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Quote:i know its very different, but it just seems logical that, having apples, GMS would have cheaper HT+EGG necklaces, and not nearly double the price of SEA, who doesnt have any huge attack boosting pots.
Bellocan's HT market has only one seller AFAIK. If you took lessons in Econ, a monopoly can charge whatever price it wants (and people will pay, and Bellocan has no shortage of merchants).
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Well I've seen quite a few forum posts by people who can't figure out how to use the exp gatcha. I think their current method must be rather non-intutitive. They are probably just going to change it to make it more user friendly (so people log less tickets) and leave the exp and the lvl restriction and all that the same. This would make since with not being able to use the current scrolls or w/e they are later because they would be replaced with the new item.
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Thunda Wrote:Bellocan's HT market has only one seller AFAIK. If you took lessons in Econ, a monopoly can charge whatever price it wants (and people will pay, and Bellocan has no shortage of merchants).
from what i can tell by the shops, its a joint venture by 3 guilds.
and whats to say that SEA isnt a monopoly either?
all im saying is it doesnt make much logical sense.
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How much do people pay to train in MSEA? We have ridiculously cheap pots and it inflates our economy a ton.
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Quote:from what i can tell by the shops, its a joint venture by 3 guilds.
But it's one collective effort, so one collective seller.They charge as much as they want because no one else is selling HT pendants.
I don't know how mSEA works, but I think it has servers slightly more populated than Bellocan is, so you will have multiple sellers competing on price, speed, and service, instead of a monopoly. Oligopolies (multiple sellers collaborating) are extremely hard to maintain compared to monopolies (one seller).
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Maybe they will change it so that it recognizes your level and gives you a scroll with a reasonable range of EXP.
For example, it checks if you're level 40 and it gives you a scroll that gives 20000-500000 EXP, etc.. Something like that.
What's the point of wasting a Gachapon ticket when you can get a scroll that only gives you like 500 EXP at lvl 50?
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or perhaps it'll give you the exp like finishing a quest so the writs aren't even ingame all you do is go to tha gacha and turn in a tick and your exp goes up no items to mes around with
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What if they were talking bout a new Maplestory system not a new exp gacha system? o-o
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Whatever the new system is, no doubt it will be changed so that it is more profitable for Nexon. My suspicion is that the level limit will be increased to 70 or beyond, though what I'd prefer is that they make the scrolls untradeable. I'm sure they will do whatever they feel will encourage more people to spend their money on it, which is why I think they'll raise the level limit. Whatever they do, it will probably either render the current scrolls useless or remove them completely, so people are being encouraged to use them before they disappear.
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Sn1perJohnE Wrote:what im freaking out about from this vid is that she paid 50 mil for her necklace @_a last i heard, its like 600+ mil for one in Bello, and even Bello can kill faster than SEA :f6:
EDIT: well the egg even costs 350 mil @-a
EDIT2: just checked, pendant + egg in Bello is 750 mil 
Thunda Wrote:But it's one collective effort, so one collective seller.They charge as much as they want because no one else is selling HT pendants.
I don't know how mSEA works, but I think it has servers slightly more populated than Bellocan is, so you will have multiple sellers competing on price, speed, and service, instead of a monopoly. Oligopolies (multiple sellers collaborating) are extremely hard to maintain compared to monopolies (one seller).
I've never check Horntail Necklace prices or sellers x_x.
B> Horntail Necklace Sellers.
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Try checking FM1 once in a while....?
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LittlePrincess Wrote:Well I've seen quite a few forum posts by people who can't figure out how to use the exp gatcha. I think their current method must be rather non-intutitive. They are probably just going to change it to make it more user friendly (so people log less tickets) and leave the exp and the lvl restriction and all that the same. This would make since with not being able to use the current scrolls or w/e they are later because they would be replaced with the new item.
Seriously how can anyone not figure out how to use the exp gachapon:f6:
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EXP Gachapon is just plain unfair... But w/e.
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Deviant Wrote:Edit: Seems I misinterpreted the Duku thing, its just a PG leech exploit, people arent that patient in GMS xD It can be done with Bonefish as well.
Oh wait no, I'm thinking of something else.
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Russt Wrote:It can be done with Bonefish as well.
Oh wait no, I'm thinking of something else.
Bonefish is exploiting the fact that Cancel Magic/Weapon Attack makes you hit it for 1 damage always, right?
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2008-12-09, 11:31 PM
(This post was last modified: 2008-12-09, 11:34 PM by Deviant.)
Russt Wrote:It can be done with Bonefish as well.
Oh wait no, I'm thinking of something else.
In theory it can be done with any monster.
4 party members;
Attacker
HSer
Leecher
Fighter/page with pg (5 levels above leecher)
The warrior just goes around PG hitting all the monsters, the killer kills, the leecher gets exp, no matter what the monsters level, because they're leeching off the exp the PGer would be getting.
Thats what I got from Sophilia's video anyway, like I said, its pretty elaborate, I doubt we'll see this frequently at all in GMS.
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Blankout Wrote:Bonefish is exploiting the fact that Cancel Magic/Weapon Attack makes you hit it for 1 damage always, right?
Yeah, pretty much. Magicless folks can utilize 3 Snails since it's considered a Magic Attack.
I shouldn't explain that much since this could be considered leeching...
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Thunda Wrote:Try checking FM1 once in a while....?
Ew, FM1 :<. I never go into FM1, all that is there is expensive items and spam bots.
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Using that exploit is leeching, and leeching isn't against the ToS, but it is an exploit of a glitch, and that is against the ToS.
What if they are lowering the exp needed per level? We've seen it done in other versions...
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