2013-03-08, 08:29 PM
Dark Link Wrote:Nexon!
Nexon, just let Maple have scaling resolution! I would like to see Maple in 1920x1080 resolution!
I can imagine the potion stores and armor stores already.
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2013-03-08, 08:29 PM
Dark Link Wrote:Nexon! I can imagine the potion stores and armor stores already.
2013-03-08, 08:34 PM
I don't know why but every one seems excited for Bowmasters.
Which includes me =) I think Hurricane need walk option as normal option. Hyper -> 1 mob extra piercing option Hyper -> % boss DMG Hyper -> Hurricane and Final attack +50/100 range Furthermore I would introduce a party boss skill, like vein trap (sort of DS Bind, warrior crash). Please no DRASTIC overhaul, but subtle changes which makes Bowmasters a reliable option again.
2013-03-08, 08:51 PM
GreenPepper Wrote:Hoping they will revamp Profession System eventually. More exclusive items/potion by crafting please~ I'm for this but I think the ingredients are a bit much. Either that or they need to increase the amount of potions you get per batch. I go through Swift Rakes like crazy.
2013-03-08, 08:57 PM
Alloy Wrote:PLEASE RENEWED MOBILITY TO THIEVES. I just want assaulter back on my shad
2013-03-08, 09:05 PM
RedRaven16 Wrote:I just want assaulter back on my shad Band of Thieves, too. ![]() Shadowers REALLY need an alternate mobbing attack.
2013-03-08, 09:10 PM
Eyon Wrote:I don't know why but every one seems excited for Bowmasters. Well bms have been overdue for a revamp ever since WAs were released and believe it or not, most of the people that are excited actually main bms lol.
2013-03-08, 09:20 PM
Quote:- New Resolution (1366 x 768) YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!!! Please sneak this in next update GMS, please please please...
2013-03-08, 09:24 PM
Dark Link Wrote:Looking forward to the Paladin and DS changes. oh yeah please, i dont want my two classes to be at bottom of the DPM charts and they also need a survivability revamp also, i dont think they will nerf kaiser
2013-03-08, 09:26 PM
1366x768. Finally, they upgrade! Its the most common res on the market, so good call indeed.
Thats about all that really caught my eye here. I want the new res pretty badly over all else.
2013-03-08, 10:13 PM
DemonImpact Wrote:oh yeah please, i dont want my two classes to be at bottom of the DPM charts and they also need a survivability revamp Except DS and Paladin are far from the bottom? :f6:
2013-03-08, 11:01 PM
Wow, who knew there were so many disgruntled BMs on SP?
Unless we get some truly fantastic pomegranate, I still think I'll transition to WA. I can't imagine BMs ever being truly viable at bosses like Magnus when they're stuck using Double Jump for horizontal mobility. This assumes the unlikely scenario where their damage is even comparable.
2013-03-08, 11:18 PM
VerrKol Wrote:Wow, who knew there were so many disgruntled BMs on SP? The Dark Knights are the same. We love our class to death but we know it sucks at the same time and don't expect anything to change anytime soon. I mean, DS is a pretty sweet skill, but other than that, meh.
2013-03-09, 12:53 AM
Arcana27961 Wrote:Here's hoping the class balancing don't just affect 4th job. It would be nice if Explorers were as easy to train in 1st-3rd job as the newer classes. Also I hope Nexon has learned that support and "tank" classes are supposed to deal less damage than the offensive classes with few support skills and low survivability... No such thing as "support" or "tank" classes in MS. Support? How? Healing others is useless in this game, specially with zombify and cheap pots which you can spam. Sure, I can buff you. It takes 3 seconds. Then I have nothing to do for 200 seconds. Tank? How? You go to any boss, everyone will take the damage. You're not tanking anything. However, I do agree that classes with greater defense should deal less damage in compensation. Some bosses do hit pretty hard, so it's only fair. On topic: People, don't get paranoid on Cygnus Revamps. Obviously Nexon will finish the remaining 3, but I'm guessing they're just trying to spice things up a little, cause some people would get bored by already knowing the 3 following updates. Plus it's good they're giving Phantoms some love. ;D Please give Bishops some attack variety. And Bowmen some cool mechanics like shooting up with hurricane or crap. And Buccs a mobility skill. And brawling moves. No gay spirit.
2013-03-09, 12:55 AM
DemonImpact Wrote:oh yeah please, i dont want my two classes to be at bottom of the DPM charts and they also need a survivability revampPaladins are actually getting a fairly significant buff next patch. Both of the 4th job attack skills are getting a significant base damage increase, as well as shields finally getting weapon potential. Meanwhile, the bowmasters feel underpowered, while the crossbowmen cry in a corner. All 3 of them.
2013-03-09, 01:23 AM
my laptop is natively 1366x768
![]() no distortions w/s/e ![]() but then again this will only be in maplesea next year so......
2013-03-09, 03:03 AM
MetaSeraphim Wrote:It's funny because it's true! Me too...
2013-03-09, 03:05 AM
Tash Wrote:Paladins are actually getting a fairly significant buff next patch. Both of the 4th job attack skills are getting a significant base damage increase, as well as shields finally getting weapon potential. Marksman are underpowered? What?
2013-03-09, 03:54 AM
LegendGospel Wrote:No such thing as "support" or "tank" classes in MS. Thank goodness. I would really love it if actual tank classes got to tank by taking the brunt of the damage and healing being made useful again (Okay, I serve as my party's healer but that's nothing an emergency PE can't fix) but I think it'd be better if the classes just got properly balanced first before discussing such changes. Also, obligatory 'Interested in what Adventurers get because yay more skills to play with!' comment.
2013-03-09, 05:56 AM
Prism Wrote:I'm for this but I think the ingredients are a bit much. Either that or they need to increase the amount of potions you get per batch. I go through Swift Rakes like crazy. I think the ingredients are fine. Yeah, they need to increase the amount of potions per batch. They revamp monster park like soo many times...so please revamp the profession system next f3 Some ideas: -A system overhaul, the ability to give equipment special effect like +5% min crit or something. The only difference now between crafted item and drops are a little increment to the stats and name tagged. -I want the lower level herbs/oils to be somewhat useful just like some lower level ores. -More variety of potions like some % elemental resist potion, % elemental property potion, double-edge sword like potion (gives good increment but have side effect for the duration), or Metronome kind of potion (Random effect, good or bad, including some special effect that only this potion could give, with cooldown of course so people cant spam the potion). -More exclusive cash like equipments that are only availabe through crafting. (Nexon could like make some of the ingredients only availabe from gacha, provided it is tradable f3) -The ability to craft chairs. -Make the extractor machine the ability to extract many equipments at once. |
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