2012-12-21, 04:49 AM
Dredragon Wrote:Ad ratio on rawr heal? Yesh.Nope.
The AP ratio is on the damage, the heal is 40 + (20 * Rengar's level).
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The LoL Patches thread
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2012-12-21, 04:49 AM
Dredragon Wrote:Ad ratio on rawr heal? Yesh.Nope. The AP ratio is on the damage, the heal is 40 + (20 * Rengar's level).
2012-12-21, 11:55 AM
Rengar rawr spam was stupid anyways. If they changed the rawr damage to ad then I'd be happy. Or at least add an ad ratio with the existing ap ratio.
2012-12-26, 06:54 PM
why are they nerfing my top ad eve before i even take her out of testing phase :'(
2013-01-03, 01:28 AM
There's word going around that an ARAM queue might be happening in the near future.
2013-01-03, 02:10 AM
KajitiSouls Wrote:There's word going around that an ARAM queue might be happening in the near future.From Saergi (Riot EU person-- mind you, this was in German and was independently translated): Quote:"Okay, I once again asked in the matter of ARAM being a normal mode. You are not the only ones who love this mode, it's also extremely popular internally Adding this mode onto normal matchmaking sounds like a really cool idea and is already being discussed by our developers. But: If you add a new mode, we'll have to consider a lot of things beforehand and that can't be done that quickly. There needs to be a proper matchmaking when it comes to random champions. If this mode is going to be made, then only under the condition that we can assure you a proper gaming experience, we don't want any half-finished things " If ARAM is "half-finished" then I don't know what TT and Dominion are even supposed to be since they're in even worse shape.
2013-01-03, 02:16 AM
Jamesie Wrote:If ARAM is "half-finished" then I don't know what TT and Dominion are even supposed to be since they're in even worse shape. TT and Dominion are entirely game modes made by riot, so they have all the control on every aspect of them. Aram is a halfbaked game mode that came from the community and was made taking into consideration that it could only be played in Custom games. I love to see what riot has in mind besides the matchmaking.
2013-01-03, 02:42 AM
FenixR Wrote:TT and Dominion are entirely game modes made by riot, so they have all the control on every aspect of them.Riot has complete control of ARAM. I'm not sure how you're thinking otherwise. Riot may have not designed ARAM, but they control it. Not to mention they adjusted it to make it "better" (but actually worse). Riot should just focus on keeping SR under control since they can barely maintain three game modes, and they could barely handle two modes before Dominion. As much as I'd love to see queues for ARAM, I don't trust Riot because they're the queens of "we'll take 5eva to implement something that isn't ready to be implemented only to forget it exists." Hell, even TT queues are "broken." I have 8 wins, 14 losses. Am constantly paired with players with similar win-rates (and presumably loss rates) and pitted against players with wins in the hundreds. One person I just finished a game with, had a 254-230 win-loss (spoiler alert: we lost. My team had one person with over 100 wins, the opposing team all had wins in the upper 200s-- yes I am aware that wins do not necessarily correlate with skill, however that's poor matchmaking right there). I get that not a lot of people play at owl hours, but the matchmaker shouldn't put me against players who will smash my team for the sake of a match.
2013-01-04, 03:39 PM
FenixR Wrote:TT and Dominion are entirely game modes made by riot, so they have all the control on every aspect of them. Actual balance, maybe? For a game mode that gives you random picks, you've got to have everyone on fairly equal footing. Poke mages like Lux are just obscene.
2013-01-05, 02:33 PM
I think the main point people want an ARAM queue is because
- you don't have to search for custom games only to get banned or find out it's full or etc - people who dodge because they don't like the team comp would be delayed from joining again (so annoying when this happens like 8 times in a row) The people who take ARAM as serious as ranked and start raging at people go immediately on my ignore list. It's a mode thats soul purpose was to relax and have a good time with friends.
2013-01-05, 02:52 PM
Kaasoljoyyx Wrote:I think the main point people want an ARAM queue is because It's also fairly good at getting people familiar with the animations of champions they'd normally rarely see, skillshots of champions they'd normally rarely use, etc.
2013-01-05, 05:51 PM
Raul Wrote:Actual balance, maybe? For a game mode that gives you random picks, you've got to have everyone on fairly equal footing. Poke mages like Lux are just obscene.I wouldn't say it's necessarily individual champions, but specific combinations. I think the biggest problem is that you can just get "out-randomed" and it's basically no fun for your team because you ended up against a superior team comp by sheer luck. If they do anything more with ARAM, the first step is to make sure all the champions are available for everyone so you're not up against ARAM smurfs with 5 champions who just tear face on ARAM better than others and so trading is a little less stupid.
2013-01-05, 09:20 PM
Jamesie Wrote:I wouldn't say it's necessarily individual champions, but specific combinations. I think the biggest problem is that you can just get "out-randomed" and it's basically no fun for your team because you ended up against a superior team comp by sheer luck. If they do anything more with ARAM, the first step is to make sure all the champions are available for everyone so you're not up against ARAM smurfs with 5 champions who just tear face on ARAM better than others and so trading is a little less stupid. If people want to take ARAM so seriously that they'll make a smurf with champion choices solely intended for ARAM, let them. They've still got to deal with the free champs. I wouldn't mind seeing a banning feature, though.
2013-01-05, 09:30 PM
MasPan Wrote:If people want to take ARAM so seriously that they'll make a smurf with champion choices solely intended for ARAM, let them. They've still got to deal with the free champs. I wouldn't mind seeing a banning feature, though.Some people play ARAM with Blind Pick, but at that points it's more of a ACAM (any champion all mid, all I could think of calling it). I don't see the smurfs all the time, but I do see them occasionally, and I only can tell when there are leavers because they get only a few champions that all just so happen to excel on ARAM.
2013-01-05, 11:30 PM
Kaasoljoyyx Wrote:I think the main point people want an ARAM queue is because How would you know anything about the purpose of a mode being created? It's just another way to enjoy the game with a new set of rules, which was eventually made into a brand new mode (I'm still sad noone wants to do oldfashioned arab or aram on SR, because it's still played differently, with different strategies incorporated). Having said that, there will always be casuals and the more hardcore people. I'd say I'd belong to the latter and I'm a bit offended if you'd flat out ignore me simply for trying my hardest to get another win. Maybe I misunderstood you, but yes I will rage at people that for example go afk when one disconnects, because 'it's no use anymore'. He can comeback, they might get one dc too, 4v5's are winable, lets go down fighting at least. In fact I like winning an uphill battle because it makes me that much more damn proud. I'll probably remember that one time I won a 2vs5 with Katarina in the oldfashioned way of ARAM (on SR), granted the enemy team was made of fools, for another 3 years or so.
2013-01-06, 03:07 PM
SolicShooter Wrote:How would you know anything about the purpose of a mode being created? It's just another way to enjoy the game with a new set of rules, which was eventually made into a brand new mode (I'm still sad noone wants to do oldfashioned arab or aram on SR, because it's still played differently, with different strategies incorporated). Having said that, there will always be casuals and the more hardcore people. I'd say I'd belong to the latter and I'm a bit offended if you'd flat out ignore me simply for trying my hardest to get another win. Maybe I misunderstood you, but yes I will rage at people that for example go afk when one disconnects, because 'it's no use anymore'. He can comeback, they might get one dc too, 4v5's are winable, lets go down fighting at least. In fact I like winning an uphill battle because it makes me that much more damn proud. I'll probably remember that one time I won a 2vs5 with Katarina in the oldfashioned way of ARAM (on SR), granted the enemy team was made of fools, for another 3 years or so. These types of examples Blitzcrank misses pull or pulls in someone like amumu Person: GOD WHAT THE pineapple BLITZ YOU ARE SO BAD REPORT Stuff like that. Or if I get someone goes AD/AP sona and people start bitching at them, those ones I hate. It's different from someone who is a complete idiot though and just goes in to the middle of the fight by themselves every single time.
2013-01-06, 04:02 PM
MasPan Wrote:If people want to take ARAM so seriously that they'll make a smurf with champion choices solely intended for ARAM, let them. They've still got to deal with the free champs. I wouldn't mind seeing a banning feature, though. This could work, a baning phase with 3-5 champions ban per team, then when its done it automatically random all players giving them 20 or 30 sec to pick runes, masteries and summoners.
2013-01-06, 09:33 PM
FenixR Wrote:This could work, a baning phase with 3-5 champions ban per team, then when its done it automatically random all players giving them 20 or 30 sec to pick runes, masteries and summoners. The alternative is specific rebalancing for ARAM - higher cooldowns on poke skills or strong CC should fix most of the more prominent balance issues, but you still have problems like Tryndamere or Rammus where they struggle to be useful for most of the early/mid game.
2013-01-06, 09:49 PM
MasPan Wrote:The alternative is specific rebalancing for ARAM - higher cooldowns on poke skills or strong CC should fix most of the more prominent balance issues, but you still have problems like Tryndamere or Rammus where they struggle to be useful for most of the early/mid game. If they won't do it for dominion/TT, you can be sure as hell they won't bother with it for aram.
2013-01-06, 10:40 PM
MasPan Wrote:The alternative is specific rebalancing for ARAM - higher cooldowns on poke skills or strong CC should fix most of the more prominent balance issues, but you still have problems like Tryndamere or Rammus where they struggle to be useful for most of the early/mid game. They need work on SR too.
2013-01-06, 11:15 PM
Raul Wrote:They need work on SR too. Eh, poke isn't as much of an issue in SR (usually more minions to hide behind/room to dodge) and cc champs only seemed to be banned because people don't want to deal with them, not because they're legitimately overpowered. Haven't really run into any specific examples of "this needs a longer f***ing cooldown." |
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