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Jamesie Wrote:Quality over quantity is all I have to say. .

In nexons case : no quality, no quantity either.
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Jamesie Wrote:You forgot Magnus and Chaos Pink Bean. The bigger problem with their content is the accessibility of it. Bosses like Magnus and CPB (and later almost every boss after Unlimited) aren't accessible to regular players. What's the point of adding more content if it's not even going to be accessible to the vast majority of their player base?

Moreover my post was more about that "[high level] area that went along with the storyline that marks the buff for the Cygnus Knights." Not to mention all that's been revealed is Root Abyss and the buffing of Thunder Breakers in January and Wind Archers in February.


That's because it's not for training.

Magnus and Chaos Pink Bean are in all honesty not content. They're just more reason to become an NX whore and waste your money. Choas PB and Hard Mode Magnus especially.

If the (assumed) high level area that's going to be included with Root Abyss later is decently sized and has a nice number of quests, I will be very surprised. I doubt it will do much in terms of giving people a reason to get 200 outside of looking cool for being 200. Honestly, what's the point of being Level 200 right now? There isn't one. You max out all your SP in most classes by mid 180s since Tempest, there's literally no point in getting to 200 right now, it's ridiculous.
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Polantaris Wrote:Magnus and Chaos Pink Bean are in all honesty not content. They're just more reason to become an NX whore and waste your money. Choas PB and Hard Mode Magnus especially.

If the (assumed) high level area that's going to be included with Root Abyss later is decently sized and has a nice number of quests, I will be very surprised. I doubt it will do much in terms of giving people a reason to get 200 outside of looking cool for being 200. Honestly, what's the point of being Level 200 right now? There isn't one. You max out all your SP in most classes by mid 180s since Tempest, there's literally no point in getting to 200 right now, it's ridiculous.

One can hope. There's a pretty high chance of a high-level expansion of Root Abyss as we now know it's not completed yet, Damien is most likely going to be THE boss for Root Abyss (As opposed to the four Sealing Guardians as they technically report to him IIRC) and a revamp this major for both the Cygnus Knights and Aswan may just be the first part of preparations against Damien and the possible new area. I'm guessing also that Cygnus Knights needed the revamp after so many years because they possibly have a quest to beat Damien and that would be a bit hard to make epic even if he had a level 120 mode for Cygnus Knights.
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If it were me, I'd turn Cygnus Knights into fairly weak classes whose 4th job skills become significantly stronger when other Cygnus Knights are in the party. A full set of all 5 Knights and Mikhail would make the skills reach a damage potential beyond what other classes are able to.
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Tash Wrote:If it were me, I'd turn Cygnus Knights into fairly weak classes whose 4th job skills become significantly stronger when other Cygnus Knights are in the party. A full set of all 5 Knights and Mikhail would make the skills reach a damage potential beyond what other classes are able to.

That doesn't sound very appealing.
No knights in your party other than you and you're screwed.
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Jamesie Wrote:Quality over quantity is all I have to say. Content is not good if it is not accessible to most players, reasonably. That is to say a significant road block such as paying thousands of dollars in the case of MapleStory. That is not to say that all bosses need to have 3 party expeditions either, but they need to be accessible both to the masses and if people can solo it because they've spent a bunch or are just "good," well then good for them.

Contradictory, you say that but most of the content is dedicated to the lower end spectrum. We need content of quantity for end game users. You can almost do everything in the game by level 150.
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Please Nexon, I beg that I won't need to have level 200 Cygnus for some new revamped Cygnus Blessing
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Satellite Wrote:Please Nexon, I beg that I won't need to have level 200 Cygnus for some new revamped Cygnus Blessing

Nobody is forcing you to level one if thats gonna happen, and even if it does happen why is it such a bad thing? Im pretty sure they will remake that ability and give it to every class ingame instead of just cygnus, along with removing the 10% exp bonus for cygnus on levelup.
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Even Wrote:Nobody is forcing you to level one if thats gonna happen, and even if it does happen why is it such a bad thing? Im pretty sure they will remake that ability and give it to every class ingame instead of just cygnus, along with removing the 10% exp bonus for cygnus on levelup.

It's kind of silly for adventures to be outclassed by everything in the game. Cygnus were simply accelerated varients of the original classes, then mihale replaced them.

The whole "nobody is forcing" argument is stupid. No one is forcing you to play the game, but even the game is very irritating at times.
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KhainiWest Wrote:It's kind of silly for adventures to be outclassed by everything in the game. Cygnus were simply accelerated varients of the original classes, then mihale replaced them.

The whole "nobody is forcing" argument is stupid. No one is forcing you to play the game, but even the game is very irritating at times.

Its not stupid if you decide that it isnt worth your time. Cygnus is going to change a lot so I dont even think they will look close to what adventurers are like now, and I dont think they will make the blessing level 200 anyway might just remove it 100% like I mentioned before and add it to all classes.
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Even Wrote:Its not stupid if you decide that it isnt worth your time. Cygnus is going to change a lot so I dont even think they will look close to what adventurers are like now, and I dont think they will make the blessing level 200 anyway might just remove it 100% like I mentioned before and add it to all classes.

So your comment was based on assumption? It's pretty clear he doesn't want to cap it as it's tedious. Obviously it wouldn't be considered if it's the most beneficial buff. Like to also mention that cygnus knights and adventures have changed, but the purpose shouldn't. You litterally have general duplicates of the original classes with quirky themes that don't add much.
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KhainiWest Wrote:So your comment was based on assumption? It's pretty clear he doesn't want to cap it as it's tedious. Obviously it wouldn't be considered if it's the most beneficial buff. Like to also mention that cygnus knights and adventures have changed, but the purpose shouldn't. You litterally have general duplicates of the original classes with quirky themes that don't add much.

Yes my comment is based on assumption, that nexon will do something with the classes so it doesnt look like duplicated classes because they arent THAT bad at making new classes these days. I mean most bowmen look really similar yes but I dont think you could compare kaiser to hero other that they could use the same weapon. In other words: Im assuming they will remake the class 100% and nothing will be like it was before to make them useful for more than just cygnus blessing. Isnt that what this discussion is all about tho? Assuming things untill its official?

The way I see it there is already one class ingame that makes a big difference for warriors on char card, you dont see anyone crying about that do you? 40 str makes a big difference imo.
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Even Wrote:Yes my comment is based on assumption, that nexon will do something with the classes so it doesnt look like duplicated classes because they arent THAT bad at making new classes these days. I mean most bowmen look really similar yes but I dont think you could compare kaiser to hero other that they could use the same weapon. In other words: Im assuming they will remake the class 100% and nothing will be like it was before to make them useful for more than just cygnus blessing. Isnt that what this discussion is all about tho? Assuming things untill its official?

The way I see it there is already one class ingame that makes a big difference for warriors on char card, you dont see anyone crying about that do you? 40 str makes a big difference imo.

The assumption I was referring to was your critisism relating to the user that you said "doesn't have to waste time". With the shinsoo revival I could see them getting a power boost, or updated so that they use the newer 4th job skills from the adventures revamp. I don't think they'll invest time into remaking 4 entirely new classes.
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Even Wrote:The way I see it there is already one class ingame that makes a big difference for warriors on char card, you dont see anyone crying about that do you? 40 str makes a big difference imo.

Don't forget about the Luminous card, which gives either 40 or 60 INT at 120.
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Link Wrote:Don't forget about the Luminous card, which gives either 40 or 60 INT at 120.

Wasnt really refering to level 100 more likely to lvl 200 since kaiser at lvl 100 gives 40 str while lvl 200 is 80 str, most people will stop at lvl 120 for lvl 2 link skill but the last 80 levels makes a huge difference if you make it.
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Luk is the only one missing a 10/20/40/80 card.
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Well if they're going to have the level cap removed, then they need to modify the extra 10% per level, extra SP, and maybe the blessing although that's what makes KoC unique.
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Nion Wrote:Well if they're going to have the level cap removed, then they need to modify the extra 10% per level, extra SP, and maybe the blessing although that's what makes KoC unique.

Why? None of that isn't handled well in mikhail so that's all they have to do. Besides that just revamp the skills a bit and reset and lower AP
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Finally, they get a revamp...
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I'm ok with this.

I love my Blaze Wizard, and would like to have an actual "playable" pure fire mage.

I know my girlfriend loved her Wind Archer, and when Mercedes came out, she loved it. But in this case, I'd like there to be a reason to play a level 200 Wind Archer, and a reason to play a level 200 Mercedes. As in, each class having its own perks.

Marksmen are quite different from the other archers (mainly because of the lack of Hurricane), yet Bowmaster, Wind Archer, Wild Hunter, and Mercedes are basically the same thing, only rising the mobility of their skills on each. In this case I'd agree with many people's suggestion to stop giving every goddamn archer a Hurricane skill.

Back in the day it was pretty simple. You chose Xbowmen for big numbers and snipe, and you chose Bowmen for quicker attacks and Hurricane. It worked, there was a point where they were pretty balanced, and people couldn't agree which one was better. Each had its own perk.

In the same way, one should be appealed to Wild Hunters for the whole monster taming thing, to Wind Archers for the whole wind-skills theme, Mercedes for their swift dual-blade-like madness, and you get the drift. But currently it's just: ehmagherd hurricane dps.

I'm not even asking for game balance, I know that's impossible in a game like Maple Story, where new jobs are gods. I'm just asking for unique gameplay for each class, and not have copypasta skills. Anglic Buster, Luminous and Kaiser did great in this aspect, we can hope that if they remake Cygnus Knights, we'll get something just as unique and fun.
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