us. Also the random failure at lv10, you mean to tell me that after I waste my time and money to gather all the ingredients for xxx just to have it fail on me? Wtp.
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byakugan Wrote:- Character sprites revamp: Definitely why not? It's the only thing about the game thats never been changed in 10 years.

- All areas to become party play and all bosses to become LHC-like: More maps become usefull, less crowding, more partying = sharing, what Nexon wishes us to do. I just dont see a downside to this.

- Voices for ALL jobs... I like them :3

- Wouldn't they need to update all the equips to fit a new base? I'd rather they focus on releasing new content instead of updating thousands of items.

- Things like freeze and stun don't work on bosses, so that wouldn't really work. I'd really just like to see regular mobs get hp and defense boosts (and scale exp and drop rates to match) so it takes more than 1-2 hits to kill something 10 levels above you. I find DoT and status-inflicting skills don't really have a purpose for regular training anymore because everything can be killed so fast. They just need to find a middle ground between regular mobs and LHC mobs and I'll be happy.

- Dear god no
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The F/P, I/L, and Bishop videos looked like they were just using their ultimates. :/ Genesis didn't even really look all that different to me.
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Arcana27961 Wrote:The F/P, I/L, and Bishop videos looked like they were just using their ultimates. :/ Genesis didn't even really look all that different to me.

I'm thinking they didn't actually showcase that many new skills. They probably don't even have them all fully designed yet.
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You cant really judge the explorer revamp till we see all the skills in KMST. Smile
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I agree with Harms. Although we all really want to know what the hell is happening to this game, it is extremely hard to speculate and pass judgement when we know basically nothing of substantial value.

I wonder if they will ever make accuracy a useful stat again...
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ShinkuDragon Wrote:feel like nerfing your damage too? o.o

I know Drk's are way weaker but I dont care that much really.
I'd cap anyway still if I transferd all my equips over anyway.
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CrazyForDex Wrote:I wonder if they will ever make accuracy a useful stat again...

Maybe if they did something like make Accuracy add Critical Rate or Max Critical Damage (basing this on the idea of having a better aim means you're more likely to hit the target's weak spot).

Hit/Miss doesn't seem to work well for Maple IMO.
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PeePeeAyeDeeKay Wrote:Maybe if they did something like make Accuracy add Critical Rate or Max Critical Damage (basing this on the idea of having a better aim means you're more likely to hit the target's weak spot).

Hit/Miss doesn't seem to work well for Maple IMO.

And suddenly my bowmaster and WA's character cards would be useful. I am very ok with this idea.

I'd prefer it to give crit damage over just %crit because archers already have high base crit, so more %crit seems redundant for us.
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I hate these kind of "announcements," basically, they've just made an announcement for an upcoming announcement (+ a few teasers).
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CrazyForDex Wrote:And suddenly my bowmaster and WA's character cards would be useful. I am very ok with this idea.

I'd prefer it to give crit damage over just %crit because archers already have high base crit, so more %crit seems redundant for us.

I would really like for them to revisit accuracy as well and the whole miss system in general. The way "melee" classes like DS/Kaiser/DB/etc get much better survivability (especially status resist) than the ranged classes while still doing tons of damage (often superior to ranged weapon classes) is really unfair. I'd like to see all classes get miss chances which can be mitigated by accuracy. My 9k weapon acc is just silly...

Dat 8% acc BM/WA card Stunned
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Chilly Wrote:I hate these kind of "announcements," basically, they've just made an announcement for an upcoming announcement (+ a few teasers).

Indeed. Hype and more hype. *yawn*
Wake me up when there are actual KMST patches to get excited or disgusted about.
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Chilly Wrote:I hate these kind of "announcements," basically, they've just made an announcement for an upcoming announcement (+ a few teasers).
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On a serious note, I'm looking forward to these changes; they seem to be promising but I'm not getting my hopes up.

It'd be nice if there was some actual details though. ._.
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I honestly don't want character revamps....to the level of not knowing my own character...
It's like buccaneer revamp all over again.
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Roar I'm the disappointment monster, here to feast on your hopes and dreams. Seriously if it wasn't for nexon I'd be waiting at the movie theater for two hours, and those dreams are stained with popcorn
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Takebacker Wrote:Special changes to DB and CS specifically doesn't sound particularly good...not sure what to make of the rest of this but ok.

Assuming my guess of advancing to any 3rd/4th/5th class within your "type", or the potentially screwed up possibility of being able to perform "cross-type" advancements (totally not seeing how this could work, but there's a possibility that someone out there could pull it off), is right, then while the "special adventurers" are stronger than the others, they'd probably be locked into their usual job advancement line; they can't advance into any other class, and no other class can advance into the advanced classes in their line.

Once again, I'm kinda hoping they won't actually do this, but if they can actually pull something like this off with no problems cropping up, why not?

TrollHunter Wrote:"The undying Dark Knight"

How has no one pointed out how hilarious this quote is?

I know that there were at least two other people who made comments along the line, but I'm just quoting this one.

Has the possibility of those quotes referring to the classes post-revamp ever occurred to you?

PeePeeAyeDeeKay Wrote:Maybe if they did something like make Accuracy add Critical Rate or Max Critical Damage (basing this on the idea of having a better aim means you're more likely to hit the target's weak spot).

Hit/Miss doesn't seem to work well for Maple IMO.

If Hit/Miss wouldn't work, how about Critical/Good/Shallow/Graze/Miss? i.e. attacks have varying levels of effectiveness (simply multipliers on damage; Critical can remain as is, a Good hit would be x1, Shallow x0.5, Graze x0.25), with accuracy boosting your chances of hitting for more damage and lowering the chances of you doing less. Kind of a bad idea I guess, since it makes damage really really random.
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