v.132 - Hyper Evolution Update Notes
#81
Something odd I noticed in http://maplestory.nexon.net/news/updates...onofchoice

Quote:Captain: Falcon Eye
Did someone run their Korean through Google Translate? You said we were called Corsairs!
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#82
Razmos Wrote:In KMS the ones that you get for reaching 4th job during the event had Epic on reveal potential.

Blah. I have so many epic pot scrolls that it isnt worth all the effort needed to get one. Unique or gtfo Nexon.

Did they forget to add the 15% status resistance for spirit link to the patch notes or did I miss it while scanning? I hope they remembered to give it to us (same thing for UI doing to 4 hits).
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#83
Wild Hunter: Wild Heron

Phew, almost misread that one, didn't I?

Anyways.
Raven Storm (3rd job): At Master Level: Number of attacks increased from 4 to 5, Fury cost reduced from 25 to 10, HP absorption decreased from 40% to 23%

At Master Level: Number of attacks increased from 4 to 5, Fury cost reduced from 25 to 10, HP absorption decreased from 40% to 23%

HP absorption decreased from 40% to 23%

HP absorption

decreased

23%

y u do this nexon.
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#84
This new item is mentioned as added as part of the "Monster Park Extreme" feature.

Update Notes Wrote:- Extreme Green Potion: Increases Weapon speed for 30 minutes

Can this be taken out of the park and stockpiled? (Yeah, thinking of an alternative to circulating for that elusive weapon speed IA)
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#85
Quote:Kanna's link skill 'Elemental Blessing' raises to Lv.2 when she reaches Lv.120 instead of Lv.100.

I'm surprised everyone is annoyed about this. I got my Kanna to 120 because I knew Nexon would do something like this.
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#86
Wow, they actually typed out the nerfs to the Tempest classes. I remember they conveniently "forgot" about that for Phantom during Tempest.

Huh, guess the Star Maker medal will be unavailable forever now.

Woo! They did change Normal Zakum, Hilla, and Von Leon in this patch.

Guess that new Gauntlet medal is permanent? Damn, that is nice.

What. Jewel Crafting is an event? There's a couple nice events mixed in there.
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#87
I'm happy Root Abyss gear will be available via CS event next week. Hope it's popular in my server, need a hat and dual bow gun.
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#88
Update notes Wrote:Luminous
Reflection (4th job): Range increased

Yeah, because it wasn't quite a full-map attack yet...
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#89
It's a great day to make a new character holy sh'it.
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#90
I sure hope we're getting a free character slot expansion, and it's just omitted from the patch notes.

KMS got two during the course of these updates (one automatic, and another from a Hot Time).
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#91
Just a clarification: You still can't enter HT alone, can you? (For someone who has absolutely no clue about HT...)

Zakum has hardly changed... you still can go in alone, but you don't need an expedition for it anymore after this patch... right?

Now I can solo Hilla and VL! YES CARD TIME!

Hadriel
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#92
CrazyForDex Wrote:Blah. I have so many epic pot scrolls that it isnt worth all the effort needed to get one. Unique or gtfo Nexon.

Did they forget to add the 15% status resistance for spirit link to the patch notes or did I miss it while scanning? I hope they remembered to give it to us (same thing for UI doing to 4 hits).
LF>free unique pot scroll from hot time!

You missed it; it's in there with the UI changes. They translated it as something funky iirc.
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#93
hadriel Wrote:Just a clarification: You still can't enter HT alone, can you? (For someone who has absolutely no clue about HT...)

Zakum has hardly changed... you still can go in alone, but you don't need an expedition for it anymore after this patch... right?

Now I can solo Hilla and VL! YES CARD TIME!

Hadriel

Before this patch I was able to enter solo, both HT and CHT.
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#94
If you guys are wondering about the Additional Potential changes, well, I'll try and give you my best summary:

1. At Unique and Legendary, some % stats, like % stats, damage, attack, magic attack, are comparable to actual potentials, so like they're 9% at Unique, and 12% at Legendary for 3rd Tier items.
2. They restricted some stats to armor only, these were stats that were available to everything before, so there's no change in cubing armors, but there's less crap when cubing weapons.
3. Some minor stats, like just + stats, were raised to as much as two times their old values. Accuracy, Avoid, etc.
4. Some level requirements on additional potential stats were lowered.

It's kinda more complicated than that, but, that's generally what happened.
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#95
iAmFear Wrote:If you guys are wondering about the Additional Potential changes, well, I'll try and give you my best summary:

1. At Unique and Legendary, some % stats, like % stats, damage, attack, magic attack, are comparable to actual potentials, so like they're 9% at Unique, and 12% at Legendary for 3rd Tier items.
2. They restricted some stats to armor only, these were stats that were available to everything before, so there's no change in cubing armors, but there's less crap when cubing weapons.
3. Some minor stats, like just + stats, were raised to as much as two times their old values. Accuracy, Avoid, etc.
4. Some level requirements on additional potential stats were lowered.

It's kinda more complicated than that, but, that's generally what happened.

Do you remember if %boss damage was effected? Informative anyways, thank you.
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#96
fodjgngf Wrote:Before this patch I was able to enter solo, both HT and CHT.

That's because there was a Sengoku event.
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#97
Terry Wrote:That's because there was a Sengoku event.

Which is still running currently even after this patch.
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#98
iAmFear Wrote:If you guys are wondering about the Additional Potential changes, well, I'll try and give you my best summary:

1. At Unique and Legendary, some % stats, like % stats, damage, attack, magic attack, are comparable to actual potentials, so like they're 9% at Unique, and 12% at Legendary for 3rd Tier items.
2. They restricted some stats to armor only, these were stats that were available to everything before, so there's no change in cubing armors, but there's less crap when cubing weapons.
3. Some minor stats, like just + stats, were raised to as much as two times their old values. Accuracy, Avoid, etc.
4. Some level requirements on additional potential stats were lowered.

It's kinda more complicated than that, but, that's generally what happened.

Are you telling me the max potential on a item is 12%x6 now?(without nebs) ._.
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#99
DavyJonesx Wrote:Are you telling me the max potential on a item is 12%x6 now?(without nebs) ._.

by the time you get anything close to that....
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So this means gms actually got the KMS version of luminous, ab and kaiser? If so, I sure as hell hope that comes to ems.
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