Posting Freak
Posts: 2,590
Threads: 29
Joined: 2010-06
Gender: Male
Country Flag: singapore
IGN: cbdccb1
Server: Windia
Level: 200
Job: Luminous
Farm: Hadriel
valhala556 Wrote:The homing arrows look cool. But If you get 2 or 3 Wind archers in the same map.... lol. Epic but u couldnt see much.
I thought as much too. But then with Shads and their Smoke...
Hadriel
Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
Overall seems interesting. A lot better than Striker's design at first, but it looks like it might have issues with dedicated high mobcount damage, though this is compensated for having what appears to be idiculously high midtarget and single target.
Spiral Vortex appears to be similar to Wing Beat, where it spawns a tornado. It will knockback a monster, and lasts for 5 seconds, dealing damage. From the videos I've seen, it looks like only one is available at a time, or it's just not worth casting repeatedly (which doesn't seem likely since it does 380%x5). Its associated delay is missing (0ms), so I would assume it takes 810ms for now.
It's interesting because Wind Archers hit the speed cap now, but they only have six skills affected by weapon speed. Spiral Vortex (4th), Monsoon (Hyper), Pinpoint Pierce (3rd), Gust Shot (2nd), Fairy Turn (2nd), and Breeze Arrow (1st). i.e. none of their useful skills actually care about weapon speed. You'll never use Gust Shot, Fairy turn, or Breeze Arrow after 3rd. Pinpoint Pierce only needs to be used whenever a boss dispells. Monsoon has a 90s cooldown. I think Spiral Vortex may need to last longer for lower damage.
Dance of Frozen Wind looks like it will be only useful for 3rd job training. It will only have 4th job applications for hitting high platforms, but with a range of 350%, it seems fairly useful for that if you can't jump that high for some reason. The fact that it can't activate Trifling Whim at all means it will be a significantly inferior DPS option though.
It's weird they gave them +160 Range compared to regular archer's +120 Range, but then they capped most of the skills with an AoE box. I think the only skills that use their superior 480%? range is Pinpoint Pierce and their regular attack. They only have a 10% range over Hurricane with Sky Song.
And the extra fancy animations won't have any affect on anything because in most maps where it matters, you can't see other player's attack animations, as far as I know.
Senior Member
Posts: 253
Threads: 4
Joined: 2009-07
At last, I can finally continue my wind archer like I've always wanted. Not having to worry about books for him too is just icing on the cake.
Posting Freak
Posts: 1,060
Threads: 97
Joined: 2010-01
Gender: Male
Sexual Orientation: Straight
Country Flag: Texas
IGN: Grunbold
Server: Bera
Level: 187
Job: Kaiser
Guild: 2Spooky
Definitely cannot wait for Dawn Warrior.
Senior Member
Posts: 488
Threads: 13
Joined: 2011-11
Gender: Male
Country Flag: Georgia
IGN: HTKaiser
Server: Galicia
Level: 236
Job: Kaiser
Guild: Sequel
Farm: Fire
LiquidSwing Wrote:Definitely cannot wait for Dawn Warrior.
What are the odds that Nexon would convert all existing Dawn Warriors into Mihiles or vice-versa?
Posting Freak
Posts: 1,060
Threads: 97
Joined: 2010-01
Gender: Male
Sexual Orientation: Straight
Country Flag: Texas
IGN: Grunbold
Server: Bera
Level: 187
Job: Kaiser
Guild: 2Spooky
Reddish Wrote:What are the odds that Nexon would convert all existing Dawn Warriors into Mihiles or vice-versa?
TBH mihile, in my opinion, is one of the least original and copycat classes in the entire game. I like mihile as a character, and the class is kind of fun, but I do not wish this treatment for DW.
Before seeing the TB and WA revamp, I was doubtful about the CK revamp overall. I didnt really know where Nexon could possibly take them and nothing came to mind.
Seeing the two so far though has really made me hopeful for the CKs. They look cool and got their groove back in a brand new way. Seeing what Nexon did with TB makes me believe they have some really cool tricks up their sleeve for the remaining CK.
Overall I have been pleasantly surprised.
Posting Freak
Posts: 4,835
Threads: 174
Joined: 2008-10
Gender: Male
Sexual Orientation: Straight
Country Flag: england
Guild: LegacyReborn
Guild Alliance: Atlas
Hopes are gradually getting higher for Night Walker.
I'm also intrigued in what they do with Blaze Wizards, I've always kinda liked mages but none of the existing ones really appealed to me. Fire/Poison would if it was more Fire and less Poison, so maybe Blaze Wizard will be what I'm looking for.
Posting Freak
Posts: 4,440
Threads: 122
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: spain
2 things.
Heat seaking arrows can actually Zakum's body before killing the arms? What!?
And the horizontal movement... That's it, guys, Adventurer thieves are one of the slowest classes in the game now.
Posting Freak
Posts: 1,593
Threads: 2
Joined: 2008-07
BM's and MM's (could also add in WH's but they have 190% speed) must be kicking themselves with that horizontal movement. I know I am slightly due to sometimes being too slow to react to Crimson Queen's ohko purple breath.
Junior Member
Posts: 6
Threads: 0
Joined: 2013-01
Gender: Male
Sexual Orientation: Straight
Country Flag: canada
IGN: Jeloux
Server: Windia
Level: 200
Job: Luminous
Guild: Noctis
Guild Alliance: Resurrection
MUST HAVE THE PURPLE XENON PET
and maining Wind Archer weeeee
Posting Freak
Posts: 2,822
Threads: 52
Joined: 2011-05
Gender: Male
Sexual Orientation: Straight
Country Flag: California
IGN: GreenTeaSip
Server: Scania
Job: Hero
Guild: Symbolism
Guild Alliance: Lore
Farm: Symbolism
I have a question regarding this:
So we know that Cygnus Knights now have link skills; does it increase the level of their link skill or are they separate?
I'm wondering because if a new character comes out, people will have to relog onto their account multiple times to transfer the skill.
EX: "newjobcomesout" > transfer merc > transfer cannoneer > transfer ds > transfer mihile > transfer lumi > transfer phantom > etc etc
It also increases the chances of being IP banned since you're excessively relogging.
Posting Freak
Posts: 913
Threads: 21
Joined: 2010-11
MetaSeraphim Wrote:If this is what happens when the Empress doesn't even awaken fully what happens when she does? She becomes the one overpowered class to rule them all.
.....Until the Black Mage storyline is finished and we move on to the next one, complete with new classes, then Cygnus gets nerfed harder than Angelic Buster did.
Posting Freak
Posts: 1,493
Threads: 20
Joined: 2008-12
Woah, dang. I might come back to Maple for this. o_o
Wind Archers were always one of my favorite classes, but the fact that they were Cygnus Knights and thus inferior Bowmasters put me off ever playing one. Now they look like a completely different class.
Member
Posts: 173
Threads: 7
Joined: 2012-04
Gender: Male
Country Flag: Michigan
IGN: Yugidude3536
Server: Bera
Level: 177
Job: Hero
Guild: Prospect
Guild Alliance: ComeAtUsBro
Nion Wrote:I have a question regarding this:
So we know that Cygnus Knights now have link skills; does it increase the level of their link skill or are they separate?
I'm wondering because if a new character comes out, people will have to relog onto their account multiple times to transfer the skill.
EX: "newjobcomesout" > transfer merc > transfer cannoneer > transfer ds > transfer mihile > transfer lumi > transfer phantom > etc etc
It also increases the chances of being IP banned since you're excessively relogging.
correct me if im wrong, but i beleive the count is only for sperate accounts. As long as you are relogging to the same account (with if you are xfering links you should be) it shouldnt count
Posting Freak
Posts: 8,445
Threads: 255
Joined: 2009-12
Gender: Male
Sexual Orientation: Bi
Country Flag: uk
IGN: ZesseiBijin
Server: Khaini
Level: 204
Job: Kanna
Guild: NEST
Farm: Razmosia
relogging for link skills is still a pain in the ass. they need a new system.
Even if you aren't being IP banned for switching between characters all the time, you are likely to disconnect during the process.
Senior Member
Posts: 287
Threads: 0
Joined: 2012-01
Gender: Male
Sexual Orientation: Gay
Country Flag: usa
Server: Windia
Level: 200
Job: F/P
Guild: Shade
Farm: Daggerfall
The mobbing Hurricane skill is interesting, but I don't like the sound effect when the arrows hit their target. Maybe it's just the quality of the video. Personally I'm more interested in a possible Explorer revamp and new content for my main, rather than the Cygnus Knights revamp. It would also be nice if Nexon could make Megiddo Flame look somewhat decent.
Posting Freak
Posts: 10,979
Threads: 369
Joined: 2008-10
valhala556 Wrote:The homing arrows look cool. But If you get 2 or 3 Wind archers in the same map.... lol. Epic but u couldnt see much.
We now know the reason behind them making it where you can't see any other character but yours attacks.
Posting Freak
Posts: 1,823
Threads: 12
Joined: 2012-08
Gender: Male
Sexual Orientation: Gay
Country Flag: Ohio
IGN: ZephyrZerard
Server: Scania
Level: 214
Job: Dark Knight
Quote:Albatross Maximum: The legendary archer Albatross strength is brought out within you, increasing Albatross effects. It will then increase your attack by 70, your damage by 30%, defense ignored by 15%, critical chance by 35%, resistance to states and elements by 15%, and your attack speed. (required skill: level 20 Albatross) (max level: 30)
I'm sorry... but WHAAAAAAT
Holy god of Broken! Was the 70 attack and 35% crit absolutely necessary?
Posting Freak
Posts: 3,450
Threads: 36
Joined: 2011-05
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: thewatch3r
Server: Khaini
Level: 204
Job: Lolmaster
Guild: Contagious
Quote:Albatross Maximum: The legendary archer Albatross strength is brought out within you, increasing Albatross effects. It will then increase your attack by 70, your damage by 30%, defense ignored by 15%, critical chance by 35%, resistance to states and elements by 15%, and your attack speed. (required skill: level 20 Albatross) (max level: 30)
Dear mother of god. [MENTION=618]Takebacker[/MENTION]; told me they had a skill like this, but very clearly missed some of the most OP parts of it. Crit 35%? Attack +70? 15% status resist and PDR IGNORE?
Are you kidding me Nexon? Why don't I just delete my bowmaster now?
Nexon: "Oh hohohoho, Adam, we are not done with you yet!"
Once they are done with all this Cygnus crap, the story better be that Empress teaches the adventurers how to also be badass because right now I feel like my class is a joke.
Edit:
Lmfao. These skills are ridiculous. Just read Max's blog.
Quote:Featheriness: Your body becomes as light as a feather, giving you a 20% chance to ignore damage taken from a monster as well as increasing your resistance to states and elements by 10%. If you successfully ignore an attack, your next attack will be a critical hit. (max level: 20)
Second Wind: Borrow the power of the wind to dodge an impossible situation, increasing your evasion rate by 30%, and your defense and magic defense by 1000. If you dodge an attack, you will gain 15 attack for 5 seconds. (max level: 20)
This is now the only archer class with passive status resist, no? I forgot that once GMS gets hypers bms/mms will have 15% status resist.
Now you also give them 30% evasion and a damage ignore skill? You are killing me here.
Quote:Wind Blessing: With the winds blessing, learn how to become one with the wind, increasing your DEX by 12%, accuracy by 30%, evasion rate by 30%, and HP by 20% for 180 seconds. (max level: 30)
Wow. That skill is absurdly good. Do want, so badly.
This all isn't even taking into account the amazing hyper skills for Heaven's Song that absolutely 100% s'hit all over the BM hurricane hypers.
Well, here's a big f'uck you to Nexon. I am happy they made a new interesting archer, but I am annoyed that they destroyed what was left of my class to get there.
Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
They have 65% Critical Rate, like every other archer, except they don't get 100% Critical on dodges.
They do, however, have +155 WATK total if you have Second Wind active, 140 without.
|