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[KMS]Inkwell Diary # 72 - Night Walker skill preview
Chainspark Wrote:Poor aky all by himself in the corner.
He's sat alone in the corner playing with his snake.
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Oh my, dat empress!
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ZAKUM'S LITTLE FACE.
> u <
I am so done, I can't handle this
skjlcfnsd kisses all the babbus
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Please tell me I'm not the only one that loves Orca even more after this.. Actually, all of the bosses are so cute and adorable now D:
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Coveral Wrote:Welcome to Monster Life! Part 2

[Image: entry52t.jpg]

우리 보스들이 귀여워졌어요~

“이렇게 귀여워지면 어떡하라구~”

Our bosses are so cute!
In this way, I can't handle it anymore


I'm not that good in translating, looking for a person who can give a better translation of the text above Smile

Kaiwaii as f'uck
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/takes empress and leaves

go on.

lol ark and his huge ass forehead.
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Striker, ready!


[Image: 18367566x.jpg]

I feel completely reborn!
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Coveral Wrote:Striker, ready!


[Image: 18367566x.jpg]

I feel completely reborn!

That...is a water shark. But that's clearly electricity in her hand. Maybe all the new Cygnus get two elements?
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I'm liking where this is going. Give me more posters!
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Please let this not be reskins of old skills, please let this not be reskins of old skills, please...
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I want to see the Wind Archer artwork so badly.
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emailbox Wrote:Please let this not be reskins of old skills, please let this not be reskins of old skills, please...

Thunder Breaker will CLEARLY be throwing BLUE sharks now.
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Inb4 all the "new" Cygnus Knights are now Elemental Cygnus Knights. For real this time though and none of that pretend stuff they did before.
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I'd prefer it if they removed any sort of elements from their skills altogether and just left the fire, thunder, wind, darkness, light as just visual motifs for the characters rather than actual elements that have impacts on the game.

Elements are not used at all anymore. And while Wind Archers, Night Walkers and Soul Masters are fine because their elements are pretty much nothing, Thunder Breakers and Blaze Wizard suffer more because Thunder Breaker has a buff that gives them electric damage, which doesn't help them at all, and Blaze Wizard's attacks are all Fire which is more of a disadvantage against most higher level monsters unless they use elemental reset, which is a buff that has to be recast and is a waste of skill points.

Either they revamp elements with these updates or just remove the elements entirely from the Cygnus Knights because they are useless.
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For the Thunder Breaker, just one thing to say. Why are you copying World Heroes 2? All you need is to have the TB start launching ships from nowhere now.
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Razmos Wrote:I'd prefer it if they removed any sort of elements from their skills altogether and just left the fire, thunder, wind, darkness, light as just visual motifs for the characters rather than actual elements that have impacts on the game.

Elements are not used at all anymore. And while Wind Archers, Night Walkers and Soul Masters are fine because their elements are pretty much nothing, Thunder Breakers and Blaze Wizard suffer more because Thunder Breaker has a buff that gives them electric damage, which doesn't help them at all, and Blaze Wizard's attacks are all Fire which is more of a disadvantage against most higher level monsters unless they use elemental reset, which is a buff that has to be recast and is a waste of skill points.

Either they revamp elements with these updates or just remove the elements entirely from the Cygnus Knights because they are useless.

Uh what. First of all making elemental knights that actually work well would be exactly what nexon would want to do given their track record of developing content that breaks the mold of traditional mechanics which they have done with A) Angelic buster B) Demonic avenger C) xenon and D) root abyss. Second of all elemental reset is one of the most powerful buffs in the game because it removes the effect of physical resistance on top of elemental resistance, the former being a 50%+ reduction in damage that all characters that aren't mages (and phantom if he steals it...but it only works on magic attacks) suffer from. Do you have any idea how significant that is when you're trying to hit cap? (Regardless of what the cap is)
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Takebacker Wrote:Uh what. First of all making elemental knights that actually work well would be exactly what nexon would want to do given their track record of developing content that breaks the mold of traditional mechanics which they have done with A) Angelic buster B) Demonic avenger C) xenon and D) root abyss. Second of all elemental reset is one of the most powerful buffs in the game because it removes the effect of physical resistance on top of elemental resistance, the former being a 50%+ reduction in damage that all characters that aren't mages (and phantom if he steals it...but it only works on magic attacks) suffer from. Do you have any idea how significant that is when you're trying to hit cap? (Regardless of what the cap is)
I don't fight bosses usually so I had no idea that Physical resistance was an elemental resistance. Which is probably not intended by Nexon..
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Razmos Wrote:I don't fight bosses usually so I had no idea that Physical resistance was an elemental resistance. Which is probably not intended by Nexon..

Speculate what you want, that's what it does.
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They already removed Lightning Charge from Thunder Breakers anyway when they revamped them last time.
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[video=youtube;PDfFF-o0t3I]http://www.youtube.com/watch?v=PDfFF-o0t3I[/video]

This is a little teaser they released about the update.

This is going to be epic.
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