Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Let your voice be heard (Korean MapleStory user survey)
#21
I think Killmeplsok has the best idea on how to organize the answers from 1-6. I really wish GMS would do surveys like this. In really looking forward to the outcome
Reply
#22
 Spoiler

Just my thoughts.
Reply
#23
Anything in italics is my explanation for some of my answers.

 Spoiler
Reply
#24
What is the class of your main character?
Aran

Q1. Do you think the balance between classes in MapleStory is appropriate?
No, it is absolutely not.



Q2. For which level range should level up content be added?
Lv. 91~100
Lv. 101~110
Lv. 111~120
Lv. 121~130
Lv. 131~140
Lv. 141~150
Lv. 151~160
Lv. 161~170
Lv. 171~180
Lv. 181~190
Lv. 191~200
Lv. 201~210
Lv. 211~220
Lv. 221~230
Lv. 231~240
Lv. 241~250


Q3. I am satisfied with the current buying and selling system for items.
No, I am absolutely not.


Q4. I am satisfied with the current item enchantment system (scrolls, potential, enhancement).
No, I am absolutely not.


Q5. The story in MapleStory is fun and interesting.

Somewhat likely.



Q6. The interface in MapleStory is familiar and convenient to use.
Yes it is.



Q7. Please write what your most interesting moment was in MapleStory.
The moment I realized that if I don't throw money at this game there's less than 5% chance I can't do most of the stuff.

Q8. Please write what moment in MapleStory left you with dissatisfaction/inconvenience.
OH COOL I GOT A 9% STR EARRINGS! FINALLY SOME GOOD INCOME, WAIT WHAT? THEY COST 50MIL NOW?!
GFYS.

Q9. Please write what should be updated in MapleStory?
Better rewards on quest/PQ's and pretty much the non-grinding mechanics.
Q10. Please write something about MapleStory.
What's else to say? People have figured out months ago the flaws on this game already.
Reply
#25
Quote:What is the class of your main character?
Evan (since Nexon hates Pirates, naturally)

Q1. Do you think the balance between classes in MapleStory is appropriate?
No, it is absolutely not.

Q2. For which level range should level up content be added?
Lv. 211~220
[SUB]*I think this would be a good idea going forward, though, honestly, any of the higher-tier level ranges would be reasonable.[/SUB]

Q3. I am satisfied with the current buying and selling system for items.
I'm not.
[SUB]*The actual trade system isn't a problem, but the economic aspect of the game is deeply flawed. There need to be ways to obtaining in-game currency that don't break things, but also provide a sound alternative for players who lack substantial startup capital.[/SUB]

Q4. I am satisfied with the current item enchantment system (scrolls, potential, enhancement).
I'm not.
[SUB]*The item potential system is broken, even aside from the Cash Shop vehicle, and has driven the game into a power hike. Could be worse, but there are better ways of implementing such a mechanism.[/SUB]

Q5. The story in MapleStory is fun and interesting.
Somewhat likely.
[SUB]*The direction in which they've been taking the story line isn't the best, but within the context of the game I don't have a problem with it. I'd be confident in saying that a majority of players pay little attention to the actual story. That being said, furthering it couldn't hurt, they just need to prevent it from becoming more convoluted.[/SUB]

Q6. The interface in MapleStory is familiar and convenient to use.
Yes it is.
[SUB]*We all have our gripes about things here and there that don't work as they're supposed to, but the overall interface, I think, has evolved in a generally positive way since earlier iterations.[/SUB]

Q7. Please write what your most interesting moment was in MapleStory.
I'm leaving this one out since it's entirely subjective.

Q8. Please write what moment in MapleStory left you with dissatisfaction/inconvenience.
There are too many things to mention on this, but I'm certain there are other more active players who could come up with a better response than myself.

Q9. Please write what should be updated in MapleStory?
In my opinion, there needs to be a consolidation of monsters in the game. Amidst all this reworking and redesigning of maps, a majority of monsters have more or less become obsolete, not to mention tons of creatures that, outside of quests, are always useless. I suppose this would go under game balancing in a way, but I just think it'd be a nice way to breathe some life back into less populated areas. Party play maps or mini dungeons have severely hindered the community aspect of running into random people and making friends, and I think this would help that a bit.

Q10. Please write something about MapleStory.
wat.
Reply
#26
thank you for your help, but isn't two voices going to be drowned out by the millions of korean players who have accounts.

well the design of the questions is very flawed, as an opinion gathering tool Blush

OK this is probably what will happen Monocle

People say very dissatisfied with balance of classes => they make classes all the same

People dissatisfied with enahcnement system => they think this means not enough enahncement systems. an extra layer of cubing/nebulite is introduced.

as for what I think for answers, probably the same as everyone else. wel everyone has basicaly chosen the very disatisfied option for most questions, which is what I would say Stunned
Reply
#27
RayGun Wrote:thank you for your help, but isn't two voices going to be drowned out by the millions of korean players who have accounts.

I don't know how many users will participate nor do I know if the developers will read all the submitted surveys. Every survey will help them understand how the players of their game think about the current state of MapleStory.
There are a lot of people who comment about the balancing issues and other issues in the boxes of the the other questions. Some users elaborate on specific questions and some don't.
Reply
#28
There's no way to fix the game without removing potential, and there's no way to remove potential without a mass exodus of the people most likely to spend large amounts of money on the game.

There just isn't a way out anymore.
Reply
#29
Lozmaster Wrote:There's no way to fix the game without removing potential, and there's no way to remove potential without a mass exodus of the people most likely to spend large amounts of money on the game.

There just isn't a way out anymore.

Well, they could come out with an additional system that doesnt stack with potential but is slightly worse than potential and is available all in game. Kind of an ingame counter where you can get the power of potential without the $$, but where potential offers a 10-15% power difference, vs the 500% we're dealing now.
Reply
#30
I should lend my voice too. Here you go Spadow.


 Spoiler

Thanks [MENTION=75]Spadow[/MENTION]; for asking us too.

Hadriel
Reply
#31
RayGun Wrote:thank you for your help, but isn't two voices going to be drowned out by the millions of korean players who have accounts.

That's why I gave the suggestion of him posting the most popular answers translated, and anyone with a KMS account could submit it as well. There's a lot of people here who have, or had, a KMS account. Anyone who can still access it I imagine can submit it.
Reply
#32
What is the class of your main character?

Don't have one Tongue I play and switch between way too many classes

Q1. Do you think the balance between classes in MapleStory is appropriate?

No, it is absolutely not.

Q2. For which level range should level up content be added?

Lv. 181~190
Lv. 191~200
Lv. 201~210
Lv. 211~220
Lv. 221~230
Lv. 231~240
Lv. 241~250



Q3. I am satisfied with the current buying and selling system for items.

I'm not.

Q4. I am satisfied with the current item enchantment system (scrolls, potential, enhancement).

No, I am absolutely not.

Q5. The story in MapleStory is fun and interesting.

It's not.

Q6. The interface in MapleStory is familiar and convenient to use.

Yes, very much.

Q7. Please write what your most interesting moment was in MapleStory.

When Nova was released over the summer. I had plenty of free time so i decided to start fresh and make new friends. It was a blast, doing PQ and playing with other people. I remember when PvP first came out and everyone rushed to try it out. I still love the original PvP and wish it was brought back.

Q8. Please write what moment in MapleStory left you with dissatisfaction/inconvenience.

Broken promises, like brining back the Visitor event. Generally, when something not game breaking goes wrong, it is removed (take MTS as another example). The ever growing gap between the funded and unfunded, and how new content and bosses are geared towards the funded. The story is also very broken and fragmented. A more continuous, liner or branching story would be nice. The inability to raise potential tier with out spending money or the risk of lowering tier.

Q9. Please write what should be updated in MapleStory?

Bosses should be more balanced, where the amount of money you trough at the games does not matter as much. End game areas would also be great, or events and quests for higher levels to do. Efficient, alternative leveling besides party play areas. Quests should be updated, with reward exp possibly based on level or other incentives to do quests and learn more about the story. Reward long time players as well as new ones, give class gifts not only to newly created characters. Anti-Hacking efforets should be increased also, as many in the community as dissatisfied with the large amount of hackers.

Q10. Please write something about MapleStory.

I'm too lazy, maybe ill add something later Rolleyes
Reply
#33
 Spoiler
Reply
#34
KhainiWest Wrote:Well, they could come out with an additional system that doesnt stack with potential but is slightly worse than potential and is available all in game. Kind of an ingame counter where you can get the power of potential without the $$, but where potential offers a 10-15% power difference, vs the 500% we're dealing now.

That'd more or less perpetuate the problem currently faced. A system such as that would be antiquated by comparison to Cash Shop potential, in my opinion at least. Sure, it'd help out some of the lower-tier players who don't have the money or resources to get ridiculous cubed equipment, but they'd still feel the frustration of just not being as good as NX-users.

Instead, building upon your idea, a more alternative system could be implemented. They could use the storyline, much like they did with Glimmerman and his equipment, to introduce a competitive mechanism to potential. Black Market Potential, to throw out a cheesy name. If anyone here played Deus Ex: Invisible War, there were the regular Biomods as well as Black Market ones. Same principle.

Instead of stats, give them significant benefits in terms of bossing or training, such as instant-kill probabilities, serious experience or meso yields (not those faux bonuses you get from Inner Ability), or any number of other options. There are ways to build a system that can mimic potential without directly screwing the people who've invested in it, while reinvigorating disenfranchised players who've fallen off due to the impossible power standards.

Of course, as a means of accommodating their business model, this would need to take time. Lack of flexibility would make the system useless, whereas too much would cause NX-buyers to flip their shit. What this would effectively accomplish is say, "Hey, you can take the harder route for some equivocal or better stats, or you can take the easy way out with cubes." Yes, that's kind of where they think their system is now, but as it currently stands it's entirely one-sided and broken. The odds need to be adjusted significantly, there needs to be a way of "cubing" for the non-NX system that doesn't rely on completely ludicrous chances (better chances of getting beneficial bonuses, for example, depending on class), and, again for the sake of securing their business model, the systems should not be able to be used together. Algorithmic tailoring could allow this way of doing things to be much more beneficial to players, thereby encouraging them to play more and spend more money.

Yes, I see that this would be just as easily extorted as the current system, but the key would be keeping these "Black Market" cubes out of the Cash Shop--complete separation of the two is absolutely necessary. Further, they could impose sharing only within one's account or something like that. Sure, it'd be inconvenient, but if a player is able to substantiate their own equipment by way of gameplay, there would be no need to allow trading. It would allow CS Potential to remain relevant while introducing an alternative.

Shame it'd never happen.
Reply
#35
Jared Wrote:That'd more or less perpetuate the problem currently faced. A system such as that would be antiquated by comparison to Cash Shop potential, in my opinion at least. Sure, it'd help out some of the lower-tier players who don't have the money or resources to get ridiculous cubed equipment, but they'd still feel the frustration of just not being as good as NX-users.

Instead, building upon your idea, a more alternative system could be implemented. They could use the storyline, much like they did with Glimmerman and his equipment, to introduce a competitive mechanism to potential. Black Market Potential, to throw out a cheesy name. If anyone here played Deus Ex: Invisible War, there were the regular Biomods as well as Black Market ones. Same principle.

As a player I agree with this, as a system that maplestory runs, I don't. The NX varient should be somewhat better than the free version. Otherwise there is no motivation to purchase NX for the potential. Although I approve generally fo any form of story involved, but no in this instance. The point of an alternate system is to have a functional, meso available potential that, although inferior, not so much that it would show a signficant curve. If you offer a story then the NX users miss out on it as it's unnecessary for them to do it. Now I don't know the appropriate scaling (9% vs 8% or something), as that would add up to a severe disadvantage, but I don't think there should be anymore than a 20% damage difference. Most MMO's have a simliar system.

Jared Wrote:Instead of stats, give them significant benefits in terms of bossing or training, such as instant-kill probabilities, serious experience or meso yields (not those faux bonuses you get from Inner Ability), or any number of other options. There are ways to build a system that can mimic potential without directly screwing the people who've invested in it, while reinvigorating disenfranchised players who've fallen off due to the impossible power standards.

Of course, as a means of accommodating their business model, this would need to take time. Lack of flexibility would make the system useless, whereas too much would cause NX-buyers to flip their shit. What this would effectively accomplish is say, "Hey, you can take the harder route for some equivocal or better stats, or you can take the easy way out with cubes." Yes, that's kind of where they think their system is now, but as it currently stands it's entirely one-sided and broken. The odds need to be adjusted significantly, there needs to be a way of "cubing" for the non-NX system that doesn't rely on completely ludicrous chances (better chances of getting beneficial bonuses, for example, depending on class), and, again for the sake of securing their business model, the systems should not be able to be used together. Algorithmic tailoring could allow this way of doing things to be much more beneficial to players, thereby encouraging them to play more and spend more money.

Yes, I see that this would be just as easily extorted as the current system, but the key would be keeping these "Black Market" cubes out of the Cash Shop--complete separation of the two is absolutely necessary. Further, they could impose sharing only within one's account or something like that. Sure, it'd be inconvenient, but if a player is able to substantiate their own equipment by way of gameplay, there would be no need to allow trading. It would allow CS Potential to remain relevant while introducing an alternative.

Shame it'd never happen.

I agree with this as well, although at this point, just offering a system that is nearly equal to purchasing NX would be a huge improvement. I'll only disagree that the results should be the same, because at that point we have to consider a new variable of how much difficulty is equilavent to the NX point, that's difficult to balance imo.
Reply
#36
It might be possible to reduce how big of an issue the whole potential system is... just make it work based on another system already in game, scrolling. What I mean is, what makes cubing so bad is that it is totally independant from the game, the hardest thing when you wanna cube is getting an acceptable item, for example a lvl 80 top, which is hugely easy to get. After that, there is no challenge, it all depends on how much money you can spend.

But what if the bonus from potential was based off the stats on the item? For example, instead of giving a STR bonus based on the amount of points the players has on said stat, it should be based on the STR the item with the pot bonus has. In my opinion, every item with above average stats would increase their worth, the same as every item thats been scrolled in a good way or higher- This would make of scrolling a much better business than it is now and an alternative to players that can't spend so much nx or at all.

In any case, this would depend on Nexon removing all that scroll enhancing crap in cash shop. It can be a fairly generous trade off for keeping potential in game but, does Nexon even want to reduce de necessity of Nx in this game? I don't think so.
Reply
#37
Lozmaster Wrote:There's no way to fix the game without removing potential, and there's no way to remove potential without a mass exodus of the people most likely to spend large amounts of money on the game.

There just isn't a way out anymore.

Does Nexon track every single purchase through the Cash Shop of all Maplers? If so, they COULD refund all NX spent on any cash item related to the potential system.. there's still Gachapon and other NX costing appliances like that, so the NX HAS to come back to Nexon in some way and still won't be wasted by the player. And they could throw in a 2x EXP event like they always fudging do in order to "make it all better" with the players that got refunded.
Reply
#38
Punch Wrote:Does Nexon track every single purchase through the Cash Shop of all Maplers? If so, they COULD refund all NX spent on any cash item related to the potential system.. there's still Gachapon and other NX costing appliances like that, so the NX HAS to come back to Nexon in some way and still won't be wasted by the player. And they could throw in a 2x EXP event like they always fudging do in order to "make it all better" with the players that got refunded.

That wouldn't fix the problem--it's the emotional attachment that players have to their "superior" status attained via their equipment, regardless as to how they obtained it. Refunding NX and offering an event won't alleviate the rage that'll occur if they choose to scrap the system all together.

KhainiWest Wrote:I agree with this as well, although at this point, just offering a system that is nearly equal to purchasing NX would be a huge improvement. I'll only disagree that the results should be the same, because at that point we have to consider a new variable of how much difficulty is equilavent to the NX point, that's difficult to balance imo.

Absolutely, hence the suggestion of making it different in some way. Offering the same or similar boosts would be a slap in the face to people who've invested serious time and/or money into the currently standing potential system, so they'd have to come up with a solution that's achieving similar effects through different means. I agree that balancing power to NX would be a shitstorm, but that's the point--it wouldn't need to be perfectly balanced as there should be advantages and caveats to each way of progression. The Cash Shop option should simply be easier, not as unanimously better as it is right now.
Reply
#39
Jared Wrote:That wouldn't fix the problem--it's the emotional attachment that players have to their "superior" status attained via their equipment, regardless as to how they obtained it. Refunding NX and offering an event won't alleviate the rage that'll occur if they choose to scrap the system all together.

I'm not saying scrap the cubing system, I'm saying offer a free alternative system that is inferior to the cubing system, but reasonable. Having the ability to reach 80% of the "potential" damage for free is a huge considerable difference than what we have now.
Reply
#40
KhainiWest Wrote:I'm not saying scrap the cubing system, I'm saying offer a free alternative system that is inferior to the cubing system, but reasonable. Having the ability to reach 80% of the "potential" damage for free is a huge considerable difference than what we have now.

That reply was @Punch, not you.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)