2013-01-12, 12:26 PM
Why not have Meso Bags? You can store mesos in them like how you store ores/plates/jewels in Mineral Bags.
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2013-01-12, 12:26 PM
Why not have Meso Bags? You can store mesos in them like how you store ores/plates/jewels in Mineral Bags.
2013-01-12, 12:43 PM
Thorr Wrote:Simple. Change it from a Signed INT to an Unsigned INT. That one bit doubles the capacity to 4.2B And then you have the massive potential downfalls of switching to an Unsigned INT, which have been discussed before because I brought up the idea myself in the past. Short Version: Do you really trust Nexon enough that they won't screw it up some way to make it double back on itself and give people 4.2B mesos instead of 0? At least when it's a signed INT when you go under zero, you get negatives, not UINT_MAX, which would be 4.2B in this situation. It's far too easy to pineapple it up, especially when we're talking about Nexon here. Considering Nexon seems to be either doing 64-bit variables or something else to be giving bosses more than 2.1B HP, they should probably just implement that for mesos as well. Then again, that might be (just a little) high. Perhaps then just give a hard-coded maximum, instead of a system limited one.
2013-01-12, 01:09 PM
TheTempest Wrote:Why not have Meso Bags? You can store mesos in them like how you store ores/plates/jewels in Mineral Bags. And make the bag tradable? Else there would be no point making it except having the ability to store more mesos in a character, you'll still need to trade multiple times anyway. Why go through all those troubles when you can just simple increase the cap? Thorr Wrote:Simple. Change it from a Signed INT to an Unsigned INT. That one bit doubles the capacity to 4.2B That'll cause more trouble in coding the other part of games. I'm pretty sure a lot of actions that take away your mesos are using negative values. Code it just like how they code the hp of monsters currently, and give it a hard-coded cap, as said above, should be better.
2013-01-12, 01:22 PM
Polantaris Wrote:Because once again, instead of giving us ACTUAL CONTENT, they give us ANOTHER REVAMP. That's the problem. We get content once in a blue moon, and the rest of the updates are more bullshit after more bullshit. Althoug I understand your point, you gotta keep in mind that from the 25 jobs or so available in game, the 5 cygnus knights are only ones that trully require a revamp. Anyone saying they got any use at this point is totally out of his/her mind. We all want new high level content, something in between LHC and Stronghold or above Stronghold, to movivate us to train our characters to high levels (root abyss is around lvl 100 at most I believe) but negating this revamp to Cygnus Knights is not the answer, considering how many reorganizations Heroes, resistance and adventurers have got, its actually long overdue. It's hard for me to explain exactly why I like the Cygnus Knights. One of the main reasons is the instructor's designs, they got the best character design among most characters in this game (along with pimp Phantom and Demon Avenger). I love the concept (as cliche as it might be) of the 5 knights chosen to protect the young heir of the maple kingdom, that each one is guarded by 1 element, that Oz' char design leaves angelic bursters in the dust when it comes to cuteness. If it were me I would make the 5 captains the playable characters for each class and change the story so the knights they comand are those birds that Shinsoo creates (just like in Aswan).
2013-01-12, 01:28 PM
Thorr Wrote:Simple. Change it from a Signed INT to an Unsigned INT. That one bit doubles the capacity to 4.2B I was thinking that they could make an array with 100 spaces in it, with each space storing one digit of the total mesos on a character or being picked up. It takes more lines of code to make, but it also offers more flexibility for the meso limit. Then again, as Polantaris said, they might be working with 64-bit variables. In which case, my idea is completely unnecessary unless they think they need a tremendous meso cap.
2013-01-12, 01:29 PM
byakugan Wrote:Althoug I understand your point, you gotta keep in mind that from the 25 jobs or so available in game, the 5 cygnus knights are only ones that trully require a revamp. Anyone saying they got any use at this point is totally out of his/her mind. We all want new high level content, something in between LHC and Stronghold or above Stronghold, to movivate us to train our characters to high levels (root abyss is around lvl 100 at most I believe) but negating this revamp to Cygnus Knights is not the answer, considering how many reorganizations Heroes, resistance and adventurers have got, its actually long overdue. Root Abyss is about level 110-160 but there's not an actual level restriction. Thinking about it too a possible positive effect is that this revamp may indicate new high-level areas that would suit the new Cygnus Knights (Let's not forget that they'd have every reason to bring Damien down) and everyone else and that's always worth cheering for no matter how you feel about yet another wave of revamps. Besides the confirmed aspects there's really only four things I could ask for so that I can stop whinging about revamps and say "Now THAT'S what a revamp should be like!": 1) New default designs. I'm practically crying at the thought of how they made so many revamps for Aran and Evan but they couldn't be bothered to give them their actual designs. 2) Common link skill if this is given. 3) New quests, extending far and beyond level 120! 4) I forgot what was number four so this is here because I did think of four things. I guess gender selection works as a nice carrot though that's not what I had in mind when I typed this out.
2013-01-12, 03:42 PM
maybe it will sound really stupid and pretty useless but what if we get instructor x's skill(example irena's wind piercing) in case we lose our ultimate explorer creation system
2013-01-12, 06:52 PM
byakugan Wrote:Althoug I understand your point, you gotta keep in mind that from the 25 jobs or so available in game, the 5 cygnus knights are only ones that trully require a revamp. Anyone saying they got any use at this point is totally out of his/her mind. We all want new high level content, something in between LHC and Stronghold or above Stronghold, to movivate us to train our characters to high levels (root abyss is around lvl 100 at most I believe) but negating this revamp to Cygnus Knights is not the answer, considering how many reorganizations Heroes, resistance and adventurers have got, its actually long overdue. You know what they could have easily done? Created some Level 180, 190, or 200 area that went along with the storyline that marks the buff for the Cygnus Knights. There are so many missed opportunities to make content, but instead we just get revamps time and time again. I cannot believe that every single developer at Nexon Korea is solely focused on revamps....what is everyone else doing? Seems like they do less work than I do at my job (And I do almost nothing and get paid for it). A game like MapleStory should have a rather large development team. It's Nexon's flagship title! I really would not have an issue with their revamps if we got something content related with it. Revamps do not take all that much effort, and it takes usually minimal coding. The characters they add do not add massively innovative systems, I'm sure I could program that pomegranate if I wanted to. We give them all kinds of money, and what exactly do we ever get for it? Nothing. Absolutely nothing.
2013-01-12, 08:57 PM
Polantaris Wrote:You know what they could have easily done?Root Abyss. :f6:
2013-01-12, 09:45 PM
Polantaris Wrote:You know what they could have easily done?What's everyone else doing? Creating new low-level content, or something we didn't ask for. Still there's actually some work being done, the coming 150 set indicates that it should be a very high-leveled content. We shall see by the end of this month, what's more covered in the region root abyss.
2013-01-12, 09:48 PM
Does anyone else think that Root Abyss may not be done yet? For all we know, they might implement a Damien boss to drop that 150 gear.
Just a thought.
2013-01-12, 09:57 PM
Elven Emily Wrote:Does anyone else think that Root Abyss may not be done yet? For all we know, they might implement a Damien boss to drop that 150 gear. ![]() Pretty much confirm that it's not done yet.
2013-01-12, 10:20 PM
Jamesie Wrote:Root Abyss. :f6: Yes because after, what, two years(?) we finally have some high level content again, that excuses EVERYTHING Nexon has done since practically Future Ereb was added. If you want to add Aswan to that, okay, but even Aswan and the Future were basically a year apart. Two sets of content for high level players in the last two to three years. Certainly some hard work there! They went through the effort to make it easy to hit high level, but then they gave you no reason to want to be high level. There's a significant lack of content for high levels, and the little content we do have lasts a very short time in comparison to the amount of grinding you have to do after all the actual content is done. At 9-10 years old, there's absolutely no excuse for the game to be this devoid of high level content.
2013-01-12, 10:39 PM
Polantaris Wrote:Yes because after, what, two years(?) we finally have some high level content again, that excuses EVERYTHING Nexon has done since practically Future Ereb was added. If you want to add Aswan to that, okay, but even Aswan and the Future were basically a year apart. Two sets of content for high level players in the last two to three years. Certainly some hard work there! Even I believe Root Abyss will last for a short amount of time before we go back to Stronghold.
2013-01-12, 10:58 PM
Polantaris Wrote:Yes because after, what, two years(?) we finally have some high level content again, that excuses EVERYTHING Nexon has done since practically Future Ereb was added. If you want to add Aswan to that, okay, but even Aswan and the Future were basically a year apart. Two sets of content for high level players in the last two to three years. Certainly some hard work there!You forgot Magnus and Chaos Pink Bean. The bigger problem with their content is the accessibility of it. Bosses like Magnus and CPB (and later almost every boss after Unlimited) aren't accessible to regular players. What's the point of adding more content if it's not even going to be accessible to the vast majority of their player base? Moreover my post was more about that "[high level] area that went along with the storyline that marks the buff for the Cygnus Knights." Not to mention all that's been revealed is Root Abyss and the buffing of Thunder Breakers in January and Wind Archers in February. Arrol Wrote:Even I believe Root Abyss will last for a short amount of time before we go back to Stronghold.That's because it's not for training.
2013-01-12, 11:49 PM
I'm going to clarify some things as a lvl 18x Mihile: Mihile is only the Chief of the Dawn Warriors (Neinheart needs help to manage the Cygnus knights (4th job advancement) and he classified them by job, this way mihile learns the DW's skills but he isn't a DW). So, there is a probability that the one who taught the DW the skills was Neinheart or the Spirits (the ones that you summon) and now mihile's responsibility is to teach them now because he is the chief now (he could have changed some things like for example the introduction of soul driver). Other point is that his powers don't come from Empress (But they are boosted by her), His powers come from himself and I think from his bloodline (It's not quite specific in the storyline but his father was a knight of light too). Irena for example was said to be very skilled by neinheart, when she wanted to join the Cygnus knights, so, maybe cygnus instructors are special Jobs that are similar to cygnus knights thanks to they relationship with cygnus and as instructors themselves.
With this I think we could conclude that DWs don't necessarily need to be equal to Mihile, the problem is that Mihile should also be powered when DWs are revamped because He should also get a greater boost from cygnus and since he is the one who teach the skills some of them should be improved/changed to be similar to what he teach to DWs. And we should take in consideration fail content attempt from nexon, like PVP which was released for all classes but failed miserably. Hesilium for example is quite large and the quests from it (if you are a Kaiser or AB) are quite long and full of cool info like the Sub bosses story. The Silent Crusade (arkarium), Part time job and Character card systems, Maple ville, Anniversary events (or events in general), Mystic fields, Evolving system, etc. Infact nexon gave us content the problem is that some of that content is irrelevant to most people because of some preferences, some don't like how aswan work and because its exp is lower than from other sources (Hi Revamped and new PQs who no one do!!), Some are quite simple and don't appreciated by players (Character Deck system for example). Some are classified as the thing that gives the largest Exp (Aka LHC, SH and Evolving system) and let's not forget the bosses who usually are classified as: the thing I'm not even going to try until 2 years because it's really powerful or broken. And I'd add some jobs to the content page for example Luminous offers more content Story wise than LHC for example but Mercedes for example is quite bad in this point. The problem with this is that nexon is losing time revamping,creating and destroying things that shouldn't have been touched for example giving honor and circulators out of Aswan, making all the bosses content out of reach to most players or quite easy to them. Listening to players and make Pvp (Yes, I said it) which we all know was almost born death thanks to the lack of balance between classes and equips. Making things like PQs almost totally useless, for example PQs in my honest opinion should give a lot of exp like 5% at lvl 199 like Red leaf high did, that way training will still be better on some situations but PQs will be always useful. Aswan was a great idea until they made the exp quite bad and them gave honor from other sources.
2013-01-13, 12:00 AM
i kinda wanna see what they can do with UA characters after this seeing as they're directly related to Cygnus knights. I'm hoping there could be more of a "wow I should totally do that" type factor over teh "yay i made a new adventurer that gets free equips and new "skills"" I guess in due time.
2013-01-13, 12:03 AM
Jamesie Wrote:What's the point of adding more content if it's not even going to be accessible to the vast majority of their player base? Bone head logic. Nearly every game has content specifically for the higher percentile so there's still goals you can meet on your character. You can't justify nexon's incompetency in terms of priority because it's such a small percentage that can benefit.
2013-01-13, 12:34 AM
KhainiWest Wrote:Bone head logic. Nearly every game has content specifically for the higher percentile so there's still goals you can meet on your character. You can't justify nexon's incompetency in terms of priority because it's such a small percentage that can benefit.Quality over quantity is all I have to say. Content is not good if it is not accessible to most players, reasonably. That is to say a significant road block such as paying thousands of dollars in the case of MapleStory. That is not to say that all bosses need to have 3 party expeditions either, but they need to be accessible both to the masses and if people can solo it because they've spent a bunch or are just "good," well then good for them. |
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