Fiel Wrote:I go in the order that the skills are listed in Skill.wz
nexon y. Would it be possible to reorder them? It's silly seeing
Exceed: Double Cross (2)
Exceed: Double Cross (4)
Exceed: Double Cross (5)
Demonic Sharpness
Absorb Life
Exceed: Double Cross (3)
Exceed: Double Cross
Release Overload
Also, I believe for Exceed Overload, the "Max" value (x) is stated to be 20. There are icons with counters that go up to 10. I believe you then gain 2 points per attack or whatnot, where z = 2. It could be for something else, but there's no information tied with a skill itself to indicate it would affect Exceed Overload. The only extra information is what appears to be the duration of the buffs you get for each Exceed Skill, which is default 8s, and 10s for every dummy. i.e. use Exceed Double Cross, and you get a 10s timer where you have to use it again for the counter to actually go up? Which is what we're seeing in the buff corner with Demon Avengers.
It's a somewhat interesting system, but it's way too easy. If it actually required a significant number of consecutive hits... well, then we'd have an Aran.
Also, only non-typo error I see is Defense Expertise, +x%, should be +20% for all levels, I'm expecting them to fix that though. Or it's just a broken skill.
Anyways, I'm going to sleep. We might see some %/s tables tomorrow if I have time.
I am very upset with Demonic Avenger right now. The exceed skills do not transfer when they actually...do the exceed thing. For example, if I am attacking with the first job double cross, and want to use the second job demon strike, my exceed not only doesn't transfer, it resets. I have to rebuild my exceed...counter thing all over again. Not cool. Not fluid.
MuscleWizard Wrote:75k*2.7=202,500 hp
75k*2.8=210.000 hp
its like a reverse paladin
it doesnt have high defense, but it can tank pretty much any hit through sheer pineappleing willpower
On the other hand, look at some of those HP costs.
Soul Seeker 2 Description: Dummy for Soul Seeker Dos' bullets. [MENTION=535]JoeTang[/MENTION]; is a weiner. Info: type = 51 Maximum Level: 30
1
Damage: 210%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
2
Damage: 220%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
3
Damage: 230%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
4
Damage: 240%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
5
Damage: 250%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
6
Damage: 260%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
7
Damage: 270%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
8
Damage: 280%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
9
Damage: 290%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
10
Damage: 300%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
11
Damage: 310%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
12
Damage: 320%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
13
Damage: 330%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
14
Damage: 340%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
15
Damage: 350%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
16
Damage: 360%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
17
Damage: 370%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
18
Damage: 380%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
19
Damage: 390%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
20
Damage: 400%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
21
Damage: 410%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
22
Damage: 420%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
23
Damage: 430%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
24
Damage: 440%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
25
Damage: 450%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
26
Damage: 460%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
27
Damage: 470%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
28
Damage: 480%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
29
Damage: 490%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
30
Damage: 500%, Max Enemies Hit: 1, Max Hits Before Disappearing: 5, Range: 350
Exceed: Execution (3)
Exceed: Execution (3) Description: Strongly attack enemies in front of you using the true power of the Asmodian Beam. Exceed: Increase attack speed. Final Stage increases number of hits by one. Info: type = 1, areaAttack = 1 Delays: DAexExecution2 - 840 ms Range:300% Final Attack: Demonic Avenger Weapon Animations:effect, hit.0 Maximum Level: 30
1
HP Cost: 5%, Damage: 510%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +1%
2
HP Cost: 5%, Damage: 520%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +2%
3
HP Cost: 5%, Damage: 530%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +3%
4
HP Cost: 5%, Damage: 540%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +4%
5
HP Cost: 5%, Damage: 550%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +5%
6
HP Cost: 5%, Damage: 560%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +6%
7
HP Cost: 5%, Damage: 570%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +7%
8
HP Cost: 5%, Damage: 580%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +8%
9
HP Cost: 5%, Damage: 590%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +9%
10
HP Cost: 5%, Damage: 600%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +10%
11
HP Cost: 5%, Damage: 610%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +11%
12
HP Cost: 5%, Damage: 620%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +12%
13
HP Cost: 5%, Damage: 630%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +13%
14
HP Cost: 5%, Damage: 640%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +14%
15
HP Cost: 5%, Damage: 650%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +15%
16
HP Cost: 5%, Damage: 660%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +16%
17
HP Cost: 5%, Damage: 670%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +17%
18
HP Cost: 5%, Damage: 680%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +18%
19
HP Cost: 5%, Damage: 690%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +19%
20
HP Cost: 5%, Damage: 700%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +20%
21
HP Cost: 5%, Damage: 710%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +21%
22
HP Cost: 5%, Damage: 720%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +22%
23
HP Cost: 5%, Damage: 730%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +23%
24
HP Cost: 5%, Damage: 740%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +24%
25
HP Cost: 5%, Damage: 750%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +25%
26
HP Cost: 5%, Damage: 760%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +26%
27
HP Cost: 5%, Damage: 770%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +27%
28
HP Cost: 5%, Damage: 780%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +28%
29
HP Cost: 5%, Damage: 790%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +29%
30
HP Cost: 5%, Damage: 800%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +30%
31
HP Cost: 5%, Damage: 810%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +31%
32
HP Cost: 5%, Damage: 820%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +32%
Exceed: Execution (4)
Exceed: Execution (4) Description: Strongly attack enemies in front of you using the true power of the Asmodian Beam. Exceed: Increase attack speed. Final Stage increases number of hits by one. Info: type = 1, areaAttack = 1 Delays: DAexExecution3 - 780 ms Range:300% Final Attack: Demonic Avenger Weapon Animations:effect, hit.0 Maximum Level: 30
1
HP Cost: 5%, Damage: 510%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +1%
2
HP Cost: 5%, Damage: 520%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +2%
3
HP Cost: 5%, Damage: 530%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +3%
4
HP Cost: 5%, Damage: 540%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +4%
5
HP Cost: 5%, Damage: 550%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +5%
6
HP Cost: 5%, Damage: 560%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +6%
7
HP Cost: 5%, Damage: 570%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +7%
8
HP Cost: 5%, Damage: 580%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +8%
9
HP Cost: 5%, Damage: 590%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +9%
10
HP Cost: 5%, Damage: 600%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +10%
11
HP Cost: 5%, Damage: 610%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +11%
12
HP Cost: 5%, Damage: 620%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +12%
13
HP Cost: 5%, Damage: 630%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +13%
14
HP Cost: 5%, Damage: 640%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +14%
15
HP Cost: 5%, Damage: 650%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +15%
16
HP Cost: 5%, Damage: 660%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +16%
17
HP Cost: 5%, Damage: 670%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +17%
18
HP Cost: 5%, Damage: 680%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +18%
19
HP Cost: 5%, Damage: 690%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +19%
20
HP Cost: 5%, Damage: 700%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +20%
21
HP Cost: 5%, Damage: 710%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +21%
22
HP Cost: 5%, Damage: 720%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +22%
23
HP Cost: 5%, Damage: 730%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +23%
24
HP Cost: 5%, Damage: 740%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +24%
25
HP Cost: 5%, Damage: 750%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +25%
26
HP Cost: 5%, Damage: 760%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +26%
27
HP Cost: 5%, Damage: 770%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +27%
28
HP Cost: 5%, Damage: 780%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +28%
29
HP Cost: 5%, Damage: 790%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +29%
30
HP Cost: 5%, Damage: 800%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +30%
31
HP Cost: 5%, Damage: 810%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +31%
32
HP Cost: 5%, Damage: 820%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +32%
Exceed at Penis Sucking
Exceed at Penis Sucking Description: Strongly attack enemies in front of you using the true power of the Asmodian Beam. Exceed: Increase attack speed. Final Stage increases number of hits by one. Info: type = 1, areaAttack = 1 Delays: DAexExecution4 - 720 ms Range:300% Final Attack: Demonic Avenger Weapon Animations:effect, hit.0 Maximum Level: 30
1
HP Cost: 6%, Damage: 510%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +1%
2
HP Cost: 6%, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +2%
3
HP Cost: 6%, Damage: 530%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +3%
4
HP Cost: 6%, Damage: 540%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +4%
5
HP Cost: 6%, Damage: 550%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +5%
6
HP Cost: 6%, Damage: 560%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +6%
7
HP Cost: 6%, Damage: 570%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +7%
8
HP Cost: 6%, Damage: 580%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +8%
9
HP Cost: 6%, Damage: 590%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +9%
10
HP Cost: 6%, Damage: 600%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +10%
11
HP Cost: 6%, Damage: 610%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +11%
12
HP Cost: 6%, Damage: 620%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +12%
13
HP Cost: 6%, Damage: 630%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +13%
14
HP Cost: 6%, Damage: 640%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +14%
15
HP Cost: 6%, Damage: 650%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +15%
16
HP Cost: 6%, Damage: 660%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +16%
17
HP Cost: 6%, Damage: 670%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +17%
18
HP Cost: 6%, Damage: 680%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +18%
19
HP Cost: 6%, Damage: 690%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +19%
20
HP Cost: 6%, Damage: 700%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +20%
21
HP Cost: 6%, Damage: 710%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +21%
22
HP Cost: 6%, Damage: 720%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +22%
23
HP Cost: 6%, Damage: 730%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +23%
24
HP Cost: 6%, Damage: 740%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +24%
25
HP Cost: 6%, Damage: 750%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +25%
26
HP Cost: 6%, Damage: 760%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +26%
27
HP Cost: 6%, Damage: 770%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +27%
28
HP Cost: 6%, Damage: 780%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +28%
29
HP Cost: 6%, Damage: 790%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +29%
30
HP Cost: 6%, Damage: 800%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +30%
31
HP Cost: 6%, Damage: 810%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +31%
32
HP Cost: 6%, Damage: 820%, Number of Hits: 3, Max Enemies Hit: 2, Defense Ignored: +32%
Thousand Sword
Thousand Sword Description: Darken the screen and attack enemies with great speed. Info: type = 1, areaAttack = 1 Delays: DAthousandSword0 - 2610 ms Range:400% Animations:effect, hit.0 Maximum Level: 1
1
HP Cost: 3000, Damage: 300%, Number of Hits: 20, Max Enemies Hit: 14, Cooldown Time: 30 sec
Will of Liberty
Will of Liberty Description: The embodiment of the dream for freedom and liberty that the Resistance fight for in the Maple World. Info: type = 50 Delays: alert3 - 1500 ms Range:400% Animations:effect, attected Maximum Level: 1
1
HP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000 - Cooldown Time: 120 sec
Forbidden Contract
Forbidden Contract Description: Sign a forbidden contract in withdrawal to dramatically increase your health and disallow skills to cost health points. Info: type = 50 Delays: DAforbiddenContract - 1260 ms Animations:effect, effect0 Maximum Level: 1
1
HP Cost: 5000, Duration: 30 seconds, Max HP: +50%. Skills do not cost HP to cast.
Thousand Sword (2)
Thousand Sword (2) Description: Darken the screen and attack enemies with great speed. Info: type = 1, areaAttack = 1 Delays: DAthousandSword1 - 180 ms Range:400% Animations:effect, hit.0 Maximum Level: 1
1
HP Cost: 0, Damage: 300%, Number of Hits: 10, Max Enemies Hit: 14, Cooldown Time: 24 sec
Refract Evil - Immunity Enhance 2
Refract Evil - Immunity Enhance 2 Description: Permanently increase Refract's Evil state resistance. Info: type = 50 Pre-requisite: Level 1 Reflect Evil Maximum Level: 1
1
Refract Evil State Resistance: +10%
Defense Expertise
Defense Expertise Description: Gain expertise in the art of defense breaking making it possible to ignore enemy defense. Info: type = 50 Maximum Level: 30
Enhanced Exceed Description: Permanently increase the chance of attacking again when using Exceed skills. Info: type = 53, finalAttack = 1, condition = attack Animations:hit.0 Maximum Level: 20
1
Probability: 13%, Damage: 143%, Number of Hits: 2
2
Probability: 16%, Damage: 146%, Number of Hits: 2
3
Probability: 19%, Damage: 149%, Number of Hits: 2
4
Probability: 22%, Damage: 152%, Number of Hits: 2
5
Probability: 25%, Damage: 155%, Number of Hits: 2
6
Probability: 28%, Damage: 158%, Number of Hits: 2
7
Probability: 31%, Damage: 161%, Number of Hits: 2
8
Probability: 34%, Damage: 164%, Number of Hits: 2
9
Probability: 37%, Damage: 167%, Number of Hits: 2
10
Probability: 40%, Damage: 170%, Number of Hits: 2
11
Probability: 43%, Damage: 173%, Number of Hits: 2
12
Probability: 46%, Damage: 176%, Number of Hits: 2
13
Probability: 49%, Damage: 179%, Number of Hits: 2
14
Probability: 52%, Damage: 182%, Number of Hits: 2
15
Probability: 55%, Damage: 185%, Number of Hits: 2
16
Probability: 58%, Damage: 188%, Number of Hits: 2
17
Probability: 61%, Damage: 191%, Number of Hits: 2
18
Probability: 64%, Damage: 194%, Number of Hits: 2
19
Probability: 67%, Damage: 197%, Number of Hits: 2
20
Probability: 70%, Damage: 200%, Number of Hits: 2
21
Probability: 73%, Damage: 203%, Number of Hits: 2
22
Probability: 76%, Damage: 206%, Number of Hits: 2
Hyper Magical Guard
Hyper Magical Guard Description: Permanently increases your Magical Defense. Info: type = 50 Maximum Level: 1
1
Magical Defense: +500
Hyper Speed
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Maximum Level: 1
1
Speed: +10%
Hyper Jump
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Maximum Level: 1
1
Jump: +10%
Exceed - Reinforcement
Exceed - Reinforcement Description: Permanently increase damage of Exceed skills Info: type = 50 Maximum Level: 1
1
Exceed skill damage: +20%
Exceed - Reduce Overload
Exceed - Reduce Overload Description: Permanently reduces rate of Overload when using Exceed skills. Info: type = 50 Maximum Level: 1
1
Rate of Overload decreased by 2.
Exceed - Bonus Chance
Exceed - Bonus Chance Description: Permanently increase chance of an extra attack when using Exceed skills. Info: type = 50 Pre-requisite: Level 20 Enhanced Exceed Maximum Level: 1
Shield Chasing - Reinforcement Description: Permanently increase Shield Chasing's damage. Info: type = 50 Maximum Level: 1
1
Shield Chasing Damage: +20%
Exceed: Execution (2)
Exceed: Execution (2) Description: Strongly attack enemies in front of you using the true power of the Asmodian Beam. Exceed: Increase attack speed. Final Stage increases number of hits by one. Info: type = 1, areaAttack = 1 Delays: DAexExecution1 - 900 ms Range:300% Final Attack: Demonic Avenger Weapon Animations:effect, hit.0 Maximum Level: 30
1
HP Cost: 4%, Damage: 510%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +1%
2
HP Cost: 4%, Damage: 520%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +2%
3
HP Cost: 4%, Damage: 530%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +3%
4
HP Cost: 4%, Damage: 540%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +4%
5
HP Cost: 4%, Damage: 550%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +5%
6
HP Cost: 4%, Damage: 560%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +6%
7
HP Cost: 4%, Damage: 570%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +7%
8
HP Cost: 4%, Damage: 580%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +8%
9
HP Cost: 4%, Damage: 590%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +9%
10
HP Cost: 4%, Damage: 600%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +10%
11
HP Cost: 4%, Damage: 610%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +11%
12
HP Cost: 4%, Damage: 620%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +12%
13
HP Cost: 4%, Damage: 630%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +13%
14
HP Cost: 4%, Damage: 640%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +14%
15
HP Cost: 4%, Damage: 650%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +15%
16
HP Cost: 4%, Damage: 660%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +16%
17
HP Cost: 4%, Damage: 670%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +17%
18
HP Cost: 4%, Damage: 680%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +18%
19
HP Cost: 4%, Damage: 690%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +19%
20
HP Cost: 4%, Damage: 700%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +20%
21
HP Cost: 4%, Damage: 710%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +21%
22
HP Cost: 4%, Damage: 720%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +22%
23
HP Cost: 4%, Damage: 730%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +23%
24
HP Cost: 4%, Damage: 740%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +24%
25
HP Cost: 4%, Damage: 750%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +25%
26
HP Cost: 4%, Damage: 760%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +26%
27
HP Cost: 4%, Damage: 770%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +27%
28
HP Cost: 4%, Damage: 780%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +28%
29
HP Cost: 4%, Damage: 790%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +29%
30
HP Cost: 4%, Damage: 800%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +30%
31
HP Cost: 4%, Damage: 810%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +31%
32
HP Cost: 4%, Damage: 820%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +32%
Maple Warrior
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
HP Cost: 130, Duration: 30 sec, All Stats: +1%
2
HP Cost: 160, Duration: 60 sec, All Stats: +1%
3
HP Cost: 190, Duration: 90 sec, All Stats: +2%
4
HP Cost: 220, Duration: 120 sec, All Stats: +2%
5
HP Cost: 250, Duration: 150 sec, All Stats: +3%
6
HP Cost: 280, Duration: 180 sec, All Stats: +3%
7
HP Cost: 310, Duration: 210 sec, All Stats: +4%
8
HP Cost: 340, Duration: 240 sec, All Stats: +4%
9
HP Cost: 370, Duration: 270 sec, All Stats: +5%
10
HP Cost: 400, Duration: 300 sec, All Stats: +5%
11
HP Cost: 430, Duration: 330 sec, All Stats: +6%
12
HP Cost: 460, Duration: 360 sec, All Stats: +6%
13
HP Cost: 490, Duration: 390 sec, All Stats: +7%
14
HP Cost: 520, Duration: 420 sec, All Stats: +7%
15
HP Cost: 550, Duration: 450 sec, All Stats: +8%
16
HP Cost: 580, Duration: 480 sec, All Stats: +8%
17
HP Cost: 610, Duration: 510 sec, All Stats: +9%
18
HP Cost: 640, Duration: 540 sec, All Stats: +9%
19
HP Cost: 670, Duration: 570 sec, All Stats: +10%
20
HP Cost: 700, Duration: 600 sec, All Stats: +10%
21
HP Cost: 730, Duration: 630 sec, All Stats: +11%
22
HP Cost: 760, Duration: 660 sec, All Stats: +11%
23
HP Cost: 790, Duration: 690 sec, All Stats: +12%
24
HP Cost: 820, Duration: 720 sec, All Stats: +12%
25
HP Cost: 850, Duration: 750 sec, All Stats: +13%
26
HP Cost: 880, Duration: 780 sec, All Stats: +13%
27
HP Cost: 910, Duration: 810 sec, All Stats: +14%
28
HP Cost: 940, Duration: 840 sec, All Stats: +14%
29
HP Cost: 970, Duration: 870 sec, All Stats: +15%
30
HP Cost: 1000, Duration: 900 sec, All Stats: +15%
31
HP Cost: 1030, Duration: 930 sec, All Stats: +16%
32
HP Cost: 1060, Duration: 960 sec, All Stats: +16%
Overwhelming Power
Overwhelming Power Description: Greatly increase your attack speed and damage for a certain period of time. Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 30
Bloody Imprison Description: Dark Bind clone Info: type = 1, dot = 1, dotType = paralyze, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1 Delays: DAdemonBind - 1800 ms Range:450% Animations:effect, effect0, mob, hit.0 Maximum Level: 20
1
HP Cost: 5000, Damage: 420%, Max Enemies Hit: 15, Bind Rate: +62%, Bind Duration: 10 sec, Cooldown: 180 sec.
2
HP Cost: 5000, Damage: 440%, Max Enemies Hit: 15, Bind Rate: +64%, Bind Duration: 11 sec, Cooldown: 180 sec.
3
HP Cost: 5000, Damage: 460%, Max Enemies Hit: 15, Bind Rate: +66%, Bind Duration: 11 sec, Cooldown: 180 sec.
4
HP Cost: 5000, Damage: 480%, Max Enemies Hit: 15, Bind Rate: +68%, Bind Duration: 12 sec, Cooldown: 168 sec.
5
HP Cost: 5000, Damage: 500%, Max Enemies Hit: 15, Bind Rate: +70%, Bind Duration: 12 sec, Cooldown: 168 sec.
6
HP Cost: 5000, Damage: 520%, Max Enemies Hit: 15, Bind Rate: +72%, Bind Duration: 13 sec, Cooldown: 168 sec.
7
HP Cost: 5000, Damage: 540%, Max Enemies Hit: 15, Bind Rate: +74%, Bind Duration: 13 sec, Cooldown: 168 sec.
8
HP Cost: 5000, Damage: 560%, Max Enemies Hit: 15, Bind Rate: +76%, Bind Duration: 14 sec, Cooldown: 156 sec.
9
HP Cost: 5000, Damage: 580%, Max Enemies Hit: 15, Bind Rate: +78%, Bind Duration: 14 sec, Cooldown: 156 sec.
10
HP Cost: 5000, Damage: 600%, Max Enemies Hit: 15, Bind Rate: +80%, Bind Duration: 15 sec, Cooldown: 156 sec.
11
HP Cost: 5000, Damage: 620%, Max Enemies Hit: 15, Bind Rate: +82%, Bind Duration: 15 sec, Cooldown: 156 sec.
12
HP Cost: 5000, Damage: 640%, Max Enemies Hit: 15, Bind Rate: +84%, Bind Duration: 16 sec, Cooldown: 144 sec.
13
HP Cost: 5000, Damage: 660%, Max Enemies Hit: 15, Bind Rate: +86%, Bind Duration: 16 sec, Cooldown: 144 sec.
14
HP Cost: 5000, Damage: 680%, Max Enemies Hit: 15, Bind Rate: +88%, Bind Duration: 17 sec, Cooldown: 144 sec.
15
HP Cost: 5000, Damage: 700%, Max Enemies Hit: 15, Bind Rate: +90%, Bind Duration: 17 sec, Cooldown: 144 sec.
16
HP Cost: 5000, Damage: 720%, Max Enemies Hit: 15, Bind Rate: +92%, Bind Duration: 18 sec, Cooldown: 132 sec.
17
HP Cost: 5000, Damage: 740%, Max Enemies Hit: 15, Bind Rate: +94%, Bind Duration: 18 sec, Cooldown: 132 sec.
18
HP Cost: 5000, Damage: 760%, Max Enemies Hit: 15, Bind Rate: +96%, Bind Duration: 19 sec, Cooldown: 132 sec.
19
HP Cost: 5000, Damage: 780%, Max Enemies Hit: 15, Bind Rate: +98%, Bind Duration: 19 sec, Cooldown: 132 sec.
20
HP Cost: 5000, Damage: 800%, Max Enemies Hit: 15, Bind Rate: +100%, Bind Duration: 20 sec, Cooldown: 120 sec.
21
HP Cost: 5000, Damage: 820%, Max Enemies Hit: 15, Bind Rate: +102%, Bind Duration: 20 sec, Cooldown: 120 sec.
22
HP Cost: 5000, Damage: 840%, Max Enemies Hit: 15, Bind Rate: +104%, Bind Duration: 21 sec, Cooldown: 120 sec.
Armor Break
Armor Break Description: Attack multiple enemies tearing through their armour and decreasing their defense. Info: type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP Delays: DAarmorBreak - 960 ms Range:350% Animations:effect, hit.0, mob Maximum Level: 30
1
HP Cost: 310, Damage: 426%, Max Enemies Hit: 12, Duration: 15 sec, Defense Reduction: 1%
2
HP Cost: 320, Damage: 432%, Max Enemies Hit: 12, Duration: 16 sec, Defense Reduction: 2%
3
HP Cost: 330, Damage: 438%, Max Enemies Hit: 12, Duration: 16 sec, Defense Reduction: 3%
4
HP Cost: 340, Damage: 444%, Max Enemies Hit: 12, Duration: 17 sec, Defense Reduction: 4%
5
HP Cost: 350, Damage: 450%, Max Enemies Hit: 12, Duration: 17 sec, Defense Reduction: 5%
6
HP Cost: 360, Damage: 456%, Max Enemies Hit: 12, Duration: 18 sec, Defense Reduction: 6%
7
HP Cost: 370, Damage: 462%, Max Enemies Hit: 12, Duration: 18 sec, Defense Reduction: 7%
8
HP Cost: 380, Damage: 468%, Max Enemies Hit: 12, Duration: 19 sec, Defense Reduction: 8%
9
HP Cost: 390, Damage: 474%, Max Enemies Hit: 12, Duration: 19 sec, Defense Reduction: 9%
10
HP Cost: 400, Damage: 480%, Max Enemies Hit: 12, Duration: 20 sec, Defense Reduction: 10%
11
HP Cost: 410, Damage: 486%, Max Enemies Hit: 12, Duration: 20 sec, Defense Reduction: 11%
12
HP Cost: 420, Damage: 492%, Max Enemies Hit: 12, Duration: 21 sec, Defense Reduction: 12%
13
HP Cost: 430, Damage: 498%, Max Enemies Hit: 12, Duration: 21 sec, Defense Reduction: 13%
14
HP Cost: 440, Damage: 504%, Max Enemies Hit: 12, Duration: 22 sec, Defense Reduction: 14%
15
HP Cost: 450, Damage: 510%, Max Enemies Hit: 12, Duration: 22 sec, Defense Reduction: 15%
16
HP Cost: 460, Damage: 516%, Max Enemies Hit: 12, Duration: 23 sec, Defense Reduction: 16%
17
HP Cost: 470, Damage: 522%, Max Enemies Hit: 12, Duration: 23 sec, Defense Reduction: 17%
18
HP Cost: 480, Damage: 528%, Max Enemies Hit: 12, Duration: 24 sec, Defense Reduction: 18%
19
HP Cost: 490, Damage: 534%, Max Enemies Hit: 12, Duration: 24 sec, Defense Reduction: 19%
20
HP Cost: 500, Damage: 540%, Max Enemies Hit: 12, Duration: 25 sec, Defense Reduction: 20%
21
HP Cost: 510, Damage: 546%, Max Enemies Hit: 12, Duration: 25 sec, Defense Reduction: 21%
22
HP Cost: 520, Damage: 552%, Max Enemies Hit: 12, Duration: 26 sec, Defense Reduction: 22%
23
HP Cost: 530, Damage: 558%, Max Enemies Hit: 12, Duration: 26 sec, Defense Reduction: 23%
24
HP Cost: 540, Damage: 564%, Max Enemies Hit: 12, Duration: 27 sec, Defense Reduction: 24%
25
HP Cost: 550, Damage: 570%, Max Enemies Hit: 12, Duration: 27 sec, Defense Reduction: 25%
26
HP Cost: 560, Damage: 576%, Max Enemies Hit: 12, Duration: 28 sec, Defense Reduction: 26%
27
HP Cost: 570, Damage: 582%, Max Enemies Hit: 12, Duration: 28 sec, Defense Reduction: 27%
28
HP Cost: 580, Damage: 588%, Max Enemies Hit: 12, Duration: 29 sec, Defense Reduction: 28%
29
HP Cost: 590, Damage: 594%, Max Enemies Hit: 12, Duration: 29 sec, Defense Reduction: 29%
30
HP Cost: 600, Damage: 600%, Max Enemies Hit: 12, Duration: 30 sec, Defense Reduction: 30%
31
HP Cost: 610, Damage: 606%, Max Enemies Hit: 12, Duration: 30 sec, Defense Reduction: 31%
32
HP Cost: 620, Damage: 612%, Max Enemies Hit: 12, Duration: 31 sec, Defense Reduction: 32%
Shield Chasing
Shield Chasing Description: Since this class wasn't lame enough, he now throws shields! Two of them to be exact. Soul Seeker clone but worse. Info: type = 51 Delays: DAshieldChasing - 720 ms Range:500% Animations:effect, effect0, hit Maximum Level: 30
1
HP Cost: 355, Shields Thrown: 2, Damage: 210%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
2
HP Cost: 360, Shields Thrown: 2, Damage: 220%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
3
HP Cost: 365, Shields Thrown: 2, Damage: 230%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
4
HP Cost: 370, Shields Thrown: 2, Damage: 240%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
5
HP Cost: 375, Shields Thrown: 2, Damage: 250%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
6
HP Cost: 380, Shields Thrown: 2, Damage: 260%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
7
HP Cost: 385, Shields Thrown: 2, Damage: 270%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
8
HP Cost: 390, Shields Thrown: 2, Damage: 280%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
9
HP Cost: 395, Shields Thrown: 2, Damage: 290%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
10
HP Cost: 400, Shields Thrown: 2, Damage: 300%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
11
HP Cost: 405, Shields Thrown: 2, Damage: 310%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
12
HP Cost: 410, Shields Thrown: 2, Damage: 320%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
13
HP Cost: 415, Shields Thrown: 2, Damage: 330%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
14
HP Cost: 420, Shields Thrown: 2, Damage: 340%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
15
HP Cost: 425, Shields Thrown: 2, Damage: 350%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
16
HP Cost: 430, Shields Thrown: 2, Damage: 360%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
17
HP Cost: 435, Shields Thrown: 2, Damage: 370%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
18
HP Cost: 440, Shields Thrown: 2, Damage: 380%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
19
HP Cost: 445, Shields Thrown: 2, Damage: 390%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
20
HP Cost: 450, Shields Thrown: 2, Damage: 400%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
21
HP Cost: 455, Shields Thrown: 2, Damage: 410%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
22
HP Cost: 460, Shields Thrown: 2, Damage: 420%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
23
HP Cost: 465, Shields Thrown: 2, Damage: 430%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
24
HP Cost: 470, Shields Thrown: 2, Damage: 440%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
25
HP Cost: 475, Shields Thrown: 2, Damage: 450%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
26
HP Cost: 480, Shields Thrown: 2, Damage: 460%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
27
HP Cost: 485, Shields Thrown: 2, Damage: 470%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
28
HP Cost: 490, Shields Thrown: 2, Damage: 480%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
29
HP Cost: 495, Shields Thrown: 2, Damage: 490%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
30
HP Cost: 500, Shields Thrown: 2, Damage: 500%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
31
HP Cost: 505, Shields Thrown: 2, Damage: 510%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
32
HP Cost: 510, Shields Thrown: 2, Damage: 520%, Max Enemies Hit: 2, Max Hits Before Disappearing: 5, Cooldown: 15 sec
Exceed: Execution
Exceed: Execution Description: Strongly attack enemies in front of you using the true power of the Asmodian Beam. Exceed: Increase attack speed. Final Stage increases number of hits by one. Info: type = 1, areaAttack = 1 Delays: DAexExecution0 - 960 ms Range:300% Final Attack: Demonic Avenger Weapon Animations:effect, hit.0 Maximum Level: 30
1
HP Cost: 4%, Damage: 510%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +1%
2
HP Cost: 4%, Damage: 520%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +2%
3
HP Cost: 4%, Damage: 530%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +3%
4
HP Cost: 4%, Damage: 540%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +4%
5
HP Cost: 4%, Damage: 550%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +5%
6
HP Cost: 4%, Damage: 560%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +6%
7
HP Cost: 4%, Damage: 570%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +7%
8
HP Cost: 4%, Damage: 580%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +8%
9
HP Cost: 4%, Damage: 590%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +9%
10
HP Cost: 4%, Damage: 600%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +10%
11
HP Cost: 4%, Damage: 610%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +11%
12
HP Cost: 4%, Damage: 620%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +12%
13
HP Cost: 4%, Damage: 630%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +13%
14
HP Cost: 4%, Damage: 640%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +14%
15
HP Cost: 4%, Damage: 650%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +15%
16
HP Cost: 4%, Damage: 660%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +16%
17
HP Cost: 4%, Damage: 670%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +17%
18
HP Cost: 4%, Damage: 680%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +18%
19
HP Cost: 4%, Damage: 690%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +19%
20
HP Cost: 4%, Damage: 700%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +20%
21
HP Cost: 4%, Damage: 710%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +21%
22
HP Cost: 4%, Damage: 720%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +22%
23
HP Cost: 4%, Damage: 730%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +23%
24
HP Cost: 4%, Damage: 740%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +24%
25
HP Cost: 4%, Damage: 750%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +25%
26
HP Cost: 4%, Damage: 760%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +26%
27
HP Cost: 4%, Damage: 770%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +27%
28
HP Cost: 4%, Damage: 780%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +28%
29
HP Cost: 4%, Damage: 790%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +29%
30
HP Cost: 4%, Damage: 800%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +30%
31
HP Cost: 4%, Damage: 810%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +31%
32
HP Cost: 4%, Damage: 820%, Number of Hits: 2, Max Enemies Hit: 2, Defense Ignored: +32%
Hyper Physical Guard
Hyper Physical Guard Description: Permanently increases your Physical Defense. Info: type = 50 Maximum Level: 1
1
Physical Defense: +500
Hyper Max Demon Force
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Maximum Level: 1
1
Max Demon Force: +50
Hyper Accuracy
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Maximum Level: 1
1
Accuracy: +20%
Hyper Critical Rate
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Maximum Level: 1
1
Critical Hit Rate: +10%
Hyper Max Magic Points
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Maximum Level: 1
1
MaxMP: +15%
Hyper Max Heart Points
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Maximum Level: 1
1
MaxHP: +15%
Hyper Dexterity
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Maximum Level: 1
1
Dexterity: +50
Hyper Strength
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Maximum Level: 1
1
Strength: +50
Hyper Luck
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Maximum Level: 1
1
Luck: +50
Hyper Intelligence
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Maximum Level: 1
1
Intelligence: +50
Shield Chasing - Add Range
Shield Chasing - Add Range Description: Permanently increase Shield Chasing's range. Info: type = 50 Range:550% Maximum Level: 1
1
Range: +50
Shield Chasing - Extra Target
Shield Chasing - Extra Target Description: Permanently increase Shield Chasing's max enemy hit. Info: type = 50 Maximum Level: 1
1
Max Enemy Hit: +2
Many thanks to JoeTang / Locked.
I've never laughed so hard in a long time from extraction threads alone.
Nice concept, but kinda disappointing execution. What's the point of making a berserker-esque class if they're gonna help you out THAT much? Well, unless the drain on your HP from your attacks is a lot more than what I'm thinking.
Also, that Vitality something skill is bull. Heals 10% per tick with a cost of 100 per tick? Huh? I have no idea what they're smoking 'cause DA has like 3.5k HP at Lv10, so a 3rd Job(?) skill with that is just stupid.
Nice concept, but kinda disappointing execution. What's the point of making a berserker-esque class if they're gonna help you out THAT much? Well, unless the drain on your HP from your attacks is a lot more than what I'm thinking.
Also, that Vitality something skill is bull. Heals 10% per tick with a cost of 100 per tick? Huh? I have no idea what they're smoking 'cause DA has like 3.5k HP at Lv10, so a 3rd Job(?) skill with that is just stupid.
Inhale Vitality?
Current description we have: HP Cost: 100, Damage: 400%, Max Enemies Hit: 12, HP Recovered: 10%, Explosion Damage: 1000% - Cooldown Time: 20 sec
And both go by per tick? I thought that only the HP cost is...
It should be 10% per monster hit, reduced by whatever the Exceed Overload penalty is if that affects it. It's designed to recover HP, and person has level 1. I would prefer that Exceed didn't reset the Exceed of other skills, but definitely not let it carry between two skills. There's hardly a reason to use two different ones though since the next job one is so vastly more powerful than the previous one. I could see Demon Strike being useful since it rushes and is a lot faster than Shield Charge I guess.
Posts: 1,327
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I havn't been keeping up with opinions the way I used to back in the day, so I'm not quite sure how everyone else feels about this. But, I'm honestly quite tired of new classes. It's leaving the remaining portion of the game to rot away without any significant updates outside of a few bosses here and there, or throwaway areas somewhat related to new classes. I'm not sure about everyone else, but as a class that started in Edelstein, I -never- visit Edelstein, because I have zero reason to. When can we get some nice areas again? New continents? The hype, long ago, used to be centered around new areas (I can still recall the excitement that was gathering around the release of Aqua Road and how impatient people had been about it). I'm also disappointed with what happened to the party quests (KPQ/LPQ, etc), but thats a different subject.
I'm not the type to make 20 different types of jobs. As such, I feel like the game hasn't updated very much at all. (Then again, I don't play too terribly much, either. I could be missing something. Just speaking my mind.) Maplestory Unlimited doesn't look so great, but even worse are the two classes that follow. Not sure about "Monster World".
Declaimed Wrote:I havn't been keeping up with opinions the way I used to back in the day, so I'm not quite sure how everyone else feels about this. But, I'm honestly quite tired of new classes. It's leaving the remaining portion of the game to rot away without any significant updates outside of a few bosses here and there, or throwaway areas somewhat related to new classes. I'm not sure about everyone else, but as a class that started in Edelstein, I -never- visit Edelstein, because I have zero reason to. When can we get some nice areas again? New continents? The hype, long ago, used to be centered around new areas (I can still recall the excitement that was gathering around the release of Aqua Road and how impatient people had been about it). I'm also disappointed with what happened to the party quests (KPQ/LPQ, etc), but thats a different subject.
I'm not the type to make 20 different types of jobs. As such, I feel like the game hasn't updated very much at all. (Then again, I don't play too terribly much, either. I could be missing something. Just speaking my mind.) Maplestory Unlimited doesn't look so great, but even worse are the two classes that follow. Not sure about "Monster World".
We all feel the same way (Pretty much, especially as a new class often presents the risk of yours being nerfed badly if it was the previous flavour). This update really takes the cake though as this class is an offshoot of a class that's already pretty fantastic overall (Even has story, if you're a quester!) and there's no indication yet that there's even going to be an actual new storyline for Avenger.
There's been just one new area released, but that's hardly interesting unless 1) You just want to see something new 2) Your level is below 70 3) You can actually tackle the boss there. Meh, Nexon can try to pry me away but I'm going to stick to my Phantom because I feel he's the most interesting and balanced class still and I honestly don't want to spend that much cash on any other class since one's enough to experience most things. :|