v.132 - Hyper Evolution Update Highlights
#41
Jedward Wrote:That's... a lot.

Good job, Nexon. Don't pineapple this up.

But most of the time they do....unless you're not including the USC and such. Confused
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#42
inb4 a lot of hypers do "pseudo-damage" and take forever to get fixed.
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#43
LiquidSwing Wrote:No hayato/kanna hypers?

Im mad.

Kanna and Hayato literally just fucking came out and you're already whining for Hypers? Seriously?
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#44
i'm still waiting for them to fix the memories buff, mine doesnt let me break cap
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#45
OhBaby Wrote:i'm still waiting for them to fix the memories buff, mine doesnt let me break cap

Waited ages for that, and Nexon refuses to stick that into their bug list. I even reported it too, I'm not the only guy that reported it.
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#46
ultimax21 Wrote:Waited ages for that, and Nexon refuses to stick that into their bug list. I even reported it too, I'm not the only guy that reported it.

The damage buff at least works. Once all classes have hypers it will be fixed much quicker, if it isn't fixed with the patch itself which is what i would expect.
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#47
Green4Ever Wrote:Kanna and Hayato literally just pineappleing came out and you're already whining for Hypers? Seriously?

Is this supposed to be ironic or something?

Hayato and Kanna have existed as content for much longer than Hyper Skills have even been a thing, even longer than some of the first classes to get Hyper Skills, so I don't think it's out of line to want hyper skills for them.

And with all due respect (of which there is very little, none, even) you, not just you you, but the lot of you, do not get to deny anyone else the right to whine about the lack of hyper skills when you've subjected the rest of us to that crap for far too long already.
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#48
LiquidSwing Wrote:No hayato/kanna hypers?

Im mad.

A nice thought, but they'll probably have to hit JMS before they see the light of day here. Seems that none of the "region exclusive" jobs will be receiving any hypers for now.

Quote:Kanna and Hayato literally just pineappleing came out and you're already whining for Hypers? Seriously?

Why the animosity? The guy is simply unhappy that he wasn't able to see content to two of his favorite (I'm assuming) classes get released like all the other classes were able to have. And they've been out quite long enough to see development on said content. It's not a terrible opinion. I personally feel like JMS will see them (The hypers for Hayato and Kanna) before GMS does, though.
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#49
Green4Ever Wrote:Kanna and Hayato literally just pineappleing came out and you're already whining for Hypers? Seriously?

Luminous, Kaiser and Angelic Buster had all also just came out when they got their Hyper Skills.
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#50
Exams are over and now I have something to look forward to. Heart
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#51
Green4Ever Wrote:Kanna and Hayato literally just pineappleing came out and you're already whining for Hypers? Seriously?

As others have said, hayato and kanna have been out as long as Jett (6+ months), so I assume that they had adequate time to design some for them.

It also seems really, really, really dumb to me that they would give literally all other classes their hyper skills except the two newest classes they just released. I do not think that makes sense, and I think you feel the same way.

All the people that main kanna or hayato(hayato for me) are now left out in the cold while the rest of the family is inside opening and playing with their Christmas presents.
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#52
Yorckie Wrote:
 Hyper Evolution?
Haven't been this excited for a patch since so long! Shine

Wow, I was searching up the exact same video and about to post it. Good thing I read threads beforehand. Rolleyes

Hmm, wonder how they'll explain the lack of Hypers for Jetts, Hayatos, and Kannas. I was personally anticipating a surprise, but alas...

Yes! Evolving World and Dimensional Invade, that'll keep me occupied for quite some time.

Don't see anything about normal mode Zakum (without glitching), Hilla, and Von Leon no longer requiring a full party. Also don't see the Jewel Craft system.
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#53
ChronosXIII Wrote:Don't see anything about normal mode Zakum (without glitching), Hilla, and Von Leon no longer requiring a full party. Also don't see the Jewel Craft system.
I don't think those are significant enough to count as highlights, much like the Paladin buffs that Korea got with this patch.

We'll probably get them on the patch notes.

EDIT: Wait, last time I did Zakum I just walked in with a party of two. Was that a temporary thing?
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#54
Tash Wrote:I don't think those are significant enough to count as highlights, much like the Paladin buffs that Korea got with this patch.

We'll probably get them on the patch notes.

EDIT: Wait, last time I did Zakum I just walked in with a party of two. Was that a temporary thing?

As far as I know, people have been able to Zakum without a full party for quite a while by choosing to "Reenter" instead of "Sign me up".

Can't believe this slipped my mind, but I hope they change it so that Buff Duration and Cooldown decrease works with Hypers in this patch. If it works as intended in KMS, it should work here...
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#55
ChronosXIII Wrote:Can't believe this slipped my mind, but I hope they change it so that Buff Duration and Cooldown decrease works with Hypers in this patch. If it works as intended in KMS, it should work here...

Nexon has stated that BD and CD aren't supposed to work with Hyper Skills. Has anyone from KMS actually confirmed that BD and CD works on Hyper Skills there?
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#56
I can test reduce cooldown, I suppose, but I think this should be evidence enough:

iAmFear Wrote:To clear things up on the kMS side, no, they don't work on kMS hypers (this isn't entirely to you, mostly to the people who think Nexon of America gipped us and they were the ones that decided to make these things not work on our hypers).

Patch notes from the release of Hyper Skills:
 1.2.171 Patch Notes (Game Changes)

Bolded in the spoiler, and copied below:

Quote:하이퍼 스킬은 버프지속시간 증가나 재사용 대기시간 감소 효과에 영향을 받지 않습니다.

Hyper skills are not affected by buff duration or cooldown reduction.
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#57
Reaaaally hope they keep the whole single person can enter CHT/HT.

Also hoping they change HT and CHT's drop requirements. ~_~
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#58
Finally something interesting to do in MS again... for a while anyway.

That banner looks like a racing game title or something Rolleyes
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#59
Oh right, don't think Beginners are left out of the secondary weapon fun, here's a little gem from Insoya. (Though, this is probably a glitch, of course, and I guess there's no guarantee we'll get the same glitch, but still, fun to think about)

[Image: LuUIBdI.jpg]

That's a beginner wearing the Cygnus Knight's shared secondary weapon, brilliant, isn't it?

http://www.insoya.com/bbs/zboard.php?id=...o&no=36624
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#60
time to regear shad!
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