KMST 1.2.477 Skill Changes & Fairy Academy
#61
Loving that new FA animation , and the new summon looks pretty cool too! Not too crazy about the Silent Rampage nerf but that skill was pretty OP and did deserve it, plus that new Extended Magazine buff seems to make up for it a bit. Overall, the changes to my favorite class seem pretty nice and I'm looking forward to the time this patch hits GMS! Biggrin
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#62
Arrol Wrote:Really? Damn and I just got a Decent SE glove. Now what?

Anyways, here's a better BaM video.
http://www.insoya.com/bbs/zboard.php?id=ucc&no=43710

kaiser still too strong!

and the DSE glove still raises your damage, 15% max crit is nothing to laugh at.
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#63
Razmos Wrote:If you are going to revamp a class, make sure it's one that needs it, like Buccs.

We can only dream Frown
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#64
Unexpected revamps, interesting. I wonder why the sudden Battle Mage change. I'm surprised they didn't try and make a new class out of it or something.

I wonder what classes they will change next.
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#65
Well, I know one of my guildies is going to QQ very hard today.

Dat Aran Combo Critical buff. Wow, what's the point of the passive critical boost now?

Liking the new Wild Hunter animation changes.
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#66
Darkfaith Wrote:I must say that im very curious to see what they are going to do with the Crimsonwood Citadel. As much as i remember Girasol said that we wont get it so i want to see how they will work this up

"It's a level 70-100 area which nobody uses anymore, with like 20 maps from which only 5 at most are trainable and with a party quest that nobody bothers to try anymore because getting 2 chars of every job branch to complete it is too much of a pain for the lowly reward of a pendant that can't be potted nor chaosed... BUT HEY! its the remains of a glorious age so pineapple you Nexon don't you dare touch it."

Well now that K-Nexon has expanded it and CWK seems to be complete (BGMs and all) please do yourselves a favor everyone, move on. There's a thousand % more chance of this expanding into something greater than there is of GMS' CWK to shine again.

PD: Gotta give it to Proxe though, those BMG are what? 4 or 3 years old yet they stay among the best ever made for the game.
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#67
tecul1 Wrote:I'm excite for aran changes :]

And dat range increase on Illusion. Hallelujah!

Also, can anyone tell me what happened to Soul Seeker?

Besides what iAmFear pointed out, I think it also ignores DR now, judging from the Google Translate patch notes.

"3rd skill

- Soul Seeker: The regeneration probability and attack speed, and adjust the maximum number of times have been set. In addition,

********************The damage caused by the reflection of enemy attack has been changed so that it can be used even jump.

********************Has been changed to avoid.

"

http://www.southperry.net/showthread.php...ost1135424
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#68
Wow... that new 170 Wild Hunter hyper.

Stop making me want to level mine
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#69
I don't think my little brother will be playing BaMs anymore. I didn't see the need.
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#70
Finally someone at the korean nexon headquarters realized how pointless stinkbomb shot was
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#71
Sorien Wrote:Loving that new FA animation , and the new summon looks pretty cool too! Not too crazy about the Silent Rampage nerf but that skill was pretty OP and did deserve it, plus that new Extended Magazine buff seems to make up for it a bit. Overall, the changes to my favorite class seem pretty nice and I'm looking forward to the time this patch hits GMS! Biggrin

What nerf? -10% total damage (but you get it back in another skill) and -10% FA rate with 100% uptime? That's a buff, boyo.
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#72
MORE EVAN BUFFS
YAYYYYY
FINALLY ILLUSION HAS MORE VERTICAL RANGE
-cries of happiness
I love my Evan dearly and this makes me so happy c:
Evans got another boost.
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#73
FangelXIII Wrote:Huh..that's really weird then. Maybe it's like one of those fake-bosses we used to get? But...that seems like way too much exp for a fake boss.

Nexon loves releasing duplicate monsters and bosses for some odd reason.
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#74
[Image: link-management-ui.png?w=595]
Quote:In order to make Link Skills more convenient, everyone first job or higher has received the beginner skill Link Management. Using this skill will let you see all your Link Skills to quickly move them through your account. They have also added a limit of 12 Link Skills per character (meaning that is the maximum you can have at one time).
I'm dreaming. I must be dreaming.
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#75
Razmos Wrote:[Image: link-management-ui.png?w=595]

I'm dreaming. I must be dreaming.

[video=youtube;J9gKyRmic20]http://www.youtube.com/watch?v=J9gKyRmic20[/video]

On a more serious note, it does look very nice indeed. Now give us a character change button so we don't have to relog every single time.
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#76
EternalRain Wrote:Besides what iAmFear pointed out, I think it also ignores DR now, judging from the Google Translate patch notes.

"3rd skill

- Soul Seeker: The regeneration probability and attack speed, and adjust the maximum number of times have been set. In addition,

********************The damage caused by the reflection of enemy attack has been changed so that it can be used even jump.

********************Has been changed to avoid.

"

http://www.southperry.net/showthread.php...ost1135424

Glitter

Hopefully that's what it means.
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#77
Razmos Wrote:[Image: link-management-ui.png?w=595]

I'm dreaming. I must be dreaming.

I want to be annoyed about the 12 link skills per character limit, but I don't think I should be... maybe if I decided to make all 5 Cygnus Knights for the status resistance I would be but argh

Link skill UI is an awesome feature though.
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#78
Mazz Wrote:I want to be annoyed about the 12 link skills per character limit, but I don't think I should be... maybe if I decided to make all 5 Cygnus Knights for the status resistance I would be but argh

Link skill UI is an awesome feature though.

Well, I'll be annoyed for you. I've finished 4/5 CK so far and I don't move my Link Skills around (other than Mercedes') so this feature's addition is subtraction for me. I guess Hayato, JETT, Kaiser and Cannoneer are on the chopping block.
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#79
Would all 5 Cygnus Nights count as 5 separate link skills or just 1 link skill that goes up to level 5/10?
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#80
Wow auto riding skill? That sounds awesome and I really hope they expand it to the rest of the maple world. Totally replaces the need for a tele rock (as if there even was one before except for that of convinence's sake).
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