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Derosis Wrote:http://www.reddit.com/r/Maplestory/comme...ad/c7czrc6
Oh, didn't realize that was you. DS is the 2nd strongest warrior in the game when they get their Hypers.
Aran needs serious help and Paladin is in the middle of the group.
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Kirov Wrote:So if Kaiser and Luminous 'sucked' so much why havent they had these changes in KMS yet? If what they're saying is true, they probably just don't want to rock the boat too much in regards to the class and risk alienating the ones who DO like it.
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Dark Link Wrote:Oh, didn't realize that was you. DS is the 2nd strongest warrior in the game when they get their Hypers.
Aran needs serious help and Paladin is in the middle of the group.
I was kinda hoping they'd talk about hypers and explain a bit more on the Pally and Aran situation, who actually need updates the most.
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Well, let's not be surprised, I expected them to skip the good questions.
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Death Wrote:I guess i'm to late?
Crap.
I had last minute problems, and couldn't moderate. It's alright though, we made Hime and Waltzing mods.
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Zelkova Wrote:As someone who actually played Kaiser and Luminous in KMS, I am happy they made these changes.
Im not saying the changes are better or worse. But if Nexon Korea has decided that this was a better implementation it seems odd they havent changed it in KMS as well since they have been out there about 6 months.
Tash Wrote:If what they're saying is true, they probably just don't want to rock the boat too much in regards to the class and risk alienating the ones who DO like it.
They clearly have no issues with that. Look how they have changed Arans, Buccs, Corsairs, Shadowers etc.
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Derosis Wrote:I was kinda hoping they'd talk about hypers and explain a bit more on the Pally and Aran situation, who actually need updates the most.
Dont worry.
Out of nowhere somewhere in the future, paladins and arans get some huge freaking update that gets everyone excited.
And then turns out to be horrible and destroys the class entirely.
All I want is some graphical changes and i'm good.
At least they cant screw up to much with that.
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If anyone has actually played Kaiser on KMS, they'd know the key combo system is absolute garbage. You can hotkey every skill, so there's absolutely no reason to use the key combo to activate. It's just a gigantic waste of time. The hits from Dragon Slash will almost never have the range to be able to hit the same things the skill you're activating are hitting. Imagine if you could use Demon Slash 3 times and then activate Demon Judgement, or you could just spam Demon Judgement normally. Do people even use the Triple Swing activation for Final Charge or Toss now that you're not forced to use them?
The only advantage it provides is slightly faster Gauge charging. Since you need to be in Dragon Slash range despite probably activating a long range attack, you'll either take unnecessary damage, or waste time moving closer. If you're not in range, the time spent using Dragon Slash is time wasted not charging your Gauge. If you want to use Wingbeat to train, you don't want to be transformed. If you damage cap, you never want to be transformed. If you want to train with Sword Strike, you never want to be transformed.
Anyways. No one asked about why Spectral Light was buffed to be stronger than the maxed 4th job skills, or why there's an overall nerf to Luminous since Absolute Kill can't be used very often at all?
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We can't say anything about Kaiser until it gets here,(Although I always hotkeyed my skills) but as for Luminous I hate these changes with a passion. There's no point in even switching to Equilibrium/Eclipse because Sunfire for some reason is so vastly superior to dark and it takes 3 pineappleing minutes to switch back so the 1v1 boost from Ender is hardly worth it.
In terms of fun, I enjoyed the class better than other Mages when I forced myself to change whenever possible, it just doesn't seem efficient since I went to Jesters though. Sunfire be op. Destroy entire maps with one button press and watch that experience come in.
Even if they needed to change the System around, making Equilibrium take so long hurts hard, and shouldn't have happened, and was in no way needed. I'm worried that they will find a way to screw over Kaiser at this rate too.
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Death Wrote:I guess i'm to late?
Crap. It's okay; you didn't miss anything important.
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Avoidant Wrote:It's okay; you didn't miss anything important.
Yeah, I just read through the whole page.
What a waste of time... doubt they would have said anything about my question anyway.
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Death Wrote:I guess i'm to late?
Crap.
Late for what? Nothing happened! >:/
Bleh.
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Death Wrote:
Dont worry.
Out of nowhere somewhere in the future, paladins and arans get some huge freaking update that gets everyone excited.
And then turns out to be horrible and destroys the class entirely.
All I want is some graphical changes and i'm good.
At least they cant screw up to much with that.
Nexon loves warriors...unlike pirates.
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Derosis Wrote:I was kinda hoping they'd talk about hypers and explain a bit more on the Pally and Aran situation, who actually need updates the most.
I mostly ignore the KMS updates cause Nexon America changes pomegranate anyway, but my GMS warriors (levels 153 to 179) are approximately strongest in that order -> Aran #1, Hero #2, Paladin & Dark Knight tied for #3 (Paladin has the edge on single targets, and elemental stuff, Dark Knight on mobs, but neither's as strong as the other classes). The main issue facing the Aran is that its attacks are slow - low hits per second, and long animations where you can't move. This is mostly a problem vs. flying mobs, which can get out of attack range more easily. But they're kinda a problem for all melee classes. DS seemed to have that problem when I played it, too - good range but you couldn't move much while dealing damage. On the other hand, my DS is level 128, and I haven't tried it since 4th job was moved down to 100, so I don't have much experience with 4th job play.
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apparently kaiser is being changed aswell..... like how they changed luminous.
they are changing the playstyle, like the key inputs for attacks and stuff
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The Blast and ACB buff is quite nice. With Reinforcement Blast goes from 200x6 to 310x7 (1200% to 2170%), My Paladin will also have a 100% Critical rate when using Blast with no critical equips besides my Buff-Bro Ring or Inner abilities and then we have Threaten's Hyper buffs looking pretty nice too.
That's pretty nice for hands down the most defensive class in the game. I'm not seeing where we need a buff, personally.
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MorbidMagus Wrote:The Blast and ACB buff is quite nice. With Reinforcement Blast goes from 200x6 to 310x7 (1200% to 2170%), My Paladin will also have a 100% Critical rate when using Blast with no critical equips besides my Buff-Bro Ring or Inner abilities and then we have Threaten's Hyper buffs looking pretty nice too.
That's pretty nice for hands down the most defensive class in the game. I'm not seeing where we need a buff, personally.
Don't forget Smite. That gives Paladins even more utility.
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MorbidMagus Wrote:The Blast and ACB buff is quite nice. With Reinforcement Blast goes from 200x6 to 310x7 (1200% to 2170%), My Paladin will also have a 100% Critical rate when using Blast with no critical equips besides my Buff-Bro Ring or Inner abilities and then we have Threaten's Hyper buffs looking pretty nice too.
That's pretty nice for hands down the most defensive class in the game. I'm not seeing where we need a buff, personally.
Huh what.
2170%?
Hold on...
It goes from 6x 200% damage (1200%) to
7x 220% damage (1340%)? EDIT: I'm dumb I meant 1540%
How did it get 310% damage? I thought we got 20% extra damage with blast reinforcement.
Or am I doing something wrong here.
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Death Wrote:Huh what.
2170%?
Hold on...
It goes from 6x 200% damage (1200%) to
7x 220% damage (1340%)?
How did it get 310% damage? I thought we got 20% extra damage with blast reinforcement.
Or am I doing something wrong here.
When the Hyper Skill patch for warriors hit KMS Blast was upped (or rather lowered to)290% per hit and Advanced Charged Blow was changed to 6 hits.
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They said nothing about Kanna/Hayato?
GODARNIT.
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