v.132 - Hyper Evolution Update Notes
ShinkuDragon Wrote:lucky ass, it doesn't affect my thirst nor epic hero Sad

I timed it 5-6 times (and had friends do so as well) and it seemed like it was lasting slightly longer than it should, I have ~49% buff duration and it wasn't quite lasting 15 seconds though. It averaged around 13 seconds or so, I'll time it some more tomorrow when the game is up. It might just be that I'm lagging but I /think/ buff duration is affecting it at least.
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SaptaZapta Wrote:It definitely affects regular attack.
Will test Shout when servers come back up.

Well that's kind of silly but you got me haha
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I feel like they changed something with Cygnus.
I'm 100% certain I made her heal well over 35 times before 9:59, but she just kept healing, and healing, and healing... Tongue
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freaking bkb has insane vert range I love it
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ShinkuDragon Wrote:epic adventure stacks with itself, this is funny, me+bomber party get +100k top range.

All similar classes can stack buffs, adventurers just happen to number a far more larger population, so you can stack 6 fairly easily for a 60% damage buff <3. This been the case since Lums, mercs, and phantoms had hypers, I already stacked them all the time. They finally fixed the damage cap issue and fixed the damage cap on potential itself too though.

Mazz Wrote:Buff duration affects my Asura! I love this patch.
Sadly doesn't work on hidden blade though, I wanted it to keep up with my FC =/. I didn't realize it worked on asura though, I suppose I never timed it.
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Oh man epic adventure and everything stacks? That is insanity this patch was soooooooo worth the wait
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JoeTang Wrote:I take it that when you say it has no cast time, you can cast it while attacking and it doesn't interrupt you at all?

Ah, I don't know about that, never thought to test it out. I do know that my character doesn't make that "stand"ing animation when I use it though, unlike Shadower Instinct, where the cast time is super short but still relevant.
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Takebacker Wrote:Oh man epic adventure and everything stacks? That is insanity this patch was soooooooo worth the wait

Adventurer buff stacks with themselves, legendary classes stacks only with themselves, same thing for resistance, so classes like Nova miss out entirely on that. Oh, make sure you know that if you have 2 of the exactly same class casting it, it will just rebuff itself, lets say Cannoneer + Cannoneer.
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Mazz Wrote:I timed it 5-6 times (and had friends do so as well) and it seemed like it was lasting slightly longer than it should, I have ~49% buff duration and it wasn't quite lasting 15 seconds though. It averaged around 13 seconds or so, I'll time it some more tomorrow when the game is up. It might just be that I'm lagging but I /think/ buff duration is affecting it at least.

my skills were lasting a few seconds longer(two or three), so if i had to guess i'd say that it's probably just server lag. i have 39% buff duration, so if epic adventurer/thirst got increased it would be fairly obvious.
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Reddish Wrote:I feel like they changed something with Cygnus.
I'm 100% certain I made her heal well over 35 times before 9:59, but she just kept healing, and healing, and healing... Tongue

seconding because I was in there the entire time u_u
you said it was 57 heals and then I hugged her at 0:03 and died heueheuhue
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"Kanna's link skill 'Elemental Blessing' raises to Lv.2 when she reaches Lv.120 instead of Lv.100."

And people laughed at me when I went ahead and got my Kanna to 120!
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JoeTang Wrote:I take it that when you say it has no cast time, you can cast it while attacking and it doesn't interrupt you at all?

Double tag, but yes, you can cast it while attacking, just confirmed it.
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Nexon Wrote:Kanna's link skill 'Elemental Blessing' raises to Lv.2 when she reaches Lv.120 instead of Lv.100.


LOLOLOL

Nexon Wrote:Lv.150 Japanese Myth set equip recipes have been added to Mori Ranmaru's drops (normal and hard modes).

So much want (in JMS)...
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Wind of Frey has an awesome vertical range. Moving Hurricane also got its level switched with Split Hurricane, so it's now a level 155 requirement. Oh man, does it ever feel so good.

Pap also drops tradeable pots (Power Elixirs) again, so other bosses should also drop it too.
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Shadow Meld buff was ninja'ed in with this update.

The Gauntlet is pretty fun, but then again I do love me some jump quests.
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Aggravate Wrote:Pap also drops tradeable pots (Power Elixirs) again, so other bosses should also drop it too.

Should we be giving all our glory to the Giga(hypno)toad again?
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Is anyone having trouble connecting through GameLauncher? I've done it at least 5 times now and after 5 minutes, it kicks me to the "You have been disconnected" pop-up.
I prefer not to use the website unless I really have to.
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Rinax Wrote:Is anyone having trouble connecting through GameLauncher? I've done it at least 5 times now and after 5 minutes, it kicks me to the "You have been disconnected" pop-up.
I prefer not to use the website unless I really have to.

It does this to my laptop maybe once every 5 or so logins, just one "You have been disconnected from..." on my aged desktop, I run into the problem you do, it will take 5 or 6 launches before I actually get to the login screen.
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Chilly Wrote:Should we be giving all our glory to the Giga(hypno)toad again?

I would assume so. Smile
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In regards to the massive item drops in Evo World. Don't waste your time on using Item Drop Cores, they won't do anything. This is just from my experience in kMS, so it doesn't really reflect what's going on here, but, in kMS, usually, nothing but cores and coins drop unless you specifically add a drop core, but what I'm guessing is happening here is that they've made it so everything that could possibly drop does. It's sort of like quest items, they always drop, it's just that you can't see them until you have the quest active, except now you can see everything. So, since everything's already visible and lootable, cores that cause a certain item to drop will just be wasted until they fix it.
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