Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tipping the scales.
#1
Okay so, it's been established that Buccaneer's are on the lower tier of bossing damage.
Though, all of the calculations have been based off the assumption that their equips are similar, which is understandable, but usually never the case.

So I'd like to know, what kind of equips would a Buccaneer need to be on par or outdamage a Corsair?
Assuming they're the same level, [16x?] having their skills maxed.

Though I'm not sure what equips the Corsair would have. x:
Reply
#2
The bucc would have to have a 100+ att knuckle, and 15 att WGs. As well as all skills maxed and complete mastery over them. (ie. using orb to replace DS in a barrage -> DS -> barrage chain when necessary)

The corsair would have to be using a level 10 pistol and bullets.
Reply
#3
Umm, I stopped at, "It has been established that Bucs are on the lower tier of bossing damage."

This is absolutely, completely, utterly, stupendously, positively, and indubitably. Where do you come up with such a preposterous assumption like the one you have just made? Given the circumstances, Buccaneers obliterate Corsairs in bossing, as Battleship is not something that'll be used 100% of the time. It's more like, 40-50, as the ship will got absolutely demolished by the attacks a boss produces.
Reply
#4
It's still debatable whether a Corsair actually has higher DPS than a Buccaneer at bosses like Zak and HT. No one has reported on how long Battleship lasts there. It's well known that Battleship Cannon and Bullseye are how Corsairs are able to output such high damage. However, without Cannon, they have to resort to Rapid Fire which sucks in comparison.

At bosses like Anego and maybe Bigfoot, there's no debate. Corsairs win for sure. At Zak, Pap, and HT it's debatable and a great deal of it depends on the level of the Corsair.
Reply
#5
I think something people overlooked in the DPS thread is that 5600% damage on a corsair isn't exactly higher than 4800% damage n a Buc, because a Buc's 100% damage is higher.
Reply
#6
Dang...do I have to go through this argument again?

It depends on how much HP the Corsair has in his Battleship...and that is determined by what level the Corsair is.
Reply
#7
NoWaizMatt Wrote:Umm, I stopped at, "It has been established that Bucs are on the lower tier of bossing damage."

This is absolutely, completely, utterly, stupendously, positively, and indubitably. Where do you come up with such a preposterous assumption like the one you have just made? Given the circumstances, Buccaneers obliterate Corsairs in bossing, as Battleship is not something that'll be used 100% of the time. It's more like, 40-50, as the ship will got absolutely demolished by the attacks a boss produces.

First of all, calm that down. I wasn't trying to be insulting; saying that Bucc's suck when it comes to bossing. I know that they're dragged down because they can't stun bosses, and it's a noticeable dip over time.

http://www.southperry.net/forums/showpos...tcount=451
Level 1 Battleship does just fine and has plenty of endurance by 16x+. 90 second cooldown is nothing compared to Bucc's 4 minute.
Besides, the strongest hit any boss can make to a Corsair is 1/1, as anything higher would just kill it.
Their HP isn't that high, and will most likely be near minimum to survive whichever boss. HT for example, would be a bit less than 8k with HB.
That post shows Lv1 Battleship having 64k HP already at 150.

There's enough calculations out there that show a huge favour for Corsairs with Cannon + Homing.

I don't pull my words out of my ass, so don't talk to me like I do.
Reply
#8
NoWaizMatt Wrote:This is absolutely, completely, utterly, stupendously, positively, and indubitably.

Awesome.

NoWaizMatt Wrote:Where do you come up with such a preposterous assumption like the one you have just made? Given the circumstances, Buccaneers obliterate Corsairs in bossing, as Battleship is not something that'll be used 100% of the time. It's more like, 40-50, as the ship will got absolutely demolished by the attacks a boss produces.

Where do you come up with such a preposterous assumption like the one you have just made? It is not certain whether or not a battleship breaks fast enough for a buccaneer to out damage them. Given that corsairs have over a 2m damage per minute lead on buccaneers it's not likely that buccaneers will out damage them. Ever.

Please stop assuming stuff and calm the pineapple down.

Rei Wrote:First of all, calm that down. I wasn't trying to be insulting; saying that Bucc's suck when it comes to bossing. I know that they're dragged down because they can't stun bosses, and it's a noticeable dip over time.

http://www.southperry.net/forums/sho...&postcount=451
Level 1 Battleship does just fine and has plenty of endurance by 16x+. 90 second cooldown is nothing compared to Bucc's 4 minute.
Besides, the strongest hit any boss can make to a Corsair is 1/1, as anything higher would just kill it.
Their HP isn't that high, and will most likely be near minimum to survive whichever boss. HT for example, would be a bit less than 8k with HB.
That post shows Lv1 Battleship having 64k HP already at 150.

There's enough calculations out there that show a huge favour for Corsairs with Cannon + Homing.

I don't pull my words out of my ass, so don't talk to me like I do.

Gunslinger HP is proven to be higher than NL and bowmaster HP at any level without washing.
Reply
#9
Steve, I just have to say... you have a horrible way of presenting information.

2m damage per minute lead... out of how much total? What percentage is that? At what level? With what kind of equips? In what circumstances?

Anyway, there are too many variables to be able to determine anything of this sort for sure.
Reply
#10
Rei Wrote:First of all, calm that down. I wasn't trying to be insulting; saying that Bucc's suck when it comes to bossing. I know that they're dragged down because they can't stun bosses, and it's a noticeable dip over time.

http://www.southperry.net/forums/showpos...tcount=451
Level 1 Battleship does just fine and has plenty of endurance by 16x+. 90 second cooldown is nothing compared to Bucc's 4 minute.
Besides, the strongest hit any boss can make to a Corsair is 1/1, as anything higher would just kill it.
Their HP isn't that high, and will most likely be near minimum to survive whichever boss. HT for example, would be a bit less than 8k with HB.
That post shows Lv1 Battleship having 64k HP already at 150.

There's enough calculations out there that show a huge favour for Corsairs with Cannon + Homing.

I don't pull my words out of my ass, so don't talk to me like I do.

There's the issue though. Level 150 Corsair has a 64k HP ship. I don't know the time in between each HT attack, but at 8k per shot, the ship is only going to be able to take 8 hits before breaking. If a Corsair can't stay on the ship for 90 seconds, that means he/she is going to be on the ship less than 50% of the time.
Reply
#11
Russt Wrote:Steve, I just have to say... you have a horrible way of presenting information.

2m damage per minute lead... out of how much total? What percentage is that? At what level? With what kind of equips? In what circumstances?

Anyway, there are too many variables to be able to determine anything of this sort for sure.

Lol, probably.

I guess the fact that i bolded a link made it less obvious that it was a link in the first place.

How much total: Average. O_O Percentage: Percentage of what? >_< At what level: 161. O_O What kind of equips: Scroll up? xD Circumstances: It's at HT, but it's in general i guess...
Reply
#12
Let's just eliminate the argument that's being tossed around here.

Even though these are under impossible circumstances, could my question be answered if:
For 10 straight minutes, the Corsair would be boarded on the Battleship without it breaking.
For 10 straight minutes, the Buccaneer would be Super Transformed without it ending.

Once again, ignore that this is impossible. I just want to know what sort of equips the Buccaneer's Demolition would need to stand against a Corsair's Cannon.
Reply
#13
Rei Wrote:First of all, calm that down. I wasn't trying to be insulting; saying that Bucc's suck when it comes to bossing. I know that they're dragged down because they can't stun bosses, and it's a noticeable dip over time.

http://www.southperry.net/forums/showpos...tcount=451
Level 1 Battleship does just fine and has plenty of endurance by 16x+. 90 second cooldown is nothing compared to Bucc's 4 minute.
Besides, the strongest hit any boss can make to a Corsair is 1/1, as anything higher would just kill it.
Their HP isn't that high, and will most likely be near minimum to survive whichever boss. HT for example, would be a bit less than 8k with HB.
That post shows Lv1 Battleship having 64k HP already at 150.

There's enough calculations out there that show a huge favour for Corsairs with Cannon + Homing.

I don't pull my words out of my ass, so don't talk to me like I do.

umm one thing about this, that i've been thinking about for a couple days.

Bucs have the highest % to crit of any class (60%), but their crits give the lowest bonus (+60%). Sins and Bowmen are + 200% damage per crit added onto their total damage.

So actually, Bucs don't really lose much by losing their ability to critical, since they have the weakest criticals of the 3.
Reply
#14
Takebacker Wrote:Where do you come up with such a preposterous assumption like the one you have just made? It is not certain whether or not a battleship breaks fast enough for a buccaneer to out damage them. Given that corsairs have over a 2m damage per minute lead on buccaneers it's not likely that buccaneers will out damage them. Ever.

Please stop assuming stuff and calm the pineapple down.

True, it may seem that they have over a 2m damage lead, but you cannot forget that that is with battleship. As stated, you'll be in battleship less than 50% of the time, as it will break fairly fast. At bosses like HT and Zakum, you take damage extremely fast, which would probably cause Battleship to break pretty soon. With being able to be in ST for a solid two minutes, chances are a Buccaneer could easily make up for the variance in damage between them and a Corsair.

Rei Wrote:First of all, calm that down. I wasn't trying to be insulting; saying that Bucc's suck when it comes to bossing. I know that they're dragged down because they can't stun bosses, and it's a noticeable dip over time.

http://www.southperry.net/forums/showpos...tcount=451
Level 1 Battleship does just fine and has plenty of endurance by 16x+. 90 second cooldown is nothing compared to Bucc's 4 minute.
Besides, the strongest hit any boss can make to a Corsair is 1/1, as anything higher would just kill it.
Their HP isn't that high, and will most likely be near minimum to survive whichever boss. HT for example, would be a bit less than 8k with HB.
That post shows Lv1 Battleship having 64k HP already at 150.

There's enough calculations out there that show a huge favour for Corsairs with Cannon + Homing.

I don't pull my words out of my ass, so don't talk to me like I do.

64k HP, I see. I will also use your calculation of 8k HP. That means every time HT were to 1/1, you lose around 8k HP off the ship. For every other of it's attacks, you lose more damage. Say they attacks hit you for 5k. So another 5k off. Let's say you get hit 3 times, that's 15k off. In about 15 seconds, you've already lost about 25k HP. Now that's a lot, right? Battleship certainly is not a durable thing to use at a boss, and as stated by other users, you'll be in it less than 50% of the time at bossing.

Also, ST is NOT a 4 minute cooldown. After the skill is used, it's a 2 minute cooldown, which gives you time to use Barrage + DU combo, which is also very affective.
Reply
#15
DrRusty Wrote:umm one thing about this, that i've been thinking about for a couple days.

Bucs have the highest % to crit of any class (60%), but their crits give the lowest bonus (+60% to a skill rather than 60% total damage). Sins and Bowmen are + 200% damage per crit added onto their total damage.

So actually, Bucs don't really lose much by losing their ability to critical, since they have the weakest criticals of the 3.

Oh wait i see. Nevermind. O_o
Reply
#16
Rei Wrote:Let's just eliminate the argument that's being tossed around here.

Even though these are under impossible circumstances, could my question be answered if:
For 10 straight minutes, the Corsair would be boarded on the Battleship without it breaking.
For 10 straight minutes, the Buccaneer would be Super Transformed without it ending.

Once again, ignore that this is impossible. I just want to know what sort of equips the Buccaneer's Demolition would need to stand against a Corsair's Cannon.

What kind of monster? What W. Def does it have? You need to note these things, because Buccaneer's attacks work in a similar way to Assaulter in which W. Def is not a key factor.
Reply
#17
NoWaizMatt Wrote:True, it may seem that they have over a 2m damage lead, but you cannot forget that that is with battleship. As stated, you'll be in battleship less than 50% of the time, as it will break fairly fast. At bosses like HT and Zakum, you take damage extremely fast, which would probably cause Battleship to break pretty soon. With being able to be in ST for a solid two minutes, chances are a Buccaneer could easily make up for the variance in damage between them and a Corsair.

1) Depends on the corsairs level, which makes that argument retarded.
2) I was in the process of figuring out who would out damage who with a certain % of time that the battleship would be out, you're just fueling this.


NoWaizMatt Wrote:64k HP, I see. I will also use your calculation of 8k HP. That means every time HT were to 1/1, you lose around 8k HP off the ship. For every other of it's attacks, you lose more damage. Say they attacks hit you for 5k. So another 5k off. Let's say you get hit 3 times, that's 15k off. In about 15 seconds, you've already lost about 25k HP. Now that's a lot, right? Battleship certainly is not a durable thing to use at a boss, and as stated by other users, you'll be in it less than 50% of the time at bossing.

Also, ST is NOT a 4 minute cooldown. After the skill is used, it's a 2 minute cooldown, which gives you time to use Barrage + DU combo, which is also very affective.

There's reason to believe that 1/1 doesn't even affect the ship anyway.

Quit using that horrible 50% estimation as justification. It depends on the level of the corsair. End of story.

I refuse to believe a brawler does more damage then a corsair with a.homing and max rapid fire will until saph rapes me with numbers.

Nowaizmatt Wrote:What kind of monster? What W. Def does it have? You need to note these things, because Buccaneer's attacks work in a similar way to Assaulter in which W. Def is not a key factor.

What the hell? W.def would have such a minimal effect on the situation that it's absolutely pointless.
Reply
#18
NoWaizMatt Wrote:What kind of monster? What W. Def does it have? You need to note these things, because Buccaneer's attacks work in a similar way to Assaulter in which W. Def is not a key factor.

Er, Horntail. Sorry.
Also sorry about the 4 minute cooldown thing, I was thinking about the 3rd job Transform. >_<

And I only brought in criticals because that was what made Buccaneer's shine in damage, hitting max damage with Lv5 Barrage at 129 (I think?). It was somewhere in SW's Buccaneer flaunting thread.
And those two threads about SE's relative boost & SM's multiplicative [possibly?] formula.
Reply
#19
Takebacker Wrote:1) Depends on the corsairs level, which makes that argument retarded.
2) I was in the process of figuring out who would out damage who with a certain % of time that the battleship would be out, you're just fueling this.




There's reason to believe that 1/1 doesn't even affect the ship anyway.

Quit using that horrible 50% estimation as justification. It depends on the level of the corsair. End of story.

I'm telling you right now, a normal form brawler does not and will not do more damage then a corsair with a.homing and max rapid fire will.

Then let's use a level 200 Corsair with level 1 Battleship. 164k HP in the Battleship. Using the 8k damage as a base, it takes 20 hits to destroy the Battleship. That's at level 200. At level 150, like it was said before, it has 64k HP, and 8 hits to kill it. So true, it does depend on the level of the Corsair, but that's not the only thing that comes into play.
Reply
#20
Rei Wrote:Er, Horntail. Sorry.
Also sorry about the 4 minute cooldown thing, I was thinking about the 3rd job Transform. >_<

And I only brought in criticals because that was what made Buccaneer's shine in damage, hitting max damage with Lv5 Barrage at 129 (I think?). It was somewhere in SW's Buccaneer flaunting thread.
And those two threads about SE's relative boost & SM's multiplicative [possibly?] formula.

The critical is only significant for certain skills/hits and only with SE. Pretty sure on that anyway.

Nowaizmatt Wrote:Then let's use a level 200 Corsair with level 1 Battleship. 164k HP in the Battleship. Using the 8k damage as a base, it takes 20 hits to destroy the Battleship. That's at level 200. At level 150, like it was said before, it has 64k HP, and 8 hits to kill it. So true, it does depend on the level of the Corsair, but that's not the only thing that comes into play.

A 2.5 increase in the number of hits to break it sure as hell is significant. You're also not taking into account the rock ranged characters hump to avoid taking big hits. Too many factors, not worth arguing.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)