2013-03-29, 08:34 PM
What a tease.
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Patch Available - GMS 1.32
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2013-03-29, 08:37 PM
On the plus side, at least we know the patch size, and we know they are testing the patch.
2013-03-29, 08:45 PM
It's possible that they removed the patch to include additional bugfixes. Or that they might have dun goofed and forgot to include something.
2013-03-29, 08:53 PM
Zerard Wrote:It's possible that they removed the patch to include additional bugfixes. Or that they might have dun goofed and forgot to include something.Or it was never supposed to be visible in the first place
2013-03-29, 09:39 PM
Arrol Wrote:Sucks for them, I still have my patch file. Sucks for you cause it's an incomplete patch file.
2013-03-29, 10:13 PM
Welp, turns out it wasn't that soon then. No hypers this week, but seems like we are getting them soon enough now.
2013-04-02, 10:45 PM
Shall not be long before we go through the same cycle of patch time.
Downtime -> Patch time -> Unscheduled downtime again due to slimes and beetles in the machine.
2013-04-02, 10:48 PM
Bahamut X Wrote:Shall not be long before we go through the same cycle of patch time.Made me think there was a new patch up. You're hurting my feelings.
2013-04-02, 11:00 PM
Not quite breaking your feelings.
More like the patched patch hasn't been let wild yet.
2013-04-03, 03:19 AM
ShinkuDragon Wrote:goddammit let me sleep nexon. I'd be content to sleep with at least patch notes...
2013-04-03, 03:24 AM
VerrKol Wrote:I'd be content to sleep with at least patch notes... unfortunately, i have to wake up early... today, so i'm going off. see you patch notes and extractions later.
2013-04-03, 03:48 AM
I went through with the old pre-patching tool and had no trouble getting it to run. New patch file when downloaded should read 192,796,592 bytes.
2013-04-03, 04:01 AM
ultimax21 Wrote:Question is, does the checksum go through smoothly? Yes it is, I'm on Map.wz now. |
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