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Kirov Wrote:It seems like they are really focusing on putting the party play back into maplestory. Im still really unsure about this winter update.
I hope by becoming a party play zone Victoria hasnt been dumbed down even further.
THis is EXACTLY what my proposed solution to the LHC problem was. I have always said the problem with Party Play isn't its existence. It's the fact that you actually are penalized for being in a party OUTSIDE of these zones. I am eager to see the exact implementation they put into place.
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Thorr Wrote:THis is EXACTLY what my proposed solution to the LHC problem was. I have always said the problem with Party Play isn't its existence. It's the fact that you actually are penalized for being in a party OUTSIDE of these zones. I am eager to see the exact implementation they put into place.
They might be expanding it too as Victoria is 1st to roughly 2nd job area while Ludibrium goes up to 4th job. Sounds intriguing especially if maps are also changed to be more party-friendly.
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Curtiss Wrote:They might be expanding it too as Victoria is 1st to roughly 2nd job area while Ludibrium goes up to 4th job. Sounds intriguing especially if maps are also changed to be more party-friendly.
Ludi maps are already party friendly, especially with the advent of every class having some means of mobility along with teleporters for those that don't. Only class that doesn't really have any mobility has fantastic horizontal range anyway which is amazing for ludi in general.
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I'm already happy with the mini-game revamp. I loved to play them years ago and I am very curious what they have done to them. Maybe they are adding a new minigame?
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Well, Aliens and Jesters just got the shaft.
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Takebacker Wrote:Ludi maps are already party friendly, especially with the advent of every class having some means of mobility along with teleporters for those that don't. Only class that doesn't really have any mobility has fantastic horizontal range anyway which is amazing for ludi in general.
As in both horizontal and vertical? Thinking about it though I'd say places like Death Teddies are good enough that you could stay in one place most of the time even without much mobility, it just depends on whether they're maintaining the old party play style or they're introducing more mobs with slightly less EXP and HP.
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Curtiss Wrote:As in both horizontal and vertical? Thinking about it though I'd say places like Death Teddies are good enough that you could stay in one place most of the time even without much mobility, it just depends on whether they're maintaining the old party play style or they're introducing more mobs with slightly less EXP and HP.
I can't imagine any new party play area would be kept the same in terms of HP/exp. Think neo city/ellin forest party play, before it got the boot.
And yeah, ludi maps being as big as they are down by grims/gigs would be fine for party play since if a party needed to buff up they just all head down and take the teleporter up to the top. Much better than LHC, imo.
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Takebacker Wrote:I can't imagine any new party play area would be kept the same in terms of HP/exp. Think neo city/ellin forest party play, before it got the boot.
That would be a nice change. I'm thinking it has to be like that anyway since party play is beginning as early as Victoria and it's more fun than whacking the same mob x amount of times.
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Curtiss Wrote:if maps are also changed to be more party-friendly.
Crappy Google translate Wrote:Maps related
1 Most areas of Victoria Island, the terrain and the route map has been changed.
- Has been modified to optimize the Party Play
2 Ludibrium refresh some of the local terrain, has been modified to optimize the Party Play
Your local party members per 30% additional EXP applies.
3 Memories of the temple of time-length, regret length, terrain oblivion length to optimize the Party Play has been modified.
Your local party members per 30% additional EXP applies
It seems like they have. It sounds like Time Temple has been changed to? Bigger maps to accommodate more people?
Takebacker Wrote:I doubt people will care. Victoria as it is now isn't even really traversed due to quick move and whatnot. Party play at least outclasses skeletons/scarecrows/jesters/aliens finally, so that's good.
Well when you put it like that, if it gets people using other maps to level again it might not be so bad.
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Curtiss Wrote:That would be a nice change. I'm thinking it has to be like that anyway since party play is beginning as early as Victoria and it's more fun than whacking the same mob x amount of times.
Well if they want bosses to go the route they've carved, it only makes sense to make everything party play in this way ESPECIALLY if they're going to increase the exp table in such a way.
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Takebacker Wrote:Well if they want bosses to go the route they've carved, it only makes sense to make everything party play in this way ESPECIALLY if they're going to increase the exp table in such a way.
Yeah, this is the missing solution to the boss EXP nerf and it also has the additional benefit of making people explore content more (Map searching).
[MENTION=2524]Kirov[/MENTION];: Aha! So it looks like they already changed it and we can now expect this to really be like Big Bang 2.0.
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Curtiss Wrote:Yeah, this is the missing solution to the boss EXP nerf and it also has the additional benefit of making people explore content more (Map searching).
[MENTION=2524]Kirov[/MENTION];: Aha! So it looks like they already changed it and we can now expect this to really be like Big Bang 2.0. 
Eh, it still doesn't amount to anything. Nerfing exp and then buffing it like this results in no noticeable change, so if you didn't care about boss exp before even if you were soloing (and chances are anyone who can kill these bosses now won't), you have less reason to now.
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if they're buffing EVERY MONSTER, then i can't 100% dislike this patch anymore.
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Well it only makes sense that with 456 they were not done, NEXON is a big company and is not as stupid as most people think these days =|
I am really looking forward to upcoming patches and info!
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HighOnMushrooms Wrote:A lot of bosses' attacks were changed to deal a fixed % amount of damage to everyone now, and some skills outright kill you so you have to dodge them (e.g. Van Leon's eye lasers). They increased the delays on most skills so you should be able to see it coming though.
HP level is irrelevant at bosses now? Oh boy! On the other hand, dodge or die will make it trickier to stay alive if you suffer from lag or have a class with terrible mobility.
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Takebacker Wrote:Eh, it still doesn't amount to anything. Nerfing exp and then buffing it like this results in no noticeable change, so if you didn't care about boss exp before even if you were soloing (and chances are anyone who can kill these bosses now won't), you have less reason to now.
I really do hope that it won't be like what you said. 30% extra EXP instead of the current 50% sounds like a good start but for it to work with the increased EXP gauge it actually needs to reward party play without making it as easily used as the previous system.
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Are they actually making this game a bit more challenging?
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Arrol Wrote:Are they actually making this game a bit more challenging?
It was about time anyway. My only concern is those instant-death attacks because that could be tough on people who don't have the best of connections but I think it should be slow enough.
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Arrol Wrote:Are they actually making this game a bit more challenging?
Didn't think it was possible either
But I'm excited!!!
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Curtiss Wrote:It was about time anyway. My only concern is those instant-death attacks because that could be tough on people who don't have the best of connections but I think it should be slow enough.
I'm soiling my pants already. Been a long time since this game got interesting and more team oriented. I look forward to it. But mostly, I'm looking for complaints from the whiny playerbase who always wanted everything spoon-fed to them.
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