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The Inner Ability Thread
iAmFear Wrote:Well, the next time they change Inner Abilities, your first line is always guaranteed to be whatever rank you're at (which is why they're getting rid of locks altogether), and the rest are random from any of the lower ranks, so that's in the future. However, once you get to S, you'll have to use Miracle Ability Circulators, which are 1.9k NX each. Using regular circulators can de-rank you, but I don't think Miracle Ability Circulators can, so it's basically the same as an S Rank Lock in principle.

But that's locking only the the single line. I haven't played with our locks, because they are awful, but I was under the impression that you could lock multiple lines given how the UI looked. If that isn't the case then I guess IA Cubes do function in the same way. I, however, won't be participating in them if that's the case, I'd only use locks if I could lock multiple S lines.

[MENTION=5956]hadriel[/MENTION]; I don't think that is really the case, the only reason the SI IA is so rare is because so many times when you circulate, you get garbage like BBB, ACC, CCB and what I don't even think should be possible with Special Circulators CCC. I feel that if you were locked to SSS, you'd get SI IA in 10-20 triple locks ~30K to 60K NX. Does this cost substantial NX? Yep. But it's no different than cubing for dSI. In fact, that's the model I wish IA would adopt; holding all three lines to S, not just the first. I wouldn't mind cubing at that point, but cubing for one line, no thanks.

Edit: Everything I said is moot. Boo.

Edit2: Not moot. Thanks Question.
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Chilly Wrote:But that's locking only the the single line. I haven't played with our locks, because they are awful, but I was under the impression that you could lock multiple lines given how the UI looked. If that isn't the case then I guess IA Cubes do function in the same way. I, however, won't be participating in them if that's the case, I'd only use locks if I could lock multiple S lines.

Nope, you're only able to lock one line.
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iAmFear Wrote:Nope, you're only able to lock one line.

IN GMS the A and the B rank lock can lock more than 1 line.... cuz i lock 2 A rank at a time idk about 3
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hadriel Wrote:-snip-

1+ passive level is not that bad on BAM before unlimited patch tho, it makes the dot damage on dark aura from 3 ticks to 4, pretty good damage boost if you hit cap already. But thats only if you dont want to get decent CO ofc.
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Question Wrote:IN GMS the A and the B rank lock can lock more than 1 line.... cuz i lock 2 A rank at a time idk about 3

Oh really? Drat, that would've helped a bit.
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11.0% increase for BaMs before PDR considerations (which would only make this number go up), assuming Battle Mastery and ADA both add to the same %something (even if they're not, it's just off by 0.2%), and that you're attacking at speed cap. I forgot about the 4th stack that makes it go crazy. I mean, you hit at 2000+780%/s raw... throwing in another 260-265%/s is almost crazy.

Hadriel
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I'm not even going to bother with Inner Ability yet.

Just going to wait for the Unlimited patch where you unlock all 3 slots for nothing. Until then i'm saving up my circulators.
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Razmos Wrote:I'm not even going to bother with Inner Ability yet.

Just going to wait for the Unlimited patch where you unlock all 3 slots for nothing. Until then i'm saving up my circulators.

Are you sure about that? Keep in mind that you'll have to fork out cash if you get to Legendary rank somehow unless the Aswan revamp changes that again- come to think of it, when was that supposed to happen?
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Curtiss Wrote:Are you sure about that? Keep in mind that you'll have to fork out cash if you get to Legendary rank somehow unless the Aswan revamp changes that again- come to think of it, when was that supposed to happen?

With the first patch of Unlimited.

All circulators get turned into Ability Circulators and if you hit a S (Legendary) rank Inner Ability, they can not be used.
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ChronosXIII Wrote:With the first patch of Unlimited.

All circulators get turned into Ability Circulators and if you hit a S (Legendary) rank Inner Ability, they can not be used.

I was actually referring to an earlier note that Aswan was going to get revamped again. Monocle It's too bad that I can't recall the date or the post where it was mentioned.
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[Image: 20NFo]

Achieved Unlimited Final Cut with this!
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[Image: oRK8Z8A.png]

Just reached 60 honor on my AB and began circulating. Into my second stack of Rank 5s, I ended up with 16% crit and 14% buff duration increase. The crit rate is really nice considering ABs get +60% max crit damage and +30% min crit damage from Star Gazer. Should I keep this? It's rare to see two nice/decent lines together. Leveling up honor isn't an issue, because I can solo hell mode occupy; however, I'm hesitant to clog my extremely limited use tab with even more circulators..
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[Image: 240VH]

Forgot to post this. Circ'd at 15x

about 11 secs between FC. So I'm happy for now.
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[Image: maple0022z.jpg]
Gee thanks azwan that was really helpful.
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I'm guessing those S's stand for 'Suck'. :f6: Results like this make me both anxious to get my 3rd line and yet not get it since it's not Tempest yet.
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[Image: buffbw.jpg]
HNGGGGGHHHHHH.
I used 3 rank 8 circulators to get this beauty.
Shikigami Haunting now lasts 936 seconds, up from 720.
Dawn's Warrior now lasts 1170 seconds, up from 900.
Haku Reborn now lasts 650 seconds, up from 500.
Radiant Peacock now lasts 260 seconds, up from 200.
yay for having to rebuff even less than before!
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Razmos Wrote:HNGGGGGHHHHHH.
I used 3 rank 8 circulators to get this beauty.
Shikigami Haunting now lasts 936 seconds, up from 720.
Dawn's Warrior now lasts 1170 seconds, up from 900.
Haku Reborn now lasts 650 seconds, up from 500.
Radiant Peacock now lasts 260 seconds, up from 200.
yay for having to rebuff even less than before!

Doesn't seem like you have mechanic cards. 1.6x is certainly better than 1.3x lol. At least until third char deck where you can only have one.
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Takebacker Wrote:Doesn't seem like you have mechanic cards. 1.6x is certainly better than 1.3x lol. At least until third char deck where you can only have one.
Ah, I didn't know Mechanic increased it by that much. I wouldn't want that many Mechanics on my account anyway Tongue

The 30% buff duration does something else which was unexpected, Haku's buffs now last longer than his cooldown, so he keeps the buff constantly on, as opposed to a small delay after it has ran out. meaning constant damage range buffs and stance! yayyy
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[MENTION=618]Takebacker[/MENTION];

[Image: 1trcb8.png]

Just rolled this in 4 circs lol. Although I haven't met my goal of 15%+ buff duration on an IA, I'm much closer to 100% stance than I was.

Grats [MENTION=5228]Razmos[/MENTION]; I'm really jelly.
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Razmos Wrote:Ah, I didn't know Mechanic increased it by that much. I wouldn't want that many Mechanics on my account anyway Tongue

The 30% buff duration does something else which was unexpected, Haku's buffs now last longer than his cooldown, so he keeps the buff constantly on, as opposed to a small delay after it has ran out. meaning constant damage range buffs and stance! yayyy

yea, pretty much any buff on the corner of your window gets increased in time. i have to check if it works with AB's link skill though. but my beholder buffs do last longer.
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