Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
KMS~~~2m~2m range luminous solo Magnus in 27 Sec
#21
Question Wrote:That easy now.... you forgot that there additonal potential... i bet none of us every try to cube hard on that potential yet.... either way kms did added the 3rd line additonal pot.... which can easy get u 20k int if u max everything to legendary

-snip-

~Credit goes to Max

If you seriously think by any means that makes 15k primary stat 'easy', then you should probably reconsider how much money you're spending on this game. <_<;
Reply
#22
Question Wrote:That easy now.... you forgot that there additonal potential... i bet none of us every try to cube hard on that potential yet.... either way kms did added the 3rd line additonal pot.... which can easy get u 20k int if u max everything to legendary

[Image: additional-potential-renewal.png]

~Credit goes to Max

Imagine this with Nebulites....
Reply
#23
Dark Zero Wrote:Imagine this with Nebulites....

Yeah +14-17% with just 1% nebs are sure to make a huge difference with capped range...
Reply
#24
Takebacker Wrote:Yeah +14-17% with just 1% nebs are sure to make a huge difference with capped range...

Isn't the capped range just a visual thing?
Reply
#25
I thought the capped range bit was for show only. Proxied showed that even though his range stayed the same he could increase his Venom damage by adding to his equips. I presume the same thing happens here.

Anyway the only way to get this much % is to cube the ever-living daylights out of all his options. Almost assuredly he has at least 2-4%+ on all his additional pots...
Reply
#26
ResistGreen Wrote:Isn't the capped range just a visual thing?

The 1m capped range was visual, i dunno if the 2m is. We'd just need to wait for the same guy to post a video with significantly higher damage than the last one to confirm but my point stays the same basically. Even with 2% on all his equipment the damage boost from nebs would be so insignificant with his funding level.
Reply
#27
I don't understand. We have like under 10 people in GMS probably with 1m-1m range and they are mostly hackers/former hackers. How does KMS have so many strong people?
Reply
#28
Cuz their nx is 5x cheaper than our nx....
Cuz their equip has random option we dont yet....
..... one strange thing is.............. we have nebulite and kms doenst and yet they still stronger than us?
how is that possible?
maybe they cube everything to legendary incuding additonal potential to legendary
Reply
#29
NEBULITES ARE SUCH A S'HITTY DIFFERENCE THE WAY THE SYSTEM WORKS CURRENTLY STOP OVERVALUING IT. >_> No one f'ucking fuses because it's far more limited than cubing due to supply of B rank+ and lack of people opening boxes due to their high price tag not to mention no one wants to do it due to S rank (the only way for nebulites to be a really significant power increase) not being released IN ALMOST A F'UCKING YEAR which creates fear in the marketplace to use the system fully.

Additional potential is only messed with by the obscenely rich and is otherwise only benefited from by the average player (or even funded players) in the case of them getting a good bonus on reveal. Nebulites hardly begin to make up for the difference of KMS additional potentials vs ours @ 2% nebs per equipment much less the 1% nebs that a VAST VAST VAST majority use simply because 2%s are so expensive and useless to invest in due to obvious deflation pressure from higher stat nebs existing in the future.
Reply
#30
This is a new motivation for me now to scroll more Hothead
Reply
#31
YunaStyle Wrote:This is a new motivation for me now to scroll more Hothead

It's motivation for me to do exactly the opposite. I don't exactly have a bottomless wallet and I'd use one to get more books and invest in stocks, better returns (Hopefully). Rolleyes
Reply
#32
Curtiss Wrote:It's motivation for me to do exactly the opposite. I don't exactly have a bottomless wallet and I'd use one to get more books and invest in stocks, better returns (Hopefully). Rolleyes

Lol, well I'm not going to spend any rl money to get there where it hurts the wallet. Its already shot with bills/ shopping xD
Reply
#33
YunaStyle Wrote:Lol, well I'm not going to spend any rl money to get there where it hurts the wallet. Its already shot with bills/ shopping xD

Mine's not shot but I like to believe I'm somewhere above the Induhvidial level when it comes to feeding companies money they don't deserve. Besides, I could empty out half my bank account and not even get 1/10 of this range at MapleSEA so forget it.
Reply
#34
The only positive thing, even though most of you seem to hate it, is that the damage of other players wont show up anymore. Positives I see in it are:

1. Will make it harder for arrogant dmg hoes to brag with their illegit items (or ones that they wasted all their [or their parents] earnings on).
2. Makes game less cluttered now when people will hit tens of millions of digits billion times in a second on 15 mobs.
3. Makes game less laggy.
Reply
#35
Satellite Wrote:The only positive thing, even though most of you seem to hate it, is that the damage of other players wont show up anymore. Positives I see in it are:

1. Will make it harder for arrogant dmg hoes to brag with their illegit items (or ones that they wasted all their [or their parents] earnings on).
2. Makes game less cluttered now when people will hit tens of millions of digits billion times in a second on 15 mobs.
3. Makes game less laggy.

Isn't this only in boss fights?
Reply
#36
Aflac Wrote:I thought the capped range bit was for show only. Proxied showed that even though his range stayed the same he could increase his Venom damage by adding to his equips. I presume the same thing happens here.

Anyway the only way to get this much % is to cube the ever-living daylights out of all his options. Almost assuredly he has at least 2-4%+ on all his additional pots...

I would assume it's the same way, I think it works something like this but lol I'm just guessing with no information backing this

Damage range is based on your stats and skill damage is based on your stats as well, not from your range, but your range can still reflect the damage you do (such as venom, being based off of just max range) It only becomes out of sync when you hit the range cap
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)