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Patch Feedback Thread
#61
Aaaaaaaand I can't play my Kanna anymore.
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#62
I find it funny that on my Kanna i'm getting MaxHP or MaxMP potentials on my items and going "YES!"

More HP = More Magic Attack
More MP = More HP = More Magic Attack!

Kinda feel that it is nowhere near as good as Hayato's beginner skill though. 100 def = 0.5% total damage. So at 9999 weapon def that would be.. 900 would be 4.5% damage, times that by 11.. 49.5% damage?

Forgive me if i'm wrong, my maths are terrible.
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#63
SwordStaker Wrote:Idk I thought Kanna was pretty strong. Even though I only hit about 200k a line I'm taking out LKC mobs about as fast if not half a second faster then my Luminous who hits around 600-700k spectral light on them. My only complaint is that Retsu isn't THAT strong. Needs to be buffed a little and I hope hyper skills do buff it. Other then that Kanna seems pretty damn strong if you know how to use her.

It's hard to tell sometimes. Sometimes I feel like it is and other times I don't think so. When I set it up at Vellum I was going from 100k a line to around 170k. I believe it is working but then other times I'm not so sure. I was able to solo Hilla in 10 mins at 140 but I don't know if when I was in the bubble if it was increasing my damage, sometimes it felt like it did, other times not so much=\

Oh and question for you. When Haku wears a fan does it actually affect your range?

My Luminous that has no gear except what the JMS events gave me does way more damage than my Kanna in full Empress gear, it's not even funny.

I don't know what kind of gear you have, but you also already do more than I do, so whatever.

Haku's fan does effect your range, A LOT. One of his skills is directly influenced based on his fan.
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#64
Razmos Wrote:49.5%

Forgive me if i'm wrong, my maths are terrible.

No, that's right. At 4,500 defense, my Hayato gets +22% damage.

 Spoiler
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#65
Eurgh that is so cool.

Does STR add to Weapon Defense like INT adds to Magic Defense?
(I wish i had a similar skill on my Battle Mage, my Magic Defense is 9999 DSmile

Needless to say, i'm pretty excited for Hayato. More than I thought I would be. Kanna is still my peach though.
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#66
Razmos Wrote:Eurgh that is so cool.

Does STR add to Weapon Defense like INT adds to Magic Defense?
(I wish i had a similar skill on my Battle Mage, my Magic Defense is 9999 DSmile

Yep, it does.
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#67
Yeah, I was kind of annoyed when I learned that Hayato gets %damage and Kanna just gets straight MATK.

But then again, considering Haku at 4th job gives you straight 40 or 50% MATK(forget which), in addition to other buffs, it kind of balances out somewhat.
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#68
Polantaris Wrote:Yeah, I was kind of annoyed when I learned that Hayato gets %damage and Kanna just gets straight MATK.

But then again, considering Haku at 4th job gives you straight 40 or 50% MATK(forget which), in addition to other buffs, it kind of balances out somewhat.

Not to mention the range differences between you and I. We're both of equal funding, pretty much, yet your range is something like 20k higher than mine.
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#69
I wonder if Hayato's "% Damage" beginner skill hardcaps at 9,999 DEF or if it just keeps going.
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#70
Dark Link Wrote:I wonder if Hayato's "% Damage" beginner skill hardcaps at 9,999 DEF or if it just keeps going.
I don't see how it could, it never goes over 9999. All added defense is just lost.
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#71
Razmos Wrote:I don't see how it could, it never goes over 9999. All added defense is just lost.

my battle mage has 17,000 magic defense, it displays as 9999 (17k-7001)

regardless, hayatos will get double the benefit from bams, since 60% defense from advanced blue aura.
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#72
MuscleWizard Wrote:my battle mage has 17,000 magic defense, it displays as 9999 (17k-7001)

regardless, hayatos will get double the benefit from bams, since 60% defense from advanced blue aura.
exactly, it's minus 7001. 9999 is the maximum, anything over that is not added, thats why instead of the stat being red like it's buffed, it's blue because its been nerfed.

so since all defense over that point is not added, it's impossible to get over 9999, so that's the cap of Hayato's passive.
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#73
Polantaris Wrote:Haku's fan does effect your range, A LOT. One of his skills is directly influenced based on his fan.
So is it better to give him your strongest fan or give him old fans you scrolled? Also do you still get the potential effects form the fans he wears?
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#74
SwordStaker Wrote:So is it better to give him your strongest fan or give him old fans you scrolled? Also do you still get the potential effects form the fans he wears?

There's a thread for that.
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#75
Razmos Wrote:exactly, it's minus 7001. 9999 is the maximum, anything over that is not added, thats why instead of the stat being red like it's buffed, it's blue because its been nerfed.

so since all defense over that point is not added, it's impossible to get over 9999, so that's the cap of Hayato's passive.

9999 is the softcap, but you can still go "over" that cap with buffs. What I wanna know is if the "Excess" Defense still gives +% Damage or not.
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#76
Dark Link Wrote:9999 is the softcap, but you can still go "over" that cap with buffs. What I wanna know is if the "Excess" Defense still gives +% Damage or not.

Ah, I see, well if that's the case then it should be pretty easy to test it once Hayato's released. getting to 9999 def isn't THAT hard right? I got 9999 Magic Defense on my BaM without even trying.
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#77
So.Much.Goddang.Lag.

It's insane.

Also. Can't tele-cast Shikigami Haunting. What sorcery is this? Good thing there is Yaksha. I just don't like that delay after casting shikigami haunting. Hopefully her other main skills will allow some telecasting.

Other than that. Level 23. Has been enjoyable but there's still a long way to go for me.
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#78
Alex123123 Wrote:So.Much.Goddang.Lag.

It's insane.

Also. Can't tele-cast Shikigami Haunting. What sorcery is this? Good thing there is Yaksha. I just don't like that delay after casting shikigami haunting. Hopefully her other main skills will allow some telecasting.

Other than that. Level 23. Has been enjoyable but there's still a long way to go for me.
Telecasting on Kanna is... not needed like it is on other mages. And the delay on Shikigami Haunting isn't that noticable in later jobs when you have SO many skills to use. I'm in 4th job and i'm still using 2nd and 3rd job skills.
with the random teleport, massive vertical range on the teleport and the.. dashing paper doll move (I know it was called Shikigami Enbu in JMS) you have quite a lot of mobility and her attacks are insanely fast. Just stick with it, it gets a lot more fun in second job, and then wayyyy funner in third job.
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#79
Dark Link Wrote:9999 is the softcap, but you can still go "over" that cap with buffs. What I wanna know is if the "Excess" Defense still gives +% Damage or not.

I doubt it, because when you go over your stats literally get subtracted. For example, when you have 11000, it reads 9999 (11000 - 1001). It likely uses the current active amount, which will never pass 9999 until Unlimited, which I believe changed it?
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#80
Polantaris Wrote:I doubt it, because when you go over your stats literally get subtracted. For example, when you have 11000, it reads 9999 (11000 - 1001). It likely uses the current active amount, which will never pass 9999 until Unlimited, which I believe changed it?
Unlimited didn't change it.
The cap was increased in Tespia, but it never made it to the live servers.
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