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March Update Preview
#61
I just want angel ray to be faster and have a non-strictly-horizontal range Tongue
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#62
icephoenix21 Wrote:I just want angel ray to be faster and have a non-strictly-horizontal range Tongue

I might be persuaded to pick up my Bishop again then despite the agony of discovering the lace ribbon wasn't permanent and having the Demon Wings disappear on me for no reason other than a company is stupid. Tongue That being said I was so happy maxing it out until I discovered that platforms are a complete *Beep*.
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#63
Zelkova Wrote:DAT RESOLUTION! No more distortion when scaling to 1080p!

If they are balancing Adventurers, hnnng Marksman!

need some BM buffing STAT
or give me back my rushing skill you ninnies

also my resolution is like 1920x1080 so the change won't really affect me.. unless the UI is improved on. i always use the largest
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#64
Noobus Maximus Wrote:I sure do hope they give Dark Impale a 10 percent damage increase, because that's what, you know, Dark Knights need.

It's funny because it's true!

But now I am depressed. . .
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#65
I'm only hoping that 'rebalancing' doesn't mean 'nerf op classes, keep other classes the same'. I can definitely see Xenon going down in flames with this update. My only wish is that adventurers (namely... I dunno... Dark Knights? bias aside) get the attention they need. And I do mean desperately need.

Also, seems Nexon pulled a Nova on us.
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#66
Zerard Wrote:Also, seems Nexon pulled a Nova on us.
If by "pulling a Nova" you mean they only released 2 out of 5 Nova classes, then it isn't really anything like that.
We were never even hinted at getting more, we just assumed we would.

Cygnus Knights on the other hand, this whole update was supposed to be about revamping the 5 Cygnus Knights. stopping after 2 just seems annoying and inconsistent. They should have finished Cygnus Knights and then revamped all the rest to bring them in line with the others.

Now basically what they are going to do is revamp most of the classes to bring them in line, then release the last 3 Cygnus Knights which will be even more OP than the first 2, creating yet another layer of inbalance.
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#67
Can buccaneers get a movement skill that isn't considered an attack? Seriously we're literally the only class that has absolutely no movement skill other than, you know, walking fast. Dash doesn't even work in the main FM room FFS. If anything make the rush skillls work without monsters and problem would be solved nicely. Aint no thing when you can get KSed by some stupid low level nub class that can literally jump to the next platform before you can get to the next monster. Would like to move away from lasers, but I don't see that happening anytime soon. Considering Nexon's version of balance is to make all the damage percentages go up, i wouldn't be surprised if all the adventurers got just that.
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#68
Hoping they will revamp Profession System eventually. More exclusive items/potion by crafting please~
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#69
Lozmaster Wrote:While we're on that subject, can't wait for hurricane getting a +10/20% damage increase to "fix" bowmasters compared to WA

They also need to take another look at our hurricane hypers. Giving us dual hurricane at 50% damage was a great idea until they made the damage cap 50mil. The other one that adds +50 range is also pretty useless. WA's get %boss damage and all we get is the ability to walk and hurricane.
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#70
Wait, so they weren't balancing the jobs before?
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#71
Razmos Wrote:If by "pulling a Nova" you mean they only released 2 out of 5 Nova classes, then it isn't really anything like that.
We were never even hinted at getting more, we just assumed we would.

Cygnus Knights on the other hand, this whole update was supposed to be about revamping the 5 Cygnus Knights. stopping after 2 just seems annoying and inconsistent. They should have finished Cygnus Knights and then revamped all the rest to bring them in line with the others.

Now basically what they are going to do is revamp most of the classes to bring them in line, then release the last 3 Cygnus Knights which will be even more OP than the first 2, creating yet another layer of inbalance.

People have theorized that the statues in the sanctuary are based off of the potential Nova classes. Two notably wield a sword and a soul buster (the third statue on the right side). Others wield a staff, bow, spear and shield. There are also a conveniently placed three other relics remaining in Pantheon. While it's true Nexon never outright stated that there would be three other Nova classes, they never said there wouldn't be as well. They never stated that they would be revamping all of the Cygnus Knights (or at least, not in one go). We just assumed they did. It works both ways. Also, they never said we'd get a fifth Resistance class, and out pops Xenon after a year or two. So you never know.

At the end of the day, it still ultimately comes down to 'see you in the next x amount of months (or even years)'.
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#72
CrazyForDex Wrote:and all we get is the ability to walk and hurricane.

Which is still pretty dang great.
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#73
Looking forward to the Paladin and DS changes.
Have a feeling Kaiser will get nerfed again.

Quote:New Resolution (1366 x 768)

Nexon!
Nexon, just let Maple have scaling resolution! I would like to see Maple in 1920x1080 resolution!
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#74
icephoenix21 Wrote:I just want angel ray to be faster and have a non-strictly-horizontal range Tongue

All bishops need is air cast angel ray to be honest.
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#75
Curtiss Wrote:I might be persuaded to pick up my Bishop again then despite the agony of discovering the lace ribbon wasn't permanent and having the Demon Wings disappear on me for no reason other than a company is stupid. Tongue That being said I was so happy maxing it out until I discovered that platforms are a complete *Beep*.
Yup =.= I hate having to use either big bang or holy arrow for the pink bean statues (and magic bolt for ariel, seriously) Horntail isn't so much of an issue since I've gotten that mihile stance skill and can stand on the smaller platform..nonetheless *sigh*

Takebacker Wrote:All bishops need is air cast angel ray to be honest.

I would TOTALLY be okay with that.
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#76
Hmmm.. the last time they "revamped" my class in gms was to add 10% hurricane damage and 10 weapon attack.. and then in Korea they gave me better mobing.. SURE HOPE ITS A QUALITY REVAMP not a complete pomegranateHOLE revamp like hurricane +10%. ~_~


[MENTION=9606]Pink Bean[/MENTION] ... No dragon breath, absolutely hate that skill.
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#77
fodjgngf Wrote:... No dragon breath, absolutely hate that skill.

breath is an example since it was removed from our skill line.. i just want something that can rush things away instead of relying on hurricane/UI knockback (which won't even work with max damage KB bosses or KB proof like cygnus + instructors)

when i first played my UA marksman it was like a godsend.
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#78
CarrionCrow Wrote:Which is still pretty dang great.

Yes it is pretty good, but it isn't nearly enough.

I agree with [MENTION=9606]Pink Bean[/MENTION]; We could really use some sort of rush skill.
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#79
CrazyForDex Wrote:Yes it is pretty good, but it isn't nearly enough.

I agree with [MENTION=9606]Pink Bean[/MENTION]; We could really use some sort of rush skill.

I find them useless as a ranged class. A better alternative is a large splash radius or a piercing attack.
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#80
fodjgngf Wrote:I find them useless as a ranged class. A better alternative is a large splash radius or a piercing attack.

Well wind pierce already does one of those things, while UI takes care of splash damage. I want a rush skill for things like Azwan: where the thing I am supposed to kill is completely surrounded by enemies and I have to fight through them first to get to attempt the boss. Simply rushing away and throwing up puppet would solve that problem completely.

Then again, there are other additions that I would much rather have before a rush skill
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