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LUK or HP?
#1
So soon my Kanna will be reaching 999 base INT, meaning i'll have leftover points.
my question: would these points be better spent in LUK or HP? How much HP does it give when putting stat points into it?

Keeping in mind that Kanna gains Magic Attack based on higher HP, also i'm squishy as fuc'k.

Do you think putting points into HP is worth it? or would LUK be better (I can't remember how much LUK affects my range)
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#2
Secondary stat is like half as effective as main stat for range.

I pumped HP, personally. I'll continue to do so past 200 as well. It's just overall more helpful in the long run.
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#3
Based on that info, HP seems to be way better for Kanna.
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#4
Hmm, HP definitely seems to be the way to go then. No other classes get to put points into magic attack after all haha
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#5
The beginner skill for Kanna increase damage based on HP IIRC. The Hayato counterpart is for WDEF.

Hadriel
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#6
hadriel Wrote:The beginner skill for Kanna increase damage based on HP IIRC. The Hayato counterpart is for WDEF.

Hadriel

How much w.def = 1 att for hayato? Seems silly when w.def is so easy to get even though it has a cap.
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#7
Takebacker Wrote:How much w.def = 1 att for hayato? Seems silly when w.def is so easy to get even though it has a cap.

iirc they gained 0.5% total damage for each 100 w.def, capping at 49.5% at 9999 w.def
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#8
ShinkuDragon Wrote:iirc they gained 0.5% total damage for each 100 w.def, capping at 49.5% at 9999 w.def

Oh wow crazy, didn't know it was total damage.
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#9
Takebacker Wrote:Oh wow crazy, didn't know it was total damage.

they have way too much TD though, i think it stacks additively with %boss, so boss isn't as effective as it could be. and hyperless, their damage is pretty meh for bossing, so yeah :X
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#10
The only problem i have with putting up HP instead of secondary stat is that if nexon decides to change the base stat cap you're going to have to AP reset those points out
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#11
ShinkuDragon Wrote:they have way too much TD though, i think it stacks additively with %boss, so boss isn't as effective as it could be. and hyperless, their damage is pretty meh for bossing, so yeah :X

Total damage isn't terrible though. It gives you more power to sacrifice those lines for something else so you aren't hindered by cap as much.

A hayato isn't going to hit cap though. Lol.

HeroDDC Wrote:The only problem i have with putting up HP instead of secondary stat is that if nexon decides to change the base stat cap you're going to have to AP reset those points out

If they were going to do that, it should have been in unlimited. Letting people go past 200 and giving them AP and then raising stat cap after the fact is a MASSIVE d'ick move especially since they don't let you reset out of HP/MP.
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#12
Takebacker Wrote:If they were going to do that, it should have been in unlimited. Letting people go past 200 and giving them AP and then raising stat cap after the fact is a MASSIVE d'ick move especially since they don't let you reset out of HP/MP.

Yea it should have been but people in kms have over 100 AP now because of leveling past 200, a very small amount but still there. I still think they'll raise it Rolleyes Or introduce secondary stats being useful for something eventually or something
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