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Takebacker Wrote:There isn't any proof of this yet but if this affects cubing, not only is seed theory pretty much out the window, the unique potions are going to sell for soooooooooooooooooo much...
I missed something, what's seed theory?
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Stereo Wrote:I missed something, what's seed theory?
The theory on how probabilities are influenced in this game through seeds generated by the server per channel that influence outcomes (mostly for cubing purposes), which i suppose isn't really disproven by these new mechanics because it could be as easy as exceptions they built.
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Well it's not like the seed is "rare rare rare rare rare epic rare rare rare rare rare rare", it's a series of numbers, this just changes which numbers mean epic.
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Has anyone gotten the other merchant to appear? Fedric le Blanc.
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ChronosXIII Wrote:Has anyone gotten the other merchant to appear? Fedric le Blanc.
He appeared after I killed Vellum today. There wasn't anything good in the shop though. Just some Trait potions and a couple 60% Scrolls.
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ChronosXIII Wrote:Has anyone gotten the other merchant to appear? Fedric le Blanc.
I saw him after I killed Pierre, he had nothing worth mentioning though.
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Ive seen him a couple of times he was selling the 20% boss damage potion. I couldnt buy it because someone else must have got their first.
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I've seen him 4 or 5 times now. It seems as though my party didn't notice the NPC appear, but I've managed to get a Trait Potions that add +30 to a trait and I got a White Star Potion (Epic Chance). Managed to sell it in the FM for about 500m. Not sure exactly if it means higher chance of Epic upon Reveal, or items obtained in Root Abyss have a higher chance of obtaining Epic potential.
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What good is that potion...? I mean all the hats I've received from bosses have come Epic tier from the first reveal..? Do they drop anything else besides their hats?
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fodjgngf Wrote:What good is that potion...? I mean all the hats I've received from bosses have come Epic tier from the first reveal..? Do they drop anything else besides their hats?
Now introducing chairs with potential! No but really they also drop their own certain chairs and I believe that's it?
Max just wrote an entry in his blog about kMS getting Root Abyss and if you scroll down you can see what they look like.
http://orangemushroom.wordpress.com/2013...#more-5514
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jerk Wrote:Now introducing chairs with potential! No but really they also drop their own certain chairs and I believe that's it?
Max just wrote an entry in his blog about kMS getting Root Abyss and if you scroll down you can see what they look like.
http://orangemushroom.wordpress.com/2013...#more-5514
Well.. equipment wise specifically..
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fodjgngf Wrote:Well.. equipment wise specifically..
Max Wrote:Each boss can drop a hat in the shape of themselves, Vellums hat has 10 slots, haha. They can also drop a chair!
- Bloody Queen: Queens Tiara, Scary Queen Chair
- Pierre: Pierre Hat, Joyful Pierre Chair
- Von Bon: Von Bon Hat, Together with Von Bon Chair
- Vellum: Vellums Helm, Strange Rock Chair
If i'm reading this correctly it's just the hats and the chairs.
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fodjgngf Wrote:What good is that potion...? I mean all the hats I've received from bosses have come Epic tier from the first reveal..? Do they drop anything else besides their hats?
People speculate you might be able to cube down in Root Abyss and have it work. No confirmation though.
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I just gots this. Too bad I don't have a mage.
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ItzLouis Wrote:I just gots this. Too bad I don't have a mage.
Then sell it. Should be worth a pretty penny.
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ItzLouis Wrote:I just gots this. Too bad I don't have a mage.
;~; Durability.
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Zelkova Wrote:;~; Durability.
The merchant guy in Root Abyss sells the portable durability repair kits, which makes durability a little more bearable.
(But, agreed... they should just do away with durability.)
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MapleCookie Wrote:The merchant guy in Root Abyss sells the portable durability repair kits, which makes durability a little more bearable.
(But, agreed... they should just do away with durability.)
Either do away with durability or make it so different skills cause it to degrade at different rates. Classes like Paladins and Buccaneers can use durability items for hours without repairing them, while Bowmasters and other hurricane classes can only use durability items for about 10 minutes.
All they'd have to do is make the skills' delays determine how fast an item's durability goes down with each use.
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Sorien Wrote:Either do away with durability or make it so different skills cause it to degrade at different rates. Classes like Paladins and Buccaneers can use durability items for hours without repairing them, while Bowmasters and other hurricane classes can only use durability items for about 10 minutes.
All they'd have to do is make the skills' delays determine how fast an item's durability goes down with each use.
after the durability revamp a while back, I find it hard to break any weapon as it takes ages to break it now. i mean you dont have to repair it as frequently as say recharging stars, it actually takes quite an amount to actually burn away all of the durability.
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