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Killmeplsok Wrote:You can call both of them 'ancient'.

Not ancient enough yet Rolleyes
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They shouldn't nerf all the new jobs.. they should just buff the old ones.
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ScottPilgrim Wrote:They shouldn't nerf all the new jobs.. they should just buff the old ones.

Xenon does need a good nerf, though. Regarding his dual stat thingy.

They should make it so that if he has both of his main stats in an equip, only half of each stat is applied. Giving him 2 main stats is just a dumb idea. But leaving the versatility of benefitting fom either stat isn't bad, actually it's still an adventage.
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LegendGospel Wrote:Xenon does need a good nerf, though. Regarding his dual stat thingy.

They should make it so that if he has both of his main stats in an equip, only half of each stat is applied. Giving him 2 main stats is just a dumb idea. But leaving the versatility of benefitting fom either stat isn't bad, actually it's still an adventage.

Doesn't he have three? I think this is close to the kind of nerf we'd expect him to get eventually, though the adjustments would have to be balanced for it to actually work.
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LegendGospel Wrote:Xenon does need a good nerf, though. Regarding his dual stat thingy.

They should make it so that if he has both of his main stats in an equip, only half of each stat is applied. Giving him 2 main stats is just a dumb idea. But leaving the versatility of benefitting fom either stat isn't bad, actually it's still an adventage.

I dont think thats the issue, have you look at his stat bonuses from these passive lvl 1 skills?(Multilateral is the name I believe) At level 200 a xenon have 70% avoid, 70% abnormal status resistance, 70% stance and 70% total damage. All this is passive, at least make it active and knock abnormal status to 40-50%.
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LegendGospel Wrote:Xenon does need a good nerf, though. Regarding his dual stat thingy.

They should make it so that if he has both of his main stats in an equip, only half of each stat is applied. Giving him 2 main stats is just a dumb idea. But leaving the versatility of benefitting fom either stat isn't bad, actually it's still an adventage.

Three* main stats, I was under the impression from other people that any constant +stat on an equip was divided by 3 and spread through out all of Xenons main stats? Idk who said it but I might of also misread it. as that was the reason why All stat adding items would be so valuble.

Even Wrote:I dont think thats the issue, have you look at his stat bonuses from these passive lvl 1 skills?(Multilateral is the name I believe) At level 200 a xenon have 70% avoid, 70% abnormal status resistance, 70% stance and 70% total damage. All this is passive, at least make it active and knock abnormal status to 40-50%.

I don't think that's a problem for a level 200 character to receive a boost such as that, They need to rework the lower tiers of multilateral though and have Multilateral VI give the biggest boost which brings up everything noticeably. and if I remember correctly isn't it 60% of each at lvl 200 not 70%? So until 200 it's 40% of each which although is a lot isn't completely unfair in my opinion. If they want to correctly revamp the classes and balance things they need to make Xenon weaker earlier on and just as strong in end game (170-200) and give previous classes the similar boost.
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Even Wrote:I dont think thats the issue, have you look at his stat bonuses from these passive lvl 1 skills?(Multilateral is the name I believe) At level 200 a xenon have 70% avoid, 70% abnormal status resistance, 70% stance and 70% total damage. All this is passive, at least make it active and knock abnormal status to 40-50%.

He's also the only thief now who can achieve 100% avoid, which is stupid. Give me my godmode back, 1/10 chance to die is not a good gamble.
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66alex66 Wrote:He's also the only thief now who can achieve 100% avoid, which is stupid. Give me my godmode back, 1/10 chance to die is not a good gamble.

In a story, everyone knows that the one in a million chance means you'll succeed, BUT in Maple Story everyone knows that a 1/10 chance to fail miserably means you will fail.

Yep, OPnerfpls.
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Demalkren Wrote:Three* main stats, I was under the impression from other people that any constant +stat on an equip was divided by 3 and spread through out all of Xenons main stats? Idk who said it but I might of also misread it. as that was the reason why All stat adding items would be so valuble.



I don't think that's a problem for a level 200 character to receive a boost such as that, They need to rework the lower tiers of multilateral though and have Multilateral VI give the biggest boost which brings up everything noticeably. and if I remember correctly isn't it 60% of each at lvl 200 not 60%? So until 200 it's 40% of each which although is a lot isn't completely unfair in my opinion. If they want to correctly revamp the classes and balance things they need to make Xenon weaker earlier on and just as strong in end game (170-200) and give previous classes the similar boost.

I looked this up maybe a million times already, yes its 70% sorry my bad, its 60%. For a skill giving this much it should NOT be passive. Why would you give mikhail, demon slayer and kaiser 60% abnormal status resistance compared to other warriors with passive 20-40%? Because it can be dispelled and then its not as strong anymore. Obviously if you reach 100% the factor if dispeling is deleted, but so far xenon has the highest status resistance of all classes without any boost, and its passive. My Mercedes is a good example, it has 25% from shield (active) 10% from hyper which makes it 35%. This is a ranged class with the main source of survivability and if you turn it off you could die pretty quickly. My other 2 skills that increase damage (spirit surge & ancient warding) are also active, thus making it dispelable.

If you make those 3 skills passive then you delete the purpose of needing to recast them (which takes about 5 to 8 sec to rebuff all skills on merc) and then reducing the time you need to rebuff by a lot. Sometimes you can even get dispeled as you are rebuffing, making the rebuffing cycle longer.

70% is too much, maybe not for stance but for the other ones yes.

My suggestion:
- Make it active (half of it), 180 sec duration.
- Avoid down to 40% passive (because you already have many other abilities to help your avoid rate)
- Stance knocked up to 80% passive
- total damage knocked down to 45-50%
- Abnormal status resistance down to 45%

The avoid & stance part can be passive, the other two should be active only.
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Even Wrote:I looked this up maybe a million times already, yes its 70%. For a skill giving this much it should NOT be passive. Why would you give mikhail, demon slayer and kaiser 60% abnormal status resistance compared to other warriors with passive 20-40%? Because it can be dispelled and then its not as strong anymore. Obviously if you reach 100% the factor if dispeling is deleted, but so far xenon has the highest status resistance of all classes without any boost, and its passive. My Mercedes is a good example, it has 25% from shield (active) 10% from hyper which makes it 35%. This is a ranged class with the main source of survivability and if you turn it off you could die pretty quickly. My other 2 skills that increase damage (spirit surge & ancient warding) are also active, thus making it dispelable.

If you make those 3 skills passive then you delete the purpose of needing to recast them (which takes about 5 to 8 sec to rebuff all skills on merc) and then reducing the time you need to rebuff by a lot. Sometimes you can even get dispeled as you are rebuffing, making the rebuffing cycle longer.

70% is too much, maybe not for stance but for the other ones yes.

My suggestion:
- Make it active, 180 sec duration.
- Avoid down to 40% passive at level 200 (because you already have many other abilities to help your avoid rate)
- Stance knocked up to 80%
- total damage knocked down to 45-50%
- Abnormal status resistance down to 45%

The avoid & stance part can be passive, the other two should be active only.

Just asking but where do you see it as being colectively 70% to each, even looking at the KMST "Xenon 3" I only count 55 not including beginner which is 5%.

Regardless the final enhancement is at 200, and aside from the total damage the skill is fair, the dodge rate can be lowered and the skill can be made active but it's still fundamentally better to give similar boost to other classes rather than just nerfing Xenon, Things like the 100% avoid/dodge rate perk should either be taken away or given to previous classes again.
Even making Multilateral a dispellable toggle I agree with. But the skill itself aside from the total damage should remain the same.
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Demalkren Wrote:Just asking but where do you see it as being colectively 70% to each, even looking at the KMST "Xenon 3" I only count 55 not including beginner which is 5%.

Regardless the final enhancement is at 200, and aside from the total damage the skill is fair, the dodge rate can be lowered and the skill can be made active but it's still fundamentally better to give similar boost to other classes rather than just nerfing Xenon, Things like the 100% avoid/dodge rate perk should either be taken away or given to previous classes again.
Even making Multilateral a dispellable toggle I agree with. But the skill itself aside from the total damage should remain the same.

I disagree, while I like the idea of my Phantom being nigh invincible this game is already dumbed down so much that letting everyone have as much status resist as Xenon would destroy the game. There's no two ways about it, it must be toned down.
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Demalkren Wrote:Just asking but where do you see it as being colectively 70% to each, even looking at the KMST "Xenon 3" I only count 55 not including beginner which is 5%.

Regardless the final enhancement is at 200, and aside from the total damage the skill is fair, the dodge rate can be lowered and the skill can be made active but it's still fundamentally better to give similar boost to other classes rather than just nerfing Xenon, Things like the 100% avoid/dodge rate perk should either be taken away or given to previous classes again.
Even making Multilateral a dispellable toggle I agree with. But the skill itself aside from the total damage should remain the same.

Oh wow, I must have done a serious miscalcing, ye its 60% still doesnt change my point on this, its still passive so nerf please.

Edit: To make this pretty simple why it should be changed.

With level 50 willpower and resistance potion you can obtain 100% status resistance, and it cannot be removed since this is passive. If you remove the potion and get level 100 willpower (which isnt hard, it just takes time), then add the 5 cygnus knight link skills (which should be removed or heavily changed, do not agree with these at all) you get another 25%. Thats putting you at 100% PASSIVE, not active PASSIVE. How is that close to balanced? It means you cannot get seduce, you cannot get dispeled, you cannot get stunned, you cannot get cursed. wtp is the point of % chance if you can ensure it with having max?

Thats also why they need to make it similar to the avoid system, have it cap at 80% or 90% no matter which job you are, hero's will is not supposed to be totally useless. The only way to avoid this, is by making more bosses that ignore abnormal status factor, but then you can ask yourself: Why would they remove such an advantage when some jobs are relying on this to boss properly (paladin?). You might aswell give the 3 resistance w/o a link skill one that gives % chance to guard or avoid if you wanna go down that line nexon.
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Nexon will nerf Xenon or just go ahead and make the next class take a dump on it. That is how it turns out every single time, yet we have the idiot bandwagoneers jumping on everything that will give them an edge for a few months.
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Curtiss Wrote:I disagree, while I like the idea of my Phantom being nigh invincible this game is already dumbed down so much that letting everyone have as much status resist as Xenon would destroy the game. There's no two ways about it, it must be toned down.


Even Wrote:Oh wow, I must have done a serious miscalcing, ye its 60% still doesnt change my point on this, its still passive so nerf please.

If they simply made it togglable and dispellable I'd be okay with it. or changed the dynamics of it to be "For every 100 of X stat add .5% of X buff. Like Hayato's defense skill. I think that's fair right?
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Demalkren Wrote:If they simply made it togglable and dispellable I'd be okay with it. or changed the dynamics of it to be "For every 100 of X stat add .5% of X buff. Like Hayato's defense skill. I think that's fair right?

Toggle no, dispel maybe. Also, unless I'm mistaken and this is in relation only to AP your solution would still be problematic as Xenons would still outdo almost every other class provided they had allstat+ equips.

You've got to weigh what Xenon has in comparison to how many classes have close to zero status resistance without Willpower. I don't have the exact number but that's a lot of classes.
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god damn, when is the patch coming. Im losing all hope in this patch.
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Curtiss Wrote:Toggle no, dispel maybe. Also, unless I'm mistaken and this is in relation only to AP your solution would still be problematic as Xenons would still outdo almost every other class provided they had allstat+ equips.

You've got to weigh what Xenon has in comparison to how many classes have close to zero status resistance without Willpower. I don't have the exact number but that's a lot of classes.

No I thought of that in relation to the "100 X stat" solution.. Unless the player is as funded as Limgoon the bonuses would never come as close to what they are now. it takes 10,000 of a stat to reach 50% of that buff. and I don't know about you, but I've never seen anybody with more than 10,000 of their main stat in GMS currently. So while the posibility is there to reach close to the old skill it's not going to be as big a problem as if just everybody has 60% to each already. The main problem with this is it makes a big gap between funded and unfunded Xenons. But I'd say for the purpose of your wanting it to be nerfed, the 5% isn't as bad as a 100%.
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Curtiss Wrote:Toggle no, dispel maybe. Also, unless I'm mistaken and this is in relation only to AP your solution would still be problematic as Xenons would still outdo almost every other class provided they had allstat+ equips.

You've got to weigh what Xenon has in comparison to how many classes have close to zero status resistance without Willpower. I don't have the exact number but that's a lot of classes.

Out of those that I can remember:

Adventurer bowmen: 15% passive from 4th job skill
Adventurer magican: 40% passive on bishop, no clue about the other two
Adventurer thief: 30% passive
Adventurer pirate: no clue, I know cannoneer have something like 10-15% passive (or am I wrong on that?)
Adventurer warrior: 20% for drk & hero, about 30-40% for paladin (passive)
Mercedes: 25% (active, and 35% if you pick hyper for it)
Phantom: 40% from active, another 5-10% from hyper (and some from lvl 150 hyper). On avg 50%
Evan: None
Aran: None
Luminous: Skill that can block 4 ticks and about 40% passive
Wild hunter: 20% passive from hyper
Mechanic: 30% active from 150 hyper
Demon slayer: 60% active
Battlemage: About 20% passive
Mikhail: 60% from active
Kaiser: 60% from active (mind you he can get hero's will, unlike mikhail and ds)
AB in gms/ems: pomegranatety 10% passive

I have no clue about the rest, some might be wrong. But this should give people a real vision on why 60% passive is unacceptable.

Demalkren Wrote:No I thought of that in relation to the "100 X stat" solution.. Unless the player is as funded as Limgoon the bonuses would never come as close to what they are now. it takes 10,000 of a stat to reach 50% of that buff. and I don't know about you, but I've never seen anybody with more than 10,000 of their main stat in GMS currently. So while the posibility is there to reach close to the old skill it's not going to be as big a problem as if just everybody has 60% to each already. The main problem with this is it makes a big gap between funded and unfunded Xenons. But I'd say for the purpose of your wanting it to be nerfed, the 5% isn't as bad as a 100%.

If they make it similar to hayato it will be unfair for new people. Hayato skill is pure damage increasement and it caps at 20%, not to mention that obtaining max def as a warrior is not hard.

You need to tweak it more like this:

For every 1000 avoid you obtain another 5% evasion chance
For every 1000 def you obtain 10% stance
For every 1000 accuracy you obtain 10% abnormal status resistance

Still would prefer them doing this:

- Make it active (half of it), 180 sec duration.
- Avoid down to 40% passive (because you already have many other abilities to help your avoid rate)
- Stance knocked up to 80% passive
- total damage knocked down to 45-50%
- Abnormal status resistance down to 45%
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Demalkren Wrote:No I thought of that in relation to the "100 X stat" solution.. Unless the player is as funded as Limgoon the bonuses would never come as close to what they are now. it takes 10,000 of a stat to reach 50% of that buff. and I don't know about you, but I've never seen anybody with more than 10,000 of their main stat in GMS currently. So while the posibility is there to reach close to the old skill it's not going to be as big a problem as if just everybody has 60% to each already. The main problem with this is it makes a big gap between funded and unfunded Xenons. But I'd say for the purpose of your wanting it to be nerfed, the 5% isn't as bad as a 100%.

So it's something like 1000 stat= 5%? After looking it through that would be fair provided other classes also get a bit closer to what an average funded Xenon might get. Thanks for the list, Even.

[MENTION=9173]mithi9[/MENTION]; KMST is out but don't put your hopes on anything much.
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Even Wrote:Out of those that I can remember:

Adventurer bowmen: 15% passive from 4th job skill
Adventurer magican: 40% passive on bishop, no clue about the other two
Adventurer thief: 30% passive
Adventurer pirate: no clue, I know cannoneer have something like 10-15% passive (or am I wrong on that?)
Adventurer warrior: 20% for drk & hero, about 30-40% for paladin (passive)
Mercedes: 25% (active, and 35% if you pick hyper for it)
Phantom: 40% from active, another 5-10% from hyper (and some from lvl 150 hyper). On avg 50%
Evan: None
Aran: None
Luminous: Skill that can block 4 ticks and about 40% passive
Wild hunter: 20% passive from hyper
Mechanic: 30% active from 150 hyper
Demon slayer: 60% active
Battlemage: About 20% passive
Mikhail: 60% from active
Kaiser: 60% from active (mind you he can get hero's will, unlike mikhail and ds)
AB in gms/ems: pomegranatety 10% passive

I have no clue about the rest, some might be wrong. But this should give people a real vision on why 60% passive is unacceptable.



If they make it similar to hayato it will be unfair for new people. Hayato skill is pure damage increasement and it caps at 20%, not to mention that obtaining max def as a warrior is not hard.

You need to tweak it more like this:

For every 1000 avoid you obtain another 5% evasion chance
For every 1000 def you obtain 10% stance
For every 1000 accuracy you obtain 10% abnormal status resistance

Still would prefer them doing this:

- Make it active (half of it), 180 sec duration.
- Avoid down to 40% passive (because you already have many other abilities to help your avoid rate)
- Stance knocked up to 80% passive
- total damage knocked down to 45-50%
- Abnormal status resistance down to 45%

I think that's a bit too broken, As if it's accuracy equating to Status resistance then a funded Xenon can easily have 100% status resistance, Avoid would cap out being the same as my method but even sooner. and Stance is negligible.

Keeping it the constant 100 X stat = .5% X bonus Combs everybody to the same potential from the get go and only allows the small minority to reach that "broken" status. in which case if they can achieve broken status then they can't be accounted for in every day comparisons.

Curtiss Wrote:So it's something like 1000 stat= 5%? After looking it through that would be fair provided other classes also get a bit closer to what an average funded Xenon might get. Thanks for the list, Even.

[MENTION=9173]mithi9[/MENTION]; KMST is out but don't put your hopes on anything much.

Yes If they used that model and gave a similar model to other classes I think that would be great. and while they're at it they can make it for every 100 of stat X Y and Z add .5% to total damage, while for other classes make it for every 100 of stat X add .5% to total damage.
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