Posting Freak
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Dark Link Wrote:What would you spend NX on anyways, asides from x2 coupons? You don't lose EXP and you get wheels per 30min.
Going to need to on cubes eventually. If anyone intends to get the 20% bonus on anything good, anyway.
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Well that's understandable, but I don't see how that's a "Scheme" to begin with.
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byakugan Wrote:Then I'm not interested. This is just another scheme to get you to spend NX while you watch those willing to do it climb faster and higher than you.
I'm leaning to agree. If pay2win had a big advantage in the normal world, imagine how big it is in Supreme. Only a few jobs can actually veat Manon and Griffey without dying once. I like the challenge that Supreme is trying to give, but after learning and watching all of this, if part of the challenge means crippling my handicap to make it challenging, then I'll pass. I guess we now know how the bosses felt.
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Takebacker Wrote:>The impossible
>manon kill with bucc
Yeahoklol.
If a Bucc kills Manon, a DK can kill Griffey!
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Even Wrote:Ranged attacks miss a lot about 40% of the time, not because of accuracy problems but because monsters learned how to dodge attacks. The attack still goes through but I do like 10k x 4 with ultimate strafe and rest usually misses.
I wouldnt say it gives them a huge advantage because they their attacks wont miss, but people love to bandwagon a class that seems rather good in this server, f/p is 100% ignore for obvious reason and most people want a job with decent spamable single target attack (sacrifice & Edge Carnival). People just seem to forget about bowmen with their summons that dont miss.
Wouldn't Drks also be good because they have Multiple mobing moves, so they can alternate between them during cooldown?
I wonder if a BM or MM would be better, i dont know what skills are banned, but BM has the benifit of Drain arrow and hurricae (if they work), while MM has dragon breath.
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Niernen Wrote:Wouldn't Drks also be good because they have Multiple mobing moves, so they can alternate between them during cooldown?
I wonder if a BM or MM would be better, i dont know what skills are banned, but BM has the benifit of Drain arrow and hurricae (if they work), while MM has dragon breath.
BM:
- Arrow rain (okey, since it doesnt have miss chance but still have to go up close to use)
- Inferno (only hits once so it sucks)
- Arrow bomb (sucks because if you miss on first hit it will miss on all hits)
- Drain arrow (why do you need this if you die in one hit anyway?)
- Hurricane (probably really useful for grinding but not worth making the class just for this skill)
MM
- Iron arrow (doesnt suffer from the same problem as arrow bomb)
- Arrow eruption (same as AR)
- Dragons breath (AMAZING surviving tool, knockback is just so good in this server)
- Piercing arrow (BEST mobbing skill in the entire server, it has about 8 to 10 sec cooldown but still amazing)
- Ultimate strafe (really good for grinding)
- Blizzard (kinda pomegranatety but still okey, same as inferno really)
- Snipe (1m dmg on non bosses and cannot miss. It has miss chance on bosses but still does a lot of dmg)
So overall a mm would be better in this server because of better mobbing, you dont want to pick a class that elvolves around just one thing: 1vs1. You want a class that has a lot of utility and at the same time can train effectivly. You can pick bm if you like but I dont think they got ANY good mobbing skills, so you're stuck with spamming hurricane, which can easily lead to a death when you get in tricky situations.
As for DRK, you cant really get 4th job that easily which means sacrifice spam. Most skills have long cooldown, which means they cant really be alterened without waiting for them to be available again. Im not playing a drk but, my friend tells me that roar cannot miss so I would assume you do this: Crusher -> Fury -> Roar -> (impale if you hit 4th job) Sacrifice spam. The other mobbing skills such as ground smash or slash blast isnt really worth using over sacrifice at this point but I do love their dragon wisdom.
And if this isnt clear already: Stun, Freeze, DoT & debuffing doesnt work (only at low rate 0.2% or so), so theres no advantage with marksman being able to freeze or inferno doing dot dmg to kill a mob.
Edit: Forgot to mention that marksman char card is actually useful in this world unlike bm's (dont think anyone will ever make 2 chars in this world but still useful)
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Dark Link Wrote:Well that's understandable, but I don't see how that's a "Scheme" to begin with.
Maybe it is not as much as a scheme, but leaving the door of CS open only makes of this challenge a joke of how far you can get until you're willing to spend on cubes. If you could do with only 20% of your main stat in a regular server, just imagine how it is in one where even Mano is a challenge.
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Takebacker Wrote:>The impossible
>manon kill with bucc
Yeahoklol. Actually, it was quite tough. 
Griffey is really hard at the moment.
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I skimmed this thread, and some of the videos. All I have to say about this, it's like Maplestory meets SMB The Lost Levels. Or shall I say it? Maplestory meets the ORIGINAL Diablo Inferno mode.
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Even Wrote:You can pick bm if you like but I dont think they got ANY good mobbing skills, so you're stuck with spamming hurricane, which can easily lead to a death when you get in tricky situations.
a big problem is that we cannot push monsters away, so our shitty mobbing is even shittier.
i'm still asspained about dragon's breath being MM-only.
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Well it happen, the money took over. Pewe cubed his gear to about 70% str, got holy shell before he went in and got 4th job his way. It really takes the challenge off with this methode, at least I got it the REAL way without any % dex and only one tempest equipment.
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Even Wrote:Well it happen, the money took over. Pewe cubed his gear to about 70% str, got holy shell before he went in and got 4th job his way. It really takes the challenge off with this methode, at least I got it the REAL way without any % dex and only one tempest equipment. It does but it's a fair way. Peter probably thought it was either leveling hardcore to 150+ or trying it this way. So he saved time but spent money.
To the person who said it was not impossible, help me with griffey.  This is the raw version of Manon. :/ No speed ups or edits 
[video=youtube;cW-4z3l3jow]http://www.youtube.com/watch?v=cW-4z3l3jow[/video]
Posting Freak
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Even Wrote:Well it happen, the money took over. Pewe cubed his gear to about 70% str, got holy shell before he went in and got 4th job his way. It really takes the challenge off with this methode, at least I got it the REAL way without any % dex and only one tempest equipment.
That fucking sucks. I don't even know how I'm going to get 4th job. lol I might wait until I get the full Tempest set + the Heliseum cape to attempt it, though I doubt that'll help all that much.
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Link Wrote:That fucking sucks. I don't even know how I'm going to get 4th job. lol I might wait until I get the full Tempest set + the Heliseum cape to attempt it, though I doubt that'll help all that much.
Honestly, that's why I'm not impressed with this concept. It could be amazing if it's fine-tuned until everything is difficult but possible without getting NX, otherwise it just screams cash grab to me unless you just wanted to get to 3rd job or something.
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Someone should make a EMS Supreme discussion thread or somes xD instead of discussing it all in a random mano vid
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No need to if it keeps going like it is now. The world is far from really done and as long as some changes arent made its nearly impossible to keep grinding past level 121. I say level 121 because most of us grinded from lvl 50 to 121 in gonzo gallery, the summer season 3rd map had good spawn rate and mobs did no magic attack. They also became stronger and give more exp as you level. Could almost say it was TOO EASY from level 50 to 121 really. But after this all we got is magatia pq grinding (possbility to get one shot and you're out from the round).
In short: The server is meant to be hard, but that doesnt mean your options should be limited. It needs some changing before we can move on.
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If they introduce this to other servers, they really should consider nerfing Manon and Griffey. It's a problem when only a few classes can get to 4th job without cubing a crap ton of %main stat.
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PennyPacker Wrote:If they introduce this to other servers, they really should consider nerfing Manon and Griffey. It's a problem when only a few classes can get to 4th job without cubing a crap ton of %main stat. Not true, imagine a random job that has low avoidability, low HP and no I-frames. That job would never be able to kill them even with 500% LUK, the only possible way would be to have 100k HP or so. But GL and HF with that if it's only level 100 that matters, and if it doesn't actually mean anything to boss on that server unless you want to use the 20% extra stat on equipment thing.
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Does the transfer equipments out of the server and it gains 20% all have restrictions? 20% all on like 5 low level equip pieces would be amazing for training new characters.
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Any updates as to who the highest level in supreme server is? :f6: Or has everyone just burned out and quit.
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