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Root Abyss Boss Mechanics
Quote:Dodge, move out of the way, 1-hit kills, avoid the attack
More bosses that are nothing but frustration for me because I'm a mech and can't dodge for pomegranate.
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CJScarlet Wrote:More bosses that are nothing but frustration for me because I'm a mech and can't dodge for pomegranate.

lay down the teleporter and don't use the skill that grounds you?
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It's hard to kill Vellum when he hides ALL THE DAMN TIME. >_>
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CJScarlet Wrote:More bosses that are nothing but frustration for me because I'm a mech and can't play my character for pomegranate.

Lol ok. You have one of the best horizontal mobility in the game and you can't dodge something that predictable? You have the most summons which tell you when his hitboxes are active immediately too.

Jedward Wrote:It's hard to kill Vellum when he hides ALL THE DAMN TIME. >_>

Yeah it's so hard to kill something that has no damage reflect or pot cooldown or status effects that actually lead to death. I feel your pain.
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Takebacker Wrote:Yeah it's so hard to kill something that has no damage reflect or pot cooldown or status effects that actually lead to death. I feel your pain.

I've killed him once already, so I understand how easy it is to kill him. But sometimes when the DPS output is low enough, no, it won't die.

It's the same as every other boss, except you have to poke this one a little bit for five, ten minutes instead of going in full-force. :F3:

 Spoiler
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plz baleet
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I just noticed you lose exp in Root Abyss... That's really mean of Nexon Sad

Went from 45% to 32% and in level 191 that's A LOT of exp lost
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Takebacker Wrote:Lol ok. You have one of the best horizontal mobility in the game and you can't dodge something that predictable? You have the most summons which tell you when his hitboxes are active immediately too.
Yes, assuming I'm allowed to use my main bossing ability against a boss makes me a terrible mech.
The whole idea of bosses 1-hitting just annoys me because I think it's the wrong way to go about making harder bosses.
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CJScarlet Wrote:Yes, assuming I'm allowed to use my main bossing ability against a boss makes me a terrible mech.
The whole idea of bosses 1-hitting just annoys me because I think it's the wrong way to go about making harder bosses.

That just follows more of the spam 1 key all day and chug pots only method when you get hurt. Don't take this the wrong way but most of the bosses don't even 1hko you but they do do a high % of your max hp in damage. If you don't want to die at all, use pots every time you take a hit. Crimson Queen and Vellum has obvious enough animations that you literally have like 5secs if not more time to dodge it. I know you don't load that slow that you can't see it coming. I can sound arrogant about it but, I barely have to move at all to dodge these little things. The only boss that comes close to highest watching activity is the Pierre where I have to watch where the dolls land or get locked down.
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Von Bon:

Attacks - Von Bon utilizes primarily 3 attacks.
1) Melee - Visual cue is that he raises his wand/cane/staff(whatever it is), and then swings it. // Counter: Move away, or move behind him. There's no touch damage so its perfectly safe to do so. This is also his weakest attack and generally wont 1HKO.

2) Ranged - Visual cue is that he raises his wad/cane/staff(whatever is is), twirls it around, and it glows or charges up. Should be really easy to notice. The attack itself looks like sperm or something. // Counter: For non-mounted classes (Non-Mech, or WH), simply duck the attack. For mounted classes (Mech, WH), you must jump over the attack, and don't just jump straight up, jump towards and past it. Very powerful attack. On my Level 152 Mech (10k HP), takes out about 99% of my HP.

3) Ground Pound - Visual cue is that he will jump up in the air, and pound the floor with seemingly unlimited range. The only way to know that this attack has been used, is to actually witness him perform the attack. If he is not on the screen, and you are still in contact with the floor, and he performs this attack, it is very likely you will be 1HKOed.
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CJScarlet Wrote:Yes, assuming I'm allowed to use my main bossing ability against a boss makes me a terrible mech.
The whole idea of bosses 1-hitting just annoys me because I think it's the wrong way to go about making harder bosses.

Put siege down when he does his 1hko meteor or during his poison lightning. Basically when you're confident you can not be hit for a long period of time. Let summons and attacks that allow for more mobility otherwise, because summons will hit as soon as he can be hit. You can get a few hits of gattling in if you get away with boost.

1 hitting isn't a threat as long as you know how to avoid it. They're letting you revive a few times and can enter as many times a day as you want. It's not a big deal really.
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As most of y'all have probably already said in this thread, most of the bosses are fairly easy. Just simply pay attention to animations and most of the skills are avoidable. One thing I noticed as someone else pointed out in this thread is that Bishops have no cooldown Resurrection. It's not really necessary for the normal versions, but it might be helpful for those fighting the Chaos versions (assuming there is no cooldown Resurrection) in those maps too.

I definitely lag like crazy when Pierre is doing his spinning attack which usually causes me to die. Losing that 1% isn't bad, but it adds up D:
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I still have no issues with lag when fighting Pierre, but Vellum is a whole different story. I think it's mostly his fireball skill that causes lag for me. :/
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Vellum is hard to kill when you do more damage to him than your party does and he starts targeting you. Also harder when you have to buff to make sure he doesn't kill you, but surfaces when you're in the middle of buffing :/

So hard to dodge the stupid circle as a buccaneer when you can't get out of range if you're int he middle of the circle :C I don't die, but I can't land a hit on him. Not enough speed Sad
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Worthyness Wrote:Vellum is hard to kill when you do more damage to him than your party does and he starts targeting you. Also harder when you have to buff to make sure he doesn't kill you, but surfaces when you're in the middle of buffing :/

So hard to dodge the stupid circle as a buccaneer when you can't get out of range if you're int he middle of the circle :C I don't die, but I can't land a hit on him. Not enough speed Sad

A well timed Spiral Assault and then a CSB will allow you to negate the SKB and you might even be able to use a DS, OP or BB afterwards.

Plus, it's the fastest way to recharge energy for this battle, I think.
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ultimax21 Wrote:Don't take this the wrong way but most of the bosses don't even 1hko you but they do do a high % of your max hp in damage.

Just to clarify, this is wrong. The damage isn't a %of your HP, it's a set amount of damage that's irreducible by DEF/M.DEF. 1HKO generally refers to attacks that have a good chance to 1 hit people, since the majority of people tend to have less than 20k HP.

For those that have more, I wouldn't mind if you tested it out to confirm that it's a set amount of damage, but I'm pretty sure you don't get OHKO'd by the same skills.

This applies to Root Abyss bosses, can't really speak for other bosses, since they have 1/1s and all that jazz. Basically, the more total HP you have, the more likely you'll live through "OHKO" attacks. (Ie, Vellum's fireballs do about 22-25k damage (forget exact number) which is an OHKO on pretty much anything that's not a warrior)
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emailbox Wrote:This applies to Root Abyss bosses, can't really speak for other bosses, since they have 1/1s and all that jazz. Basically, the more total HP you have, the more likely you'll live through "OHKO" attacks. (Ie, Vellum's fireballs do about 22-25k damage (forget exact number) which is an OHKO on pretty much anything that's not a warrior)

If the fireballs only do 25k damage, why does my 27k hp DS dies in 1 shot? Same for a battle mage I saw with 40k hp. I only saw the crimson queen supposedly doing 50k damage, but then I seen ShinkuDragon with his 60k base hp dying in 1 shot.

Its mixed in attacks with % hp attacks, regular damage attacks and 1hko attacks. I've seen about 2 days ago if not more that Pierre actually attacks you 3 times when he tries to use his highest damage attack that gives off a lil explosion, for most people that should literally kill them.

Anyways, whether I prove personally or not most of the attacks you'd define as 1hko are easily dodgable. I'll work around to seeing if I can pull out a character with high hp.
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emailbox Wrote:1HKO generally refers to attacks that have a good chance to 1 hit people, since the majority of people tend to have less than 20k HP.

No it doesn't...ohko is ohko regardless of circumstance. Up until now there have only been a handful of true ohko attacks because DR can actually be tanked.

emailbox Wrote:(Ie, Vellum's fireballs do about 22-25k damage (forget exact number) which is an OHKO on pretty much anything that's not a warrior)

I have more HP than that and i get killed every time. I'll do some RA runs later with HB and see what happens.
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Problem. Wrote:Von Bon:

3) Ground Pound - Visual cue is that he will jump up in the air, and pound the floor with seemingly unlimited range. The only way to know that this attack has been used, is to actually witness him perform the attack. If he is not on the screen, and you are still in contact with the floor, and he performs this attack, it is very likely you will be 1HKOed.

Sucks this attack animation is so short. Considering it's a "Shockwave" skill, the only way to avoid it is to jump / be in air when he hits the ground.

emailbox Wrote:This applies to Root Abyss bosses, can't really speak for other bosses, since they have 1/1s and all that jazz. Basically, the more total HP you have, the more likely you'll live through "OHKO" attacks. (Ie, Vellum's fireballs do about 22-25k damage (forget exact number) which is an OHKO on pretty much anything that's not a warrior)

Contrary to belief, Vellum doesn't follow the same "OHKO" mechanic as the other bosses, his Fireball WILL OHKO you regardless of how much HP you have.
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Extractions say that normal Vellum does 18k base damage for all his attacks, and Chaos Vellum does 46k. Hmm...

Hadriel
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