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2013-01-20, 07:55 PM
(This post was last modified: 2013-01-20, 08:14 PM by Jedward.)
Polantaris Wrote:I'll say it for the hundredth time. Tiny pieces of content here and there DO NOT excuse everything else.
Okay. Let's take a deep breath.
Now.
Before we begin, I think it's kind of ironic that SwordStaker would point out you and Link because you're two of the Southperricans that mainly play JMS, because Japan has a few little pieces of content (re: Sengoku Era) that don't exist anywhere else, whereas everyone's just feeding off the same (cash) cow.
New classes are content. For higher levels. Does that make sense? They allow you to experience the same pomegranate in a slightly different way. If you get lucky, the difference is bigger.
Now, I agree with you, so don't start pomegranateting yet. NexonKR has lost sight of actual content and focuses on the money. We all know this. And to be frank, actual pieces of content that contribute to the variety (or lack thereof) of things to do take time and money, but don't necessarily make a profit. That's why new classes are what's coming out of Korea so often. The cost of comfortably playing a new class is higher compared to the cost of exploring a new substantial area with a character that you've already buffed up and are ready to go with. You won't need to buy a new pet, with new pet equipment, and new Cash Shop clothes, and change your hairstyle if you don't like it. You won't have to get new equipment to use, buy more and more cubes for bigger numbers on that new equipment and spend more time getting to level 200. But it would be fun, yes?
Take Limgoon. He spends a pomegranateton of money on this game (or, I don't know, he has connections). He's probably the most funded anything here. All NexonKR has to do to get him to spend more money is to make a new class. A new area? He'd blaze through that easy. A new boss? Wait for the 1-second kill video.
Nexon does not work like Blizzard. Nexon doesn't work like ArenaNet. Nexon works more like Zynga in this respect. The ultimate goal: make as much money as you can and give the illusion that things are going well.
Let's compare. WoW has 11 classes. GW2 (while new right now) has eight professions. MapleStory has 32 36 subclass branches up to Xenon (counting Avenger and Slayer separately, but counting Jett and Dragon Warrior as one, and including Hayato and Kanna). They are not comparable because MapleStory's focus is different.
I would love to do more things with the game. I'd love a new area that I can get into, especially if Angelic Buster's writing team was involved. But that's not going to make me want to spend more money on the game.
So play the game over again. Or don't. That's perfectly fine. But realize that until the right train of thought comes through the NexonKR management, this won't change.
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Jedward Wrote:Okay. Let's take a deep breath.
Now.
Before we begin, I think it's kind of ironic that SwordStaker would point out you and Link because you're two of the Southperricans that mainly play JMS, because Japan has a few little pieces of content (re: Sengoku Era) that don't exist anywhere else, whereas everyone's just feeding off the same (cash) cow.
New classes are content. For higher levels. Does that make sense? They allow you to experience the same pomegranate in a slightly different way. If you get lucky, the difference is bigger.
Now, I agree with you, so don't start pomegranateting yet. NexonKR has lost sight of actual content and focuses on the money. We all know this. And to be frank, actual pieces of content that contribute to the variety (or lack thereof) of things to do take time and money, but don't necessarily make a profit. That's why new classes are what's coming out of Korea so often. The cost of comfortably playing a new class is higher compared to the cost of exploring a new substantial area with a character that you've already buffed up and are ready to go with. You won't need to buy a new pet, with new pet equipment, and new Cash Shop clothes, and change your hairstyle if you don't like it. You won't have to get new equipment to use, buy more and more cubes for bigger numbers on that new equipment and spend more time getting to level 200. But it would be fun, yes?
Take Limgoon. He spends a pomegranateton of money on this game (or, I don't know, he has connections). He's probably the most funded anything here. All NexonKR has to do to get him to spend more money is to make a new class. A new area? He'd blaze through that easy. A new boss? Wait for the 1-second kill video.
Nexon does not work like Blizzard. Nexon doesn't work like ArenaNet. Nexon works more like Zynga in this respect. The ultimate goal: make as much money as you can and give the illusion that things are going well.
Let's compare. WoW has 11 classes. GW2 (while new right now) has eight professions. MapleStory has 32 36 subclass branches up to Xenon (counting Avenger and Slayer separately, but counting Jett and Dragon Warrior as one, and including Hayato and Kanna). They are not comparable because MapleStory's focus is different.
I would love to do more things with the game. I'd love a new area that I can get into, especially if Angelic Buster's writing team was involved. But that's not going to make me want to spend more money on the game.
So play the game over again. Or don't. That's perfectly fine. But realize that until the right train of thought comes through the NexonKR management, this won't change.
JMS does have the most exclusive content, but that doesn't mean it doesn't suffer the same issues that KMS content does. Sengoku was nice, but it's essentially the same thing as Aswan, which has been pointed out before. It has the same flaws, and it has the same difficulty. The regular Sengoku areas were like Pantheon is, an area to start new characters and that's about it. The only exclusive content that JMS has that can qualify as high level content is Neo Tokyo, which is older than Big Bang, so it has the same problem.
I'm sorry but I do not agree that classes are content. All they do is make you start over and redo the same content you've done thirty five times over for the thirty sixth time. I wouldn't want 10 more Kanna and Hayato type characters, I would have the same problem I do now with KMS content. The only difference between Hayato and Kanna and the rest of the characters is that they had the flare of a different development team. If those same guys made 10 more characters, we'd have the same problem we have now. I don't even want to see one more character from them, honestly. I would prefer they worked on actual content there as well. Just like it is for KMS, it was cool for a little bit, but now I want something different, I want a reason to play those two classes. I want a reason to go back to my Paladin. I want a reason to play any character I've enjoyed.
You've mentioned there's 36 classes. At what point is there enough classes? I mean, seriously, when is it enough? 40? 50? 100? When can we go back to getting areas that make it worth my time to level those classes above 120?
Quote:Take Limgoon. He spends a pomegranateton of money on this game (or, I don't know, he has connections). He's probably the most funded anything here. All NexonKR has to do to get him to spend more money is to make a new class. A new area? He'd blaze through that easy. A new boss? Wait for the 1-second kill video.
So everyone else should suffer because Nexon dug its own grave with cubes? There are other ways to get people to spend NX. Guild Wars 1+2 have great cash shops. People spend money on those all the time, yet never get an advantage. EverPlanet has one too (Funny, it's also a Nexon game). There are a lot of games with Cash Shops that do not break the entire game balance the more money you spend and those games are doing fine. Nexon dug the potential hole so damn deep, that now the entire game and player base has to suffer because they were money hungry? That's why I said earlier that I wish the game had died gracefully and during its prime, instead of withering away into a shell of what it once was.
Quote:They are not comparable because MapleStory's focus is different.
MapleStory's focus was not always different. It was the same as those games, and it did fine. Then one day Nexon added Potential, and then Nexon decided that instead of adding actual areas, they could make the most money out of Potential by squeezing every little penny out of us all by giving us all Untradeable gear and a million classes, and letting us all spend a million and a half dollars on cubing said untradeable gear. Then, when they release a new class, we all have to spend another million and a half dollars on cubing NEW untradeable gear.
I'm not saying I expect MapleStory to have as high quality as GW2 or WoW or Rift or any of those games (Although at the amount of money they've gotten out of people, I should), but I do expect to have something new to come back to every few months other than more classes. I really do not see how it is appealing to replay the same exact game thirty six times.
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I wasn't saying that more classes (now) is a good thing, by the way. It really isn't enough.
Polantaris Wrote:JMS does have the most exclusive content, but that doesn't mean it doesn't suffer the same issues that KMS content does. Sengoku was nice, but it's essentially the same thing as Aswan, which has been pointed out before. It has the same flaws, and it has the same difficulty. The regular Sengoku areas were like Pantheon is, an area to start new characters and that's about it. The only exclusive content that JMS has that can qualify as high level content is Neo Tokyo, which is older than Big Bang, so it has the same problem.
Still content. Of course it doesn't overshadow the issue, but it helps a little, tiny bit.
You know how you stress high-level content? That's because you're high-level. At this point, management doesn't care that much because they're busy trying to get the people who aren't high up there more things to do. Believe it or not, there are still people who exist who have not reached level 100. Or 150. (I don't have a level 200 character, but I don't count myself in that group.) I suppose their focus is over there. Make a new class, get it to even level 60. That's really why the job advancement levels were reduced, and it shows that they care a hell of a lot more about those people.
Polantaris Wrote:I'm sorry but I do not agree that classes are content.
We're going to have to agree to disagree here. Technically speaking, a new class is content because it's a permanent thing that hasn't existed in the game before. It changes how the game is played, if ever so slightly (and even if it's just a mashup of different classes' skills, it's still different). It's pomegranatety content, but it's content.
Polantaris Wrote:You've mentioned there's 36 classes. At what point is there enough classes? I mean, seriously, when is it enough? 40? 50? 100? When can we go back to getting areas that make it worth my time to level those classes above 120?
Nexon Korea will answer that if/when they stop making classes. At this point, you can't dictate what should come out next.
Waltzing's reply from the reddit AMAA, which you can take as BS or however you want, is:
Quote:We are definitely interested in releasing more content for high level characters, but the implementation thereof is dependent upon our developers' resources amidst our schedule of releasing KMS content, seasonal events, and general events and content for a broad range of levels, amongst other things.
Polantaris Wrote:So everyone else should suffer because Nexon dug its own grave with cubes? There are other ways to get people to spend NX. Guild Wars 1+2 have great cash shops.
It's not an issue of should, it's just what happens. Life is unfair. People are greedy.
You should totally pay for some guys from ArenaNet to have lunch with the guys from NexonKR and talk about monetization. I'd watch that.
Polantaris Wrote:People spend money on those all the time, yet never get an advantage.
Remember when the Cash Shop came out? The official company statement was that the Cash Shop would never give an advantage to players. With that, I move on to your next quote:
Polantaris Wrote:MapleStory's focus was not always different.
Stop looking into the past. Things change.
Polantaris Wrote:I really do not see how it is appealing to replay the same exact game thirty six times.
I'm not playing the exact same game on my Angelic Buster as I did on my Phantom because I do not rely on MP, and instead have to charge skills (or, realistically, pay attention if they don't recharge). I don't have to think about switching skills if the situation necessitates or encourages it, as I do on my Phantom.
That's one comparison. It's not the exact same game. As small as the changes are, they are changes.
Look, I really don't disagree with you (except on the definition of 'content'). I'm kind of playing devil's/reality's advocate here.
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If you're simply going to play devils advocate than I don't see the point of discussing. You know the problems, they are very well there and your justifications don't warrant a sudden forgiveness to the company for their half ass management. Seriously the community is begging to help them and they live in their blissful ignorant bubbles. When you have the same problems that we had over 4 years ago, how have things changed for the better? It just happens in waves, the intensity gets more as new actual content comes out, ie magnus.
I mean seriously I can get to 1-60 just doing the same general quests that each character storyline has. Then you have maybe 4-5 options that are even reasonable to the 60 that you "possibly" could go to. 1-2 of those options are fought over like a gold coin. To be honest the game hasnt changed since the addition of that horrid miracle cube, where they keep building on top of it like patching a broken doll. Seriously if maplestory was a thing, it be one of tim burtons horrible zombie brides by this point.
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Never in any of these posts did I say there were no problems.
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Nexon HAS been releasing high level content. Of course the content is going to look like pomegranate if you have 150%+ boss damage, 200%+ main stat and 200k+ ranges.
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YennoX Wrote:Nexon HAS been releasing high level content. Of course the content is going to look like pomegranate if you have 150%+ boss damage, 200%+ main stat and 200k+ ranges.
You mean the content that is regulated by hackers, offer no significant amount of loot to be worth any profit, or the impossible to defeat boss unless you have said range/new broken class able to defeat it? Ya know, just curious.
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Maybe you guys are looking at the problem wrong/solution wrong. There is no way to have high lvl content in this game because when comparing two peoples lvl 200 characters one average hero could have 10x the damage on bossing than the other. With everything the same except the equips. Is the weaker one actually weak? Probably not. that 200 could still mow down regular mobs in Future Ereve. But there is too much excess funding.
There is no way wizet/nexon could spit out some lvl 200 content and it be adequate for most all lvl 200s. They either make it too easy were even the weaker 200 can destroy the place in relative terms. Or so ridiculous "hard" (just absures amounts of dps needed) that you need to be in a party of 3~4 Super funded to even explore it/kill the boss.
The same cant be said toward lower level content. As the end game funding hasn't started so everyone's damage doesn't have that large gap between funded and not funded.
If you guys want actually content that good for multiple ranges (high lv im assuming) then they will need to develop Big high lvl area's with more hidden-streets and work toward accessing area's and bosses that allow you to do an alternative method of dealing damage other than the attacking the boss directly. Kinda like Legend of Zelda from what I can remember.
As for the Cygnuses I dont really care what they do but ill only be instrested if they bring a new way of playing.
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Classes are content, for example if Aran or Cygnus knights didn't exist we wouldn't get any of the new bosses like Magnus, Von Leon, Pink bean at some extend, Hillia, Cygnus and Root Abyss. Some jobs are forced content like Heroes after Aran, the Cygnus revamp after the 4th job change and Xenon. Other classes are needed to give some background to bosses or to advance in the Black Mage's storyline like Kaiser. And finally some jobs are used to evaluate new mechanics that will be later introduced to other jobs like Mihile and the new Cygnus revamp. What jobs were useless?: Canon Shooter, Dual Blade (a inner fail Adventurer antagonist), Angelic Buster (her quest are only about eskada eating rocks, unlike kaiser who exaplains everything about Grandis and magnus), Hayato, Kanna, mihile if we don't consider the testing of a lvl 200 Cygnus knight, Demon Avenger (they could have just revamped the DS' quests but then again they are probably testing new mechanics like HP as main stat).
Right now, if you see this without anger eyes, you'll notice that nexon is trying to fix the game, new Bosses mechanics are proof of that, Root Abyss (a friend just got a legendary lvl 100 equip from the boxes), Evolving world (you can get empress equips from here way easier than killing empress also this doesn't count as an empress run if you kill the instructors), new item options, Flames of reincarnation, the new cubes. They aren't as money hungry as before (at least for now, I know they can change anytime).
They are trying to expand the game to new mechanics that aren't grinding or bossing like Maple Ville, how many people didn't want a minigame inside maple since Omok or cards.
What I'm not going to argue is that they are going to revamp each cygnus job each month and that's pretty low, we are talking about the same company that remade 4 jobs at the same time and released a new job with a new area (thieves and pirates, phantom and Aswan) doing 1 each month is quite low, I'd accept 2 each month but one? . But we are talking about this too soon, Unlimited is technically not finished yet, they'll have to fix more things maybe they'll give us some content that will change how the game works, we still lack Root Abyss Chaos mode, that lvl 150 set and an amplification of those new root Abyss' special options.
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valhala556 Wrote:Maybe you guys are looking at the problem wrong/solution wrong. There is no way to have high lvl content in this game because when comparing two peoples lvl 200 characters one average hero could have 10x the damage on bossing than the other. With everything the same except the equips. Is the weaker one actually weak? Probably not. that 200 could still mow down regular mobs in Future Ereve. But there is too much excess funding.
There is no way wizet/nexon could spit out some lvl 200 content and it be adequate for most all lvl 200s. They either make it too easy were even the weaker 200 can destroy the place in relative terms. Or so ridiculous "hard" (just absures amounts of dps needed) that you need to be in a party of 3~4 Super funded to even explore it/kill the boss.
The same cant be said toward lower level content. As the end game funding hasn't started so everyone's damage doesn't have that large gap between funded and not funded.
If you guys want actually content that good for multiple ranges (high lv im assuming) then they will need to develop Big high lvl area's with more hidden-streets and work toward accessing area's and bosses that allow you to do an alternative method of dealing damage other than the attacking the boss directly. Kinda like Legend of Zelda from what I can remember.
As for the Cygnuses I dont really care what they do but ill only be instrested if they bring a new way of playing.
I disagree, private servers have no problem spitting out said content. It's not rocket science or as complicated as everyone believes.
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KhainiWest Wrote:I disagree, private servers have no problem spitting out said content. It's not rocket science or as complicated as everyone believes.
then go play a private server.
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KhainiWest Wrote:I disagree, private servers have no problem spitting out said content. It's not rocket science or as complicated as everyone believes.
How have they the content in an acceptable way?
Edit:
@Chicoci; Yeah I've noticed that they are starting to change the content they are adding. Hell even the newer classes are starting to explore new mechanics. As well as the bosses. Now its kinda of a wait and see where they go from here. At this point it could be good or could be bad. I think they kinda know what we want. They still havent released another area that is full of exploration and actually hidden-streets. I think players like that back when they had something useful in them. But thats just me. But it at least they seem to be stepping back a bit from meaningful power only coming from NX.
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valhala556 Wrote:Maybe you guys are looking at the problem wrong/solution wrong. There is no way to have high lvl content in this game because when comparing two peoples lvl 200 characters one average hero could have 10x the damage on bossing than the other. With everything the same except the equips. Is the weaker one actually weak? Probably not. that 200 could still mow down regular mobs in Future Ereve. But there is too much excess funding.
There is no way wizet/nexon could spit out some lvl 200 content and it be adequate for most all lvl 200s. They either make it too easy were even the weaker 200 can destroy the place in relative terms. Or so ridiculous "hard" (just absures amounts of dps needed) that you need to be in a party of 3~4 Super funded to even explore it/kill the boss.
The same cant be said toward lower level content. As the end game funding hasn't started so everyone's damage doesn't have that large gap between funded and not funded.
If you guys want actually content that good for multiple ranges (high lv im assuming) then they will need to develop Big high lvl area's with more hidden-streets and work toward accessing area's and bosses that allow you to do an alternative method of dealing damage other than the attacking the boss directly. Kinda like Legend of Zelda from what I can remember.
As for the Cygnuses I dont really care what they do but ill only be instrested if they bring a new way of playing.
So your excuse for them is that because they pineappleed their own mechanics up, we should just suffer the consequences of their stupidity? I suppose we have to, but that doesn't mean we can't complain that they're pineappleing their own game over.
But even before they added Potential ~3 years ago, there was still no high level content. It was worse than it is now. What's your excuse for that? At least now we have future Ereb. The major difference between now and then, is that they were actively adding content to the game. They were working their way up to high level content with releases like ToT. They don't do that anymore.
Chicocl Wrote:Classes are content, for example if Aran or Cygnus knights didn't exist we wouldn't get any of the new bosses like Magnus, Von Leon, Pink bean at some extend, Hillia, Cygnus and Root Abyss. Some jobs are forced content like Heroes after Aran, the Cygnus revamp after the 4th job change and Xenon. Other classes are needed to give some background to bosses or to advance in the Black Mage's storyline like Kaiser. And finally some jobs are used to evaluate new mechanics that will be later introduced to other jobs like Mihile and the new Cygnus revamp. What jobs were useless?: Canon Shooter, Dual Blade (a inner fail Adventurer antagonist), Angelic Buster (her quest are only about eskada eating rocks, unlike kaiser who exaplains everything about Grandis and magnus), Hayato, Kanna, mihile if we don't consider the testing of a lvl 200 Cygnus knight, Demon Avenger (they could have just revamped the DS' quests but then again they are probably testing new mechanics like HP as main stat).
Right now, if you see this without anger eyes, you'll notice that nexon is trying to fix the game, new Bosses mechanics are proof of that, Root Abyss (a friend just got a legendary lvl 100 equip from the boxes), Evolving world (you can get empress equips from here way easier than killing empress also this doesn't count as an empress run if you kill the instructors), new item options, Flames of reincarnation, the new cubes. They aren't as money hungry as before (at least for now, I know they can change anytime).
They are trying to expand the game to new mechanics that aren't grinding or bossing like Maple Ville, how many people didn't want a minigame inside maple since Omok or cards.
What I'm not going to argue is that they are going to revamp each cygnus job each month and that's pretty low, we are talking about the same company that remade 4 jobs at the same time and released a new job with a new area (thieves and pirates, phantom and Aswan) doing 1 each month is quite low, I'd accept 2 each month but one? . But we are talking about this too soon, Unlimited is technically not finished yet, they'll have to fix more things maybe they'll give us some content that will change how the game works, we still lack Root Abyss Chaos mode, that lvl 150 set and an amplification of those new root Abyss' special options.
That's simply not true. They introduced the characters and then later, much later, added this story to them (Cygnus Knights were around long before Future Ereb and this "Doomed Maple World" story started to my knowledge. Even if not, continue reading). They could have easily just now created the concept of the Cygnus Knights, and they could have easily made them NPCs. They had no requirement to make every story based character a playable character. They chose to do that. I don't see WoW, GW1/2, Rift, and many other games, including F2PMMOs, making entirely new character classes to move their story along, and especially not in this massive quantity.
Let's face it, the only reason they're making so many playable characters is that they can find excuses to get us to Cube more. Since we have people like that KMSer that spend so much money that they can 1-hit Horntail, we have this issue. Nexon is money hungry, and I have every right to be pissed off that they ruined their game over money when there were plenty of other ways to improve income without raping the game in this fashion. Hell, I've made some up off the top of my head in other threads, it's really not that hard.
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DeanNim Wrote:then go play a private server.
Completely missed the point, not surprising coming from you though.
valhala556 Wrote:How have they the content in an acceptable way?
It's really simple. Maplestory is a game about upgrades, and seeing that progression and succeeding in goals. Just by giving a decent nx reward (2k for example) in every pq would encourage players to do said pq's for more than just experience. You make tiers of them, along with general items. Make meso sinks that are worthwhile, such as the totems, that whole high school event thing was engaging.
Ask yourself this, a private server, at a ridiculous accelerated rate compared to the actual game, still maintains end game player's attention for months, why can they do it, and not nexon?
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KhainiWest Wrote:Completely missed the point, not surprising coming from you though.
It's really simple. Maplestory is a game about upgrades, and seeing that progression and succeeding in goals. Just by giving a decent nx reward (2k for example) in every pq would encourage players to do said pq's for more than just experience. You make tiers of them, along with general items. Make meso sinks that are worthwhile, such as the totems, that whole high school event thing was engaging.
Ask yourself this, a private server, at a ridiculous accelerated rate compared to the actual game, still maintains end game player's attention for months, why can they do it, and not nexon?
2k sounds excessive but I do agree that a major reason behind why I don't feel interested in playing any more is that the returns I'd get from upgrading are abysmally minimal in comparison to what I'd actually have to spend. In general I'm a fan of the 'More cash means you upgrade faster, but with patience and smarts you could do decently' idea as I mainly spend cash currently for a bit of support and mostly on permanent cash equips because I enjoy slowly farming the things I need and crafting for potential rather than to blow a huge sum of money on equips. I don't know about others but I can tell you that I need that kind of commitment to actually stick to a class instead of pulling the usual 'Level up to some arbitrary level and quit it lolol' card, which I'd imagine doesn't give any cash returns to Nexon anyway.
While I agree with everyone else about how there needs to be more high-level and unique content, it is a bit too easy for people to finish playing it while one usually has to spend a bit more of time levelling a new class (Or so it used to be...). That's why I highly favour content such as the old PvP and the crafting system as that usually doesn't get exhausted easily and it was one of those things that could really help you get by if you were smart about it. The Cygnus Knights revamp isn't too bad, really, given that unlike most revamps it appears that there will be new mechanics and I do believe that there will be new content associated story-wise besides Root Abyss so even if I'm complaining about revamps once again there's at least some new stuff I'd like, which is more than I can say for most revamps.
What I'd really LOVE to see though is a complete storyline revamp to make each class have a meaningful storyline, link up all the loose holes and introduce as much new info as Nexon is comfortable in revealing without spoiling any of their later ideas, because that would definitely take anyone a long time to play.
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Speaking of storyline, the current Cygnus quest lines pretty much all assume the world map never got shuffled.
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Job: Mist Eruptor
KhainiWest Wrote:It's really simple. Maplestory is a game about upgrades, and seeing that progression and succeeding in goals. Just by giving a decent nx reward (2k for example) in every pq would encourage players to do said pq's for more than just experience. You make tiers of them, along with general items. Make meso sinks that are worthwhile, such as the totems, that whole high school event thing was engaging.
Ask yourself this, a private server, at a ridiculous accelerated rate compared to the actual game, still maintains end game player's attention for months, why can they do it, and not nexon?
Hmm that is a good point. The nx reward for doing things in game if they set the price right to still get people into buying NX. And that would help with making endgame content. But somehow I dont think that is enough. I know one of the big things has to be PQs. When I think of old maple(Mardia release to potenial) vs new maple (after that) The Biggest difference is interaction with other people. It was really easy back then to meet people during Ludi PQ and Maze PQ because:
1) you had to have people to do them
2) There was reason to do them
3) And it was Quantity over Quality.
So yes [MENTION=4235]KhainiWest[/MENTION]; I guess that does work. Just getting into specifics, they would have to change how the PQ's scale their level because the way it does now isn't good for what you mentioned. And totem's as a meso Sink is also good.
[MENTION=10378]Curtiss[/MENTION];
You point about how fast people can get through new maps vs new characters is probably why they make characters more often than places. And I also agree with you that more game play systems should be made. like Crafting,traits, honor and PVP. I think those content have the longest life.
Edit:
[MENTION=6823]Polantaris[/MENTION];
I dont think they messed up the mechanics. The reason most everyone plays MS is because of the mechanics they have. Though some classes have more advance mechanics as well as bosses they aren't overly complicated or difficult to pull off. I do think some of the games mechchanics should become more complicated near endgame just to give players more options to complete the same task.
And im not saying you shouldnt complain. Actually Its good if you complain, other wise they will think everything is A-OK.
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Posts: 10,920
Threads: 288
Joined: 2009-07
Curtiss Wrote:2k sounds excessive but I do agree that a major reason behind why I don't feel interested in playing any more is that the returns I'd get from upgrading are abysmally minimal in comparison to what I'd actually have to spend.
It actually isn't, if they cube rates stay the same to even get legendary gear you'd have to pq at least 100 times just to get that tier. Of course with harder difficulties you get bigger rewards. I recall a server actually have up to 15k rewards and you still struggled to be able to do their hardest mode which is just a line up of chaos variants. But there are a lot of different variables to consider. Nexon is kind of getting the idea with the cubes dropping from the bosses, but they are essentially exaggerating the generosity but giving such a kick back of the tier possibly getting worse :|.
Curtiss Wrote:In general I'm a fan of the 'More cash means you upgrade faster, but with patience and smarts you could do decently' idea as I mainly spend cash currently for a bit of support and mostly on permanent cash equips because I enjoy slowly farming the things I need and crafting for potential rather than to blow a huge sum of money on equips. I don't know about others but I can tell you that I need that kind of commitment to actually stick to a class instead of pulling the usual 'Level up to some arbitrary level and quit it lolol' card, which I'd imagine doesn't give any cash returns to Nexon anyway.
That's what made maplestory good in the first place. Yes at first nx was only used for clothes and pets, but when the actual company took over that eventually led to them losing all their freedom, and things like pet loot and gachapon arised, it wasn't a necessity. It sped things up, pet loot made it less tedious, but still bearable, gacha just gave you quirky items that you could sell or add more personality to your character. Pink capes added 1-3 weapon attack, it wasn't that dramatic. We've lost that luxury since like 2009. Hell I thought the idea of 2x cards was a great addition.
Personally the one thing that I think people don't realize, that I believe killed maplestory, is NPC merchants in the FM. Seriously, you had two things you could do, a permit, or train. With these NPC merchants, it became money story because you could make money while training, led to monopolies, and took any challenge of time management. It's different for auction systems because it's not a struggle to compete with players who frankly have more time on their hands.
valhala556 Wrote:Hmm that is a good point. The nx reward for doing things in game if they set the price right to still get people into buying NX. And that would help with making endgame content. But somehow I dont think that is enough. I know one of the big things has to be PQs. When I think of old maple(Mardia release to potenial) vs new maple (after that) The Biggest difference is interaction with other people. It was really easy back then to meet people during Ludi PQ and Maze PQ because:
1) you had to have people to do them
2) There was reason to do them
3) And it was Quantity over Quality.
So yes @KhainiWest; I guess that does work. Just getting into specifics, they would have to change how the PQ's scale their level because the way it does now isn't good for what you mentioned. And totem's as a meso Sink is also good.
It's not enough to keep you entertained by yourself, but it does give everyone the opportunity to experience the current end game content we have now. By making a tier system you also see progression, have a system kind of like how dojo is, but with the ability to use potions and once you upgrade enough you can do medium or etc. Great meso sinks would honestly be white scrolls, it be nice to have quests of not collecting but exploring certain maps, finding secret letters or something in the background to get decent meso amounts (10-15m or something). Of course implementing of quests like that would have to wait until we got our own meso situation sorted.
To be honest a great additions' for end game stuff would simply to hold the same quests we do now but with a higher difficulty that gives us a higher reward in a scaled way of course. Maybe being able to fight all your job instructors once a day to get NX or some level 200 item, where after you beat them you have to go kill some boss, and kind of like manon and griffey have a mini dungeon variant, kind of like how the mystic gate is set up now. In the end that's what maplers want, progression of strength of their character.
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Nexon has semi-remedied this by having the "maplepoints for mesos" thing in the recent patch. But their trade in rate doesn't even compare to the in-game rate, so it really is pointless. End game-wise, I think there should be more bosses like CWKPQ where there are multiple bosses at once that each do significant damage, but not ridiculous (i.e. 1/1, 1million damage full map attack, seduce + any of the prior etc.). When the PQ was released it was "difficult" and required strategizing for the party. And then the reward was awesome as well. Then potential came out and fucked everything over.
I would honestly play a PQ with those same mechanics, were at a higher level, and gave a damn awesome reward. If you ask me, they should just go and add like 1 slot and potential to our MoNs (like other servers) and buff the bosses to equate the reward. Small things like this could really make end-game content more fun and challenging. But I agree with evening up the playing field between NX whores and the every day person who can (maybe) afford 10-50k NX per year (from Birthday and christmas-type events). If with this cygnus revamp they could make it worthwhile to actually level the cygnus knight (i.e. not another lame tactic like "EMPRESS BLESSING LEVEL 40 LOLOLOL), then perhaps they can add something more to end game. I really hope GMS devs are reading threads like these. Literally a shitton of ideas are bred from places like this and the community knows what it wants. Considering they made it significantly easier to get to the later levels, you would think that they'd incorporate more high level content by now.
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