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Buff Duration
Mechanic Card Deck SS Rank [Buff Duration +20%]
Azwan Inner Ability Rank S [Buff Duration +20%]
how this work ?
Example , for pt buff , HS , 180 Sec , with Azwan Inner Abilty [Buff Duration +50%] will become 270 sec ? and party is 180 sec or 270 sec ?
Example , for bossing , Warrior Class Magic Crash , Duration 20sec , with Azwan Inner Ability [Buff Duration +50%] will become 30sec Crash ?
any 1 help ?
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1) additive.
2) self only
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if attack skill ? self i mean , like .. Mage [Infinity] , BaM [Twister Spin] will + duration too ?
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Nope. Attack skills don't count, but buffs do.
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Demon Wrote:if attack skill ? self i mean , like .. Mage [Infinity] , BaM [Twister Spin] will + duration too ? Infinity is a buff, not an attack.
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o , so the +Buff Duration is for self buff
ok ,
which job/skill good for the buff duration ?
infinity , and ?
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Demon Wrote:o , so the +Buff Duration is for self buff
ok ,
which job/skill good for the buff duration ?
infinity , and ?
Battle Mages and Dual Blades benefit greatly from additional buff duration. Final Cut (/Hidden Blade, Asura too, though not as much) and Body Boost can be made permanent with 50% buff duration, which is a huge help.
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All jobs benefit greatly from BD.
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Takebacker Wrote:All jobs benefit greatly from BD.
not really, the benefit for a dark knight i assume is minimal, especially now that the "overcap" buff is pretty much useless
blue blood DS do benefit pretty good from what i've read though
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ShinkuDragon Wrote:not really, the benefit for a dark knight i assume is minimal, especially now that the "overcap" buff is pretty much useless
blue blood DS do benefit pretty good from what i've read though
1) Epic adventure still gives 10% damage. Half the time...
2) Also affects your hyper buff.
3) Also less time casting decent buffs which all classes can do.
4) Also less time casting buffs which all classes have.
I think ignoring cooldown is better than buff duration though...for cannoneers.
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Takebacker Wrote:1) Epic adventure still gives 10% damage. Half the time...
2) Also affects your hyper buff.
3) Also less time casting decent buffs which all classes can do.
4) Also less time casting buffs which all classes have.
I think ignoring cooldown is better than buff duration though...for cannoneers.
i think ignoring CD might be better for dark knights too, since it affects all of the above and may cancel the CD on dark synthesis.
epic adventure on the other hand... that does look like a nice buff, the 60 attack of dark thirst for another 15 seconds doesn't seem as good though, maybe once the uncap comes. and that's only with the maximum amount of bufftime from aswan (50%) i'm using 50% anyways because normally you'd get 30-40% if you tried plus a mech card.
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ShinkuDragon Wrote:i think ignoring CD might be better for dark knights too, since it affects all of the above and may cancel the CD on dark synthesis.
epic adventure on the other hand... that does look like a nice buff, the 60 attack of dark thirst for another 15 seconds doesn't seem as good though, maybe once the uncap comes. and that's only with the maximum amount of bufftime from aswan (50%) i'm using 50% anyways because normally you'd get 30-40% if you tried plus a mech card.
No it isn't really. It's better for cannoneers because their hyper attack is 90 seconds and it's a large boost in DPS to be able to ignore that. Same thing with AB link.
Dark knights are more of a buff based class than cannoneers are and buff duration is a more reliable increase. I'm sure having 100% drain half the time is better than having 100% drain 1/3rd of the time except when you proc a 1/5.
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Takebacker Wrote:No it isn't really. It's better for cannoneers because their hyper attack is 90 seconds and it's a large boost in DPS to be able to ignore that. Same thing with AB link.
Dark knights are more of a buff based class than cannoneers are and buff duration is a more reliable increase. I'm sure having 100% drain half the time is better than having 100% drain 1/3rd of the time except when you proc a 1/5.
that 1/5 rate is per strike, and considering impale does 6 strikes soon...
it's more around 60%,
edit while replying:
http://www.southperry.net/showthread.php?t=48704
this was the thread, the calcs back then were for 5% chance of healing, now we have 20%, which would be on single targets (if i got the math right)
0.32% chance of not healing at all with 5-strike impale on one target (what we have right now) and
0.26% chance of not healing at all with 6-strike impale on six targets
so the drain effect is actually pretty meh, the 60 attack is more interesting.
right now, i can survive aswan hard (which deals 60 or 65% hp damage with lasers) without using a single potion, solely by draining, and this is 100% of the time i've aswan'd
edit edit: oh, and this is personal but:
behiolder lasts 20 mins, so that's no trouble recasting
hex autocasts itself
3 pets allow for autocast of stance, booster and MW/blood depending on situation.
decent skills have a pretty good duration on their own, plus most new bosses have some timeframe where you can cast it
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ShinkuDragon Wrote:that 1/5 rate is per strike, and considering impale does 6 strikes soon...
it's more around 60%,
edit while replying:
http://www.southperry.net/showthread.php?t=48704
this was the thread, the calcs back then were for 5% chance of healing, now we have 20%, which would be on single targets (if i got the math right)
0.32% chance of not healing at all with 5-strike impale on one target (what we have right now) and
0.26% chance of not healing at all with 6-strike impale on six targets
so the drain effect is actually pretty meh, the 60 attack is more interesting.
right now, i can survive aswan hard (which deals 60 or 65% hp damage with lasers) without using a single potion, solely by draining, and this is 100% of the time i've aswan'd
The 1/5 i was referring to was the maximum 20% you have to ignore a cooldown
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Takebacker Wrote:The 1/5 i was referring to was the maximum 20% you have to ignore a cooldown oh, my mistake then, but well, guess it would be dependent in the end of how much damage you can dish out, the only thing that really keeps me on the edge is that 10% damage from the hero skill, does buff mastery work on shared skills? like angelic buster and such?
and well, i'm shooting for inner speed potential, so i'll have to take whatever comes with it ._.
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ShinkuDragon Wrote:oh, my mistake then, but well, guess it would be dependent in the end of how much damage you can dish out, the only thing that really keeps me on the edge is that 10% damage from the hero skill, does buff mastery work on shared skills? like angelic buster and such?
and well, i'm shooting for inner speed potential, so i'll have to take whatever comes with it ._.
It was a bit unclear.
The only thing i've found buff mastery not working on is echo.
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I'm also wondering if this can help me counter-attack that reduction buff on stolen skills for phantoms. ._.
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ShinkuDragon Wrote:does buff mastery work on shared skills? like angelic buster and such?
I can confirm that BD from IA and cards works with Knight's Watch.
Didn't someone mention that double tapping the skill after ignoring cd causes a crash? That would really be a downer on DPS...
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VerrKol Wrote:Didn't someone mention that double tapping the skill after ignoring cd causes a crash?
It does not.
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EmpireSun Wrote:I'm also wondering if this can help me counter-attack that reduction buff on stolen skills for phantoms. ._.
Yes it does indeed work on them
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