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Untradeable Wrote:Weirdly enough though, When your the opposite color, Its as if he has no defense at all.
Late reply and confirmation to this, it also seems to let your shadow'd attacks do the old limit caps too for whatever reason. The 1mil damage is due to potential, but the shadow'd damages shouldn't even be that high. This only happens when you get the opposite color of Pierre, I have a hard time getting this on me when most of the people I bring instantly die or just leech from me.
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Problem. Wrote:Von Bon:
2) Ranged - Visual cue is that he raises his wad/cane/staff(whatever is is), twirls it around, and it glows or charges up. Should be really easy to notice. The attack itself looks like sperm or something. // Counter: For non-mounted classes (Non-Mech, or WH), simply duck the attack. For mounted classes (Mech, WH), you must jump over the attack, and don't just jump straight up, jump towards and past it. Very powerful attack. On my Level 152 Mech (10k HP), takes out about 99% of my HP. An easier way is just to stay behind him the entire fight.
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MountLag Wrote:An easier way is just to stay behind him the entire fight.
That's assuming you have someone nice enough to tank for you while you attack from behind lol. If boss is chasing someone else its easy to follow them but when it targets you and you're running left and right it doesn't help your teammates.
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Chaos pierre, today's first day you can fight him. You start with 5 death count and 20 minutes. This was my progress after 10 minutes of basically spamming because all he did was lay down hats and attack with his umbrella
- Hats can 1shot you much faster. If you click left and right arrow key fast, you only have a 2~ second buffer zone max to escape
- I was dropping from 18k hp to about 3k hp from umbrella attacks
- I didn't even get to the part where he puts different color hats onto people
He's not impossible to beat, you just need a ton of DPS. I'd say 3-4 soul seeker capping ABs can do it. This isn't taking into account how hard his fire tornado will hit or what other skills the chaos version may have in store. I am confident though he does have the 630bil HP value just like in KMS so if anyone wants to run some DPS numbers for fun go for it
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...k loool, so then von bon is the only one that is "killable" i guess? and that's abusing clocks.
vellum's gonna be fun...
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Oh he also has a lot higher movement speed, i'd say about x1.25~x1.5
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Kaasoljoyyx Wrote:I am confident though he does have the 630bil HP value just like in KMS so if anyone wants to run some DPS numbers for fun go for it
I expected this outcome, but hoped, so, so badly, that it wouldn't be so.
Our bosses have the same variable the kMS ones do, finalmaxHP, which hold a larger HP value than the original maxHP (which is set to 2.1b for all bosses). However, unless finalmaxHP is only a tenth of the actual HP value, or I've read the number wrong multiple times, it should be 63b for Chaos Pierre, 84b for Chaos Von Bon, 105b for Chaos Bloody Queen, and 126b for Chaos Vellum.
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ultimax21 Wrote:That's assuming you have someone nice enough to tank for you while you attack from behind lol. If boss is chasing someone else its easy to follow them but when it targets you and you're running left and right it doesn't help your teammates.
I pretty much stand on him. It isn't too hard to move or tele behind him whenever he pauses.
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This is all I can do.
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MountLag Wrote:I pretty much stand on him. It isn't too hard to move or tele behind him whenever he pauses.
As a thief and phantom I do that unconsciously, as a DB for some reason my puppet can absorb his balls even if I didn't bother to dodge his attacks (takes in nearly half the damage for some reason). Its mostly when he starts to drop down or send me flying away when me sitting in his body doesn't do anything. I don't have that luxury on my kaiser I'm fairly sure, although its still easy for me to snipe him and run away whenever he pauses to do some obvious attacks.
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With Kaiser you have the rush move to move behind him with.
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Moving behind him only lets me lazy and dodge the orb, I rather not bump myself and be KO'd when he decides to slam the floor and kill me with a follow up. Which is what was talking about "luxury," meaning sitting in the body without a damn care in the world. When he decides to send you flying and follow up with the orb attack you don't have that much room to use rush and hope you never take any damage unless you saw it coming first and just jump or duck under the thing (which is what I do already without needing to run behind him).
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Kaasoljoyyx Wrote:Chaos pierre, today's first day you can fight him. You start with 5 death count and 20 minutes.
So I take it Chaos RA's entry limit is separate from Normal RA? Today is only the 10th day.
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It seems like the Chaos versions require a party of people hitting close to max or being able to break damage cap.
Great...Post-Unlimited bosses when we're still in Tempest.
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Dark Link Wrote:So I take it Chaos RA's entry limit is separate from Normal RA? Today is only the 10th day.
They're completely separate.
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Chaos Von Bon:
-Time starts at 10min, 5 deaths count.
-The finisher this time 1hitkos.
-The other attack that did low damage in normal mode doesn't 1hitko, but it can 2hit ko me even with 30k HP with HB. The one that hits you with his staff.
-He teleports a lot in the beginning at 100% hp (not sure if he did the same at normal mode since I just killed it fast).
-At around 70% HP he starts doing the slam the floor attack. I didn't get hit by it, but it might 1 hitko just like the finisher. He also starts teleporting you back in time. I died after doing around 35% his HP (took like 40min for that) because after avoiding his finisher, he teleported me right where his finisher was, bad luck.
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HellenzSin Wrote:Chaos Von Bon:
-Time starts at 10min, 5 deaths count.
-The finisher this time 1hitkos.
-The other attack that did low damage in normal mode doesn't 1hitko, but it can 2hit ko me even with 30k HP with HB. The one that hits you with his staff.
-He teleports a lot in the beginning at 100% hp (not sure if he did the same at normal mode since I just killed it fast).
-At around 70% HP he starts doing the slam the floor attack. I didn't get hit by it, but it might 1 hitko just like the finisher. He also starts teleporting you back in time. I died after doing around 35% his HP (took like 40min for that) because after avoiding his finisher, he teleported me right where his finisher was, bad luck.
Interesting.
By "finisher" do you mean that projectile he launches?
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Kaasoljoyyx Wrote:They're completely separate.
Same success restrictions as normal? 1 kill a day/24 hours?
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PirateIzzy Wrote:Interesting.
By "finisher" do you mean that projectile he launches? Yes.
Chaos Vellum:
-Timer starts at 30min, 5 death count.
-At 100% HP Vellum can do fireball attack, I'm not sure if it was the same for Normal Vellum. It 1hitkos.
-If he pops up with his full body, the attack 1hitkos I believe. If he pops up with half his body, it does 18k dmg to me. I have 22k HP.
-The rocks from the top stun you for around 5 seconds.
Couldn't make him do anything else since I only did around 5-10% of its hp in 30min.
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Jesus... the HP values on these bosses are ridiculous, considering most classes are still capped at 1m damage per hit. Are the bosses boss tagged? I know the regular ones aren't (or they've got "perma" PDR that's un-ignore-able).
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