2008-12-19, 09:16 PM
if i was a brawler(gunslinger instead) i'd go Drain path, leave Blast in the wind.
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2008-12-19, 09:16 PM
if i was a brawler(gunslinger instead) i'd go Drain path, leave Blast in the wind.
2008-12-19, 11:03 PM
Right so, if i maxed drain/blast and left shockwave at 21, after i maxed everything needed for a boss what would i use as a single target string at a boss when not transformed?
Would i spam drain when not transformed or would barrage/DU/DS out damage it?
2008-12-19, 11:09 PM
Why is Energy Blast favored over Shockwave? Blast is replaced, Shockwave isn't. It's your only mob attack while Super Transformed. I don't see why everyone is suggesting to leave it at 21 over Blast.
2008-12-19, 11:12 PM
It's that transform in general while in third job sucks. It's pointless going into it because you take a ton more damage, dish out a lot less depending on the map/points in failwave, and sometimes it's impossible to even use shockwave because some high level spots are not very flat. The cooldown is also horrendous.
Once in fourth, ST will only be used to boss. Orb, DS, barrage, etc etc match up to STs damage output well enough and the benefits are much better.
2008-12-19, 11:23 PM
On a boss, Drain very nearly outdamages Barrage > DU. In practice, I'd just spam Drain; much more usable in chaotic situations, and easier on the healer/yourself.
2008-12-19, 11:59 PM
Takebacker Wrote:It's that transform in general while in third job sucks. It's pointless going into it because you take a ton more damage, dish out a lot less depending on the map/points in failwave, and sometimes it's impossible to even use shockwave because some high level spots are not very flat. The cooldown is also horrendous. And where does Blast fit into all this? At least Shockwave has some use while I don't see any use for Blast in 4th.
2008-12-20, 12:09 AM
How often does a Buccaneer have a full energy bar during training and at bosses? If it's most to all of the time, I can see why Transform wouldn't be used much.
2008-12-20, 12:25 AM
Depending on how many hits over time you can dish out in the particular map, it seems to only take around 10-30 seconds with maxed Charge. So you have full energy ~60-90% of the time during training. Perhaps less at bosses.
Blast is one of the most usable and versatile attack skills in a 3rd job Marauder's arsenal. Same cannot be said for Shockwave.
2008-12-20, 12:52 AM
Bribery Wrote:And where does Blast fit into all this? At least Shockwave has some use while I don't see any use for Blast in 4th. Blast would be extremely useful until you have a very high (probably near maxed) level orb, which won't be until at least 150+. O_o
2008-12-20, 12:54 AM
Takebacker Wrote:Blast would be extremely useful until you have a very high (probably near maxed) level orb, which won't be until at least 150+. O_o And why would Blast be used over Dragon Strike?
2008-12-20, 12:55 AM
Crazy ST-less 4th job build theory - rough outline
120-130: max Dragon Strike 130-140: max Energy Orb 140-150: max Barrage whee
2008-12-20, 12:56 AM
Russt Wrote:Crazy ST-less and wind booster-less 4th job build theory - rough outline Fixed. Whee.
2008-12-20, 01:01 AM
Russt Wrote:Oh. Forgot about that ![]() Better rough outline: 11 Wind booster -> 11 barrage -> max DS -> Max orb -> Max barrage -> ??? -> Profit!
2008-12-20, 03:56 AM
(This post was last modified: 2008-12-20, 04:02 AM by TLeviathan.)
Dusk Wrote:How often does a Buccaneer have a full energy bar during training and at bosses? If it's most to all of the time, I can see why Transform wouldn't be used much. If you're going to stun+barrage train (which I am currently doing), energy charge fills up moderately fast, though you'll probably be charged less than half the time. Now that my dragon strike is a decent level (lv13 at 128), I actually use it in training. With D.Strike, the bar will go up a lot faster, leaving me in charge 60-70% of the time. Bribery Wrote:And where does Blast fit into all this? At least Shockwave has some use while I don't see any use for Blast in 4th. Backspin + Blast is a very good combo for clearing skeles or a peak map. Many people don't even get dragon strike right after wind booster, so Backspin + Blast will be the main mob combo until 150+ for some. For me, even though I'm doing D.Strike right after speed infusion, I still use Blast regularly. If you're not using BSB between D.Strike's (the mob is greater than 3), E.Blast works great. It's very fast and still potent. I also use E.Blast after Barrage, if it leaves the enemy with a small amount of hp and a 2nd or 3rd is nearby. I don't even have Trans key'd at the moment, and won't touch super trans until mid 130s. When I use S.Trans, it will be at bosses, not for training. Shockwave also has a nasty range, which limits its use at skeles, if you were so inclined to use it at all.
2008-12-20, 11:55 AM
:S so many different opinions... I think I'll end up doing 11 drain, 21 blast and 21 shockwave and when I have that I'll pick what I like the best out of them and max 2 XD
2008-12-20, 01:22 PM
Ugh im a lvl 75 outlaw 834-1480 with the 20att hat and no att pot
getting to lower ascent is fruitless case i lose all my current exp just getting there. The sniping spot at crossroads gets me maybe 12% an hour maybe 15 not to sure What am asking is is this it till newties? Are squids better exp? I have no clue where to grind, and do say look at the training guide.
2008-12-20, 01:24 PM
Bribery Wrote:And why would Blast be used over Dragon Strike? Forgot this question. >_< Leviathan kinda already summed it up though, but you can do dragon strike -> blast you know. :f6:
2008-12-20, 03:01 PM
Russt Wrote:Crazy ST-less 4th job build theory - rough outline Heh... but I don't see why you'd max Energy Orb so early. Sure, it's a very fun skill that can do what? 900% damage on the first monster at max? Although it doesn't require any HP or MP to use, I'd rather go with: 120: DS, Barrage, WB 121: TL, +2 WB 122: WB 123: WB 124: +2 WB, +1 DS 125: +2 DS, +1 Barrage OR +3 DS 126: '' and so on until DS is at either 21 or maxed, then work on Barrage, then Energy Orb, if you're not going to go with S. Transform.
2008-12-20, 03:33 PM
ShiKage Wrote:Heh... but I don't see why you'd max Energy Orb so early. Sure, it's a very fun skill that can do what? 900% damage on the first monster at max? Although it doesn't require any HP or MP to use, I'd rather go with: 900% damage for such a fast attack (or fast compared to other skills lol) is pretty good filler for bosses in energized form. Replaces DS in a barrage/DS chain easily, and i can't find any reason why the skill books would be extremely hard to get/expensive since every other brawler goes transform route to leave orb in the dust. Plus, it looks badass. |
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