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byakugan Wrote:Because as it stands right now, Nexon seems to be trying to make people cooperate to kill bosses but they way they did it, it only benefits those with a REALLY BIG WALLET. I think we all know these bosses will require A LOT of people to be challenged, now I believe organizing enough people for it would be too hard for anything but the merit of succeding. That can be enough to motivate a few runs but not to keep you coming back constantly. I guess you find it all attainable with the current expedition setups but even if its possible to take them down in 30 mins with 30 people, it is a matter of how much of the playerbase can acccomplish that. So why randoms? saves you the work of having to organize people, accomplish in gathering the comunity to take bosses together instead of people solos and increases the chances of actually succeding to kill the boss the more people involved, if is what nexon is indeed trying.
And didn't they raise the max DEF and MAX avoid limits as well as all the other stuff? In any case I will drop this now. Bossing in MS was already a joke. spam skills constantly and just watch out from certain attacks. It would take Nexon to change their mind about the game for them to actually improve bossing it instead of making it worse.
Cooperating with randoms is horrible.
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Bomber Wrote:Cooperating with randoms is horrible.
Only if they have little knowledge of the boss.
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Nion Wrote:Only if they have little knowledge of the boss.
Considering there are level 200 people who do not know if certain items are tradeable it's a pretty safe bet to say that no one's going to chance it.
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Nion Wrote:Only if they have little knowledge of the boss.
If you watch my video, it is the pinnacle of absolute chaos. I can tell someone to stop attacking for a minute and they won't stop.
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I dunno about you, but I am eagerly awaiting seeing fiel's chinchilla on this post...
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My take on solving the boss system:
-They need to make the difficulty and exp/rewards of normal bosses scale with player level (to stop making bosses redundant)
-Implement some sort of bonus reward system for taking out bosses within certain amounts of time (to incentivise upgrading)
-Implement party bonuses for exp and drops (to encourage partying)
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byakugan Wrote:I'm aware how bad it can be to make drops free-loot for everyone, but if the loot is based on damage dealt then it will be only those with the best equipment getting the drops. Like they say "the rich gets richer, the poor gets poorer" or something. That would be equally as bad. Maybe a reward system based on the amount of time you stay alive in the map. Hmm:
-Boss spawns,
-50 people max can enter the map at the same time
-Time countdown starts counting as soon as the boss spawns. time 30 mins
- If the boss dies. anyone who stayed alive over 20 mins inside the map gets a pop up window a la PQ reward, you pick a slot and get a random item.
-Everyone works together, everyone gets rewarded, everyone happy.
Didn't they put something of the sort in hyper skill patch? in another silent crusade thingy, they tell you which channel a boss is in, you go and kill it and the one who did the most damage gets lots of prizes and the others not a lot.
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ElTwice Wrote:Didn't they put something of the sort in hyper skill patch? in another silent crusade thingy, they tell you which channel a boss is in, you go and kill it and the one who did the most damage gets lots of prizes and the others not a lot.
What you are speaking of is an event.
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"Open World" Bosses would open up to loads of griefing.
To actually make it viable, they'd pretty much have to go the way of WoW's "World Bosses". Make a "tag" system, and make it to where the group that "tagged" it only gets the loot and no one else. Plus make DR work like Balrog / PB, not like Empress...
Rush won't work, so people can't do that "keep away" pomegranate anymore.
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Keeping my fingers crossed for character buffs.
I mean, it could explain this.
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Dark Link Wrote:Rush won't work, so people can't do that "keep away" pomegranate anymore.
After reading that, that might be the very reason they disabled Rush on bosses. I hadn't even considered that before. That sht is one of the reasons I did not like Ani at all. People did it just to annoy, and drag out the fight much longer than necessary, even in JMS. It was utterly annoying.
As for the open world boss thing:
Honestly, my earlier idea of changing how loot works would completely eradicate the major issue everyone has, that the loot impossible to get unless you have a perfect connection. However, it still would not solve the overall issue of being with all randoms...that they have no coordination. Hell, it's hard to get a formed group that can listen, especially if you need a lot of people. The more people you have the more likely the group will be an utter failure. "Whack a mole" bosses are not what this game needs, we have more than enough of them. Essentially DR is just the mole going into the hole for a long period of time, that's all DR is. There's no strategy, no point. As long as we have bosses that continue to be this way though, if they were to alter how boss loot is dropped, I don't think there would be many issues with open world bosses, considering said bosses are just "whack a mole" style anyway. There is no strategy to be had.
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Personally being able to rush a monster and pin it was one of the appealing parts of making a Warrior for me. It just seems "Warrior" like to be able to push a boss monster and unleash hell on it. But meh.
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MorbidMagus Wrote:Personally being able to rush a monster and pin it was one of the appealing parts of making a Warrior for me. It just seems "Warrior" like to be able to push a boss monster and unleash hell on it. But meh.
I agree, however things typically get changed when they are used to make other players' lives miserable.
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Polantaris Wrote:I agree, however things typically get changed when they are used to make other players' lives miserable.
Unless it is making Nexon lots and lots of money.
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CrazyForDex Wrote:Unless it is making Nexon lots and lots of money.
New NX ITEM: The Sooper (Spelled intentionally) Strength Gauntlets. Simply equip these cs gloves over your own, and you can move bosses again!
12k nx for 7 days
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Yugidude Wrote:New NX ITEM: The Sooper (Spelled intentionally) Strength Gauntlets. Simply equip these cs gloves over your own, and you can move bosses again!
12k nx for 7 days
What did I say about giving nexon ideas....
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Zerard Wrote:Keeping my fingers crossed for character buffs.
I mean, it could explain this.
They just finished like the 7th revamp to resistance and you already want more revamps? Seriously? I mean sure, it's a given they will fill february to June with them but come on....
Bomber Wrote:If you watch my video, it is the pinnacle of absolute chaos. I can tell someone to stop attacking for a minute and they won't stop.
You can't really compare Zakum's Altair, Cave of Life or Forgotten Twilight to ch 1 Henesys.
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byakugan Wrote:They just finished like the 7th revamp to resistance and you already want more revamps? Seriously? I mean sure, it's a given they will fill february to June with them but come on....
It could make sense. IF you read the latest Inkwell Diary (at the end of this post), it mentions 'characters getting stronger'. Since the term is broad, it could mean the weapon deal. It could also mean that the damage formula is getting changed around, not necessarily a skill 'revamp'.
There are too many questions, and not enough answers. I don't know, you don't know. No one knows.
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byakugan Wrote:You can't really compare Zakum's Altair, Cave of Life or Forgotten Twilight to ch 1 Henesys.
You absolutely can.
Also, it was channel 3 henesys.
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Bomber Wrote:You absolutely can.
Also, it was channel 3 henesys.
During an event.
And no you can't compare them. Given it probably isn't much different, but most high level players tend to be more mature on how they play the game than all the noobs you will find in Henesys. If your example was something like the Cake/Pie boss in leafre, it'd accept it. Although those always went normal when I participated.
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