My personal opinions on the chosen answers are in italics.
What is the class of your main character?
Adventurer, Archer branch.
Q1. Do you think the balance between classes in MapleStory is appropriate?
No, it is absolutely not.
Comment: There are far too many classes to keep track of, and they all make the Adventurer classes almost completely useless. It's quite a wonder I'm still attached to my Bowmaster and am unwilling to change mains, but to be outclassed by practically everything else is very discouraging to me.
Q2. For which level range should level up content be added?
Lv. 171~180
Comment: I actually feel levels 130 and above need more content, but as we can only choose one option...
Q3. I am satisfied with the current buying and selling system for items.
I'm not.
Comment: The current trading system isn't -horrible- by any means, but it could definitely be improved. An auction house-like system would definitely be more beneficial. In Dungeon Fighter Online, for instance, you can put five items up in the Auction House at most, and you can not put (tradeable) Cash Shop items in there. That's for free users. If you want to put up more than 5 items, as well as tradeable Cash Shop items, you'd have to buy a 30-day Auction License in the Cash Shop. You're also not required to be online while the items are up. This system, in my opinion, is a perfect trade system. That, along with the current Free Market permits for users who wish to include/leave messages, would be a great combination for the trading system, in my opinion.
Q4. I am satisfied with the current item enchantment system (scrolls, potential, enhancement).
No, I am absolutely not.
Comment: Scrolls are fine. Enhancement is fine. Potential... heck, I was okay with it when it first came out, but they were really pushing it when Legendary Tier came out, and then Bonus Potential made me want to rip my hair out. I honestly can't stand Potential in general, but if you really want to keep Potential, keep the fourth tier, bonus lines and billions of cube types out of it. We don't need the gap between the cash users and non-cash users to get any wider. And then there's the dozens of protection scrolls in the Cash Shop, those take away all the effort of making a good weapon, and this, along with the Potential System, turns the game into "How much money can I spend before I can obtain the perfect gear?"
Q5. The story in MapleStory is fun and interesting.
It's not.
Comment: I enjoy some of the storyline; I'm quite a fan of the Resistance storyline in particular, Demon Slayer included. But the more classes there are, the more confusing the story is to follow. In fact, I know nothing of the story beyond Resistance/Aran/Phantom/Mercedes/Luminous, because I'd given up on trying to follow it all.
Q6. The interface in MapleStory is familiar and convenient to use.
Yes it is.
Comment: The interface is easy enough to follow for an experienced user; for this reason, I find all of the "know-how" tutorials in the game to be highly annoying. Why is it necessary to bring those to our attention for -every- character we make? It should be a once-per-account deal, and if it's needed to be brought up again, let there be an option somewhere that isn't in your face to bring up tutorials.
Q7. Please write what your most interesting moment was in MapleStory.
Party quests that made every class feel like they were useful and needed. LPQ with its Dark Sight/Range/Teleport requirement, Crimsonwood Keep with its one (two)-of-each-adventurer requirement... and so on. I miss that.
Q8. Please write what moment in MapleStory left you with dissatisfaction/inconvenience.
Being overshadowed by every other (non-Adventurer) class. Why play an Adventurer class now when you can just play as every other class? They're just so much better in comparison.
Q9. Please write what should be updated in MapleStory?
Content that requires community effort with all classes involved, as well as more solo content. Party play being the best form of training forces people to party with others, and it's brought out the worst in people. Oh, and bring back Guild PQ!
Q10. Please write something about MapleStory.
Nothing feels like an accomplishment anymore, since all you really need to do now is throw money at the game to succeed. I would like that back.
What is the class of your main character?
Luminous
Q1. Do you think the balance between classes in MapleStory is appropriate?
No, it is absolutely not.
Q2. For which level range should level up content be added?
Lv. 181~190
Q3. I am satisfied with the current buying and selling system for items.
No, I am absolutely not.
[COLOR="#0000FF"]Being unable to buy or sell items in @cash/NX or real life cash puts us at a disadvantage, mainly because we can't use our mesos to buy cash shop items to upgrade ourselves legally. Selling items through mesos would also require a lot of trades being done for godly items; how are we to prevent ourselves from being scammed? They should have an auction system where people would be able to bid for an item and pay for it at a shot.
(kay I know they increased the mesos cap, but even a 10 million mesos cap can't any some godly items in a single trade )[/COLOR]
Q4. I am satisfied with the current item enchantment system (scrolls, potential, enhancement).
No, I am absolutely not. Requires too much @cash/nx to get an equip godly. This game is supposed to be free-to-play, and the potential system is just making it hard for it to be free-to-play. Non-@cash/nx players would lag far behind @cash/nx funded players in terms of damage and leveling.
Q5. The story in MapleStory is fun and interesting.
Somewhat likely.
The storyline can be quite interesting at some parts, but they just seem quite short at times. And then there's boring storyline which makes no sense...
Q6. The interface in MapleStory is familiar and convenient to use.
Yes it is. Don't have much problems with the interface, quite easy to use too.
Q7. Please write what your most interesting moment was in MapleStory. Going to bosses pre big bang. There was so much fun going for boss runs that actually requires a lot of teamwork and co-operation. It was fun thinking of ways to down the boss, to know that we have to try different method to down the boss safely, without much deaths, where we needed communication between players; e.g. HT (bait being seduced and requiring a bishop to tag and heal to prevent the bait from dying)
Q8. Please write what moment in MapleStory left you with dissatisfaction/inconvenience. [COLOR="#0000FF"]The release of new jobs that are so much more better than older jobs, making older jobs less wanted, lousier compared to the newer jobs even with the same amount of fundings.
[/COLOR]
Q9. Please write what should be updated in MapleStory? More higher level contents, interesting storylines.
Q10. Please write something about MapleStory. It used to be a fun game pre big bang, till potential came out and ruined it for everyone.
Punch Wrote:Does Nexon track every single purchase through the Cash Shop of all Maplers? If so, they COULD refund all NX spent on any cash item related to the potential system.. there's still Gachapon and other NX costing appliances like that, so the NX HAS to come back to Nexon in some way and still won't be wasted by the player. And they could throw in a 2x EXP event like they always fudging do in order to "make it all better" with the players that got refunded.
In JMS they do. When I go to my history on the Nexon Point page it has history for every single purchase I've made, JMS or otherwise.
But what Jared said is true. People love fat, large numbers, and Potential gives it to them. I wouldn't be surprised if there are some people who wouldn't even play MS if it wasn't for the fact that throwing cash at it gives them big numbers that make them feel stronger than everyone else.
Polantaris Wrote:In JMS they do. When I go to my history on the Nexon Point page it has history for every single purchase I've made, JMS or otherwise.
But what Jared said is true. People love fat, large numbers, and Potential gives it to them. I wouldn't be surprised if there are some people who wouldn't even play MS if it wasn't for the fact that throwing cash at it gives them big numbers that make them feel stronger than everyone else.
To those people I counter with Disgaea. Oh wait, depending on console price you just might be paying almost the same but come on, I'm sure there's other good games on the console!
Curtiss Wrote:To those people I counter with Disgaea. Oh wait, depending on console price you just might be paying almost the same but come on, I'm sure there's other good games on the console!
LegendGospel Wrote:Big numbers are relative. There was a time when hitting 9k was considered a lot.
Then hitting 99k was godly.
Then 200k.
Then 999k.
Then 50 million.
If this goes on, soon your damage in MS will display like this: 49,999,999^9999
That's what happens when people don't pay attention to how much that is relative to the boss they're fighting. Honestly, 999k should have been enough and then they should have begun to make more tricky mechanics instead of adding all those cheap things like more PDR to make things more difficult.
KhainiWest Wrote:I'm not saying scrap the cubing system, I'm saying offer a free alternative system that is inferior to the cubing system, but reasonable. Having the ability to reach 80% of the "potential" damage for free is a huge considerable difference than what we have now.
You know if they implemented cubes you could buy with mesos (maybe 1m each), but the cube had the risk of downgrading the equip (epic -> rare) as well as upgrading, and each item had a meso cube limit (e.g. could only have 10 meso cubes applied per day), I think that would do the trick. (And of course they should be sold by an npc, an excellent meso sink.) And cash cubes would still sell just fine because all the psycho cubers who cube to legendary would never do it on 10 cubes a day (especially if the cube might downgrade their equip).
Punch Wrote:Does Nexon track every single purchase through the Cash Shop of all Maplers? If so, they COULD refund all NX spent on any cash item related to the potential system.. there's still Gachapon and other NX costing appliances like that, so the NX HAS to come back to Nexon in some way and still won't be wasted by the player. And they could throw in a 2x EXP event like they always fudging do in order to "make it all better" with the players that got refunded.
GMS tracks this also. I can log in on the website and view purchases from 2006.
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LittlePrincess Wrote:You know if they implemented cubes you could buy with mesos (maybe 1m each), but the cube had the risk of downgrading the equip (epic -> rare) as well as upgrading, and each item had a meso cube limit (e.g. could only have 10 meso cubes applied per day), I think that would do the trick. (And of course they should be sold by an npc, an excellent meso sink.) And cash cubes would still sell just fine because all the psycho cubers who cube to legendary would never do it on 10 cubes a day (especially if the cube might downgrade their equip).
I see where you're going with this, and though it's a solid idea, I think it'd be easily exploitable--both by farming with multiple accounts as well as by less-respectable means. Realistically, we're still dealing with Nexon, and something about that would result in the economy being even more screwed.
Jared Wrote:I see where you're going with this, and though it's a solid idea, I think it'd be easily exploitable--both by farming with multiple accounts as well as by less-respectable means. Realistically, we're still dealing with Nexon, and something about that would result in the economy being even more screwed.
The restriction should be on the item, not the character or the account. So I don't see how more accounts would exploit this.
On the damage discussion, I think by the end of 2013 the cap will have raised to 99mil, 50mil is kind of an odd place to stop.
For the questions:
Spoiler
What is the class of your main character?
Dual Blade, but Thieves in general
Q1. Do you think the balance between classes in MapleStory is appropriate?
No, it is absolutely not.
Q2. For which level range should level up content be added?
Lv. 221~230 (I picked this because a good level 230 map should last all the way to 250, and you can start at mobs ~20-30 levels higher than your own.)
Q3. I am satisfied with the current buying and selling system for items.
Somewhat likely. It works, but I would much prefer a system that allows people to sell items without purchasing a store permit with NX cash.
Q4. I am satisfied with the current item enchantment system (scrolls, potential, enhancement).
I'm satisfied. (I feel like this question is going to be taken as 'oh, they're not satisfied, let's add MORE ways to increase the stats of items', so I'm going with satisfied. I think bonus potential is retarded personally, and the enhancement system would be fine if superior/shielding wards were available without spending NX.
Q5. The story in MapleStory is fun and interesting.
Yes it is. (I enjoy it but I don't want to say very satisfied because they can always expand on it!)
Q6. The interface in MapleStory is familiar and convenient to use.
Yes, very much. (I love the UI for MapleStory. I'll love it even more with the expanded quickslot hotkeys.)
Q7. Please write what your most interesting moment was in MapleStory.
Huge boss expeditions from 2007-2009. Playing with 23-29 other people to defeat bosses are above all else my most enjoyable memories of MapleStory.
Q8. Please write what moment in MapleStory left you with dissatisfaction/inconvenience.
The absurd amounts of imbalance between classes. I also hate that it seems like all the classes are becoming more and more similar to each other.
Q9. Please write what should be updated in MapleStory?
HIGH LEVEL CONTENT. PQs, monster park (they've got this one down I think!), boss expeditions (THAT ALLOW MORE THAN 6 PEOPLE SERIOUSLY COME ON NEXON), quest chains, 5th job (please!), and a variety of training grounds for level 200-250.
Quote:I'm satisfied. (I feel like this question is going to be taken as 'oh, they're not satisfied, let's add MORE ways to increase the stats of items', so I'm going with satisfied).
That's exactly what I was afraid of, though given that you don't get to elaborate on your choice it's impossible to tell how they're supposed to take it.
Q1. Do you think the balance between classes in MapleStory is appropriate?
No, it is absolutely not.
Q2. For which level range should level up content be added?
Lv. 141~250
Q3. I am satisfied with the current buying and selling system for items.
No, I am absolutely not.
Q4. I am satisfied with the current item enchantment system (scrolls, potential, enhancement).
No, I am absolutely not.
Q5. The story in MapleStory is fun and interesting.
Somewhat likely.
Q6. The interface in MapleStory is familiar and convenient to use.
Yes it is.
Q7. Please write what your most interesting moment was in MapleStory.
The discovery of the plot-line. Before it was shoved-in with every character class introduced. How fun it was to explore the Maple World as an explorer and discover the history of the Black Mage (Magatia) simply by questing to aid others. Everyone knew the terrible reign of the Black Mage, but select few know about his deeper history and connections. Content like the Silent Crusade are going in the correct direction, if you want some more-recent additions.
Q8. Please write what moment in MapleStory left you with dissatisfaction/inconvenience.
The point the game introduced cash-items that impacted gameplay vastly and yet were unobtainable in-game without the use of cash. The major offender is miracle cubes (potential). In a game where most players strive on simply killing monsters and bosses, using cash to divide the gap in damage between players is simply tearing the community apart.
Q9. Please write what should be updated in MapleStory?
Revamping of job classes. MapleStory needs to create skills that truly validate partying. Example, Paladins having high defense are no use if all they are doing is defending themselves. They should be given the abilities to tank damage for party members as well, just like in many other games out there. The game needs to think of unique, yet truly balanced skills for each class. If you cannot balance current classes, adding any more only spells disaster.
Q10. Please write something about MapleStory.
The game can still revitalize itself. It's just a matter of going balancing correctly, which unfortunately, the game hasn't done since Big Bang.
Q2: Hard to pick just one, everything 50+ could use some better leveling content.
Eh, I'll go with 101-110. The worst patch for me getting characters to 120 for Link Skills.
Q6: Yes, very much so.
Q1, 3, 4, and 5: No, absolutely not.
Q7 and Q8: Hard for me to really say. Maple Story's pretty much the thing I fall back to when I run out of things to do. I mostly keep up with updates even when not playing because it's like a glorious trainwreck. You can't look away. Not really much interesting moments, all pretty much all dissatisfaction.