2013-03-13, 10:16 PM
LHC is a theme dungeon in JMS, like it was in KMS. GMS is the only version to still have it party play as far as I know,
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Patch Feedback Thread
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2013-03-13, 10:16 PM
LHC is a theme dungeon in JMS, like it was in KMS. GMS is the only version to still have it party play as far as I know,
2013-03-14, 02:32 AM
I wish I didn't have the spawn lag, because I feel like it really ruins the mechanics of Hayato, especially since I'll chain a skill or two and then fail to chain any additional ones cause of the lag.
2013-03-14, 07:35 AM
Ranmaru expedition is completely broken on my Kanna. I disconnected during the first time I fought him, now whenever I enter the expedition (even after waiting a day, creating a new expedition and stuff) his NPC does not appear, and I waste a chance for the day just for going in.
Well, that's pineappleing brilliant. Well, at least Zakum drops Sengoku coins too.
2013-03-14, 01:22 PM
Razmos Wrote:Ranmaru expedition is completely broken on my Kanna. I disconnected during the first time I fought him, now whenever I enter the expedition (even after waiting a day, creating a new expedition and stuff) his NPC does not appear, and I waste a chance for the day just for going in. Zakum drops Sengoku coins? ![]() Ranmaru expedition is broken on my AB too. First run was completely fine, but second run didn't even display the NPC.
2013-03-14, 01:31 PM
CakesXD Wrote:Ranmaru expedition is broken on my AB too. First run was completely fine, but second run didn't even display the NPC.Same for my phantom. Tried to go on a run with a friend for my 2nd, no NPC. ):
2013-03-14, 03:36 PM
CakesXD Wrote:Zakum drops Sengoku coins?Ah, i'm glad it's not just me that's glitched, that means there's a high chance it will be fixed ![]() And yep! Zakum definitely drops them. I got 2 coins on my first run and 1 coin on my second. Only drop rate buff I was using was my big spider. Balrog doesn't drop them as far as I can tell, but it might just be a low chance (i did 3 runs)
2013-03-14, 11:19 PM
Guys, I have one complaint about Hayato.
HIS CLOTHES ALL LOOK SO DAMN FINE ON HIM. Seriously, I love the themed outfits to bits. I'm going to keep all five sets (level 0, level 10, level 30, level 60 and level 100) as long as I reasonably can. I may even end up buying equipment expansions, because I just REALLY LIKE HOW THEY LOOK. D:
2013-03-14, 11:22 PM
Jedward Wrote:Guys, I have one complaint about Hayato. That reminds me of my number one gripe about aesthetics: My Phantom uses a top + bottom combo and we don't have the CS set, so I can never just anvil my equips and masquerade as a noob without changing everything. ![]() But seriously, the outfits look awesome and I'd do that too if I could ever make one.
2013-03-14, 11:26 PM
Dark Link Wrote:I wish I didn't have the spawn lag, because I feel like it really ruins the mechanics of Hayato, especially since I'll chain a skill or two and then fail to chain any additional ones cause of the lag.I have the same thing except when I lag when attacking mobs as well. I have pretty good computer to. It makes no sense something like maple lagging on a i7 computer when there are way more demanding games that run perfectly smooth on it. Has anyone found a fix to this yet?
2013-03-15, 05:16 PM
If I had to pick one thing I didn't like about Hayato... it'd be that he's way too strong (at the very least, with respect to grinding).
Seriously, with only Evo Rings and Link Skills, it took me less than 2 seconds to clear out Toy Room at level 45. Level 45! I can't even get the chance to play around with different ways of chaining skills, because everything just dies so fast.
2013-03-15, 05:47 PM
Haishiro Wrote:If I had to pick one thing I didn't like about Hayato... it'd be that he's way too strong (at the very least, with respect to grinding). Then find a map with higher spawn
2013-03-15, 06:17 PM
Haishiro Wrote:\ it'd be that he's way too strong (at the very least, with respect to grinding). That's the whole point. That's the focus the developers wanted for Hayato. They wanted a warrior great at grinding and a mage great for bossing. While the latter part is questionable, they did a perfect job with Hayato.
2013-03-15, 06:36 PM
Link Wrote:That's the whole point. That's the focus the developers wanted for Hayato. They wanted a warrior great at grinding and a mage great for bossing. I actually found Kanna to be better, or at least more practical, at the early grind. Her dang summoned sisters are just so bloody OP.
2013-03-15, 06:42 PM
CarrionCrow Wrote:I actually found Kanna to be better, or at least more practical, at the early grind. Her dang summoned sisters are just so bloody OP. Yeah, that's why I said the goal for Kanna turned out questionable. Polantaris seems to level up a lot faster than I do, when we're both grinding in the same map at the same level. lol It's because of Kishin Shoukan and the full map attacks, but mostly Kishin Shoukan.
2013-03-15, 08:53 PM
I wish they would have made Shinsoku faster :/ 930 ms delay is ridiculous in my opinion. Gigas Wave is literally better than it in every single way, and rocks a hot, throbbing, turgid 720 ms delay to boot.
Also missing that dodge rate from willow rustles my jimmies more and more the longer I play my hayato. Im at 153 now after deciding to slow down, and its like I might as well not have any dodge at all. The dodges I do get hardly ever proc my damage buff (why can't it be 100% chance to proc the buff upon a dodge, Nexon, why?), and thats only if I actually get a dodge. If I don't see Reinforce, Extra Attack, and Boss Killer or Ignore Guard passive hypers for Shinsoku I will absolutely lose it.
2013-03-15, 09:03 PM
Missing dodge rate? It works just fine on my end.
Also, shouldn't you have Jinsoku maxed by level 153? You should have a 65% dodge rate.
2013-03-15, 09:09 PM
Link Wrote:...a mage great for bossing.I hope they fix that with the hyper skills.
2013-03-15, 09:16 PM
Yeah, Kanna needs more HP, defense and Status Resist to be any good at bossing I think. Which are all things they can give really easily with a level 150 active buff.
2013-03-15, 09:18 PM
Link Wrote:Missing dodge rate? It works just fine on my end. GMS hayato is missing the 25% dodge on Willow that JMS has. Since Willow's damage buff only procs off of certain dodge effects, it makes maintaining the buff incredibly difficult
2013-03-15, 09:21 PM
Razmos Wrote:Yeah, Kanna needs more HP, defense and Status Resist to be any good at bossing I think. Which are all things they can give really easily with a level 150 active buff. I don't think HP is really an issue with Haku's buffs. As long as Foxfire is up you have Status Resist too. My Kanna has about the same amount of HP my Paladin does (Never washed). When I do Zakum he doesn't even do enough damage that I need to heal myself until he gets to mid 2nd/3rd form because he doesn't attack fast enough for Foxfire + Haku's Heal to be used before their cooldowns are up. Most of the issues Kanna has with taking damage are due to the stupidity of Magic Attacks ignoring iframes, which really any class has. I was thinking more along the lines of being able to do decent boss damage. But half of my issues might just be because Kekkai Kikyou doesn't work in JMS, which means a loss of an additional 25% damage. I would love to see a hyper attack skill that has no cooldown and a decent replacement for Tengu or overall good on bosses. |
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