Posting Freak
Posts: 12,084
Threads: 135
Joined: 2011-02
Gender: Male
Sexual Orientation: Straight
Country Flag: panama
IGN: ShinkuDragon
HoukaPhoenix
BoshokuRaven
Server: Scania
Level: 152
Job: Batman
Guild: IDissOrtis
Thorr Wrote:The new resolution is what intrigues me most. Really that they need to do is have the option to frame the display on any resolution or at least have its own scaling options. Playing this game on any non-DVI monitor means extreme stretching in full-screen. I prefer playing on an HDTV and would like to have the stretch minimized. 1366x768 means a natively widescreen option and thus it can be stretched on widescreen HDTVs without distortion. DO WANT IN GMS NAO!!!
(Well, there will be SOME distortion... 1366x768 is not a perfect 16:9. It will still be MUCH better.) you can always play with the black bars to the sides though, i dislike playing in fullscreen either way but when i do it's with those.
Spadow Wrote:Incoming Xenon nerf!
don't jynx it!
Senior Member
Posts: 448
Threads: 37
Joined: 2008-07
Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
Razmos Wrote:I've never seen any negative reviews of the new Cygnus Knights, apart from a few people calling OP on the link skill.
I am genuinely excited about Blaze Wizard and Night Walker and find it incredibly annoying that they are going off on a tangent again rather than finishing what they started.
I love that other classes are being revamped and that we are getting a higher resolution though.
I would imagine there to be a significant number of people complaining about how Thunder Breakers and Wind Archers are so vastly superior to any other Pirate or Archer except Angelic Buster (and I guess Xenon).
I personally found Thunder Breakers to be horrid though, and I would think most people would as well if they actually tried one.
Senior Member
Posts: 287
Threads: 0
Joined: 2012-01
Gender: Male
Sexual Orientation: Gay
Country Flag: usa
Server: Windia
Level: 200
Job: F/P
Guild: Shade
Farm: Daggerfall
Here's hoping the class balancing don't just affect 4th job. It would be nice if Explorers were as easy to train in 1st-3rd job as the newer classes. Also I hope Nexon has learned that support and "tank" classes are supposed to deal less damage than the offensive classes with few support skills and low survivability...
Posting Freak
Posts: 9,625
Threads: 523
Joined: 2008-09
More rebalancing...?
*sigh* Oh, well. So long as they never screw with Hayato, I'm happy.
Posting Freak
Posts: 4,127
Threads: 69
Joined: 2010-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: Alum
Server: Cain
Level: 71
Job: Asura
Guild: Team Rocket
Link Wrote:More rebalancing...?
*sigh* Oh, well. So long as they never screw with Hayato, I'm happy.
But he's not in KMS.
Seriously, even if the Cygnus Knight revamp had a bad review, there's no reason to just skip it and work on something else. I understand Mihile, seeing it's only one class. We have three others that's been with us for a long time, some of the classes are loved upon by other players. Even if people don't like it, you made that mess, might as well just finish it up. I'm hoping they're continuing by this update, otherwise what was the point?
Posting Freak
Posts: 8,445
Threads: 255
Joined: 2009-12
Gender: Male
Sexual Orientation: Bi
Country Flag: uk
IGN: ZesseiBijin
Server: Khaini
Level: 204
Job: Kanna
Guild: NEST
Farm: Razmosia
At least they revamped the most neglected Cygnus Knight archetypes first (since Pirates and especially Bowmen are neglected quite a lot)
Posting Freak
Posts: 952
Threads: 46
Joined: 2012-06
Gender: Male
Too bad Our Jett class never going to get revamp or getting hyper skill f3
I also bet the same for Kanna and Hayato
Posting Freak
Posts: 907
Threads: 5
Joined: 2011-08
Question Wrote:Too bad Our Jett class never going to get revamp or getting hyper skill f3
I also bet the same for Kanna and Hayato
Jett, Yes I agree with you.
Hayato and Kanna, they are actually probably going to get Hyper skills eventually.
Senior Member
Posts: 287
Threads: 0
Joined: 2012-01
Gender: Male
Sexual Orientation: Gay
Country Flag: usa
Server: Windia
Level: 200
Job: F/P
Guild: Shade
Farm: Daggerfall
The class balancing could affect Dawn Warriors, Blaze Wizards, and Night Walkers as well.
Posting Freak
Posts: 9,625
Threads: 523
Joined: 2008-09
Arrol Wrote:But he's not in KMS.
That doesn't mean they can't get the development team sitting over there to modify the two classes in preparation for these 'rebalances' for when they reach Japan.
Posting Freak
Posts: 4,127
Threads: 69
Joined: 2010-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: Alum
Server: Cain
Level: 71
Job: Asura
Guild: Team Rocket
Link Wrote:That doesn't mean they can't get the development team sitting over there to modify the two classes in preparation for these 'rebalances' for when they reach Japan.
True, but I feel like seeing their hyper skills to know this.
Posting Freak
Posts: 1,992
Threads: 37
Joined: 2008-07
Gender: Male
Country Flag: canada
IGN: Bribery
Server: Bera
Level: 220
Job: Corsair
Guild: Bosshunter
Question Wrote:Too bad Our Jett class never going to get revamp or getting hyper skill f3
I also bet the same for Kanna and Hayato
Revamping Jett is easy. Just take whatever Corsairs get and add in lasers
Posting Freak
Posts: 2,121
Threads: 40
Joined: 2011-05
Well there's the start of the long ass "balance" patches, I almost miss them. The last one was the Resistance one and that was about half a year ago for us and ~eight months for KMS. Now to see if it's actually revamps or just, "let's raise some percentages and call it a day."
Bit annoyed they won't just finish the damn classes first. Release the rest of the Cygnus Knights and the rest of the Novans and then "rebalancing" would be a helluva lot easier...
Posting Freak
Posts: 3,651
Threads: 13
Joined: 2008-10
The only thing at the moment that seems interesting is the new resolution. But some maps look pretty pomegranate on the current higher resolution. It would be nice if they updated those as well but unlikely.
Revamps and rebalances can be very hit and miss. As long as they get it all over with quick and don't drag it out too long.
ChronosXIII Wrote:Well there's the start of the long ass "balance" patches, I almost miss them. The last one was the Resistance one and that was about half a year ago for us and ~eight months for KMS.
They revamped Demon Slayer and Cannoneer when they got Hypers. Also 2 Cygnus Classes.
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
Explorers and non novans/cygnus haven't been revamped to post unlimited standards. (Novans arguable, but explorers less so, so fk off) It'll be interesting to see what they do this time if anything at all.
Posting Freak
Posts: 2,121
Threads: 40
Joined: 2011-05
Kirov Wrote:The only thing at the moment that seems interesting is the new resolution. But some maps look pretty pomegranate on the current higher resolution. It would be nice if they updated those as well but unlikely.
Revamps and rebalances can be very hit and miss. As long as they get it all over with quick and don't drag it out too long.
They revamped Demon Slayer and Cannoneer when they got Hypers. Also 2 Cygnus Classes.
Ah yes, I forgot about the ninja increases in percentages and mob counts they added in with Hypers.
Junior Member
Posts: 29
Threads: 0
Joined: 2012-11
I sure do hope they give Dark Impale a 10 percent damage increase, because that's what, you know, Dark Knights need.
Member
Posts: 54
Threads: 0
Joined: 2013-01
Gender: Male
Noobus Maximus Wrote:I sure do hope they give Dark Impale a 10 percent damage increase, because that's what, you know, Dark Knights need.
drks are like magikarp without evolving into a giant blue muthafaking dragon
OT: Show me some love for DS, i mean, we ened to atatck faster, that would make me happy *-* also MORE SURVIVABILITY!
Posting Freak
Posts: 4,047
Threads: 33
Joined: 2008-07
Noobus Maximus Wrote:I sure do hope they give Dark Impale a 10 percent damage increase, because that's what, you know, Dark Knights need.
While we're on that subject, can't wait for hurricane getting a +10/20% damage increase to "fix" bowmasters compared to WA
|